Hayato

Ikari Chanbara's page

132 posts. Alias of Anderlorn.


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Thanks for the update BigP4nda and I hear that about being busy!

Good luck all!


Lark Glasswright wrote:
OOC: Adopted makes more sense anyways, I'll probably go that way. Adaptive was lazy data entry to avoid str score on the bow. Enlarge is for whichever melee we get.

No, I think they were trying to be more realistic. Although, Adapative would be better fitting for a compound bow and not a composite longbow.


GM BigP4nda,

Have fun tonight, I know that I will with my wife and daughter. We are going to a similar event in which they will be showing both Avengers 1 and 2.


BigP4nda wrote:
Inalynn wrote:
Lark Glasswright wrote:
BigP4nda wrote:
Are you taking the martial weapon proficiency feat? Neither Wizard nor Oracle are proficient with composite longbow
I am eating the -4 to hit at the moment, debating a level of pal/ranger/fighter at level 2 vs favored class oracle for four levels to reduce the penalty and gain proficiency.

What about the Heirloom Weapon trait?

Adopted would be a better trait, choosing Elf's weapon familiarity.

I agree, adopted is much better, but Heirloom would still work because they change the verbiage not to be masterwork any longer because a lot of people were starting with masterwork weapons, then it was not possible because you had to pay for it at level 1 which is impossible unless you take Rich Parents, and it lead to non-masterwork simple/martial weapon.


Alexstraza Defoe wrote:

It will work, but not as a permanent solution. Note that its not the category of weapon, but, indeed, that SPECIFIC weapon.

But it may help early on before the Favored Class Bonus sufficiently reduced the penaltys to grant the feat.

Also, not sure if "+1 regular material weapon" allows for a +1 ADAPTIVE Weapon. While adaptive is a fixed-cost enhancement, it may be against the spirit, so if you did not, you may want to check that with GM.

But all she needs is a composite longbow, for now anyway.


Alynthar42 wrote:
Is this open again?

It closes today


Inalynn wrote:
Lark Glasswright wrote:
BigP4nda wrote:
Are you taking the martial weapon proficiency feat? Neither Wizard nor Oracle are proficient with composite longbow
I am eating the -4 to hit at the moment, debating a level of pal/ranger/fighter at level 2 vs favored class oracle for four levels to reduce the penalty and gain proficiency.

What about the Heirloom Weapon trait?

Nice suggestion and that will work;

Heirloom Weapon trait

You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family.

Benefit: When you select this trait, choose one of the following benefits:

* proficiency with that specific weapon
...


Also Alexstraza, my second class will be Magus Kensai once I make up for my race and monk sort of fits that class better.


@Alexstraza

Thank you for the suggestion, while that is a good alternative, it is also eliminates good role playing opportunities.


BigP4nda wrote:
@Ikari, that's fine, idk if you knew about it, but there is a trait that let's the monk ignore the lawful restriction. EDIT scratch that, it's an aasimar trait

There is also a Mythic Feat that allows this too but that is currently out of scope since I haven't been chosen {yet - crosses fingers}, nor do we start off as mythic characters, nor is it a Tier 1 feat ... LOL


BigP4nda wrote:

Also I want to say this now: While the deadline is on the 30th, I most likely will not be able to post result until either the 1st or 2nd. The new Avengers movie comes out and I am seeing the premiere showing @ 8 on the 30th, so my night is taken up :P I will mostly spend my day frantically shifting between characters pulling my hair out to decide just which few I will somehow settle with. Until then keep up the good work!

I would still like to see submissions from those who have expressed interest but haven't finished their characters.

I have a similar engagement and it is a double feature of 1 and 2 ... :-)


I changed Ikari to be perceived as Lawful Evil in Alban but would consider to be Lawful Neutral on Kasath. Really, it should be Chaotic Good or Neutral but Monks are required to be Lawful so I did not want to sidetrack from that.


The updated Ikari is ready but I am going to continue to massage fluff until the 30th.


Congrats Nolath and Burns! And I agree with Baru's comments.


Ugh, I had to work this weekend. I'll continue to work on Ikari.


BigP4nda wrote:
That Other Guy wrote:
next monday as in a week and not tomorrow? (morning)
Yes on the 20th

Eeek! Time for lots of hopefully selection good writing!

Oh wait, that is not proper dragon or half-dragon ...

