Question... In a campaign we are playing, 1 player is a Summoner with a Eidolon. Last night during combat, the Summoner took 2 actions, then had their Eidolon take their actions, then the Summoner tried to take another action. I said no, this is not how it works. This morning I get a message saying they get shared MAP and the summoner can take 2 actions, then the Eideon can take 2 actions getting 4 actions (Without using Haste or another spell that grants a free action. The way I read it is the Summoner and the Eidolon share te MAP of 3. That if the Summoner takes 3 actions, the Eidolon gets none. If the Summoner takes 2, the Eidolon gets 1, That if the Summoner takes 1 the Eidolon takes 2. They could effectively do 1 for the summoner, 1 for the Eidolon and 1 more for the Summoner on their turn. Am I reading this correctly?
Ok, so I am level 5, with an 18 Chr. Dispel is a signature spell From what the DM said, the Will-o-Wisp is DC7. He is running a PF2e module (Not sure which one it is, and he said he pulled it from there). Not sure how even if Dispel Magic was not a signature spell, how or why you would even take it again, that seems like a waste, and really Nerfs things IMHO.
So, if I understand this, the Will-o-wisp was level 7. As it had levels and not ranks, it would be a 3. In the attempts I made, I rolled an 18 the 1st time, and a a 16 the 2nd time. Yeah, this chart and method is WAY more confusing that it really should be and it had everyone at the table confused, and I play with some very sharp minded people who are computer system admins, people with 4 degree's (Associates, 2 BA's and an MA) and another person who works in finance in a hospital.
I find PF2E very confusing on some things and Dispel Magic is one of them. I find PF1E was so much easier. So, here is the question. I have a 5th Level Sorcerous, she has Dispel Magic (Level 2 spell) But, it is a bloodline spell so it if I understand, can be heightened. The other night, we encountered a Druid, who was basically Possessed by a Will-o-wisp. I wanted to try and force it from the druid and thought Dispel Magic (In PF1E that was totally legit) Looking at Dispel Magic is basically says use the Counter Spell rules. But this is where it got confusing. Based on the chart, and all we read in the RB and on the internet, There was no way my Level 5 Sorcerous with an 18 CHR could even force it out of the Druid, and thus, the only way to defeat it was to, 1, Kill the Druid, or beat him to a pulp to unconsciousness and force him out. This seems totally wrong. Because I said, in PF1E, and ever version of rules that PF was based on, you could defeat it with basically, Level+Ability Mod+Dice Roll vs the enemies DC+Modifier+Spell Level spell was cast at. Help us figure this out as I know Dispel Magic will be coming up more. This video explains it like I thought it worked, but I guess not? https://www.youtube.com/watch?v=U9sijYMB0Ws&t=401s Help Dispel the Confusion as this is just way to confusing
magnuskn wrote:
LOL, Really. Come take away my 1st ed books and stop me from running my game in MY world that s 100% mine
No playing a 5e game. Look at most Roll 20's or Start playing, and you will find DM's charging players to game. It's a business. Figure the money out. DM runs 1 game a day or even 4 games a week. They have 4 - 6players each paying $20 a game. AT 6 players, that is $120 a game they make for 4 hours of DMing. Times 4, $480 a week It's a racket and prevents me from doing more, in fact, I debate on even that. But to play, I do what I can. And sadly, my husband does not get to play now, as his schedule prevents it and one reason I am looking for players who can do a F2F
So I have been the DM/GM since I started playing in 1979. I run games. I love to play as well, but I always run games and am willing to run games. But after a while, I do need a little break and need to play a little. Sadly, the Game Stores in my area are pretty worthless. The one in town closed up (Found a few players there) Two in the city north of me, one will not post fliers, the 2nd runs a meet up that is, well, pretty worthless, and cannot do fliers, and may be closing (Owner not a good business person) and the town 30 minutes east put up a flier, but no reply and fliers he had, when I called those people, I found the fliers to be old and they no longer were in the area or the number was no good.
