Lem

Indivar's page

*** Pathfinder Society GM. 161 posts (438 including aliases). No reviews. No lists. No wishlists. 15 Organized Play characters. 2 aliases.


Silver Crusade 2/5

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I like option 4. Our society died because veterans couldn't replay anything around season 4. I also like option 2, perhaps with a way to get more favored characters...tied to GM glyphs perhaps? You get 1 glyph you can get another favored character? I don't understand what option 3 is.

Maybe there are alot of evergreen scenarios with random encounters or varant encounters. In every 30 scenario year, create 10 evergreens. That in my mind is the best method. Also the most noob and vet friendly.

Another method, which I've long held as as the right way, is to release about 50 scenarios a year. Personally I like the 10 evergreens a year though.

Silver Crusade 2/5

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Generally, I think after APG, we had enough classes. A great many points were made above about reskinning, and along the way I'd say some pretty broken things have happened. So much so that my final attempt at a campaign is 15 point build core only.

I'd rather Paizo had doubled down of society and hardback adventures rather than just bloat

Silver Crusade

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I've gotten around this by custom building the opponents. I use swarms, I attack cmd, use touch attacks, 4 guys aiding 1 guys attacks, or just try building foes with big bonuses to hit by adding class levels (barbarian) and choice templates like half fiend or the like.

Also, I use walls. Pits. Tanglefoot bags. Necklace of fireballs with 1 10 hd fireball. True strike with purple worm poisoned daggers. Monsters with multiple attacks. Last session an eidolon got killed outright by a pouncing fast zombie dire lion (8 attacks at +16 due to haste!).

Overcoming the AC isn't hard, but my job is to not over do it. I still throw stuff at them that lets that AC shine, but they know I've always got something coming, likely later in the round, that can target one of their vulnerabilities.

Liberty's Edge

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Why I hate Oracres as the healer. HP damage is nice, but there are multiple conditions to be healed along the way and Buffs and attack spells. Oracles can't handle all that in my book.

1. Kill the Oracle off, and find a cleric that will fight things.

2. If you can't part ways with the I only heal oracle, hold him down and force a spiked guantlet on his Healy fist so he can threaten for a few gold

3. Use tanglefoot bags on the boss/any fight.

Seriously though, a cleric with 16 strength and defense domain for shield spells, spamming guidance and a compliment of spells would help in a big way. 4 or 5 channels would be plenty when he's bringing +6 to hit for 1d8+4 and an AC of 21 or so to the flanks.

Silver Crusade

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Potion of enlarge person.

Or...making any potion an oil instead. Action economy is king, so smear the oil of fly on your fighter friend and watch him go after the bbeg on his next turn instead of downing a potion

Liberty's Edge 2/5

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I am with Brigg. I got a chronicle after half hour of play with 0 xp or gold and a dead party. The worst experience I have had in my 30+ years of gaming.

I am amazed people can get past the first encounter ( in 1 round!?). I saw a climb check I dare not make inside a stinking cloud and a character death every other round. If I had more experienced players and optimized characters, we may have had a chance. But, as someone else mentioned, no 'bonekeep' style disclaimer in the beginning.

I know i could replay it, or run it, but have better things to do like strip sealer off a floor.

Silver Crusade

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Mummy's mask taught me to not be to hasty and create meta characters. Our group had an undead scourge paladin that rarely smited anything in book 1, so consider the dwarf ranger thing with that in mind.

Scarab Sages

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Not to be a stick in the mud, but DND..

Silver Crusade

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I think the idea is to keep barbarians away from mirror image, shield, and the like.

Silver Crusade

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Are there any key items found in book 1 which the party should save for the auction?

Silver Crusade

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So I am gearing up to run Mummy's Mask, and have a player considering playing an invulnerable rager. What do you people think? Is it too powerful?

On a note, I am also running what is likely to be a 5 man team, so I am anticipating having to up the encounters at times.

Scarab Sages

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I plan on running this, and wanted to run Wrath of the Righteous but since it requires the Mythic rules I backed away. Pathfinder characters are already uber powerful to where we don't need more. If this AP uses mythics to where I need to purchase the rules for it (tired of reading more rules sets also; I just want to game), I will pass this by and continue waiting for a less polluted product to surface.

