Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac turns and faces the drake, recognizing the rushed energy he is feeling as being more then adrenaline and most likely Niadroubs haste spell he rushes at the dragon, tumbling in to avoid its blows before striking at it. Acrobatics: 1d20 + 10 ⇒ (4) + 10 = 14 Unarmed: 1d20 + 12 ⇒ (5) + 12 = 17
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Perception: 1d20 + 13 ⇒ (2) + 13 = 15 Isaac has been keeping a constant eye on the mercenary giant, somewhat to the detriment of his normal wariness for the area. "Something following us?" he steps back as the winged lizard emerges. "Not sure how I missed that" he mutters as his skin starts to harden. Casting barkskin
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"I don't like being the only naysayer but giants are known for" Isaac gesticulates at the large creature downing moonshine "well, hurting and sometimes even eating people. If we want to use it I would prefer we did so away from everyone back at the settlements."
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"Those mushrooms might be better dried Niadrooub, one of the monks at the monastery would dry mushrooms and the colours you could see after them were amazing. So long as you didn't mind drooling for a few hours." Following the baron into the overgrowth Isaac tries to find the source of the odd noises. "Could be the trolls I suppose. Zelera, if it is do you think you can cast that spell that made my fists flame?" Stealth: 1d20 + 5 ⇒ (16) + 5 = 21 Perception: 1d20 + 13 ⇒ (13) + 13 = 26
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
I presumed Isaac was still nauseated, if he is he will just stay back until he feels well enough to do more then crawl about. Now if he isn't: Isaac moves up to Richards side and prepares to intercept the beast should it approach. Casts barkskin
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"I suppose I only smelt a bit better when I first turned up, if someone needs to go poke whatever that is I'll do it." Isaac's face wrinkles up as he steps closer to the pungent mud.
"Urp, actually I'm sure it will come to us. I think I'll die to those fumes faster."
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"Yes, anyone who can put this place to use has more imagination then most."
perception: 1d20 + 13 ⇒ (11) + 13 = 24 "I don't fancy facing whatever plant creature has grown in this area, they do seem to pop up everywhere."
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Reknar Heldergast wrote: "I think this place needs proper Barracks" - Reknar pipes in, a mug of ale in hand - "It is barely protected if any sort of concerted attack might happen" - he adds, insisting on the values of protection - "The militia boys can hold their own, but in a real scuffle..." - he lets the thought hang while he drinks. "I agree, the people here are handling themselves well but if something were to happen, especially while we are away, they would need better trained defenders." Isaac downs the rest of his drink and signals for another. Colwyn the Toad wrote: "I think we should found a new town, based around the trading post," the baron suggests, his eyes glittering with ambition. "It could serve as a gateway between our land and Rostland, Numeria, and other parts north."[/b] Isaac nods along as Colwyn speaks, waiting for his next drink to arrive. "If we do go that way we should still consider a barracks soon, we could also use the guards it supports to patrol the road and alert us of anything getting too close."
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
I think marshal works well, it fits Isaac.
Really he would work any of those roles except treasurer, I don't see him taking to that at all.
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"Some celebration sounds like a great idea, I heard there was a brewery and I'm eager to try it out." Looking through the recovered valuables Isaac eyes the potion.
"I've been thinking something over recently. I feel I have proven I can hold my own as we explore, even if I can be a bit reckless..."
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Stubbornly Isaac continues to hit the drake in the head as it picks itself up. AoO Unarmed: 1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
Unarmed flurry 1: 1d20 + 11 + 1 + 1 ⇒ (2) + 11 + 1 + 1 = 15
Unarmed flurry 2: 1d20 + 11 + 1 + 1 ⇒ (10) + 11 + 1 + 1 = 23
Unarmed flurry 3: 1d20 + 6 + 1 + 1 ⇒ (3) + 6 + 1 + 1 = 11
"Just stay down already!"
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac drops from the air, landing beside the Wyvern.