I understand Pandemic, but this started long before the pandemic (finding players). In my area, seems everyone wants to play 5E and will not give PF1 or even 2 a chance. In the past, we offered to sit down with anyone, outside of the game at a safe spot to talk. I know all to well about transphobia and racism, and I am very welcome and open to anyone (as long as they are not criminal) in my groups. One guy we recently lost we found out had a child exploitation record. And the last guy to leave LOVED to talk politics and argue. We asked him to stop and when he said No, and bailed. I've never been a fan of PFS (not many in my area now days), used to be a lot. The one game store locally has kind of killed that. The other runs only D&D, and the one in the town I lived in closed. The one that runs D&D won't even let us put up fliers. Very frustrating as we have been trying to find people for a long time, and just not having luck and the group went from 12 to 8, to 6, to 4, to 3, to 2.
Just wondering, why is it SO hard to find players to play face to face with? I have been looking on Meet-ups, here, Discord, and fliers in game stores (What game stores I have in my area and ones that will let me post fliers. If I want to play online, no issue, but for the past 3 years I have looked and looked and cannot find people who want to play face to face (When their is no major outbreak of pandemic) Anyone got ideas, sites that work to find players? I am in Colorado and SO frustrated! BTW, prefer PF1 vs PF2 but will play PF2
My players want to start a business in a town. But the issue is, how much does it cost? There are tons of rules on building, but it involves BP. How much is a BP in gold? I saw a rule once on a site, but cannot locate it and the cost seems astronomical (An Inn was like 10,000GP which would mean, no one could ever build an Inn. So, what is the cost in gold of 1 BP be it an Inn, a Blacksmith, Weaponsmith, trader house, tavern, brothel? etc...
Been playing D&D since 1st Ed and the original Errol Otis box cover (79). Played 2nd, 3, 3.5. I walked into a game store, saw Pathfinder. 4th Edition was coming out and my group got into a discussion on if we wanted to stay 3.5, or move to PF. no way we wanted anything to do with 4. So 2 of us bought books, looked it over, and jumped. Not looked back. PF 1e all the way. %e is OK, not played 2EPF. Still play 1PF
75% chance of success is pretty damn good. If you had been to a place 1 time, how great of a chance do you have of getting to that exact same location again? I know highly intelligent people that can get lost, not know the direction to get to a place they have drove to several times. Teleport is a spell used to much as far as I have seen. This is not Star Trek, Beam me Down Scotty every time you want to get from point A to point Z
Anyone have alternate rules for Teleportation? I find it annoying their is almost no chance of failure using the spell. I have had players in the past that Teleport into a place and out after a simply scrying (This was done by a guy who ran PFS events for Paizo) and almost no chance of failure. I read someone uses DC check, but even that if you have a player who is Min-Maxing can be hard to stop them always getting to Point A to Point Z with no issue. I am not against Teleport, just against it being so easy to have no consequences and totally accuracy.
Hi, As I said in the title, my group is looking for Pathfinder 1st ed Players to join our In-Person group in Loveland, Colorado. This is Not online, but sit down, face to face in person We meet twice a month (usually on Saturdays but will be moving to Sundays for a few months). We play from 2 - 9 with a supper break. We are open to other RPG's but Pathfinder 1st ed is our main game. We want series, dedicated players only who will commit and not just join once in a while when in the mood Please do not move this to the On-Line Recruitment as it does not belong there Email if interested at delaneyalysa AT gmail dot com
Hi, As I said in the title, my group is looking for Pathfinder 1st ed Players to join our In-Person group in Loveland, Colorado. This is Not online, but sit down, face to face in person We meet twice a month (usually on Saturdays but will be moving to Sundays for a few months). We play from 2 - 9 with a supper break. We are open to other RPG's but Pathfinder 1st ed is our main game. We want series, dedicated players only who will commit and not just join once in a while when in the mood Please do not move this to the On-Line Recruitment as it does not belong there Email if interested at delaneyalysa AT gmail dot com
I am not looking for Online... I am looking for LIVE In Person gamers. How,, and WHY this got moved to online games, I have no Clue. This is for Live, In person Games that I am looking for. Not PFS (Which Honestly, I am not a fan of, But for home brew campaigns. looking for people who want to sit down, play a LIVE gamer, in person Face to Face in Loveland.
