Mialee

Hithil's page

155 posts. Alias of Moondragon Starshadow.


RSS

1 to 50 of 155 << first < prev | 1 | 2 | 3 | 4 | next > last >>
Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Hunter Deadeye wrote:

okay, not your posts Hithil, to be honest I was reading all 3 threads from the very beginning.

and to be clear, I wanted to go with you at that time, not stop you from going. But I didn't want to leave that team with only 4 people.

No. You reported my request on this thread to everyone in the other group. Why? Nobody knows. Furthermore you gave your opinion on if it was a good idea in this thread to this team, when your opinion was irrelevant and demanded that it somehow be fair in the other thread. And now you have the audacity to switch here like it's nothing.

I'll step aside.

And you somehow seem surprised by some reactions to you by the previous group? Add me to that list.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Wait a second. The guy who was stalking my posts, tried to stop me from switching by reporting my actions the other group, is now joining us? Really?

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"I'll be happy to accompany you to Oleg's. I'm also fine with helping secure the fort and maximize it's defense efficiency and effectiveness using advanced mathematical calculations. But if no one else feels strongly about going with you, I will ride Zippy Doo!"

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

I've got one made that I use for another campaign I'm running.

The problem is, that the funds also go to "kingdom building" as well, and my excel file isn't built with that in mind.

But yes, we need one. I'm happy to take the time to fill it out, but how does the funding of the kingdom work?

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"Raven has gone and died,
Back to life the gods had cried.
Strange spells and rituals abound,
The newly dead make no sound.
Raven is back my friends."

Hithil moves to go pick up some horses and her beloved steed, Skippy Doo.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"Allow me investigate this component of distinction." Hithil moves her hands over the item and casts detect magic.

Spellcraft to identify magical properties (if any): 1d20 + 10 ⇒ (17) + 10 = 27
Appraise: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Mardavig wrote:
I believe that you can only crit or fumble on attack rolls, but the result tends to speak for itself.

I believe you can also fumble saves, as a 1 always fails on a save and 20 always succeeds. But ya, normally you can't fumble or crit on skills, just checking. Thanks.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Hithil watches the ritual, trying to determine what kind of magic Raven is using. I like this direct approach, perhaps death by fighting with honor has taught her a lesson, but I need to know the source of her power. I only hope the others learn the lesson without dying first.

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9 Do you assume critical failures on skill checks? I find it varies by DM.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"That is rather impressive Raven. I like your style."

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Hithil says, "I have not heard of Nugrah, but if these bars have held him for a sufficient time, then he can't be too dangerous. Plus, a healing hand is always welcome where I come from."

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Rolls related to Nugrah:

Knowledge Nobility/History: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"Compared to what our assembly just encountered, I see no justification to be diffident." Hithil will move to the set of stairs with Donomi in her pocket.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Once she determines it is magical, Hithil casts Detect Magic on the rest of the items and will examine any that are magical in nature. She will attempt to appraise anything non-magical but unusual for value, although her knowledge of local markets is somewhat limited.

spellcraft to identify magical properties: 1d20 + 10 ⇒ (16) + 10 = 26
appraise: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Hithil will examine the amulet's magical properties.

Spellcraft to identify magical properties: 1d20 + 10 ⇒ (13) + 10 = 23

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"Kazz, what happened to Raven is sometimes an effect of powerful healing magic. As for the others, we must let go and move on. Building a kingdom is dangerous and cruel, but it provides a better future for everyone. The removal of the bandits is proof, and Raven's existence is more proof that we have a mandate, not only from our patrons, but from other planar existences."

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Hithil has been watching this unfold, stunned. Words that usually fall from her lips are stuck in her throat. Given what she has seen and heard, she thinks back if anything like this has happened on this plane or another plane of existence.

Knowledge Arcana/History/Planes: 1d20 + 8 ⇒ (19) + 8 = 27

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

The reason for the obscuring mist at the hole is because it is a far better defensible position, making them come through one at a time, and if you line up in a gauntlet, you'll kill them with AoOs as they come through, from a fully protected area with the wall.

Just sayin, it's a heck of a lot safer and you'll probably kill more that way.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

The spell is at the center of the hole.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Kazz D'Avore wrote:

I believe I'm in Group A now after delaying, yes? Not that is should matter much.

So the rest of us are now blinded in a fog? I'd actually hold off if possible, it looks like we might be able to break their resolve!

It's a small radius spell. If you don't want to be blinded by it, it is easy enough to step out of it with a typical 20'+ move action. However, aren't we trying to escape 40 bandits? Isn't that the point of not attacking and breaking down the wall? Why not say "don't break down the wall, keep attacking!", but instead you don't want my spell. Seems odd.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Hithil uses her scroll of Obscuring Mist, and then moves through the wall.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Hithil wrote:
With Hithil's wonderful fumble effect, further ranged attacks appear to be the worst option. Instead, Hithil touches Dregan, Alexio, Kazz and Zartana for Diviner's Fortune. That will be 4 of my 7 uses today. I believe I can touch up to six people with a touch effect in one standard action. The effect is a +1 on any attack roll, skill check, save, etc. for 1 round, so please include it in your roll.

