Bird

Irp's page

103 posts. Alias of Doug Hahn.


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Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp will study the cat.

knowledge(religion): 1d20 + 18 ⇒ (19) + 18 = 37

Specific question: special attacks? Can it pounce and rake like many other cats?

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp tries to bluff Eshimka again.

Stand, uhhh, under that tree!

bluff: 1d20 - 2 ⇒ (8) - 2 = 6

Grand Lodge

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Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp will try to bluff Enshimka.

Uh... yeah... go that way!

bluff: 1d20 - 2 ⇒ (6) - 2 = 4

might as well try....

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Will: 1d20 + 4 ⇒ (6) + 4 = 10

Feathers turn to ash, but Irp focuses long enough to look very closely at the stronger undead.

Identify, Knowledge (Religion): 1d20 + 18 ⇒ (14) + 18 = 32

You got Delbera's oath all wrong, Ibb! The AXEBRINGER used AXES… not whatever it is you think you're doing. Lucky for you she's also not too bright — close enough!

The bird will relay everything he knows about this new creature and then fly 80 feet away.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

if it would help more (would we know this?) Irp can roll a religion or planes check instead of having Ibb attack. If we do not know this, however, I am content with keeping Ibb on "Smash stuff" duty.

Religion check?:
Religion (Irp): 1d20 + 18 ⇒ (12) + 18 = 30

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Planes: 1d20 + 18 ⇒ (7) + 18 = 25

Irp Flies off into the trees, avoiding the planar leakage!

Go get 'em, you big dummy!

Irp is hiding in the trees. GM can decide where he is on the map if needed, he's effectively out of combat!

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

if any of us made the Easy Planes check:
I see wraiths in there… I assume we've all dealt with them before — Ibb has fought them several times. Anything in particular Irp might know about them? Does anyone have a wand of mage armor Ibb can borrow?

knowledge(religion): 1d20 + 18 ⇒ (2) + 18 = 20 weak

Particularly, any weaknesses and special attacks.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Knowledge planes: 1d20 + 18 ⇒ (16) + 18 = 34

Medda wrote:
We can push back against the Negative Energy Plane, creating a small area that’s merely painful rather than deadly.

Mechanically, would Irp know what this means?

Ibb would vote to go into the plane — especially if we can avoid damage every round — but he's pretty crazy and that's how he rolls. I totally get it if no one else wants to.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

I’d like Irp to roll some knowledges too

Religion: 1d20 + 18 ⇒ (11) + 18 = 29
Planes: 1d20 + 18 ⇒ (20) + 18 = 38

Specifically I’d like to know whatever else might be relevant about a mohrg, and whether it’s possible (and how) to free these Kellids from their thralldom.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

I missed the bit on Irp. He died, then, a few rounds ago. He had 2 HP left; no point in making saves. As a figment archetype he will return tomorrow. Next time I’ll have him fly away where it’s safe, instead of crawling into the bag. Thanks for the clarification on how you rule this.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp burrows into Ibb's bag, out of line of sight/effect.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

ha! 2hp left

Irp crawls Ibb’s bag and hides or, will on Ibb’s next initiative

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

The bird flies alongside Ibb, looping around the man's head as it cackles. Remember when you almost died here? That was fun. True story!

Irp tries to remember things about these creatures:

Nature, mass of tangled vines: 1d20 + 9 ⇒ (18) + 9 = 27
Local, unarmed troll: 1d20 + 9 ⇒ (7) + 9 = 16
Nature, pitchershaped flower: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Great idea.

Irp will try a hard knowledge religion check. religion: 1d20 + 18 ⇒ (15) + 18 = 33

We mostly needed nature a lot for this part, but Eshimka likes using undead too… maybe religion will be useful later.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Arcana: 1d20 + 10 ⇒ (2) + 10 = 12

Irp pretends to know what it is, but smugly keeps to himself.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp directs Ibb towards a weak column… maybe on purpose, maybe not.

Engineering: 1d20 + 9 ⇒ (6) + 9 = 15

sigh.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Okay if bird makes a check time to time instead of Ibb? I imagine Irp directing Ibb around, like the captain of a ship.