Yeah, Signed up but it points to the Ft Collins Meetup. Zero Luck there finding anyone. it is pretty much useless sight that people create accounts on then do nothing with. The few (and I mean very few) people who we get to respond really are not into a regular game. Most are just drop ins, and no group wants drop ins. Groups want dedicated players who show up on a regular bases.
My HUGE issue at the moment with HLO is this When I bought HLC, I got two licences. That meant I had a licence, my husband had a licence. I bought two more licences for our laptops when we game (Desktop to create, laptop for travel and game) From everything I have read, HLO is for 1 user. Yes, I can use it on any system I log into. But for me to get use for my husband, I now have to guy 2 copies. For cost, it is not as good and I hate having to always be on line I had Realmworks, but it was not worth keeping it up with paying a fee. I do more on my personal site for free than I can with Realmworks, which promised custom calendars, but never happened.
Sadly, My group is dying... FAST. No one want so go to PF2 in the group, they don't want to go to 5e, they want to stay on PF1, and to top it off, no one outside of my dying group wants to play PF1 or PF2 While I prefer PF1, I still have 2 campaigns being run, and was in the middle of 1 I was playing on. Cannot convert the current play on any of them. Might aw well just give up and hide in a hole or go play 5e at a LGS (Which I hate going to as none of them are good in my local area) Sigh... It's been a fun 10 years
My view is this... It does not reflect others view, it is how I feel having played every version of D&D starting in 1979. There are some good, there are some bad. What I like
I like 3 actions (This will prevent those monks (I hated monkss from almost every version existing) from hitting 6X in a round and doing mass damage. They may still do mass damage, but they are not doing stunning fist all the time and hitting 6X I like Cleric healing 1 action if you touch, 2 actions if you heal within 30 feet, and 3 actions to do a 30 to all The break down of exploration, downtime (and I am drawing a blank on the third) Exploration is when your party is out doing just that, adventuring. Then you have the downtime, when you are in a town, doing side work, healing. Somethings I don't like
HP are all static. Your a Dwarf you get 10 HP, Your a fighter, you get 10 more. You raise to level 2, you get 10 more. 3rd level, here have 10 more. No more randomness, not everyone is the same In the past you had fast, medium, and slow progression. Now you have 1000XP and you just went from level 3 to 4. Anther 1000 xp you are now 5. I also do not like that by X levels you need to have X permanant magic items (This is not potions or things that you use up) If you run light magic worlds, that is not good. And players may complain saying... well the rules say this and that. Yes, you as a DM can control this, but it just adds more for the DM to manage in rules. PF2 seems like it is designed for Paizo's world and it's not for outside of that world. It may not be that way, just seems this way to me. I'm not sure how many of my ever shrinking group is going to want to dish out another $60 for this flimsy book, after spending years on 1st ed (Only needed 3 books but most had PH, DMG, MM, FF, UC, D&D), Then into 2nd ed with all their books, then 3.0, then 3.5 then PF1, (Most of use avoided 4, but some of us got PH, DMG, and MM), then into 5E (PH, DMG, and MM once again avoiding most of the other crap) It gets old having to rebuy into a game and to shelve the others because no one wants to play it (Part of why my group is shrinking, they want to play ONLY 5E, not anything PF) So, what it is worth, buy it ONLY if that is what it means to play. But if not, avoid it.
FINALLY Got my book, scanned through the rules. There are a few things I like, but many things I do not like. I could find nothing about healing and curing wounds even by looking in index. Not one mention as Heal or Cure. No spells of heal or cure. Yes, I may be missing something. Then Ranger Crossbow? Really? Why not a regular bow, or a composite bow? That seems odd. Characters seem to "Cookie Cutter" Never was a fan of point buy. I have 2 games I am running. Both are PF not PF2. They are both in depth games. To change to PF2 would be impossible. Unlike when we were 3.5 and moved to PF, it was pretty simple to convert with some changes I can understand Paizo wanting to release a "New" Version, it's how they make money. Kind of like WotC with Magic and then 3.0 to 3.5 to 4. to 5. As a player since 1979, Even TSR did a 1st to 2nd, but seems drastic changes like PF to PF2 are not the route I want to take just like 3.5 to 4e was.
|