Stunning fist: 1d20 + 11 + 1 + 1 ⇒ (6) + 11 + 1 + 1 = 19
Fort save DC 17 or stunned for one round
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"Must be very stupid if they don't use their flight to hunt" Isaac is about to pounce on the one attacking Richard when he see Niadroub approaching to cast his spell. "You ok there Richard? I'm going to keep the other one occupied." Once the spell is completed he turns and rushes into the flying wyvern. Charge: 1d20 + 11 + 1 + 2 ⇒ (6) + 11 + 1 + 2 = 20
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Sorry , haven't just vanished although I have been super lax at posting anything. Still new to play by post gaming and with Christmas I got completely out of the habit of checking the forums, needed a bit of a kick to get back to it. That said if my flakiness does cause any issues just let me know and I will bow out, with 2 months of parental leave coming up I should be much more active for a while though.
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac looks up from his dreamlike daze at the sounds of stressed preparations. "Back to the fray, how are we going to stop them just grabbing someone and flying off?" He moves up the slope to try and stop that very possibility, casting barkskin as he arrives.
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac jumps towards the cat, trying to knock it unconscious. Flying kick: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
Unarmed flurry: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
Unarmed flurry: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Issac watches the lion and the man, waiting to see if they decide to act before Colwyn talks them down. Sense Motive: 1d20 + 13 ⇒ (11) + 13 = 24 "You have a chance to settle this without bloodshed, it would be a good idea to back up." Intimidate: 1d20 + 6 ⇒ (17) + 6 = 23
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"Is this one immune to electricity too? Isaac moves to place himself between the mound and the rest of the party, bracing to intercept it if it approaches. Readying Unarmed attack: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"So much wonderful craftsmanship left behind, if we don't have someone occupy this place we should at least come back with a wagon and recover these pieces." Taking advantage of Niadroub's aid
"Hold up, that's some other planet monster lurking ahead." Isaac hardens his skin and waits for the others to prepare themselves.
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac moves to block off the quicklings path. He crouches and strikes at where he believes the fay to be. Unarmed: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21
"Anyone have some flour or anything we could cover it with?"
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Hope things get easier soon. Also my apologies for being so inactive recently, had to cut down my caffeine intake and with baby as well I've just been super wrecked. Hoping I'll be more human and capable now the worst of the withdrawal seems to be over.
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Seeing the dancing lady is being handled Isaac will rush to help with the situation downstairs. having trouble moving the token on my phone, I'll update it once im home but moving to just north of Reknar
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac decides to remain upstairs as the others rush to aid in the fight below. "Zelera, if you decide this isn't going well just give me the nod, I won't let her run." Keeping a readied action to grab the dancer if she gets aggressive.
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Will Save: 1d20 + 6 - 2 ⇒ (20) + 6 - 2 = 24 Isaac steps up as Zelera seems to have decided to take a more aggressive approach to their strange fay diplomacy, but unwilling to attack until it's apparent it has failed. Readying to grapple her if she does anything Isaac can tell is aggressive, which probably doesn't include most spell casting unfortunately. Grapple: 1d20 + 9 ⇒ (18) + 9 = 27
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
May have been able to deliver the full attack as flying kick can move me 20" currently without interrupting the attack. Just in case it comes up again Fort save: 1d20 + 7 ⇒ (8) + 7 = 15 "Foul creature, if you can't be trusted then we will just have to make sure you aren't around to hurt anyone else." Unarmed attack: 1d20 + 11 + 2 + 1 + 1 ⇒ (5) + 11 + 2 + 1 + 1 = 20
Unarmed attack: 1d20 + 11 + 2 + 1 + 1 ⇒ (14) + 11 + 2 + 1 + 1 = 29
Unarmed attack: 1d20 + 11 + 2 + 1 + 1 ⇒ (20) + 11 + 2 + 1 + 1 = 35
Unarmed attack: 1d20 + 6 + 2 + 1 + 1 ⇒ (7) + 6 + 2 + 1 + 1 = 17
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac winces at the blow from the plant then starts ripping at the vines again. Unarmed Attack: 1d20 + 11 + 2 + 1 + 1 ⇒ (8) + 11 + 2 + 1 + 1 = 23
Unarmed Attack: 1d20 + 11 + 2 + 1 + 1 ⇒ (15) + 11 + 2 + 1 + 1 = 30
Unarmed Attack: 1d20 + 11 + 2 + 1 + 1 ⇒ (16) + 11 + 2 + 1 + 1 = 31
Unarmed Attack: 1d20 + 6 + 2 + 1 + 1 ⇒ (13) + 6 + 2 + 1 + 1 = 23
Baby hasn't been sleeping great the last week so everything is a bit of a struggle, feel free to bot me if needed
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"First trees, now vines. The very nature of this wilderness wants everything dead." Isaac rushes through the overgrowth and rubble, pushing it aside without breaking stride. As he nears the vines sparks start jumping on his skin. Dragon style, ignores difficult terrain when charging. Activating elemental fury Unarmed charge: 1d20 + 11 + 2 + 1 + 1 ⇒ (17) + 11 + 2 + 1 + 1 = 32
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"I'll take a quick sprint around the tower to see if I can spot anything, don't go to far in without me." Isaac will move quickly in a wide pass around the tower looking for anything unusual. Perception: 1d20 + 13 ⇒ (17) + 13 = 30
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"It will be nice to spend some time indoors for a change, not to mention the prospect of a few drinks." A look of mild concern crosses Isaacs face. "I do hope everything is alright back there actually. How do you handle the deference when absent? Can they send a message if something like those trolls attack?" A potion or two of mage armour would be nice, for the extra couple of ac when needed.
