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Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() BAD KITTY...CRISPY KITTY!!....Lets not let Zamir escape to the Aspis Consortium....I highly recommend we get after Zamir's toasted tail. moving past the Tony the Crispy Tiger, I do a quick look of the curtain and yank it back if I can, or however I can peer around it as cautiously as possible. perception: 1d20 + 4 ⇒ (9) + 4 = 13 ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Bad Kitty!! Defensive Cast: 1d20 + 13 ⇒ (5) + 13 = 18 Pulling from my Arcane Pool, I recall Shocking Grasp. 88 Attack: 1d20 + 5 ⇒ (3) + 5 = 8
88 Damage: 1d8 + 7 ⇒ (3) + 7 = 10
arcane pool for myself is now drained, however Ahe Dee Ate has two left. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I reach into my arcane pool once again ( should have one left as a magus and two more form the black blade) and (i do not think I can move past the kitty and Tarek to get a melee attack on Zamir,...if I can....then I would do move and swing, which might only give me a melee attack, but should complicate his life a lot more) Defensive Cast: 1d20 + 13 ⇒ (15) + 13 = 28 I point at Zamir and with the use of my arcane reserves and shoot another scorching ray at him. ranged touch: 1d20 + 4 ⇒ (17) + 4 = 21 scorching ray damage: 4d6 ⇒ (2, 1, 5, 4) = 12 and I follow up with a swing of Ahe Dee Ate at the kitty. 88 Attack: 1d20 + 5 ⇒ (15) + 5 = 20
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Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I doubt he will listen, but never hurts to try.
ranged touch scorching ray: 1d20 + 4 ⇒ (14) + 4 = 18
88 attack: 1d20 + 5 ⇒ (8) + 5 = 13
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Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Looking at Zamir I point at fire away Flame On!
scortching ray damage: 4d6 ⇒ (5, 4, 1, 5) = 15 After hitting Zamir I then swing at the Tiger exploiting hopefullly a weakness in the beast as so many attack it. 88 attack: 1d20 + 5 ⇒ (7) + 5 = 12
Hope you are not too flamible Zamir! Best stop drop and roll to be safe!! ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Awww Sugar Fudge Faieries....how are we gonna explain this to the Society...Zamir, you are really starting to....annoy me.....agressive tower guard....agressive dumb thugs working folks to death like its a spice lab, a giant dead stone construct....not that it is dead so much destroyed....and now a bad kitty and you acting like a derange fool by Aroden!! ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Prior to walking in, I dsicharge "shield on myself and not taking further chances, I down a potion of bull's strength. Walking about 30 feet behind Izzy and I assume with the others. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() After the stone man crumbles, I take a a few steps back and I take aknee, nodding and gladly accpeting the healing spell from Tarek, before taking out my own wand on healing, using it to stich mysefl back up. Thank you Tarek, that was a bit closer than I would of liked.....feel...aweful....need to heal up bit. My apologies, does anyone else need some? cure light wounds: 5d8 ⇒ (8, 8, 5, 3, 7) = 31 ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Desperate times call for desperate measures with the old spell still in tact I attempt to slap the stone thing with my open hand, before cranking out, reaching into my arcane spell pool and launching Magic Missiles at it. Touch SG Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Brew please do a triple check, I am tracking I was at -16 and not hit until this last round, should I not be at -24 instead of -36, I see where it hit me and I dropped to -16. The creature then narrowly missed me, but the post shows me then at -24 instead of a -16. This last round it hit me again for 8 damage, which should not have me at -24 hit points. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Understand on the spell strike. Am I am -16 or am I at -24 HP, I only recall getting hit once and we healed up before this encounter. Did I miss something? ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I nod as I see Izzy do some wild maneuvers to distract the stone thing. thank you Izzy Pulling from my arcane reserve once again. 88 attack: 1d20 + 7 ⇒ (5) + 7 = 12
88+shocking grasp: 1d20 + 7 ⇒ (6) + 7 = 13 would a touch attack count to dischard the spell at least? 88damage: 1d8 + 7 ⇒ (1) + 7 = 8
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Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() 88 Attack: 1d20 + 7 ⇒ (8) + 7 = 15
88 Damage: 1d8 + 7 ⇒ (8) + 7 = 15
C'mon...die you damned thing!! ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Pulling from my arcane pool, i try waht is a more assured route.