Ibb — there must be yummy syrup in that mug! Jump on that log: it looks strong enough to hold an anchor.

Irp makes a knowledge(nature) check.

1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Might! Hahahahaha! I love seeing Ibb get clobbered!

I vote might. I've played and GM'd version C, so please count my vote last if needed.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

The bird cringes and pecks Ibb on the head. BloodLEAF.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Ibb you're so ugly, no one would ever come to this forest if your face were carved into a tree forever.

The bird cackles and flaps its wings.

Sense Motive on Angry Face: 1d20 + 2 ⇒ (16) + 2 = 18

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Knowledge(narute): 1d20 + 9 ⇒ (6) + 9 = 15

Irp sits atop Ibb's head, "directing" the man through the dim forest. No no no! towards the pretty patch red Ivy, Ibb!

Chortling evilly, Irp sings a variation of an old saying:

leaves of red,
safe to tread…

GM Batpony, if you don't want the familiar helping here, then Ibb's handle animal is +3, which would net him 12 on that d20 roll.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

2/3
The bird screeches. Manners! Manners! Manners! I am Irp. This is Ibb.

Ibb tries to knock it off its perch; the thrush dodges out of the way with practiced aplomb and does a courtly bow, extending a wing.

Can you believe it? Princess Eutropia made this… this… blockhead a knight!? They mustn't be picky anymore, those Taldans. Decline of glory, fall of empire — Oppara's likely in flames as we speak. Meanwhile I am marooned on this barnacle, drifting an ocean of fatuity.

The bird pauses and looks down at the group, red eyes twinkling in the firelight. [/b]Let's see… last time we marched with the Twinhorns, Ibb only got me killed…[/b] the bird flaps its wings several times. Four times. The white dragon hurt the most.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Thanks all! Looks like I'll keep Irp's Manifest Dreams ability set to on Skilled in Religion & Planes for now :)

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

ahem. mi mi mi mi mi. mi me ma mo mu.

SQUAWK

I usually drop Manifest Dreams into two common knowledges on Irp. If it helps with party coordination, I am more than happy to switch those up to fill out any party knowledge gaps, or to avoid stepping on anyone's toes if they enjoy their character's specialization in a particular subject.

Grand Lodge

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Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

It's sort of bakes into the character concept.

Irp is supposed to give Ibb a sense of guidance and function as his superego (as a figment of his own mind), but the little thrush also a chaotic jerkface :)

Ibb is also super lazy, so he will always let other people do the work / thinking if possible!

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Know(religion): 1d20 + 12 ⇒ (13) + 12 = 25

The bird picks at its chest, then tilts its head back to gobble a flea.

Not the best tee off I've seen.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp’s eyes gleam while he watches Ibb pout, then drink today’s Ibbaltine.

How about the stone door Oiur suggested earlier? Ibb will go wherever you tell him, now.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Know(Religion): 1d20 + 12 ⇒ (6) + 12 = 18

sotto voce: no one asks, no need for Irp to tell!

aloud: Ibb… did you drink your Ibbaltine yet today?

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

That scroll might have come in handy against a certain mommy we used to know. I vote for the false door!

Grand Lodge

1 person marked this as a favorite.
Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

1PP's no biggie. It was probably a bit metagamey to buff up disease saves by drinking that "syrup" beforehand anyway… in the end, I suppose Ibb got his… just desserts.

Perception: 1d20 + 9 ⇒ (6) + 9 = 15

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Know(Religion): 1d20 + 12 ⇒ (1) + 12 = 13

:/

Know(Religion): 1d20 + 0 ⇒ (2) + 0 = 2

lol…

The bird begins singing:

Ibb can't lift a portcullis,
Ibb can't lift a portcullis,
Ibb can't lift a portcullis,
Ibb can't lift a portcullis…

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Knowledge(history): 1d20 ⇒ 2

Knowledge(Religion) 1/2: 1d20 + 12 ⇒ (6) + 12 = 18

Knowledge(Religion) 2/2: 1d20 + 12 ⇒ (20) + 12 = 32

The bird bobs its head at the figure wrapped in fabric. A "mommy" — undead, hit it with fire!

