Mogmurch

I.R. Splodeygobbo Esq.'s page

24 posts. Alias of Tassadan.


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Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

I.R., pleased that his bomb was effective against the creature, pulls a small notepad out of his Bag of Holding and begins scribbling calculations as to the exact specifications of the explosion, the arc of his bomb's trajectory, and its effects on the gelatinous creature.

Perhaps I can use this successful experiment as a basis for further improving my munitions! Being able to so freely field-test my discoveries is absolutely invaluable!

He will also peer closer at the dead glob for details, and will wordlessly follow the others through the East door while deep in thought.

Perception on Globbo: 1d20 + 12 ⇒ (2) + 12 = 14


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Thank you, friends. She was a neighbor of mine who’d been in Hospice care for some time with advanced brain cancer, so thankfully it wasn’t anything sudden or unexpected. She made her preparations and we all got our chances to say goodbye long ago when she was still lucid, but it still doesn’t stop her passing from being a somber event.


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

I.R. springs into action after his comrades. He takes one of the many small orbs aligning his belt and lights a small fuse extending from it. In almost the exact same motion, he takes a step forward and lobs the bomb at the gelatinous creature, but at the bit of it farthest from his allies.

Bomb Attack: 1d20 + 11 ⇒ (1) + 11 = 12
Bomb Damage: 2d6 + 5 + 1d4 ⇒ (2, 2) + 5 + (3) = 12 Fire Damage, +1 if creature is considered flat-footed due to Performer's Surprise trait.

I.R. takes a 5-foot step forward, then throws a bomb at the creature's back right-hand corner.


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Hi, all.

Due to dealing with complications from the death of a friend, I'm afraid I can't post today. Hopefully I can resume tomorrow.


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

I.R. watches the Darkmantles fall.

Ah, yet another predator falls to the slings and arrows of outrageous fortune. They had done nothing wrong, they were simply roosting. We as the apex predators destroyed them for the simple fact of survival. Thus is nature.

He silently moves with the group down the pit, keeping an eye out for any other threats.

If we can't take 10 on the Climb: 1d20 ⇒ 9
Perception: 1d20 + 11 ⇒ (19) + 11 = 30


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Crossbow Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Crossbow Attack to confirm Crit: 1d20 + 6 ⇒ (4) + 6 = 10
Crossbow Damage: 1d6 ⇒ 5
Extra Crossbow Damage if Crits: 1d6 ⇒ 3

I.R. lets loose a mighty bolt from his crossbow at the nearest Darkmantle. Seeing other projectiles flying towards them he says in surprise: "O hey, didn't see you there!"


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Perception: 1d20 + 11 ⇒ (14) + 11 = 25

"Somebody say sumpin? I'mma boutta shoot these things."


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12
Kwiazy wrote:
THANKS ALL oops... anyway... he's fine and all went well...

YAAAAAAY!


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

How close together are the two Darkmantles? Are they currently flying? Roosting?


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

I.R. follows along with Jynnjun, and tries to use his photographic memory to place the creatures, as he had lightly perused several bestiaries in the past when given the chance.

Kn: (Appropriate): 1d20 ⇒ 12 so 20 if Kn: Nature, or 21 if Kn: Arcana

Hm. In the event of an attack, the ballistic velocity of my explosives will simply not be enough to reach their lofty heights. I will simply have to compensate by dealing less damage at a distance rather than more damage and risk my munitions combusting falling back down and combusting in my vicinity.

Splodey draws his crossbow, and loads a bolt.

Continued Stealth: 1d20 + 11 ⇒ (19) + 11 = 30


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12
Trinket Sparkleplume wrote:
GM Redelia wrote:


Splodey sees his gear in a pile a few squares over. He can retrieve what he needs by using a move action to get there and a move action to pick stuff up, or he can untie one of the others.
It was mentioned on the previous page, I.R. You probably had your stuff well before Trinket and Alaka.

Missed it amongst the torrent of posts! Thanks, Trinket!

