Carrion Golem

**IX**'s page

116 posts. Alias of Saashaa.


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SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

I'll take this opportunity to duck out. I do not think I'm in a good position to pbp much anymore.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX was going to try to get in contact again with rain


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
A different pbp?


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
"Ya did good bleedy," IX commends Genius warmly.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
"Northeast, we're not sure yet," IX whisper croaks. "Hurry, while they are distracted."


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
"I am fantastically hideous and just as charming."


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
"All we can do is play it by ear. If need be, I'll provide a distraction for you all to split. But that may not be necessary."

IX reaches into his trenchcoat and pulls out his comm unit and tries to get ahold of Peggy.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX opens the side door of the van and waves one of his distorted arms to be seen by the pink canteen.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
"Listen," IX croaks seriously to the rest of the vehicle, "If there is any trouble, let me take care of it. The brain jellifier here is important. You all are important to her, so you're important too. I'm...well..," he trails off for a moment. "It's my life's work to be the good guy. If I tell you to leave me, then leave me."


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX makes sure that everyone else is in before he hops in and croaks, "Go!"


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:

"You've been a good backpack so far shrimp, but I'm going to need you to backpack on my front now so that I can protect you from getting grabbed." With that IX helps Genius around to latch onto his front and then he rushes in the direction that Genius pointed.

Acrobatics: 1d20 + 9 ⇒ (11) + 9 = 20

As the first person reaches at him, he grabs their hand with his same hand and pulls. As he does so he tucks and spins, rolling his back on theirs. Afterward, he instinctively ducks using is back to push off of the other's back. Using that momentum, he cradles Genius' head and somersault rolls.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
On page 6 I got a 19 on bluff for that check
Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15

"Move out of my way! I'm taking her to her parents!" IX shouts as he continues running. He then tilts his head back to Genius and says quietly, "Ya'know I do look like a monster. It wouldn't hurt for you to speak up in my defense."


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX hops down from the wall with an umph and begins walking in the direction Genius pointed.

"Rest up bleedy. I may be ugly, but bleeding from your nose is never a good look. Don't make me the better looking of us two." After his jibing he begins sprinting.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
Sorry, attending and helping a little with a wedding Saturday. Got busy.

Athletics: 1d20 + 7 ⇒ (16) + 7 = 23

"Stay on. Which way, bleedy?"


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX heaves a sigh as he looks to the crates and pipes. "Calm down there. Keep the blood in your nose for now. Here's what we're gonna have to do if we want to go over this way. You're going to have to get in touch with your inner backpack, on my back. I'm not gonna lie to you..it won't be great. Or we can look for another exit. Up to you bleedy."


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
Is there anything climbable on this side?


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX looks startled by both the people on the other side and by their inability to see IX. He carefully follows Genius.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
Alright jellifier, IX thinks as he reaches an open hand to the child, Let's go.

With the child's hand in his IX walks purposefully to the exit, lowering his shoulder as he approaches the door.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
ES v EAC: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
B: 1d4 + 7 ⇒ (4) + 7 = 11
ES v EAC: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
B: 1d4 + 7 ⇒ (2) + 7 = 9

crit: 1d4 + 7 ⇒ (1) + 7 = 8

IX tilts his head to the side causing the Gaian's truncheon to just barely miss IX's head. As he does so he rotates quickly and reaches his elbow out. His elbow collides with the Gaian's head with a sickening Crunch!. IX doesn't stop his rotation and continues utilizing centripetal momentum with his opposing hand into the Gaian's side.

Nosebleed? IX thinks to Genius with minor disappointment.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
ES v EAC: 1d20 + 6 ⇒ (7) + 6 = 13
B: 1d4 + 7 ⇒ (3) + 7 = 10

IX quickly steps out and throws a palm at the head of the Gaian.

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
Well now, aren't you a scary little monster too, IX replies in jest still crouched and ready. How 'bout we save your nosebleeds for when we're in more trouble than I can handle.

Stealth: 1d20 + 10 ⇒ (5) + 10 = 15


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
As opposed to you getting this one? IX thinks back as he gets into an ambushing position.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX stands still with his eyes closed for a moment before raising his hands toward the lock. Keeping his eyes closed he begins breathing deeply. Slowly the lock to the cell begins melting.

After a few seconds of melting. IX opens his eyes, looks over to Genius and smiles. With one hand he pushes on the cell door and it opens. "Monster man indeed."