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac steps under the trolls arm, sparking with electricity and starts to lay into it. Swift action for elemental fury, then flurry of blows +1 haste attack. Unarmed flurry v Red: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"Here they come, Zelera if you have any more fire magic to spare it would be much appreciated." He waits a moment for Zeleras response then proceeds to advance forward to where the trees seem to narrow slightly, taking a braced pose ready to avoid the first blows. Advancing slightly and total defence
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac nods his assent to Richard's plan. "Seems suitable to me and you're the ones who have taken on trolls before." He pushes through the foliage to join Richard at the front, trying to keep an eye where the sounds of crashing branches makes the trolls approach apparent.
"Maybe we should have gone back for that beer, there is always something trying to kill you out here, you never know when it might succeed".
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac dodge's the first branch swinging in his direction before leaping at the tree, electric sparks joining the flames that envelope his hands. Elemental fury as a swift then a flying kick into danger, provoking an AoO but get a full flurry Flying kick: 1d20 + 13 ⇒ (18) + 13 = 31
Unarmed: 1d20 + 13 ⇒ (5) + 13 = 18
Unarmed: 1d20 + 8 ⇒ (17) + 8 = 25
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"Will your spell hold on my fists Zelera? I don't think punching wood is going to work very well without a little extra oomph" Isaac prepares a dagger to throw once the tree approach's within 30. Thrown dagger: 1d20 + 5 ⇒ (20) + 5 = 25
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac positions himself to the forward of the group, taking care to watch and be sure he hasn't wandered past where the others would consider to be safe. He then cast barkskin and draws the daggers Richard gave him, tossing them in the air to get a feel for how they will throw.
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
"Thank you Richard, they should help keep me out of trouble for now." He turns to face Tiressia.
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
After the worg attack "Sorry, I may have been a bit hot headed there. I wanted to show my mettle but you're right, that could have gone much worse and I wouldn't want to endanger others by being to eager." He dances on the spot, still riding a bit of adrenaline from the fight. "I should warn you that is how I'm trained to fight, in and out quickly. I'll do my best to stay closer where I won't force anyone to break formation in the future. I'm not used to fighting with someone watching my back but I want to improve myself without anyone getting hurt." At the loggers Isaac stands back and watches how Colwyn manages Corax and his crew. Not having much to say in the matter he is happy to see how such matters are handled and isn't quite managing to hide his smile by the time it seems like matters have been concluded peacefully. "A fine solution, you have a way with words Colwyn. It's good to see everyone walk away from a tense situation somewhat happily. Shall we go see about this dryad then?"
Human Unchained monk (6) +7 Init, +13 Per, Ki:6/8, HP 66, ac 23/18/21 Saves(F7, R6, W6), CMD 27/29
Isaac presses forward, hearing the others calls to restrain himself but already committing to his charge.
Swift action to activate elemental fury +1d6 electric damage for 3 rounds.
Flurry of blows: 1d20 + 13 ⇒ (18) + 13 = 31
Flurry of blows: 1d20 + 13 ⇒ (19) + 13 = 32
Flurry of blows: 1d20 + 13 ⇒ (4) + 13 = 17
Flurry of blows: 1d20 + 8 ⇒ (20) + 8 = 28
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