"Would love to study aid potion! I.R. enjoy being big aidperson!"

I.R. will follow Jynnjun closely after receiving the potion.

Stealth: 1d20 + 12 ⇒ (16) + 12 = 28
Perception for Traps: 1d20 + 12 + 1 ⇒ (1) + 12 + 1 = 14


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Ready to move on, but never heard back about our stuff. Was it in this room? Do we still have to look for it? I was waiting for the result of that perception check.


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

As Trinket explodes with introductions, I.R. puts his head in one hand and thinks:

Gods, here we go again. That expository blowhard has already compromised our identities. Now I have nothing to talk about. Why did I settle on a name like "Splodeygobbo" to begin with? I indeed to still enjoy the trappings of combustion and it's associated sciences, yet it now carries such an undignified air... This is what I get for trying to be ironic.

Oh well. These Kobolds seem to relate to each other in common, so back to that clumsy tongue it is...

"Yah, greets to you! We haz big bonbad stuffs dat Trogs took. You seen?"

Ugh, Commmon makes me sound like a complete nitwit. I really need to get a better handle on the language.

Perception on where the Troglodytes took our gear: 1d20 + 12 ⇒ (17) + 12 = 29


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Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

As Trinket explodes with introductions, I.R. puts his head in one hand and thinks:

Gods, here we go again. That expository blowhard has already compromised our identities. Now I have nothing to talk about. Why did I settle on a name like "Splodeygobbo" to begin with? I indeed to still enjoy the trappings of combustion and it's associated sciences, yet it now carries such an undignified air... This is what I get for trying to be ironic.

Oh well. These Kobolds seem to relate to each other in common, so back to that clumsy tongue it is...

"Yah, greets to you! We haz big bonbad stuffs dat Trogs took. You seen?"

Ugh, Commmon makes me sound like a complete nitwit. I really need to get a better handle on the language.

[dice=Perception on where the Troglodytes took our gear]


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Prisoners:
I.R. quietly attempts to undo the rest of Alaka's bindings...
Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Prisoners:
FREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDOM!

...

FOR MY HANDS!

Splodeygobbo takes off his gag and begins untying the knot!

Disable Device to untie the rope: 1d20 + 9 ⇒ (10) + 9 = 19


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Do the tied up Gobbos have their gear on them as well?


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Prisoners:
"Hrrngggg..." says I.R., as he joins in, trying to find the weakest point in the knotting...

Escape Artist: 1d20 + 4 ⇒ (17) + 4 = 21


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Hey all,

Just a heads-up: I've been overworking myself for the past few days and in my exhaustion seem to have caught a case of the flu. If I don't post immediately when I.R. is revealed, it's probably because I'm in a NyQuil fueled haze...


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Answer:
Yeah! We should figure out what circumstance we were captured in. I'm thinking we formed an adventuring party on our own to confront the Ironfangs, fought a bunch of them, and the Trog captured us while we were exhausted?


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12
GM Redelia wrote:
After first level, we've been rolling for HP. If you roll low, you can get half the max die roll plus one instead of your roll. You would still add CON to that, as well as any FCBs or bonus from feats or traits.

Oh Cool!

Level 2: 1d8 ⇒ 5 Alright, average then.
Level 3: 1d8 ⇒ 2 So that'll be brought up to average.


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12
GM Redelia wrote:

You get standard wealth by level.

In terms of the feats, we can talk as the campaign progresses. Is there one particular one you want now, or are they all for later levels?

Cool!

And no, all for later levels. I've got exactly the amount I want at the moment. Specifically Deafening Explosion, but Distracting Explosion could also be useful.


Male Goblin Alchemist (Fire Bomber, Trap Breaker) 3| HP 21/21| AC 19/16/14| CMB +1| CMD 16| F +4| R +8| W +3| Init +5 Per +12

Hi, all! I.R. Splodeygobbo Esq. at your service! Thanks so much for selecting me!

So, I have two questions:

1st: Are we going with average gold per level?