ROAR! ... {Medium size booming voice} ... "HUSSLE UP IKARI!


BigP4nda

Having Kasatha blood (DNA, whatever), do you want me to take Multiweapon attack as my Level 1 feat so it ties in with Flurry of Blows? Or does Flurry of Blows cover multi-arm attack including monk weapons? I can see an argument for both.


I am good either way as well and can either incorporate the new rules as soon as it is released or as Baru stated, at the next level.


Roger, thanks!


GM BigP4nda Please Review:

Can I use this race if I shed 5 Race Points off?

Original Kasatha [20 RP]

Ability Score Racial Traits: Kasathas are nimble and perceptive. They gain +2 Dexterity and +2 Wisdom) (2 RP)
Type: Humanoid (kasatha) (0 RP)
Size: Kasathas are Medium creatures and have no bonuses or penalties due to their size. (0 RP)
Base Speed: Kasathas have a base speed of 30 feet. (0 RP)
Languages: Kasathas speak Common and Kasatha. A kasatha with a high Intelligence score can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx. (0 RP)

Defense Racial Traits:

Defensive Training, Greater: Kasathas have a +2 dodge bonus to Armor Class. (4 RP)
Desert Runner: Kasathas have a +4 racial bonus on Constitution checks and Fortitude saves to avoid fatigue, exhaustion, and other ill effects from running, forced marches, starvation, thirst, and hot or cold environments. (2 RP)

Feat and Skill Racial Traits

Stalker: Perception and Stealth are class skills for kasathas. (1 RP)
Spinal Sword Proficiency: Kasathas treat kasatha spinal swords as martial weapons.

Movement Racial Traits

Jumper: Kasathas are always considered to have a running start when attempting Acrobatics checks to jump. (2 RP)
Desert Stride: Kasathas move through non-magical difficult terrain in desert environments at normal speed. (1 RP)

Other Racial Traits

Multi-Armed: A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands. (4 arms; 8 RP)

Remove The Following:

Original Kasatha = 20 RP
Remove Desert Runner: -2
Remove Desert Stride: -1
Remove Jumper: -2
_________________________
Modified Kasatha: 15

Ability Score Racial Traits: Kasathas are nimble and perceptive. They gain +2 Dexterity and +2 Wisdom) (2 RP)
Type: Humanoid (kasatha) (0 RP)
Size: Kasathas are Medium creatures and have no bonuses or penalties due to their size. (0 RP)
Base Speed: Kasathas have a base speed of 30 feet. (0 RP)
Languages: Kasathas speak Common and Kasatha. A kasatha with a high Intelligence score can choose from the following: Dwarven, Draconic, Gnoll, Orc, and Sphinx. (0 RP)

Defense Racial Traits:

Defensive Training, Greater: Kasathas have a +2 dodge bonus to Armor Class. (4 RP)

Feat and Skill Racial Traits

Spinal Sword Proficiency: Kasathas treat kasatha spinal swords as martial weapons.

Movement Racial Traits

Jumper: Kasathas are always considered to have a running start when attempting Acrobatics checks to jump. (2 RP)

Other Racial Traits

Multi-Armed: A kasatha has four arms. One hand is considered its primary hand; all others are considered off hands. It can use any of its hands for other purposes that require free hands. (4 arms; 8 RP)

If Multi-Armed and Greater Defensive Training is still over the top, can I add Stalker back in to Feat and Skill Racial Traits and remove Greater Defensive Training?


BigP4nda wrote:

Ah f+## it, I will go ahead and allow the use of templates on starting characters as long as it doesn't increase your CR by more than +2.

In order to gain a template you must do one of the following:
1) remove the extra dice rolled for spell/bab/save bonuses
2) remove 1 level from either side of your gestalt (meaning you will start with only 1 level in one class)
3) become Xenophobic (meaning you know only the racial language associated with your template and have no bonus languages regardless of your Int modifier), take a -4 to Charisma, and choose a Drawback

No matter which you choose you must include a sensible reason as to why you have the template in your backstory.

Template examples: Half-Dragon, Half-Fiend, Vampire, Half-Celestial, etc.

Cool thank you!

Back to the drawing board.


Perhaps BigP4nda will give the chosen time to synergize?


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Do you want to be Sith Lord or a Jedi Grand Master?

Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
Ki (The Force) shall free me.

There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is Ki (the Force).


RE-IMAGINED SAMURAI WIP

I think he's gone.