88 damage: 1d8 + 7 ⇒ (8) + 7 = 15
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Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() OH I guess its game on now! Defensive Cast: 1d20 + 9 ⇒ (2) + 9 = 11
88 Attack with Shocking Grasp: 1d20 + 7 ⇒ (10) + 7 = 17 88 damage: 1d8 + 7 ⇒ (1) + 7 = 8 +Critical Hit Damage: 1d8 + 8 ⇒ (4) + 8 = 12 Total Potential Damage=20 88 damage : 1d8 + 7 + 4d6 ⇒ (6) + 7 + (4, 1, 3, 6) = 27 ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() moving cautiously forward, I look at the statues but also look up at the ceiling, the floor, the walls, looking for any point of advantage that a foe or I might exploit, or conceal a hidden trip wire, booby trap, sunken floor panel, etc... talk to Ahe Dee Ate mentally.... Let me know if you feel or detect anything...I got a bad feeling about this... ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I refresh the "shield" by expending a charge from the wand, watching Izzy and Tarek go forward, I follow behind, giving them about a 10 foot space, before moving off to the left a bit. Looking carefully as I go. Perception: 1d20 + 4 ⇒ (15) + 4 = 19 ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() well ten gold its a trap and that statue with three tiger heads is the guardian thing....just a guess.....why dont we check the bodies and the monk and see if there is any device, ring or symbol that might allow us to pass, in cast that things is a construct from the abyss and means to do us all in . ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() SO what are in the immediately joining rooms, what will we find.....Tarek your call on what to do with the good folks here....most look like a depressed captured lot in need of being set free...which makes me think Zamir is not one that I wish to see be a member of the Pathfinder Society. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Yep!, Ahe Dee Ate you got that drink after after!! Looking at the Monk who surrendered. On you knees, hands on top of your head where we can all see 'em. Now my friend here wants to go and see you boss, do you think ya might be capable of that? Would you be that guy? The last guy didn't seem to be that guy. Can you help? Tarek anything you want to say to this one? ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() acrobatics: 1d20 - 2 ⇒ (12) - 2 = 10 ok, looks like I fanned that one, let things happen as they may. All in fun! :) hopefully my AC is 21 with shield ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I tries to draw two purple lines, the board looks like it is a little offset. but I was at the end of the stairs. When I started my move whish was one square south, and then one square diagonally south east with the intent to then attack the bandit that is to Tarek's immediate south. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I thought by stepping past Tarek on his left side and then diagonally, which I understand I can do in combat as a movement, that it would prevent a attack of opportunity from the Western Bandit. I will stick with my plan, and if a AOO occurs, well Aroden be with me, but we need to push out and make space or we are all hemmed in like sardines in a tin can. Would such a maneuver be an Acrobatics check? ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I am assuming that the bandits are the guys with the cloaks on as I move past Tarek and Caoilte, and then into the open diagonal space I make move past Tarek and Caoilte,to then come in the side of the Bandit, and I swing at the bandit with charged spell and sword. 88 with shocking grasp: 1d20 + 7 ⇒ (14) + 7 = 21 add +3 for 24 is they are wearing metal armor or weapons due to shocking grasp; hope my Shield spell is still up as I am not sure how much time has expired SG damage: 5d6 ⇒ (2, 5, 6, 4, 4) = 21
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Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I know I move past you as long as you don't attempt close line me. That said, which markers on the board are slaves/workers and which ones are the guards/thugs that need to have a bad day if they don't suddenly place nice and fetch us Zamir. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I don't think that is an option With a shrug, I cast Shocking Grasp as a defensive manner. Yes Ahe Dee Ate, I think you are gong to get that drink after all. Guard and defense up, so I am sure one way or the other we are gonna get a chance to speak to Zamir, the question is, are you gonna be around to see it or not? SO, tell me, how you want to to play this Podexii? intimidate: 1d20 + 6 ⇒ (10) + 6 = 16 ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() after Tarek makes his statements, I can not help but chuckle in a menacing manner. Intimidate: 1d20 + 6 ⇒ (13) + 6 = 19 ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Sounds good to me, lets give it a shot. Before we go down, let me use my wand of healing on anyone that needs to get healed back up, and also let me use this other wand to zap you with "shield" before we go down to negotiate Wand of Healing to heal everyone, and Wand of Shiled to buff everyone up. I am estimate 5 charges of cure light wounds, and 4 charges of shield. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() well, speed is the essence of war as Sun Tzu says....perhaps if Izzy scans ahead about 30-40 feet with us in tow that might work. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Nodding to Caoilte as he takes dow the first Monk in a bloody swing I maneuver to a point of advantage on the remaining Monk and swing the black blade, charge with arcane power at him. will use a point from the arcane pool to charge up AeeDee Ate, which will be the second Arcane Pool point used, the first as Brew stated was for the MM attack
