Threxen, Shirren Information Broker

Id-Sinitis's page

381 posts. Organized Play character for Christopher Wasko (RPG Superstar 2015 Top 4, RPG Superstar 2014 Top 16).


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Wayfinders

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Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Wow, what a finish! Nice shot, Goose!

Chronicle looks good, thanks for running!

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Yes, readied mind thrust with results as posted earlier.

Reflex (cover): 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Traveling until Sunday, bot me as necessary to keep the encounter moving. Same tactics as my last post for when we thoughts we’d encounter the dragon.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Yeah, Id should be down 23 SP (33/56). The two breath weapons were reduced to 1 and 6 damage.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Okay, in that case with your permission Id will ready the mind thrust III that I previous posted, triggered as soon as the dragon becomes visible/targetable and within range of the spell, but beyond the dragon's melee reach.

Perception: 1d20 + 18 ⇒ (5) + 18 = 23 Would be nice if I could roll in double digits for Perception when it really matters >.<

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Did I still lose the spell slot? How can I figure out where it is?

Reflex DC 18 (cover): 1d20 + 6 + 4 ⇒ (18) + 6 + 4 = 28 -10 damage from thermal capacitor cold resistance

Perception: 1d20 + 18 ⇒ (2) + 18 = 20

Trying to account for several things: if the Perception determines that the dragon is within close range, Id will mind thrust it again. If it's actually 65 ft in the air, he'll cast magic missile as a full action. If it's neither, Id will assume starlight form. What action can Id take to locate it?

Mental Damage (Will DC 20 half): 7d10 ⇒ (10, 2, 10, 7, 10, 1, 7) = 47
Force Damage: 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7
CL vs. SR, if applicable (Imp. Spell Penetration): 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Reflex DC 18 (partial cover): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 -10 damage from thermal capacitor cold resistance

Id shrugs off most off the blast and retaliates with a devastating surge of psychic energy, scuttling to a more defensive position!

Move to new position for regular cover, standard cast mind thrust III.

Damage (Will DC 20 half): 7d10 ⇒ (8, 7, 6, 1, 1, 6, 9) = 38
CL vs. SR, if applicable (Imp. Spell Penetration): 1d20 + 7 + 4 ⇒ (8) + 7 + 4 = 19

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Definitely an illusion! Keep your wits about you! He takes aim at the moving lump of snow and fires a shot!

Attack vs. EAC: 1d20 + 9 ⇒ (10) + 9 = 19
Damage (F): 1d10 + 3 ⇒ (10) + 3 = 13

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Id mentally checks back in, snapping to awareness.

Perception: 1d20 + 18 ⇒ (12) + 18 = 30 (blindsense 30 ft.)

He powers up his S-band pistol and nods, keeping his wits about him. Should I nuke the snow bank, just in case?

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Finally back and mostly settled! I'm traveling again starting Thursday, but I'm checking back in and hoping to move things along.

GenCon was amazing. I wrote the SFS multi-table special, and seeing it played at that scale was so unbelievably rewarding. Tons of GMs and players came to shake my hand, one gave me a handmade jinsul mini as a thank you, and one of my players gave me a cash tip because he said my table was one of the most fun TTRPG experiences of his entire life. Also got to dive into 2E, which I really like!

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Headed to GenCon tomorrow through Monday, bot me as necessary during that time. If the dragon pops up, assume Id throws all his mind thrusts at her starting with his two remaining level 3 slots and working down (he has Combat Casting, Improved Spell Penetration, and Spell Focus), then uses his S-band pistol to attack with fire. He'll pause to keep folks alive with mystic cures if needed.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Id locks onto the last target and fires three bolts of magical force, reminiscent of shooting stars, at it.

Full action cast shooting stars (as magic missile).

Force Damage: 3d4 + 3 ⇒ (4, 2, 1) + 3 = 10

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

The along Id's carapace bristle as the vesks trade blows. You might want to reconsider your aggression. Whoever your employer is, they aren't paying you enough to cover the cost of attacking us. He then projects a hostile image of the enemy's death and dismemberment into his mind.

Move action draw weapon, standard action cast mind thrust III on the red vesk.

Mind Thrust III Damage: 7d10 ⇒ (2, 3, 9, 4, 8, 7, 6) = 39 Will DC 20 half

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Id follows Drazkul to the power core chamber. This environment is the home of white dragons. My bet is our assailant is still alive. Let's scour the place and bring her to justice.