I will migrate this character in another game in July if he is not back by then.


RE-IMAGINED SAMURAI WIP
Quote:
I lightly threw it off my bed and it took offense. Regardless, I expect to get a new one in the next month or so but in the meantime I'm limited to work. I work on a computer in a call center though so it's not much of a limit, just stuck responding between calls haha

I think this is causing the disconnect and he may be no longer working in the call center or too busy to log in or they are now blocking access to Paizo with an URL Content Filtering Server.


RE-IMAGINED SAMURAI WIP

It appears that our GM has gone plane hopping.


RE-IMAGINED SAMURAI WIP

**Bump**


RE-IMAGINED SAMURAI WIP

Confirm Critical for Attack #3

CC3: 1d20 + 13 ⇒ (16) + 13 = 29
CCDamage3: 1d6 + 5 ⇒ (3) + 5 = 8


RE-IMAGINED SAMURAI WIP

Ikari continues his flurry of blows assault against "The Rabbit" with his Mind Blade Monk Spade.

Attack1: 1d20 + 13 ⇒ (14) + 13 = 27
Cloak Check1: 1d100 + 20 ⇒ (20) + 20 = 40
Magical Slash1: 1d6 + 5 ⇒ (5) + 5 = 10
Magical Flame1: 1d6 ⇒ 3

ICEEE!

Attack2: 1d20 + 8 ⇒ (6) + 8 = 14
Cloak Check2: 1d100 + 20 ⇒ (54) + 20 = 74
Magical Slash2: 1d6 + 5 ⇒ (3) + 5 = 8
Magical Flame2: 1d6 ⇒ 6

ICEEE!

Attack3: 1d20 + 13 ⇒ (19) + 13 = 32
Cloak Check3: 1d100 + 20 ⇒ (47) + 20 = 67
Magical Slash3: 1d6 + 5 ⇒ (6) + 5 = 11
Magical Flame3: 1d6 ⇒ 6

SHAAA!


RE-IMAGINED SAMURAI WIP

The rabbit is still adjacent to Ikari, correct?


RE-IMAGINED SAMURAI WIP

I just got my rear kicked in Krav Maga, I will post tomorrow after I take my pets to the vet.


RE-IMAGINED SAMURAI WIP

I am still at AC 29, FF 24, Touch 29 the bubble lasts 6 hours and I didn't drop the bubble because The Rabbit may have still be present (which he was) and it lasts 6 hours! However since I didn't change my stats to show that, I'll take the damage and notate my real AC.

EDIT: Ok, everything is adjusted.


RE-IMAGINED SAMURAI WIP

Ikari replies to the rabbit, "Hence the reason why I stated you were still here." ... Ikari focuses in striking the "Rabbit".

Ikari attacks the rabbit with his triple combo...

Attack1: 1d20 + 11 ⇒ (20) + 11 = 31
Cloak1: 1d100 + 20 ⇒ (86) + 20 = 106
Magical Slash1: 1d6 + 5 ⇒ (3) + 5 = 8
Magical Flame1: 1d6 ⇒ 3

Although it was a normal miss, it is a natural 20

CriticalCheck1: 1d20 + 11 ⇒ (15) + 11 = 26
Magical Critical Slash1: 1d6 + 5 ⇒ (2) + 5 = 7

The bottom two were a miss and changed after the crit check.

"ShaAA

Attack2: 1d20 + 6 ⇒ (1) + 6 = 7
Cloak2: 1d100 + 20 ⇒ (14) + 20 = 34
Magical Slash2: 1d6 + 5 ⇒ (4) + 5 = 9
Magical Flame2: 1d6 ⇒ 5

Attack3: 1d20 + 11 ⇒ (18) + 11 = 29
Cloak3: 1d100 + 20 ⇒ (30) + 20 = 50
Magical Slash3: 1d6 + 5 ⇒ (2) + 5 = 7
Magical Flame3: 1d6 ⇒ 6

"SiAHH"


RE-IMAGINED SAMURAI WIP

Ikari shakes his head and then hears the commotion. Seeing TK in trouble and as a free action, Ikari spawns his Flaming Monk Mind Spade and flies normally at 70 towards the Rabbit. While moving, he yells out, "The "Rabbit" is still here! and attacks the Rabbit upon contact with a loud kiai...

