Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"Rozimus is dead...". Ignatius fiddles with his staff. "There were two of them at once, but we fixed that." The tiefling does his best to explain what happened to the Venture Captain.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Ignatius's face becomes a little more weathered and his black hair becomes streaked with gray as time accelerates for him. Looking down he cracks his knuckles. "I think I am getting arthritis," he says softly. "Damn this place."
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"I can shoot this apart, but Hanzi, if you would like to do the honor, I believe you could handle the task more efficiently." Iggy will hand the wayfinder off to one of his stronger allies.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Wisdom: 1d20 + 2 ⇒ (18) + 2 = 20 "We don't need to kill you. We just need to destroy something that is in two times at once. If we destroy your wayfinder now, than you won't be able to give it to us in our past...which would be your future."
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"Even if we could leave, this time lock is a trap waiting for anyone greedy or foolish enough to stumble upon it. We should rid the world of this abomination." Iggy tries to move past Crowe to get to the time lock.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Iggy slings his musket to his back. "If it explodes, my demon body may be able to survive the blast. But if I don't survive whatever happens, it was a pleasure working with you all." Ignatius approaches the time lock with an identical way finder in each hand, slowly bringing them towards the magical device until they touch its surface.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"Patrick, I think you need to take a look at this. I can't make heads or tails out of it." And want to make sure someone heals Iggy CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Ignatius searches the body of the slain wizard, ensuring that he is in fact deceased while setting aside anything that looks important or valuable for others to inspect. "I don't think he would have done well in the outside world. The poor man seemed to be driven mad from the isolation. Its too bad how often things end this way, though."
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Under aiming spells in the Core Rulebook it says: Target or Targets
I guess hexes aren't specifically spells so you could argue they don't follow any rules at all, though. I personally think that it makes sense that you'd need to see or touch a target to use a hex on them though.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
I actually did roll the concealment in my post. I always assume high is good, but I didn't specify.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Ignatius moves down the hall, trying to figure out where the voice is coming from. Perception: 1d20 + 19 ⇒ (13) + 19 = 32 If Ignatius can pinpoint the caster, he will fire at him point-blank from an adjacent square. +1 Reliable Musket : 1d20 + 14 + 1 + 1 ⇒ (8) + 14 + 1 + 1 = 24
If he is unable to find the mage, then he will move to the end of the hall and shut the door in order to block line of sight.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Knowing that the creature was large, I would have Ignatius move all the way into the corner to give at least one other person room to get into melee. Is it all right if I move Iggy into the corner? "It didn't have to come to this!" Ignatius shouts as he recovers from the punch.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Ignatius steps into the room, gets into crane's stance, then takes a fully defensive stance before calling out, "We don't need to fight! Can we talk?" AC is 34
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"I think we are all in agreement about talking with Daegros instead of leaving him here. I think we should be prepared for a fight just in case. And we have to assume that he's watching us right now, so if he does want a fight he's going to have an edge on us. He'll be prepared."
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"Do you think Daegros is going to be reasonable if we went to talk with him or should we just leave him here?". Ignatius shuffles his feet nervously. "Even if he is some kind of mad wizard, it doesn't seem right to leave him here."
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Ignatius whispers to Edmund, "I think he's going to need some convincing and I think he's more likely to listen to an upstanding padre like yourself than a scary looking fellow like myself." Ignatius puts the wayfinder into the holyman's hand.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"Yes! Thank you for reminding me!" Ignatius fishes out Rozimus's wayfinder from his bandolier. "Look at this! Your wayfinder is one of a kind. You probably know every dent and scratch on it. You asked us to show it to whoever we found here to prove that we did not abandon you." Ignatius holds the object out towards Rozimus, opening it to show the clear spindle stone resting inside.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"There is a time vortex that has trapped you in here and for all we know our group is also trapped in the vortex. We are here to rescue you. I promise we won't leave you here." Sense Motive: 1d20 + 10 ⇒ (13) + 10 = 23 Ignatius touches Edmund on the shoulder. "Ease up. It is clear that Rozimus has been through a lot in here. We need to reassure him that we are here to keep him safe before we demand looking at his stuff."
