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Hessavi Bebas's page
78 posts. Organized Play character for Nekome.
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F Nagaji Skald 3
Hessavi glares at Nigel for a moment before freeing him. "Only because I've sworn to fight for freedom for all..."
Faction card: "Liberate one or more captives, hostages, or slaves during an adventure."
F Nagaji Skald 3
Still singing, Hessavi takes another mighty swing at the green idol.
Greatsword, rage, Aroden's bonus: 1d20 + 3 + 1 + 2 ⇒ (11) + 3 + 1 + 2 = 17
Damage, rage: 2d6 + 2 + 1 ⇒ (6, 5) + 2 + 1 = 14
Inspired rage: 6/15 rounds left
F Nagaji Skald 3
Oops, forgot to add the extra +2 to the attack for Aroden's sacred bonus.
F Nagaji Skald 3
Hessavi steps up and swings at the green idol, keeping her song going.
Greatsword, rage: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage, rage: 2d6 + 2 + 1 ⇒ (3, 3) + 2 + 1 = 9
Inspired rage: 7/15 rounds left
F Nagaji Skald 3
Will save, rage: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
+2 more if it's a mind-affecting effect (racial bonus), +1 more if it's an enchantment (faction trait bonus)
F Nagaji Skald 3
Seeing that Aroden is dealing with the gorilla, Hessavi gives them a wide berth and begins marching up the steps of the ziggurat. She starts a new song, a chant of freed slaves swearing to liberate their comrades. It seems to have a particularly hard edge when she glances in Nigel's direction.
Inspired rage: 8/15 rounds left
F Nagaji Skald 3
Hessavi focuses on the gorilla. "You, are you ape or human?"
F Nagaji Skald 3
Hessavi steps into the room-- Oh, is it him? Shame they haven't started stabbing him yet.-- and looks around to see if there's anyone else to talk to.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
Hessavi already has enough experience with this place to have a very low opinion of Nigel.
F Nagaji Skald 3
"Carried him where--?" Hessavi tries to ask as Maldroog hurries away. "Well. There's only one more place to look, if he's still in the building."
F Nagaji Skald 3
Hessavi continues her song and prepares to strike the crocodile when it emerges from the pit.
Raging song: 9/15 rounds left
F Nagaji Skald 3
Hessavi bellows out another verse of her song, calling the rage and hoping it alerts the others.
Inspired rage: 10/15 rounds left
F Nagaji Skald 3
Hessavi tries to locate the source of the laughter, and moves cautiously towards it, sword at the ready.
Perception: 1d20 + 6 ⇒ (20) + 6 = 26
F Nagaji Skald 3
Hearing the cackling, Hessavi strides over to the bathroom door. She waits until the others have gathered around her, then flings it open and stands so to block the doorway.
F Nagaji Skald 3
Fortitude save, Aroden's bonus, Well-Versed: 1d20 + 4 + 2 + 4 ⇒ (11) + 4 + 2 + 4 = 21
Hessavi stalks across the room to stand under the vargouille, growling out her song in defiance.
Inspired rage: 11/15 rounds left
F Nagaji Skald 3
Hessavi moves forward as well, takes a deep breath, and resumes her song about marching forth to smite the demons of the Worldwound.
Inspired rage: 12/15 rounds left
F Nagaji Skald 3
Hessavi stops and points out the motion she spotted. "Beware! Something's happening with those helms!"
F Nagaji Skald 3
Hessavi walks in cautiously, scanning the room for anything apelike.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
F Nagaji Skald 3
Hessavi heads over as well, re-securing her scarf, and listens at the door too.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
F Nagaji Skald 3
Hesavi shakes her head. "The countersong isn't in my repertoire. I prefer the songs of battle and rage."
F Nagaji Skald 3
Hessavi retrieves the wand and applies it to the second ape-man. "Let's be ready to grab him if he gets up again," she says.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
F Nagaji Skald 3
Hessavi whirls around at the noise. Tucking the wand away and renewing her grip on her sword, she shouts at the newly appeared creature, "Hold! If there is any sense left in you, you know that you can do little to us."
Intimidate (Demoralize): 1d20 + 9 ⇒ (4) + 9 = 13
F Nagaji Skald 3
Hessavi, about to move forward and help with the grapple, instead takes the wand and hurries into the room.
F Nagaji Skald 3
Hessavi steps back to allow the gorilla to come out and be surrounded.
F Nagaji Skald 3
Hessavi chants a quick, harsh phrase in some arcane language. Casting Daze at Blue, DC 14.
F Nagaji Skald 3
Garduk the Unteachable wrote: Just want to make sure we don’t accidentally off Nigel before Season 1 even gets started. Just think of all the trouble it would save...
F Nagaji Skald 3
Hessavi peers over the others' heads at the mysterious shape.
Knowledge (Nature): 1d20 + 2 ⇒ (6) + 2 = 8
She shrugs. "I could put it to sleep, but it'll probably be even angrier after it falls down. If we want to avoid a fight, I have a way with some animals myself." +8 on Handle Animal, if we want to try that.
F Nagaji Skald 3
Hessavi takes up a position in front of the office door, sword in hands.
F Nagaji Skald 3
Hessavi steps forward, still singing, to take a mighty swing at Green.
Attack, rage, inspiration, vs. prone: 1d20 + 2 + 1 + 2 - 4 ⇒ (13) + 2 + 1 + 2 - 4 = 14
Damage, rage: 1d20 + 2 + 1 ⇒ (6) + 2 + 1 = 9 Wrong die
Damage, rage: 2d6 + 2 + 1 ⇒ (6, 6) + 2 + 1 = 15
Rounds of rage left: 13/15
F Nagaji Skald 3
Hessavi steps into the room and surveys the three opponents.
