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Hisao's page
327 posts. Organized Play character for Azih.
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Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
My opinion would say no. Let the women of Turin wait a little longer for Paddy I think
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Hisao finishes his climb up the cliff in round 2.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Iommi! You guys are 50 feet away from the alley. Hisao saw one and came back to warn everyone!
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Going with Hisao scouting
Hisao creeps back to the rest and whispers spoookily out of thin air I see a rat in the alley ahead. Trying to hide... poorly. May be others.
Please see discussion tab for talk about silver weapons
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Hisao smacks his head. Hamid from Persia. Not Hisao. Sun Wukong knows the Yellow Reeds and Black Rock have probably tracked me to this book place already Hisao mutters. Why are we in book place?
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Round 2
Hisao moves to the south door and readies a slash at the first ghoul to enter.
Readied Slash: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 1 ⇒ (1) + 1 = 2
Crit confirm+damage: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 1 ⇒ (4) + 1 = 5
Moved on map
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Hisao takes up station next to the door Yoshi opened readying an act to slash at the first ghoul that comes through.
Readied Slash: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 1 ⇒ (2) + 1 = 3
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Hisao sighs, goes invisible Vanishing Trick and then charges one of the soldiers trying to get in from the window and tries to push him out again.
Charging Bull Rush attempt while invisible: 1d20 + 2 + 2 + 2 ⇒ (18) + 2 + 2 + 2 = 24
Used up one ki. AC 15
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Fort Save: 1d20 + 2 ⇒ (16) + 2 = 18
Hisao shouts out. Stop fighting please. We are going to open the distillery doors. Just give us a moment. We have sick people in here
Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Hisao grunts and pours another potion down the younger Railford.
Get him to sign it when he wakes. Hisao then ascends the ladder. Yes, Yes we are coming. Just a moment. he shouts back.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Keep him alive till we get to his home then. I have potions. Does anyone have such healing things?
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
If we can get him back to the village I think Hisao can use prestige to have the poison neutralized... or can I use prestige to get poision neutralized where we are?
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Is healing him until we get to safety an option?
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Heal: 1d20 ⇒ 20
He is poisoned! Hisao carefully pours a potion of clw into Becher. If he dies what use is will?
Heal: 1d8 ⇒ 1
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
I can attempt
Disable Device : 1d20 + 10 ⇒ (20) + 10 = 30
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
I have flasks of alchemical fire.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
ok with ignoring ny disable decice roll if others have a better idea
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
In case the ghoul gets loose Hisao has readied an action to vanish using Ki
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
I can attempt to disable this trap Hisao says Stand back please
When everyone moves back Hisao will use his tools to carefully tap around the debris to locate the right bits to remove and then do so.
Disable Device: 1d20 + 10 ⇒ (6) + 10 = 16
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
This place is full of ill omens. I do not know if we shall find any live being here. What is best way to fight ghouls?
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Yes, no reason to pick fight with strange plants. Let us head onwards
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Know Nature mushroom: 1d20 ⇒ 12
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Honestly isn't everything far easier to find on the online psrd than going through books individually anyway?
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
I'm not worried. The purpose of all this is to make it easier to find and run fun games and it worked as we're in a fun game :).
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Survival: 1d20 ⇒ 17
This brings back memories Hisao mutters I believe I see something here.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Must be something important about the distillery that we were not told. Hisao mutters. We represent the pathfinders he says to Dallard It may be critical to all our objectives that we speak to the Railford clan as soon as possible
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Yes, we do not have anything to do with the soldiers. We had to tramp through mud to avoid them to get here. We just wish to meet with Iodon Railford
Diplomacy aid or lead: 1d20 + 7 ⇒ (17) + 7 = 24
You might just be right Mirima.
My vote is 1.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
I like it. Hisao comments as he keeps pace with the monk. Easy to hide in such places
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
1. Azih
2. Hisao
3. 12190 - 3
4. Scarab Sages
Applied Chronicle, not much change as still level 2. Just richer :). Ready to go.
Hey Level 2 ninja checking in :). Just need to apply silken caravan chronicle and then will be ready to go.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Good with either. Thanks for running awesome games :)
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Good for anything other than Murder on the Silken Caravan and Slave Pits of Absalom.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
I've done Slave Pits on another character. I think that means I can't do it on this one right?
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Thanks very much for running the game. Despite he hobgoblin mob fight it was a lot of fun overall.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
As Gaspar attempts to rise Hisao slashes at him again with his blade.
Blade on prone: 1d20 + 9 ⇒ (14) + 9 = 231d6 + 1 + 1d6 ⇒ (3) + 1 + (5) = 9
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Hisao is not the non lethal sort but you're doing so much non lethal damage that I'm sure Gaspar will get Knocked out long before he dies
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
I'm around. Good with starting up again.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Surprise Round
Good start Hisao mutters and stabs down at the prone guard turned bandit leader
Blade on prone: 1d20 + 9 ⇒ (16) + 9 = 251d6 + 1 ⇒ (3) + 1 = 4
Sorry forgot sneak damage
Sneak damage: 1d6 ⇒ 3
Total damage of 7
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Think we're waiting to see what the results of all our bluffing is
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Hisao is good without healing for now
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
No worries. I've never GMed before but I'm thinking if I ever do I'd have a houserule that whenever players are rolling aid on an action than the person who rolls the highest is taken as the primary and everybody else is aiding. Just makes sense to me to do it that way
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
More than willing to chip in.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
1. Azih
2. Hisao
3. 12190 - 3
4. Scarab Sages/Osirion, really don't know any more :)
5. No Day Job
6. Started with 713.8
Bought Hot Weather outfit - 8 = 705.8 gp
Current Prestige 5
Current Fame 6
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Hisao's just trying to get close and keep his options open. Hisao is good with either just getting the body and leaving or attacking if needed. Following Yoshi's lead.
Bluff Aid: 1d20 + 7 ⇒ (7) + 7 = 14 Hisao approaches as well Our mission is just to deliver the body.
Male Human Ninja/2 HP 19/19 | AC 17 (T13, FF14) | CMD 15 | Saves (F 2, R 6, W 3) | Init+5 | Per+5 | Ki 2/3
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
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