They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will attempt to aid acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
Triage should take the harrying fire if they have an inhibitor left after Jek, Triage, and Djakar: I-apvii surges forward. Swarm Strike
(Plus possibly other stuff such as Get em. Also assuming Jek shifts 5 feet south, otherwise I-apvii will not have flank on this charge.) I-apvii will have -2 AC for charging. And possibly provoke?
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii heads for the other half of the fight, as fast as an Urog can. (Telepathically)"Jek, if you could shift to the right, it would be appreciated."
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
for after Orgo goes: I-apvii is having to concentrate on what is the most intense fight of their career so far, and pays no attention to Ikmanji and Orgo's fight. Swarm Strike
Seriously??? Shirt reroll on that fist check!
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
The pup moves up to Karalie, and as she seems dejected it cocks it's head and whines sympathetically, expecting pets, as it knows that sometimes cheers people up...
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
The first hit catches I-apvii by surprise, the second hit however mostly blows apart a cloud of nanites as they dissolve and shift I-apvii's mass out of the way. Defensive Dispersal::
(Damage is reduced by 8 hp. And I-apvii recieves a +1 to the first saving through caused by the strike.) (Costs 1 reaction + 1 Nanite Surge) Between that, and Djakar's encouragement, and the Urog's inate toughness, I-apvii shrugs off the damage with barely a scratch. I haven't taken HP damage yet, so I don't think I am a legal target for Life Link (Telepathically)"Triage, would you please slow this oaf down so I can teach him a lesson?" (Delay the remaining till after Triage (hopefully) shoots Omo with an AC inhibitor) "I respect you too much to hold back. Please do not die." Swarm Strike
Unfortunately it appears the blows rattled I-apvii more than they let on...
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
Given that helpful and apparently sincere warning, I-apvii decides the goon squad are probably the more dangerous of the opponents and focuses on taking them down first. I-apvii is sufficiently convinced of the relative dangers that they signal the pup to stay away from the bears and encourage it to play with the stage manager, as I-apvii steps toward the firs bear and swings their beak. Swarm Strike
meanwhile puppy starts moving cautiously around Karalie. (Path does not provoke unless she has reach.)
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
Medicine / mysticism would probably be good to explain the poisoning, whoever does that should probably take the syringe. "We are not the ones who placed this electrical device to try to electrocute Tsuchi-ko and nearly killed the audience and crew in the process. Several of the crew members saw your minion Omo in the process of planting the device." And I-apvii goes on to explain the power shifter and what it's function was supposed to be, and indicates Tsuchi-ko's chair (which has the receiving device.) I am intentionally leaving the sending device and the glitter as evidence for someone else to use on their check. engineering: 1d20 + 10 ⇒ (18) + 10 = 28+???
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii watches Lita and Karakie carefully as Wonder is introduced. Sense what now?: 1d20 ⇒ 2 But predictably notices nothing. "Maybe we should consult Radat and see if this is one of his pranks. Or ask around. I am sure that if he was stomping around up there clumsily wiring things into the circuits and breaking lights in the process, some of the lighting techs would have noticed him." I-apvii watches Omo as he says this. Sense is this thing on?: 1d20 ⇒ 7 But again notices nothing. (telepathically to the others)"I don't think I am doing this right." "Perhaps Wonder should come with us, we wouldn't want any more trouble."
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will spend a resolve to recharge some once per short rest abilities I-apvii examines the device and looks around for where our various prime suspects have wandered off to.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii can't reach it where it is so settles for trying to keep it hemmed in and easier to hit. Harrying Fire
But is simply too inaccurate to help.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii moves cautiously up to the elemental (Move + 5 ft step to cover the last of the distance) hoping to hit it as it tries to zip around the field. Attack of Op: Swarm Strike To Hit+Get Em: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26 Swarm Strike Damage: 1d3 + 9 ⇒ (1) + 9 = 10 (B)
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii draws an Ice Carbine covered in carved ice roses as they go and prepare to fire off an entangling shot. Entangling Fusion:
A weapon with the entangling fusion gains the entangle weapon special property (see page 181). Only a single attack each day may benefit from this property, and you must announce before making an attack that it is an entangle attack. Regardless of how many targets you can hit with a single attack from your weapon, only a single target of your choice is affected by the entangle condition. The entangle effect ends after 1d4 rounds if the target has not already escaped it. Only weapons that do bludgeoning, piercing, slashing, or cold damage can benefit from this fusion. Entangle Special Property:
A creature hit by an entangle weapon becomes entangled until it escapes with an Acrobatics check (DC = 10 + weapon’s item level + the attacker’s Dexterity modifier) or a Strength check (DC = 15 + weapon’s item level + the attacker’s Dexterity modifier). An entangled creature can attempt such a check as a move action. Some weapons (such as stickybomb grenades) have a maximum duration for this effect. See page 275 for information about the entangled condition. Ice Carbine+Get Em: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 Entangled: You are ensnared. Being entangled impedes your movement but does not entirely prevent you from moving unless the bonds are anchored to an immobile object or tethered by an opposing force. You move at half speed, you cannot run or charge, and you take a –2 penalty to your AC, attack rolls, Reflex saving throws, initiative checks, and Dexterity-based skill and ability checks. Escape DCs 11 Acro, 16 Strength