After that thought comment he moves over to Genius' cell door and melts the lock as well.

"Alright chatterbox, where we headed?"


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
Do I think that I can acid my way through the lock?


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
Are we being watched?


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX sits up and looks around. "Whelp, pip-squeak, we're gonna have to get you out of here."

Are there guards? What does this series of cells look like?


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
"Well hey there half pint," IX responds mentally as he lays on the floor of his cell. "How long you been here?" IX's mental voice surprisingly isn't croaky. His voice is a calm and patient baritone.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX, content that he has been a sufficient distraction, allows himself to be taken away.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
ES v 4: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
B: 1d4 + 7 ⇒ (3) + 7 = 10

IX tries to take a jab at the bloodied one, but his bindings get in the way.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX :

IX sets his feet with practiced discipline and exhales. After he quickly he centers himself a smile creeps onto his grotesquely misshapen face. "This, is going to be fun," he says quietly to himself.

IX's long awkward body shifts quickly to one side. The bonds loosen and tighten respectively. This causes one of his captors to fall a little away and another to be pulled toward IX. IX shifts again and swiftly throws an elbow to the face of the captor being pulled toward him.

ES v 3: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
B: 1d4 + 7 ⇒ (2) + 7 = 9


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX:
IX sees the guards giving chase. Whelp, it looks like they may need more time.. With that IX wheels around and headbutts one of his restraint holders.

ES: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 OOh, crit!
B: 1d4 + 7 ⇒ (1) + 7 = 8
B: 1d4 + 7 ⇒ (1) + 7 = 8

"C'mon you panzies! It'll take more that this to restrain me!"


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

2:
If you say so. I await your word then.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

2:
"Oh come on!" IX exclaims as more guys pile on him, though none can get a solid hold. He strikes out once more at Andrew and Chris.

ES v Andrew: 1d20 + 6 - 4 ⇒ (4) + 6 - 4 = 6
B: 1d4 + 7 ⇒ (2) + 7 = 9
ES v Chris: 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15
B: 1d4 + 7 ⇒ (4) + 7 = 11


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

2:
IX continues assaulting his two attempted captors.
ES v Andrew: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
B: 1d4 + 7 ⇒ (4) + 7 = 11
ES v Chris: 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9
B: 1d4 + 7 ⇒ (1) + 7 = 8


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Sry all I'm participating in PaizoCon. I'll post tomorrow.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

2:

With Andrew's grip loosening, IX attacks both again.
ES v Andrew EAC: 1d20 + 6 - 4 ⇒ (15) + 6 - 4 = 17
B: 1d4 + 7 ⇒ (3) + 7 = 10
ES v Chris EAC: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
B: 1d4 + 7 ⇒ (4) + 7 = 11


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

2:

Ix shakes his head slightly as the magic clouding his mind wears off. With a quick survey of the situation, IX throws his head back to headbutt Brother Andrew. As he does that he kicks at Chris Bell's knee. I'm assuming I'm grappled

ES v Andrew's EAC: 1d20 + 6 - 2 - 4 ⇒ (7) + 6 - 2 - 4 = 7
B: 1d4 + 7 ⇒ (2) + 7 = 9
ES v Chris' EAC: 1d20 + 6 - 2 - 4 ⇒ (19) + 6 - 2 - 4 = 19
B: 1d4 + 7 ⇒ (1) + 7 = 8


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Will: 1d20 ⇒ 6


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

In the end it is always up to you, the GM.

Mechanically, spells are obvious unless you get a feat or ability to make them not. When you succeed at a save vs a spell the target and the spellcaster know it. As there are specific abilities that allow one to pretend to be charmed/enthralled/controlled, it is generally understood that one cannot do it without those abilities.

Again, as the GM you can do whatever you want with the world you create.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

2:
IX charges (non mechanically) Chris Bell.
ES vs EAC: 1d20 + 7 ⇒ (18) + 7 = 25
B: 1d4 + 7 ⇒ (2) + 7 = 9


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

2:
IX begins pummeling the door.

ES Acid: 1d4 + 7 ⇒ (4) + 7 = 11
ES Acid: 1d4 + 7 ⇒ (2) + 7 = 9


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

can you tell me about this door?