Full Attack/move round: 1d20 + 11 ⇒ (3) + 11 = 14
Magic Slash Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Magical Flame: 1d6 ⇒ 1

But the "Rabbit" was too quick for the monk.


RE-IMAGINED SAMURAI WIP

Ikari responds calmly, respectively, and with a royal bow, "Your Highness, if you respect all of your people, they will respect you. Great power is both a gift and it must be earned like everything else. Sure, you can lead by fear but you will never have the support like you would if you were a leader of good heart and brought prosperity to everyone. Sure you will have to deal with the 10% but at least it will not be greater than 10%. Lastly, your highness, karma was on the side of the bandit I recovered and those that surrendered, do you want to test karma and fate? ... Your Highness" Ikari bows in respect.

Do any of us hear the commotion with TK?


RE-IMAGINED SAMURAI WIP

LOL, I think so Jhal.


RE-IMAGINED SAMURAI WIP

When Ikari returns does he see the burnt bodies of the condemned including the one bandit he stated that must be set freed?


RE-IMAGINED SAMURAI WIP

Ikari returns to the caravan.


RE-IMAGINED SAMURAI WIP

Below Canopy: 1d20 + 10 ⇒ (1) + 10 = 11
Above Canopy: 1d20 + 10 ⇒ (14) + 10 = 24


RE-IMAGINED SAMURAI WIP

Since Ikari took off before hearing the Prince's response, he did not reply nor will Ikari be happy to hear that his bandit was crispy crittered. Ikari goes as high as he can to get the best view below the canopy. If he does not see anything below the canopy, he goes above the canopy just in case "The Rabbit" is sitting on top kicking back taking in the rays."


RE-IMAGINED SAMURAI WIP

After setting the bandit down, Ikari responds to TK, "I'll cover from the air." Ikari takes to the air.


RE-IMAGINED SAMURAI WIP

Ikari wills his Monk Spade to dissipate, disarms the crippled bandit, brings him to caravan, and sets him down nicely, "Karma has spoken, this one is to be healed and freed. If he attacks us again, there will be no quarter given."


RE-IMAGINED SAMURAI WIP

Just in case you need damage.

Magical Slash: 1d6 + 5 ⇒ (6) + 5 = 11
Magical Fire: 1d6 ⇒ 2


RE-IMAGINED SAMURAI WIP

Ikari looks at the bandit, "If you live your fall, the Karma spirit says look for another job." Then Ikari cuts the bandit's rope.

Attack Rope: 1d20 + 12 ⇒ (9) + 12 = 21


RE-IMAGINED SAMURAI WIP

I like to cut the rope while he is hanging since it is too late before the rope went tight... :-)


RE-IMAGINED SAMURAI WIP

Using the same tactic in minimizing becoming a pin cushion, Ikari flies to the next tree containing a bandit and makes the attempt to trip him out of the tree to cause him to dangle him by his rope.

Trip Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Strength Check: 1d20 + 8 ⇒ (7) + 8 = 15


RE-IMAGINED SAMURAI WIP

Hovis can I use Improved Trip to send a Bandit Archer out of the tree dangling by their rope?


RE-IMAGINED SAMURAI WIP

Did Ikari see the rabbit poof into the trees?


RE-IMAGINED SAMURAI WIP

Ugh, Paizo writers don't know how to fight. The third strike should have been a second strike especially with a two handed weapon. Oh well ... lol


RE-IMAGINED SAMURAI WIP

Ikari ducks out of the way of the surprising strike and almost caught him off guard. In return, Ikari strikes back with a primary and off hand triple strike.

His first strikes ends with a kiai...

Primary hand attack1: 1d20 + 11 ⇒ (7) + 11 = 18
Damage-Magic Slash1: 1d6 + 5 ⇒ (3) + 5 = 8
Damage-Magic Fire1: 1d6 ⇒ 2

Then his offhand attack follows...

Offhand hand attack2: 1d20 + 11 ⇒ (18) + 11 = 29
Damage-Magic Slash2: 1d6 + 5 ⇒ (3) + 5 = 8
Damage-Magic Fire2: 1d6 ⇒ 5

Then his returning primary hand attacks and he ends the attack with a kiai...

Primary second attack3: 1d20 + 6 ⇒ (10) + 6 = 16
Damage-Magic Slash3: 1d6 + 5 ⇒ (6) + 5 = 11
Damage-Magic Fire3: 1d6 ⇒ 6

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