It jabs its beak at the other creature: It's also undead, and quick, and a sphinx!

Looks like 3 questions on the heiracosphinx.
1. One special attack, if any
2. DR
3. One other interesting thing about it.

Grand Lodge

1 person marked this as a favorite.
Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Unfortunately Ibb is the same as he always is, Oiur. I can't change that. With his special drink, he's just… even more himself…

The bird waddles back and forth on Ibb's head and mutters to itself about altering the experimental formula, adding more flavor syrup, and wings.

Grand Lodge

2 people marked this as a favorite.
Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Covered beak to claw in pale debris, the bird flits down to the rubble and looks about. I guess you could say… another one bites the dust. He coughs up a chalky puff of powder.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Drink your Ibbaltine! Drink it now!

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Did you remember to drink your Ibbaltine?

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp eyes the rings. Know(Nobility): 1d20 ⇒ 11 He waddles back and forth, doing an excited little dance.

Shinies!

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Knowledge religion?

KNow(religion): 1d20 + 12 ⇒ (2) + 12 = 14

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Ibb… right now, maybe you should be stuffing your mouth full of grapes wine instead of talking.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Oops. Sorry!

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Don't explode Oiur! Let him get out of the way!

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp flies over to the wall and clings to the edge of a carving. I hope you're fireproof, Ibb — I'm not!

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Why is Irp's knowledge so high?:

Hey Dennis, Irp is a figment and gets an evolution pool; he took skilled for knowledge(religion) today, which gives him a +8 racial bonus on one skill. He can change it every morning; Irp figured religion would be a good one for this adventure.

knowledge(religion): four arms: 1d20 + 12 ⇒ (8) + 12 = 20

knowledge(religion): burning things: 1d20 + 12 ⇒ (9) + 12 = 21

Ibb's beak points at the 4-armed skeleton. That's a Mudra! See the blood coating its bones? It'll also slowly heal itself over time!

Ibb points to fiery other skeletons. What Eugreeia said. Hmm. I wonder what special attacks they have…

1 question: sepcial attacks

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irp stops grooming his chest plumes to peer at the carvings from atop his usual roost. Knowledge(Arcana): 1d20 + 4 ⇒ (7) + 4 = 11

He mutters smugly to himself, Ahh, yes… of course. So obvious even an Ibb could solve it.

bluff: 1d20 - 2 ⇒ (9) - 2 = 7

Grand Lodge

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Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Disease!? Ibb! Remember when you ate those 9-month old pancakes that were sitting on your sunny windowsill, and how you had to drink special medicine to feel better? I packed some for you… drink it!

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

knowledge(nature): 1d20 + 4 ⇒ (8) + 4 = 12

Much bigger and meaner than the bugs in our apartment. Maybe you should consider a cleaner, more cautious lifestyle.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

Irpception: 1d20 + 9 ⇒ (13) + 9 = 22

The bird pretends to groom itself, while surreptitiously observing whether Lacrymose also noted the small bag wedged into the boat's reeds.

Grand Lodge

1 person marked this as a favorite.
Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

The bird picks a coin out of crevice in its servant's armor, and awkwardly flips it in the air.

1=North 2=South: 1d2 ⇒ 2

It rolls along the ground, then falls with a golden scarab face up. South!

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

It's like trying to surprise a barnacle.

Grand Lodge

Sir Ibb's Raven Familiar (Sage/Figment) | HP 11/21 | AC 18 T 16 FF 16 | CMB +6, CMD 11 | F: +4, R: +4, W: +4 | Init: +2 | Perc: +10, SM: +2 | Speed 10ft, Fly 40fy (Average) | Active conditions: None. | Arcana+10, Dungeon +10, Engineering +9, Geo +9, History +10, Local +9, Nature +9, Nobles +9, Planes +18, Relig +18

know(dungeoneering): 1d20 + 0 ⇒ (10) + 0 = 10

It's a mimic!

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