The shirren then starts when he sees the crew. We've got live ones! You're in no condition to fight, lay down your arms and you'll get out of this alive!

Diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19

Wayfinders

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Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

I’ll post tomorrow, today was insane.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Id shakes his head and rubs the sore spot from where he struck himself. Ow. He stows his scanner and returns to the group. I'll have to check that for damage later.

Now I'm mad. Where is this dragon? I want to give her a piece of my mind.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Id slows down and tries to calm his self-flagellation. No action.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

In that case: Id shakes about not knowing how to rid himself of the fell voices!

Guarded step away, moved on map already.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Correct, +0 Str. I think Id has -6 SP, not Drazkul. Can I attempt another save?

Will save: 1d20 + 11 ⇒ (13) + 11 = 24

Other than that, if Id has control of his faculties, he'll just move get away from his allies so he's not tempted to attack them.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

After staring hard and long at the deceased shirren, Id rejoins the group. That just means those opportunistic drow were selling weapons to this lot too. Doesn't surprise me, Ceobarn is a snake. Worked a job for him once, would not recommend.

Id looks up to the Dragon Legion monolith. Now THIS is exciting! Would love to scope this place out under friendlier terms someday!

Seeing the rest of the group working toward the front door, Id goes around the back way, darting through the fire. Reflex, if necessary: 1d20 + 6 ⇒ (1) + 6 = 7 (fire resistance 10). Mini moved. He then scans the area using his kit.

Perception (kit): 1d20 + 18 + 4 ⇒ (3) + 18 + 4 = 25

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Survival: 1d20 + 11 ⇒ (16) + 11 = 27

Id powers up his environmental protections and makes sure his new thermal capacitor is engaged, stepping out into the cold. He taps the upgrade and nods to his allies. Better living through technology!

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

"Way ahead of you." Id speaks into the comms. He pilots the Drake down to the crash site in search of survivors.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Somebody slotted the Finest Engines starship boon, which increases our speed by 2 hexes and our boosted speed to 15 hexes.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

You're not getting away that easy. Id leans hard into the joysticks and squeezes the triggers, overpowering the thrusters, hurtling the Drake toward his enemy.

Spending 1 RP to use Full Power, moving 14 hexes with reduced mobility. Enemy's vulnerable port arc should now be in our forward firing arc.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Piloting (initiative): 1d20 + 17 ⇒ (13) + 17 = 30

Dragon moves first.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)
GM SFS wrote:
Moved everything down the map, so you can move to where you want.

All set, thanks!

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Ah bummer. I misread the stunt. No problem, at least it let us attack with our best weapon.

Piloting (initiative): 1d20 + 17 ⇒ (14) + 17 = 31
Piloting (back off; computer): 1d20 + 17 + 3 ⇒ (4) + 17 + 3 = 24

Trying to keep the dragon in his forward sights, Id throws the thrusters into reverse.

If the map can be shifted to add two more hexes to my back off maneuver, I’ll take them.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Hold onto your seats! Id kicks the Drake into high gear and swoops within spitting distance of the dragon's vessel, banking around to continue targeting the same quadrant.

Flyby stunt, bonus attack uses Huckle Jim's listed rolls above against the same vulnerable port arc, regular attack applying Huckle Jim's attack stats but using the turret weapon in spoiler below. All attacks at the same port arc that we've been hitting. If Id can't use his communalism reroll, he'll use his Promotional Reroll, which adds an additional +2

Piloting (flyby stunt; computer): 1d20 + 17 + 3 ⇒ (6) + 17 + 3 = 26
Communalism reroll: 1d20 + 17 + 3 ⇒ (14) + 17 + 3 = 34 Succeeds vs. Tier 7 ship or lower.

Turret Attack (Huckle Jim):
hit vs. TL: 9 + 2 + 1d20 ⇒ 9 + 2 + (9) = 20 using the ship's +2 to anything. dmg: 5d10 ⇒ (8, 4, 4, 4, 3) = 23 heavy plasma torpedo launcher.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Piloting (initiative): 1d20 + 17 ⇒ (19) + 17 = 36

Waiting in holding pattern.