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii takes a picture of the device and sends it over their com, asking the rest of the party to look for anything similar, especially around the Judges stands. (telepathically)We are probably only going to have one shot at disarming this Triage, so we will need to work closely together. setting up for communalism. Triage will need to stay within 10 ft as they are disarming it. rolls for when people are ready: Communalism Engineering + Trapsmith Kit + Auto Aid: 1d20 + 10 + 4 + 2 ⇒ (1) + 10 + 4 + 2 = 17 Engineering + Trapsmith Kit + Auto Aid: 1d20 + 10 + 4 + 2 ⇒ (9) + 10 + 4 + 2 = 25 Shirt Reroll Engineering + Trapsmith Kit + Auto Aid: 1d20 + 10 + 4 + 2 + 1 ⇒ (10) + 10 + 4 + 2 + 1 = 27
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will likewise look about perception take 20: 20 + 6 = 26
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
(Telepathically) We should maybe check the catwalks again. Remember those power surges... Unless those were us sliming Radat?
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will also observe. Sense Motives? What is that?: 1d20 ⇒ 18
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
While they work, they muse aloud to the others. (over private coms)"I don't think it was Radat. They might go too far in a prank, I don't think they would bother to cover their tracks or blame someone else. Especially since their contract specifically allows pranks."
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii spends the remaining time looking into the venues computer system. There have been a number of issues, and while they seem like they could have been simply the usual teething troubles of setting up a new operation, it seems like a good time to make sure. computers: 1d20 + 9 ⇒ (18) + 9 = 27 (I-apvii has a hackers kit, but not sure that applies for counter hacking.)
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will carefully examine and collect the syringe, taking care to preserve any evidence. medicine: 1d20 + 7 ⇒ (14) + 7 = 21 And will let people know that the treats may have been poisoned *after* they were delivered.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
Having kept everyone else away from the basket of delicious smelling treats, I-apvii calls over their silicanid companion and has it (safely) sniff around it picking up the scent. Tracking (Ex) A silicanid can use Perception to perform the follow tracks task of the Survival skill, using scent. Poisoned Chocolate Muffins should be a pretty unique scent. perception: 1d20 + 7 ⇒ (20) + 7 = 27
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
"Tsuchi-ko stop, something is wrong with those!" Do these seem to be the cupcakes we ordered earlier? I-apvii hurries over and interposes themselves, being careful not to touch the gift basket. They also look to see if any seem to be missing, to determine if these are the correct cupcakes and if we should be looking for additional victims. medicine: 1d20 + 8 ⇒ (14) + 8 = 22
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
Seeing as the medicine is under control, I-apvii will waste no time in heading off to the dressing room to confiscate and scan the cupcakes, calling ahead telepathically to warn Tsuchi-ko. (Limited Telepathy, 30 ft range.)
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
When it is I-apvii's turn, they wait for the stage to go dark and then the image of Absalom station grows above them, outsized copies of the bands that have played standing on the arms of the station, snatches of music from earlier in the show playing it turn as it spins the band in question toward the audience, and then fading as they move away. (Eagle eyed audience members might spot a slime covered Radat behind the Monster Generation.) "We all know what brought us here today. But how many know what brought us to today, here? Across the universe, beyond the gap and through this crisis to this spot. All these different groups, different species, different songs, all to one place, to one idea, to one night of musical competition... I-apvii goes into the history of music and especially musical competition across time and space. Profession (Xeno)Archaeologist+Prof Tools: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii takes Radat at his word and gives him a quick pat down search (he offered) before withdrawing to contemplate his act.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will attempt to corral any that escaped Grapple: 1d20 + 8 ⇒ (9) + 8 = 17
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will signal Monster Generation to come in after the cleanup crew so that as the curtain rises back up they will already be in place.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
Monsters deserve a slime attack... I-apvii will set the slime off on the words "Monster Generation"
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii has a more entertaining idea. Rather than removing or disabling it I-apvii will rewire the trigger, so that I-apvii can control it and dump it on a more deserving target... (Aids would be appreciated.) engineering+toolkit: 1d20 + 10 + 4 ⇒ (7) + 10 + 4 = 21
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will rework their sheath to kill the starfield. They become cloaked in night black nanites. (+2 acro and stealth) and makes their way along the catwalk to the device. stealth: 1d20 + 8 ⇒ (11) + 8 = 19
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii wanders to the back of the stage, where the sound boards are, as Radat continues to speak. A silent black shadow in the darkness. engineering: 1d20 + 10 ⇒ (18) + 10 = 28
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
(telepathically)"Can we do that? Just "accidentally" shut him in a closet maybe? We can call it a safety measure."