Identify Red: 1d20 + 2 ⇒ (20) + 2 = 22 Special attacks?
Identify Green: 1d20 + 2 ⇒ (2) + 2 = 4
Identify Blue: 1d20 + 2 ⇒ (10) + 2 = 12
Then she launches into a song of the Mendevian Crusades, about driving back the darkness and corruption.
Raging song: 14/15 rounds left
Quick refresher on inspired rage in case anyone needs it: You can choose round by round whether to accept the skald's rage. You will not be fatigued afterward.
Anyone with their own rage bonuses can use them. Otherwise, you'll get +2 Str, +2 Con, +1 on will saves, and -1 AC.
While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
F Nagaji Skald 3
Hessavi moves up to the hallway entrance. Waiting for the opening of the next door, she peers down the hallway.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
F Nagaji Skald 3
If we can say that we stopped and got scarves, then Hessavi has gotten one too.
Hessavi unsheathes her sword and readies it as she waits for the door to open.
F Nagaji Skald 3
Hessavi is a towering nagaji, wearing simple peasant clothes under a well-polished breastplate. Her eyes are a fierce yellow set among deep green scales with subtle highlights of blue. She wears a grim expression as she looks up at the spire.
Knowledge (History): 1d20 + 2 ⇒ (15) + 2 = 17
Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15
"Lugizar's sort of famous among the local Pathfinders," she says. "I heard he'd been given up for dead a while back, but that he'd claimed to have found three idols in the shape of bearded monkeys first. They say there's a demon lord called Angazhan that rules over the heart of the Mwangi jungle, and his cultists make idols with the spirits of monkeys captured in them. Tik Taan, they call them."
"Seems like the sort of thing that'd be right at home with the Blakroses. Every time I come here..." She mutters the rest under her breath.
F Nagaji Skald 3
Player name: Nekome
Character: Hessavi Bebas
Class/level: Skald 2
PFS#: 244757-2
Faction: Liberty's Edge
Day Job: Perform (Sing): 1d20 + 9 ⇒ (12) + 9 = 21
F Nagaji Skald 3
Thanks for running this, Paper Drake! I think you GMed very well.
F Nagaji Skald 3
Hessavi makes sure that the slaves are well and able to set out back home before heading back to the lodge.
Woohoo faction goal
F Nagaji Skald 3
Clarification: Is the contract explaining the Accords written in Infernal, or was that just the runes on the knife?
F Nagaji Skald 3
Knowledge (Planes): 1d20 + 2 ⇒ (8) + 2 = 10
Unable to make sense of anything else, Hessavi removes Uthil Mak's ring and studies it. "It's the same rune... I wonder if we could use this somehow to wake them up."
F Nagaji Skald 3
Hessavi takes a mighty swing as she starts the last verse of the song.
Greatsword, flanking: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
Damage: 2d6 + 3 ⇒ (1, 6) + 3 = 10
Last round of inspired rage! Use it or lose it!
Knowledge (Local): 1d20 + 2 ⇒ (16) + 2 = 18
She glares as Uthil Mak tries to dodge her swing with uncanny agility...
F Nagaji Skald 3
Hessavi keeps the song going as she steps up to take a swing.
Greatsword, flanking: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11
1/13 rounds of rage left
F Nagaji Skald 3
Hessavi roars into the song once again and begins circling Uthil Mak to flank him.
2/13 rounds of rage left
F Nagaji Skald 3
Hessavi stalks into the room, brandishing her sword. "There will be no more slaves given to you here. Let them go or suffer the consequences!"
Intimidate: 1d20 + 8 ⇒ (15) + 8 = 23
F Nagaji Skald 3
Hessavi readies her sword for any threats that emerge.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
F Nagaji Skald 3
I'd think so too.
Hessavi attempts to renew her light spell once more before preparing to head for the final door.
Caster level check: 1d20 + 1 ⇒ (6) + 1 = 7
F Nagaji Skald 3
Before handing the wand back, Hessavi feels a stinging and remembers the acid splash...
Wand: 1d8 + 1 ⇒ (7) + 1 = 8
HP back to 9/9
F Nagaji Skald 3
Hessavi finds Jinny's wand and extracts it from her belt.
Wand: 1d8 + 1 ⇒ (4) + 1 = 5
Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Wand: 1d8 + 1 ⇒ (5) + 1 = 6
Wand: 1d8 + 1 ⇒ (1) + 1 = 2
Wand: 1d8 + 1 ⇒ (7) + 1 = 8
Knowledge (Arcana): 1d20 + 2 ⇒ (2) + 2 = 4
She glances at the potions and shrugs. On seeing the book, her face contorts in a snarl of disgust. "I would burn that if we had the time, but I sense we're running out."
F Nagaji Skald 3
"Yes, the light is here to defeat you!" Hessavi answers the alchemist's curse. She continues to shield the unconscious man.
In other words, out of things I can do, so total defense this round.
F Nagaji Skald 3
If I can't do anything about him, I can at least stop this...
Hessavi hums a soft tune over the man on the slab.
Casting CLW: 1d8 + 1 ⇒ (2) + 1 = 3
F Nagaji Skald 3
Hessavi risks a look at the man on the table behind her.
Heal check: 1d20 + 0 ⇒ (14) + 0 = 14
Question for next round: Would she be able to get up on that chair and hit the alchemist? She's 6'7", so say shoulders at 5'5" + arms 3' long + 5' greatsword + height of the chair = possible?
F Nagaji Skald 3
Interposing her body between the alchemist and the vivisected man, Hessavi barks a harsh arcane word at the attacker.
Moving and then casting Daze, DC 14.
F Nagaji Skald 3
Where's the vivisected guy? I'd like to move to shield him.
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