2nd: Splodeygobbo is going to be mostly bomb based in combat, and there are a great many feats that are bomb related, but limited to Hobgoblins. Would it be possible that Splodeygobbo could learn these from the Ironfang forces as the campaign progresses?


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Tassadan here, presenting the honorable I.R. Splodeygobbo Esq.

Idea: Splodeygobbo is a Goblin who is far more intelligent than he lets on. The result of a laboratory experiment gone too right, he was gifted with incredible intelligence which came with a strong ego and sense of ethics. Ever since, he’s been using his knowledge of chemistry, traps, and other things to do good deeds from the shadows: protecting the innocent, doling out justice, and creating a better world for all.

Mechanically, he’s an Alchemist (Firebomber, Trap Breaker) who, with a high Dex and Int can solve almost any problem in his path. He will usually choose the more explosion-laden method, however. He might be smart, but the Goblin love of fire is too strong an instinct to resist.

Backstory because I felt like writing one:
Abducted for use as a test subject for a rogue alchemist’s Cognatogen experiments, I.R. received a dose of hyper-concentrated Cognatogen directly injected into his brain. This caused a permanent increase in his intelligence with one enormously notable drawback: his ego, and an inability to escape the utter dumb simplicity of Goblin grammar.

Once I.R. Splodeygobbo became more intelligent than his creator, it didn’t take much time for him to escape: he simply nudged a tube filled with pure potassium into a bucket of nearby watter. With the ensuing fire and explosion, the alchemist didn’t notice the little Goblin climbing up behind him with a frying pan…

When he next awoke, the alchemist (who from now on we’ll call Human Prime, because that’s what I.R. Calls him) was tied to a chair, with a Goblin ranting at him. Human Prime didn’t understand Goblin, however, which made lecturing him very difficult. I.R. therefore proceeded to learn Taldan in the span of about eighteen hours. His grammar was a bit rudimentary, but he was able to come out with something like:

”Hooman Prime, you have been bad hooman. Experiment on Gobbo is no-no. You is doctor, can see diploma on wall. Had oath to “Do no Harm.” Expect Hooman Prime did many experiment on other Gobbos. No good. Now Hooman Prime has gifted Gobbo with smartness, and Gobbo must do one thing with it: Prevent Hooman Prime from doing more harm.”

”But… but… this is impossible! It’s been more than an hour! The Cognatogen should have worn off by now! Who… who are you?”

”Who are I?” The Goblin had not yet had time to address that question. He certainly was not the same as before, the impulse-controlled creature that would eat rotting ducks on the side of the road. No, with his mind changed, he was essentially a different creature altogether. One thing remained however…

”All Hooman Prime need to know is: I are Splodey Gobbo.”

He still loved fire, explosions, and everything like them.

He didn’t kill Human Prime, that would have been wrong. His newfound intelligence and Ego had come with a conscience as well. Instead, he used Human Prime’s extensive resources to try all manner of experiments. When the alchemist had nothing more to teach I.R. Splodeygobbo (which he had taken on as a somewhat ironic moniker) he used Human Prime’s library to acquaint himself with the laws of the land. Finding he now had use of an eidetic memory, he memorized all the available legal literature and added the title of “Esquire” onto his name.

Thus, leaving Human Prime in his cabin, I.R. Splodeygobbo Esq. left a signed note at the nearest barracks, detailing Human Prime’s crimes and where to find him. The Goblin has done much since then in the way of good deeds, using his species to render him unassuming until the exact right moment to strike. He sees himself as a crusading hero, righting what is wrong in the world with his massive goblin brain and knowledge of Alchemy and chemistry.

Full Name

Marius

Race

Black Templar

Classes/Levels

4

Gender

Male

Size

Large

Age

230

Alignment

Chaotic Awesome

Deity

Emperor of Man

Languages

High/Low Gothic

Occupation

Chaplain

About Brother Marius

WS 60
BS 30
S 50
T 40
Ag 60
INT 40
PER 40
WP 50
Fel 65