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
My wife lost a laptop the same way, except that it was a glass of Cabernet Sauvignon. Didn't break a finger though. Hope your week gets better, man.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Iggy checks out the next door. "Alright, let's see what is going to try to kill us in the next room." Perc(Ignatius): 1d20 + 19 ⇒ (3) + 19 = 22
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Taking a moment to get into his martial stance and activating his boots of speed, Ignatius then levels his musket at the creature right in front of him, blasting it at point blank range. Rapid shot, haste, PBS, Defensive: 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31
Rapid shot, haste, PBS, Defensive: 1d20 + 12 + 1 + 1 - 2 ⇒ (13) + 12 + 1 + 1 - 2 = 25
Rapid shot, haste, PBS, Defensive: 1d20 + 12 + 1 + 1 - 2 ⇒ (13) + 12 + 1 + 1 - 2 = 25
Iterative: 1d20 + 7 + 1 + 1 - 2 ⇒ (11) + 7 + 1 + 1 - 2 = 18
All are versus touch AC, targeting red first, and applying Clustered Shots AC will be 32 with haste and Crane Style
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"The statues haven't tried to strike us yet. Perhaps they are benign? It would be a first, but this place is full of surprises." Ignatius cautiously approaches the statues so that he can properly inspect them. Perception: 1d20 + 19 ⇒ (19) + 19 = 38
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Assuming that these statues will attack the party, Ignatius readies himself for yet another conflict.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Kn:Engineering: 1d20 + 6 ⇒ (6) + 6 = 12 Ignatius readies his musket as he calls out, "We mean you no harm!"
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Ignatius will check the blue stones to see if there are traps or perhaps even valuable gemstones hidden amidst the mosiac. Per: 1d20 + 19 ⇒ (15) + 19 = 34 When he is satisfied nothing of interest is in this room, he is ready to leave. "Yes, lets not linger. The sooner we finish our work, the faster we can be rid of this place."
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"Let's check out this last door, then off to kill Daegros. Did you hear that with your magic mirror? We're coming for you." Iggy inspects the door then cautiously opens it.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"I'm having trouble keeping these damnable wizards straight. Yes, Daegros is the one who remains. Are we in agreement that we need to stop him?"
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"The images were disturbing but I would not say that they are my greatest fear." Ignatius considers what to do. "We could just leave Togarin to rot here, but then some other unfortunate soul may stumble upon him. Perhaps we should dispense with him also. We should prefer for a fight before doing so, though. He is certainly going to be a formidable wizard."
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Will Save: 1d20 + 10 ⇒ (7) + 10 = 17
"This could just be more sorcery!" Speaking to the image that looks like himself, Ignatius says "If you are me, you should know the name of the dog I had as a child." GM: Ignatius's uncle who raised him had two hunting dogs during the time he lived with him; one named Silver and another named Midnight
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
The tiefling creeps up to the next door, keeping an eye out for traps as he makes his way down the hall. Perception: 1d20 + 19 ⇒ (6) + 19 = 25
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"Maybe number three will be reasonable and not try to kill us. Or perhaps they already fell prey to the machinations of the other apprentices." Ignatius sighs wearily. "But I did bring enough bullets to deal with them in the event that we aren't so lucky." Ignatius asks the party, "Ready?" before cautiously opening the door and slipping in. Stealth: 1d20 + 20 ⇒ (11) + 20 = 31
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Ignatius stands up and reloads his musket. "These wizards and their accursed creations." Ignatius carefully checks the door while his allies look at the skulls. Perception: 1d20 + 19 ⇒ (15) + 19 = 34
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Continuing to lie on the ground directly underneath the skulls, Ignatius unleashes a flurry of gun shots, directing them at the yellow skull until it shatters. Rapid shot, touch: 1d20 + 12 + 1 - 2 ⇒ (17) + 12 + 1 - 2 = 28
Rapid shot, touch: 1d20 + 12 + 1 - 2 ⇒ (18) + 12 + 1 - 2 = 29
Iterative, touch: 1d20 + 7 + 1 - 2 ⇒ (14) + 7 + 1 - 2 = 20