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii works on the safety features. Given the threat of demons appearing later, those seem very important. engineering: 1d20 + 10 ⇒ (16) + 10 = 26
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii is completely out of their depths on the subject of families, and especially drift stranded families, and slips off to see if they can help the techs with the delayed adjustments.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
GM Blazej wrote:
I-apvii helpfully (and telepathically) "Like a Cyclone?" A, A, B, A is a perfectly valid rhyme scheme.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
Jekcedo wrote: "Judges and bands, and we got a band that likes to summon demons. It's going to be a rough show, I fear. Does anyone know how to deal with demons?" (Telepathically)"Hitting them very hard has worked so far for me." "If someone will point me to some likely stores, I will hustle forth and procure it. The puppy could use some exercise" (I-apvii's fortitude is higher than their culture.) fortitude: 1d20 + 8 ⇒ (4) + 8 = 12 On the way they detour through a park so that the puppy can relieve themselves, I-apvii courteously cleaning up the resulting molten mess wearing *very* thick gloves. This does however cost precious time.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
(telepathically.)"We should check on the rest of the judges, just to be safe."
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii moves to try to cut off Radat Sendu's escape path, trying to be unobtrusive in the process. stealth: 1d20 + 6 ⇒ (19) + 6 = 25 (telepathically)"Remind me who this person is...?"
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will look around. perception: 1d20 + 6 ⇒ (7) + 6 = 13
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii wracks their mind for anyone they passed who could have been smuggling such a helmet.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
"I would like send the business to Bargai and Fidget if we could. They have been such a help both to the Starfinder's and to the local community.
Likewise, either way, will aide with Culture culture: 1d20 + 6 ⇒ (13) + 6 = 19
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will take a shot at aiding: "But think how curious she will be once she sees how well your doll came out. She will be even more curious. And next time she will be the one looking for you, you will not need to look for her. Perhaps we could give her a photo of you so that she can recognize you and single you out at that next meet and greet." diplomacy, aid another: 1d20 + 0 ⇒ (9) + 0 = 9 If there is a circumstance bonus to push it over into a successful aid, I-apvii will forgo the +2 to let whoever is rolling the main check roll twice and take the better. helpful telepath: When you use aid another, covering fire, or harrying fire and succeed at your attack roll or skill check, you can forgo granting your ally the usual benefit of that action to instead grant the following benefits, determined by the action you used. Aid Another: Instead of gaining a bonus to a skill check, your ally can roll the check twice and use the higher result.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
(What I want to do is complement her on her cosplay.) I-apvii points the person out to the others. "Does Tsuchi-ko have a daughter, perchance?"
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii will try to determine who or what the problem is perception to sort out interlopers: 1d20 + 6 ⇒ (8) + 6 = 14
and then communicate their findings to their team telepathically.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii shrugs, still deeply puzzled, but willing to help with critique and advice. culture(aid another): 1d20 + 6 ⇒ (1) + 6 = 7 Apparently their advice on ink signatures is as valuable as their ability to traverse catwalks.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii is very puzzled. "It is more authentic for someone else to sign your name than for you to stamp your name?"
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii travels gingerly along the catwalks, taking up the whole walk way and spilling over the sides, looking more like an Urog monorail, checking cameras and lighting programs. computers: 1d20 + 9 ⇒ (1) + 9 = 10 Unfortunately I-apvii's large size and inability to reach many lights without dislodging others renders them largely unable to help.
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
Before heading out, I-apvii activates their nanite sheeth, covering themselves in the deep black of space, speckled with glittering stars. I believe this will be more appropriate to the venue than my usual?
They / Them / It LN Urog Nanocyte 3 (Discorperation) (They / Them / It) | Xenoarchaeologist | Temp HP: 0/3 SP 22/33 HP 24/24 RP 6/6 | EAC 10; KAC 12| Fort +8, Ref +0 (+2), Will +0 |Init: +0 | Perc: +6 | Speed 20ft | Nanite Surge 3/8 | Nanocyte 3 (Discorperation)
I-apvii is relieved that they are not being asked to *play* music, as they were somewhat concerned that the group had been summoned as performers. A pleasant and uneventful "show the flag" security gig with good music sounds quite relaxing, and they are sure nothing will go wrong. Any problems will probably be quietly and diplomatically resolved by the other PCs, and I-apvii can just be on hand to help with technical issues if needed and enjoy the music. And maybe one of the stranded groups will have interesting historical instruments to examine? culture: 1d20 + 6 ⇒ (5) + 6 = 11
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