Scarab Sages

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Hit the party with cloud attacks, and attack them with touch attack types like shadows or specters. And haste them. Throw in a necromancer with an ability to see in clouds and a wand of enervation...capture the summoner. Plane shift him to a far off hostile place. Dominate him and teleport him away somewhere. Then turn him to stone, break the parts and hide them. Or hit him with a helm of alignment change. Divide and conquer.

That said, simply ask him to retire the character (offer him a far off post as a protector of a region), and bring in something else.

Grand Lodge 2/5

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So as a gamer, I don't think gunslingers belong in a d&desque game. That's my view; If I wanted to play one, I will play a 3 musketeers type setting.

That said, PFS is about letting your own biased opinions go to the way side and being a fair judge, not out for blood but out for thrills and fun for everyone.

Gunslingers suck in my view because they stretch the umbrella a bit to far for me, but ask yourself why not have them around? Its a fantasy game after all! Also I have seen several builds that can do the same damage in a round, so I got over it. Its boils down to another archer with a different trapping.

Scarab Sages

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Now, if you want an actual example of a class that can only cast a spell of a certain level, based purely on his caster stat bonus spell, look at level 1 paladin or ranger. They have a spell slot for 1st level spells, with a 0 in it. Thus, they ONLY cast a spell if they have that bonus spell based on a high stat.

This dilemma dates back to 1st edition, where there was no wording specifically banning such activity.

If you want to prepare a 2nd level wizard spell, you need to be 3rd level.

Silver Crusade

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Where does it fall alignment wise to hang or otherwise execute the prisoners after the battle? And then, what if you could easily turn them in to the authorities, but you execute them? Or what if you are to far from any authorities, and just execute them?

Liberty's Edge 2/5

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DROPPING CHANNEL SMITE FOR ANYTHING OTHER THAN CHANNEL SMITE!!!

Silver Crusade

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Ya know, if Your Highness would have been the latest D&D movie, I could live with that.

Silver Crusade

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So I have played my lore warden /paladin up to levels 6 and 2 respectively. I have +1 mithril full plate, a +1 cold iron/+1 mithril meteor hammer, and the following feats: Weapon focus, Combat expertise, weapon specialization, power attack, improved and greater trip, combat reflexes, two weapon fighting and improved two weapon fighting.

When I hit 9th level, I am kind of at a loss of where to go feat wise. I am considering improved critical - he has 4 attacks per round, with a 20 crit weapon, so maybe the sheer number of dice rolled will work out. After that....more two weapon fighting feats? double slice (would that work with power attack?)? Bleeding critical? Other manuveur related feats?

What do you folks think?

Dark Archive

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Create your own demi plane and trap it there. Then hold kingdoms hostage.

Silver Crusade 2/5

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I am glad this came up. At a convention game, I saw a PC charge a door/wall on a mount, and hit it with an adamantine lance. The right feats came into play, and it was a ton of damage to the obstacle. Which I found more cheezy than dramatic. It would make sense to argue that the lance skewers through the wall and the pc and mount crash into the thing in a big heap!

Scarab Sages

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I would go for a few feats...

Crush your enemies - Power attack
See them Driven before you - Step up. Just to keep them from getting away. I would drop sunder for this one, and not worry about a feat tree.
Hear the Lamentations of the Women - Iron Will. You will get alot of heat from spell casters, and as such could use the bonus.

Scarab Sages

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My pfs cleric has a longspear. Reach is awesome for a cleric; my buddies and my animal companion do the dirty work and I threaten with my spear and cast spells.

Combat reflexes and enlarge is a nice combo (20' reach. kinda broken really). Combine that with doing combat manuvers from reach (no AoO), plus the benefits of power attack plus 2 handed weapon damage. Pretty cool.

Scarab Sages

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Do what i did - ban gunslingers/alchemists/magus right out of the gate. I wanted 'as close to the core' classes and we have a blast. You might have to try and sell it to your players to retire the touch hitters or else start a new campaign.

I'm not trying to hate on those characters, but I dont want to be in your shoes man. Touch attack every round is rediculous. I mean hey if you want, transport the pcs to a place where all the bad guys are gunslingers and turn the tables!