Wayfinders

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Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Sorry for the delay, the past couple of days were exhausting travel and I couldn't get to posting. I'm home now and my posting should be much more regular until GenCon. Thanks for the bot and for bearing with me.

Wayfinders

1 person marked this as a favorite.
Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Struggling with Internet in the last leg of the journey. Positioned our ship, but no arrows this time.

Piloting (evade, computer): 1d20 + 17 + 3 ⇒ (4) + 17 + 3 = 24

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)
Mon "Goose" Tavvi wrote:

Team - for the starship combat, I strongly recommend we focus on the dragon's ship only.

The other ships are hijacked. They have non-combatant people inside.

I would hate to kill unsuspecting bystanders if we can avoid it.

I am working on getting the bystander ships out of service as quickly as possible.

Agreed.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Piloting (initiative): 1d20 + 17 ⇒ (8) + 17 = 25

Waiting to position in order, may affect what weapons we can use.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Piloting (evade; computer): 1d20 + 17 + 3 ⇒ (13) + 17 + 3 = 33

Id continues his fancy flying, setting the Drake up for another attack on the enemy's port side.

+2 AC & TL

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Just got back onto WiFi, sorry for the delay.

Piloting (Initiative): 1d20 + 17 ⇒ (9) + 17 = 26

Id starts maneuvering the ship to keep the target in the gunners' sights.

Will move and roll a maneuver once initiative is resolved.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Piloting (evade, DC 22; computer, intimidate): 1d20 + 17 + 3 - 2 ⇒ (10) + 17 + 3 - 2 = 28

Id banks around to the enemy ship's port side, keeping them locked in the Drake's forward arc while spinning into a set of evasive maneuvers.

Position moved.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Looks like the helm phase, so here's initiative.

Piloting (initiative): 1d20 + 17 ⇒ (16) + 17 = 33

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

Id has played it too.

Id fires the ship's thrusters and steers the Drake toward the dragon's ship. Save your breath, Drakzul. Let's let out missiles do the talking. Put these Frozen Trove stooges to bed.

Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

So I'm guessing we've got starship combat coming up? I think our current layout is:

  • Pilot: Id (+17, 7 ranks)
  • Engineer: Drakzul (guessing since he's a mechanic)
  • Gunners: Goose and Huckle Jim (with someone popping over to Science Officer when necessary)
    Maybe swap Id and Goose (Goose has 2 higher on Piloting, Id has +11 gunnery)?

  • Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Thanks for the bot, GM! Wedding this weekend that ate up the last three days, and I'm indeed traveling until July 15th. I'll have my computer and will do my utmost to pop in at least 1/day when I have WiFi, but don't hesitate to bot me during that stretch. Apologies for the inconvenience!

    Id is exceptionally chipper in his dialogue with the suspicious rhyphorian, leveraging his allies' charm to grease the wheels. Once the dome collapses, however, Id springs into action. Quick, to the ship! We gotta take out that freighter before someone gets killed! I just KNOW Frozen Trove is behind this!

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Okay, thanks for checking! Action #2: Engineering on discovered device, Sense Motive on Telfarian Mel, and Mysticism to impress Aralyx.

    Engineering (ally): 1d20 + 12 ⇒ (8) + 12 = 20
    Sense Motive: 1d20 + 12 ⇒ (11) + 12 = 23
    Mysticism: 1d20 + 17 ⇒ (19) + 17 = 36

    Id summons his intern to the device he found. Take a look at this thing, will you? Drop me a line if you figure out what it does. The shirren then makes his way over to the partygoers, keeping an eye on the suspicious rhyphorian while he makes his way over to the dragonkin. So I understand you have an interest in our mystical capabilities, Commander? I consider myself something of an expert on these matters, and would be happy to share my breadth of knowledge with you. I’m particularly fascinated with the way degenerative magicks interact with technology!

    Wayfinders

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    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Quite a bit of travel on the docket coming up: this weekend I'll be going to Michigan for a wedding, then on the 2nd I fly to Ireland for a two-week performance tour through the 15th. I'll have my computer and will do my darnedest to keep up with all my games, but if posting becomes brief, slows down, or stops during this timeline that's why. Bot me if necessary. Sorry for the inconvenience!

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    @GM: This seems like a lot of ground for 4 PCs to cover. Is there any adjustment to this investigation for having a small party?