I should remind folks of this post.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

With Hithil's wonderful fumble effect, further ranged attacks appear to be the worst option. Instead, Hithil touches Dregan, Alexio, Kazz and Zartana for Diviner's Fortune. That will be 4 of my 7 uses today. I believe I can touch up to six people with a touch effect in one standard action. The effect is a +1 on any attack roll, skill check, save, etc. for 1 round, so please include it in your roll.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

I will be unable to post tomorrow (Saturday). Probably not an issue with the GM going away. Given my penalties on attacks for the next three rounds, I will either cast obscuring mist from the scroll I created, or I can grant anyone with a touch +1 bonus. Let me know if you want obscuring mist cast.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"Honorable fighting sure is more dangerous." Hithil is too far back for a spell, so she fires her crossbow at a bandit not in melee.

I'm going to assume that the bandits have cover, a +4 to their AC, or a -4 to my attack, same thing. I'm trying to reduce my penalty by shooting at a bandit not in melee.

crossbow shot: 1d20 + 3 - 4 ⇒ (1) + 3 - 4 = 0
damage if hit: 1d8 ⇒ 1

FUMBLE, of course!
Fumble on ranged attack: 1d52 ⇒ 22
Overcompensate - All targets with cover gain an additional +4 bonus to AC against you for 3 rounds.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

I'm going last (an unusual situation), so I could read the scroll of obscuring mist, but that hurts the range fighters (for both them and us). Still, would could try to run away into the tunnel now that we have Raven.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Mardavig wrote:

Dregan grabs raven and hauls her back behind the Darkness ranks.

Anyone else?

Do you mean, anyone in initiative group A, or anyone?

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)
Mardavig wrote:
My bad, how does this look for you guys.

The map link works. But, how does it look? Like we're about to die. Ha!

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Well, looks like there's a high probability of a total party wipe.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

I click on the link, no map.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Since everyone is shooting, Hithil gets in on the act and launches an acid orb at the big brute just in case.

Ranged TOUCH Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d3 ⇒ 3

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Wish we would have killed that brute when he was unarmed. This is going to get nasty, really fast.

Hithil moves about to the back of the tavern, ready to cast a acid splash.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Well he was disarmed a munute ago. Honor is deadly.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Yeah, I already tried that. Thought we would just disarm him and kill him, but guess not.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

It only lasts 1 minute.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Well, you must understand, i've been waiting the entire adventure to finally cast a spell.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

That's fine, but his club is gone, right?

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"You don't look like a very nimble fellow, so let's start with this, shall we." Hithil casts GREASE on his club.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Since I'm not going to casting obscuring mist tonight, I will take some time to scribe a scroll of obscuring mist. Hithil as parchment, ink and inkpen as supplies.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"Ahh, it appears that superior brain power and planning exceeded forty bandits after all."

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Whispering, Hithil suggests, "Perhaps Donomi could attack the bandits in the tower and run away, making enough distraction for us to pass by unnoticed." Let me know if this is something you want to do. Donomi can probably bite one of them and run down the stairs using a strategic withdraw action.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Whispering, Hithil says "I'm just waiting on my more armored companions to decide when to go."

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"I detect the vocalizations of Raven from the west wall. I cannot determine their intoxication levels, however."

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Hithil Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Donomi Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

It's fine with me.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Thanks for clarification. Scent can be annoying to keep track of.

Hithil informs the party of Donomi's scent of people beyond the door. "Mist or darkness would help. If they alert the rest of the bandits we're in big trouble."

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

"Okay, sounds like a plan. I'll save that spell for when things get dicey." Hithil pulls out her trusty crossbow. "I've got an unnaturally quick trigger finger."

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Hithil whispers to the group, "Would you like a mist to hide our way? Donomi, my rat, doesn't seem to smell anything, so it might be clear. But listen at the door anyways."

Listening at the door perception: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Donomi will run ahead after the next door opens.

Stealth: 1d20 + 10 ⇒ (11) + 10 = 21

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Yeah, I guess he didn't smell anything beyond the door. It could be blocking his scent ability. Make sure to take the +1 to your stealth check (or strength check) when opening the door. I've got 6 more of them for the day, might as well use them.

Grand Lodge

Female Elf Wizard (Divination)/1 (HP 10/10 | AC:14 | T:13 | FF:11 | CMB: -1 | CMD:12 | Fort:+2 | Ref:+4 | Will:+3 | Init:+4 -- Always Acts in Surprise Rounds + Familiar Scent 30'| Perc: +4 | Speed 30)

Since nobody used my +1 bonus grant last time, Hithil will grant anyone opening the door a +1 bonus (can be skill, ability, etc.) from her Diviner's Fortune ability.