Prone, but fighting defensively, so AC should remain at 27. Attacking yellow until it goes down. And using Clustershot. Attacking and reloading should both provoke AoOs, so hopefully they can't reach Iggy or have Combat Reflexes.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Fort Save: 1d20 + 12 ⇒ (7) + 12 = 19
Ignatius chokes on the toxic gas, but then he uses the lessons he has been studying in meditation and gains control of his breathing. He slips a paper cartridge into his musket then clicks the heels of his boots of speed and dashes forward to get out of the cloud, diving underneath the flying skulls and rolling onto his back. Laying down, he fires up at the skull above him. Acrobatics to avoid AoO: 1d20 + 17 ⇒ (16) + 17 = 33 Musket, PBS, haste, defensive, vs touch: 1d20 + 14 + 1 + 1 ⇒ (7) + 14 + 1 + 1 = 23
Ignatius is lying prone and fighting defensive, so his AC is 31, but 27 vs. melee attacks and 35 vs. ranged attacks.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Knowledge Religion: 1d20 + 6 ⇒ (11) + 6 = 17 Rapid shot, defensive: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26
Rapid shot, defensive: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Iterative, defensive: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Iggy aims his musket at the closest flying skull and concentrates all his shots on it until it stops moving. Attacks should be vs. touch AC, also activating Crane Style and fighting defensive. And using Clustered Shots against Brown, switching to the next one if it's slain.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Ignatius nods in agreement. "It is no surprise that the mage lied to us. These apprentices are desperate to escape from their prison." He cautiously puts his hand on the door handle, ready to open the door to the next room.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"We have two bodies and some books to bring back. I guess you could say our job is half done. So let's finish it." Ignatius approaches the next door, listening and checking for signs of traps on the entryway. Perception: 1d20 + 19 ⇒ (9) + 19 = 28
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Religion: 1d20 + 6 ⇒ (18) + 6 = 24
Iggy wants to know about resistances and immunities. Ignatius clicks the heels of his boots to grant himself the gift of speed before getting into his martial arts stance and unleashing a flurry of gunfire at the red wight. On his second shot smoke pours from his weapon but nothing else comes out of the barrel. "Curses! I knew the saltpeter from that batch wasn't up to snuff." Rapid shot, PBS, touch: 1d20 + 12 + 1 + 1 - 2 ⇒ (7) + 12 + 1 + 1 - 2 = 19
Rapid shot, PBS, touch: 1d20 + 12 + 1 + 1 - 2 ⇒ (2) + 12 + 1 + 1 - 2 = 14
Haste, PBS, touch: 1d20 + 12 + 1 + 1 - 2 ⇒ (18) + 12 + 1 + 1 - 2 = 30
Haste, PBS, touch: 1d20 + 7 + 1 + 1 - 2 ⇒ (5) + 7 + 1 + 1 - 2 = 12
Finally got a misfire! Only the first shot actually goes off. Fighting defensively, Iggy's AC is 31.
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Iggy checks the door for traps and snares before cautiously opening the door. Perception: 1d20 + 19 ⇒ (14) + 19 = 33 Stealth: 1d20 + 20 ⇒ (5) + 20 = 25
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
"Yes, this whole place is filled with things that want to kill us. I think our choice right now is to go back to the red wizard Daegros or have Crowe knock down the blue door and see what's behind it. I think we should see what lies beyond the blue door first and see if we even need Daegros's help before parlaying with him again."
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Ignatius calmly reloads his weapon. [b]"With a guardian like that, it seems likely that something of import is to be found in this chamber."[b] The tiefling efficiently reloads his musket then starts to cautiously search the room. Perception: 1d20 + 19 ⇒ (9) + 19 = 28
Grit 3/3, Boots of Speed 7/10 LG Tiefling Musketmaster 6/Karmic Monk 2 Init+8 Per +19| mage armor AC 27 t 23 ff 18 | HP 67/67 Svs F +12/R +16/W +10 | Resist cold 7, electricity 7, fire 7 Evasion Speed 30
Iggy shouts out, "I have a ghost here! Can somebody tell me how to deal with it?". Ignatius continues staying in his defensive stance, but steps back and loads his musket with ghost salt treated +1 Reliable Musket, touch, pbs, defensive: 1d20 + 14 + 1 - 2 ⇒ (10) + 14 + 1 - 2 = 23 B/P, Magic, ghost salt: 1d12 + 7 + 1 ⇒ (1) + 7 + 1 = 9 Iterative: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 12 B/P, Magic, ghost salt: 1d12 + 7 + 1 ⇒ (4) + 7 + 1 = 12 I made room for Crowe and Hanzi to get into melee, but keep in mind that Iggy has a 31 touch AC, so he is pretty good at tanking ghosts.
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