    Action #1: Sense Motive on Aralyx, patrol the grounds with Perception. If allowed, he'll also try to coerce Drakzul's mark with Diplomacy.
    Sense Motive: 1d20 + 12 ⇒ (17) + 12 = 29
    Perception (scanner): 1d20 + 18 + 4 ⇒ (4) + 18 + 4 = 26
    Diplomacy: 1d20 + 11 ⇒ (10) + 11 = 21

    Id begins his work by scanning the less-populated region of the gala for anything suspicious, conspicuous using his wide-spectrum scanner to look all the more professional. As he closes toward Drakzul's location, he too takes a look at the dragonkin Skyfire agent. She's one to be on good terms, and I already have an in with the Skyfire Legion from the colony I investigated on their behalf. He tries to get a read on her.

    If he can interrogate the imposter with Diplomacy:
    Listen, friend, there's no need to be alarmed. We're just trying to keep everyone here safe, you included. Now why are you here? Assuming access to the above spoiler: Id immediately calls up Zafeldrin on his comm unit. "We have a situation. Someone hired a spy to plant some kind of gizmo at the Lodge using a forged guest pass. What should we do?"

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Id flashes a thumbs-up to Drakzul. I do, in fact, know Draconic! I'm excited to meet all these dignitaries, even if they are surreptitiously spying on us. Just means they'll learn how secretly awesome we are, not just how overtly awesome we are!

    Id applies his new armor upgrade in preparation for the event, but otherwise just cleans up using his hygiene kit so his carapace has that extra go-get-'em shine.

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Id will take the armor upgrade if no one objects: he presently has zero upgrades equipped to his armor. He'll definitely snag a serum.

    Id tries to absorb all the dragon tells him, then begins actively scanning the lodge for how he might improve it for the follow day's gala.

    Perception (scanning kit): 1d20 + 18 + 4 ⇒ (18) + 18 + 4 = 40

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Id's antennae perk up once he sees the data. Oooh! This is interesting! Looks like important dossiers on the major gala attendees. Can't wait to impress them all! He scans the documents. Looks like we should lean on exploring Parapet Mountains and recovering lost Dragon Legion history to win over Commander Aralyx of the Skyfire Legion. Jaxter the gnome probably wants to see interesting, out-of-system doohickies. This Tefarian character seems shady, let's see if we can dig up some details about him. He starts as he gets to the end of the list. Frozen Trove?! That's not good. Is there any way to follow up on that low-orbiting freighter? That could be a real problem.

    He looks to Zafeldrin. Is there any way to follow up with Serozanyxia?

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Computers (aid another; ally, Expert Admin): 1d20 + 12 + 3 ⇒ (11) + 12 + 3 = 26

    Id sets his intern to start working through the files while he continues scanning the premises.

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Id jumps back with a start. Holy Ibra! Heh, hello there! I’m Id-Sinitis, our pilot and star shaman. I’ve been a point person on a number of missions throughout uncharted space, including Icefront, Colony 684, and of course the Scoured Star rescue mission. Sorry we’re late, took us a few tries to find our way here. We’re here to look around and make sure the place is safe! Tell us about yourself! He takes out his scanning kit and begins sweeping the area for bugs.

    Perception (scanning kit): 1d20 + 18 + 4 ⇒ (1) + 18 + 4 = 23 Facepalm.

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Physical Science (ally): 1d20 + 12 ⇒ (18) + 12 = 30
    Diplomacy: 1d20 + 11 ⇒ (3) + 11 = 14

    Id shows the metals to his intern—a cream-colored shirren tagging along for the adventure—who IDs their atomic values and suggests they might pertain to some lat/long coordinates. That must be where the lodge is! Splendid! Let’s ask around for directions! Id inquires among the Cumo natives, but they seem unresponsive to the overeager shirren.

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 10; SP 90/90, HP 66/66, RP 12/12; EAC 26, KAC 27, CMD 35; F +8, R +8, W +14; Spd 40; Init +5; Perception +23 (+4 kit; blindsense 30)

    Id leads the way out, casually exiting the pilot's seat. Of course! That's why we're here! Keep an eye peeled for malfeasance, though. He glances around looking for suspicious characters or features, using his scanner to help the process.

    Perception (wide-spectrum scanning kit): 1d20 + 18 + 4 ⇒ (12) + 18 + 4 = 34

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