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

I edited my last post


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IXs bludgeoning ES works similarly to the defensive part of his entropy. A kind of invisible hardened shell. Kind of like brass knuckles except the whole fist and weightless for the wielder. Like wielding heavy cement blocks, with the extra oomph from the weight, except weightless for the wielder.

Scientifically, in concept, it is the near impossible aligning of air molecules into a tight lattice structure instantaneously, and just as instantaneously dispersed the instant after use. Localized, impossible luck through entropy.

His fighting style is pretty agile and martial artsy. It relies on the damage from the entropy. As such he is Dex based.

Should he ever use the acid ES, I imagine it to be a open handed style wherein he uses near contact proximity. The entropy, instead of creating a tight lattice structure, causes the molecules to fall apart, like water to sugars. Again, localized.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Perception: 1d20 ⇒ 16

IX is unable to hear the words exchanged. When the lights go out he considers leaping into action but stops when Juntz quickly turns on his light. However, when Juntz is taken inside, and his light is gone from the door, IX attacks the door guard, his strange fists hitting with unnatural force.

Stealth on approach: 1d20 + 10 ⇒ (6) + 10 = 16
Entropic Strike vs EAC (and flat-footed I'd assume): 1d20 + 6 ⇒ (18) + 6 = 24
B: 1d4 + 7 ⇒ (3) + 7 = 10

I'd assume this would start combat
Initiative: 1d20 + 3 ⇒ (2) + 3 = 5 how depressingly unfortunate

IX is dedicated to his assault. On his turn he full attacks if possible
ES: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
B: 1d4 + 7 ⇒ (3) + 7 = 10
ES: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18
B: 1d4 + 7 ⇒ (1) + 7 = 8


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX creeps closer to overhear the two, his large frame not seeming to cause him trouble.
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

Athletics: 1d20 + 7 ⇒ (19) + 7 = 26
Stealth: 1d20 + 10 ⇒ (19) + 10 = 29


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX is creeping toward the compound, possibly even into, if that is possible.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1
Juntz wrote:
...for a total of 300 ft.

I dunno if that's accurate..

Juntz rnd 1:
Friedrich von Junzt wrote:

[dice=Initiative]1d20+2

We should be discussing strategy right now, but this is what I get from working with amateurs! Run, Frog Prince, run! You’ll be the distraction I need!” Von Junzt approaches IX, frightening him towards the tent’s entrance. He also turns up his voice amplifier.

Time to turn it up to 11

So that was a move and then turn end (still not out of the hotelier).

Juntz rnd 2:
Friedrich von Junzt wrote:

Von Junzt lets out a loud blood curdling scream and stumbles outside the tent, double over. “The monster has gone insane! He tried to kill me! Get him! Get him, he’s armed!

[dice=Profession (con artist)]1d20+9
[dice=Bluff]1d20+11
[dice=Intimidate]1d20+11+2

After the commotion starts, he turns back to his two colleagues. “Good. Help carry me over to the CoG compound, let’s try to get an audience with their leader, Andrew Parsons.

Or you can use this distraction to escape the camp with the little intel we have. It’s time to make a decision, colleagues”.

You could add a move action in there, so I'd assume you'd be just out of the hotelier. maybe 30ft , but he still speaks to crew afterward

Juntz rnd 3:
Friedrich von Junzt wrote:

Von Junzt turns off his voice amplifier.

It’s called “acting”! “Pretending”! As in “pretending” you’re helping me inside so we can get to the leader and find out more about this operation? Was I the only person not sleeping during the mission briefing? I swear, it’s like RAIN is hiring people out of a mall’s food court…

Von Junzt starts limping towards the CoG base. “I’ll do this by myself if I have to, but I could really use some help!

Haven’t heard from Szreem in a while

Can't run action there because turning off the voice amplifier is a swift action. So, at most 2 move actions, 60ft

On rnd 4, the round that IX is no longer feared Juntz could do his first run action. 120ft

Total distance from hotelier after the 4th round, max 210ft.

None of this may matter, but I figured I'd parse it out.


SP/HP: 26/25 | EAC/KAC: 17/17 | Fort: +9; Ref: +8; Will: +1 | Init +3 | EP: 1

IX, having fled for the last 18 seconds, finds a nearby building corner to go around to evade notice.

Stealth: 1d20 + 10 ⇒ (18) + 10 = 28

He then utilizes the night and shadows to creep toward the compound looking for Juntz.

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