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Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Looking at the two two monks, I reach into my arcane reserves and recall Magic Missile and launch a salvo of missiles at the Eastern most monk. MM Damage: 3d4 + 3 ⇒ (3, 1, 2) + 3 = 9 Once the third missile leaves my hands I maintain a defensive stance, waiting for the rest of the team to get into the fight while not allowing Tarek or I to become easily targeted. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I activate another charge of "shield" from my wand and I walk into the temple behind Tarek, moving around cautiously, inspecting the area tot he best of my ability. Perception: 1d20 + 4 ⇒ (3) + 4 = 7 I am pretty sure they sounded some form of alarm,....perhaps a quick look up and it might offer is a position of advantage should anything come up the stairs, as I have a hunch out path will lead us down, instead of up. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Looking at the troublesome Archer, I point once again at him and unleash a second salvo of magic missiles. Azareth...Mentrion...Zinthos!! Magic Missile: 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13 I smile as I watch the missiles impact on the archer's head and chest. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I take aim at the grazed southern archer, and I fire off another salvo of Magic Missiles. Azarath Mentrion Zinthos!! Magic Missile Damage: 3d4 + 3 ⇒ (4, 3, 1) + 3 = 11 time to secure one flank and crush the remaining two! ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Shaking my head at the general alarm, I spring up to my feet hoping I don't make myself a target. I take aim at the archer and I fire off a salvo of Magic Missiles. Defensive Cast: 1d20 + 9 ⇒ (3) + 9 = 12
Brew, if I can see the archer with the green box around him, that already was hit by an arrow, that is who I plan to hit, if not, then the archer in the purple box is my target, assuming I don't get hit as it appears I may have failed my defensive casting. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Dropping down, I slowly into a squatting position, I reach out and examine the rubble, and I then inch forward with my lowered center of gravity. climb: 1d20 + 3 ⇒ (1) + 3 = 4 perception: 1d20 + 4 ⇒ (1) + 4 = 5 ouch!! so much for any sense of skill on that one ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Nodding in agreement I reach out to grab my compatriots and prepare to move forward as a team as Tarek suggests. in a hushed tone: ok...let's do this ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() We do have one other option if time is not a total concern. If we withdrawal back to a safe distance, I can prepare and memorize a spell of invisibility. I can even double my preparations for it, but it will come at the cost of flexibility in my offensive spell capabilities. Team, i can memorize invisibility at least twice and I can use the spell recall feat to further repeat the spell. It will come at the cost of at least one scorching ray or one frigid touch. Brew-this could take as little as 15 min, if it is deemed I had 8 restful hours in the last 24. If not, and I don't think that I really have had that based on the scenario, it will take 8 hours of rest and 15 minutes to prepare the spell for memorization based on the Core Rule Book. Let me know folks. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() I know I have the range to take them with mundane arcana, or...I can easily nail them with ranged spells if we need a more direct and overt method of entry to the place. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() My friends....in preparation for a mission such as this, i did alter some of the more mundane arcane abilities I memorize. As long as I am about 35 feet or less away from from one the tower archers, I can distract him either with sound (ghost sound) or a physical distraction (mage hand). I could make him hear something, feel something or even toss a stone at him or her. Your thoughts? ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Hmmm, well we could each take one out, but its doubtful we have the precision of elite special mission legionarys to pull it off. I think one of us should take one archer out, and then "take his post" allowing us all a point of entry. I might be able to distract with a cantrip. But I think scouting the scene out would be prudent to confirm this idea of mine. ![]()
Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Keeping Ahe-Dee Ate out of it's scabbard, I make it obvious that the blade and I communicating before I glance back at the merchants. Gents, I think its time you provided us some real, good, clear, concise answers.
Intimidate: 1d20 + 6 ⇒ (5) + 6 = 11
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Male Human Magus/5 Base Atk +3; AC 21, HP 47, INIT+7, PER +4, CMB +5; CMD 16 Feats: Blind Fighting, Combat Casting, Toughness, Spell Combat,Spellstrike, Acane Pool, Improved Initiative
![]() Calmly walking up to the merchant....[b] Um, my dear goodman, i think you sort of asked us to leave your company, and quite honestly, this job is not worth dying over. {/b} I say this only in the calmest of manner before standing behind Tarek while keeping 88 out if its scabbard, and letting the arctic blue gleam on its edges radiate.
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