Sajan

Haohji PFS's page

497 posts. Organized Play character for Aeshuura.


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Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

I have gone through it with Haohji. I can bring Arik Cavendish or Kieran.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

I have already gone through Quest 14.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Ooh, nice! Haohji is lvl 3 too! ^_^ My rolling, however needs help, except apparently, when I am GMing... >.<

Envoy's Alliance

I have Haohji, a lvl 3 unarmed Fighter.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Any personal effects that I can bring back to the goblins for peace of mind?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

After tending Seelah and helping Ramona, Haohji will search the rest of the cave...

Perception, if needed: 1d20 + 7 ⇒ (6) + 7 = 13

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji is verified!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji pulls his healer's tools around and begins tending to Seelah...

Medicine: 1d20 + 7 ⇒ (6) + 7 = 13 Dammit...

Ah, to the hells with it! the fighter scrambles about his bag and produces his lesser healing potion from the lodge and tilts the champion's head back!

potion: 2d8 + 5 ⇒ (3, 1) + 5 = 9

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji plops down on his behind and catches his breath, Is Seelah okay?

EDIT: If we have the time, Haohji will Treat Wounds on Seelah.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji grunts in pain with the bite, fending off the raking claws! He punches at the lion's ribs, again and again, trying to interfere with its breathing, all while invoking his arcane protections!

◆ Snagging Strike, ◆ Snagging Strike, ◆ cast shield

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.

Unarmed: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Unarmed: 1d20 + 10 + 1 - 4 ⇒ (3) + 10 + 1 - 4 = 10
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji curses when he sees Seelah drop again and just unloads on the lion!

◆ Snagging Strike, ◆ Snagging Strike, ◆ Snagging Strike

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Unarmed: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Damage: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Unarmed: 1d20 + 10 + 1 - 4 ⇒ (14) + 10 + 1 - 4 = 21 I am sure this one hit, so that makes the Lion Off-Guard for Ramona's spell, hopefully!
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Unarmed: 1d20 + 10 + 1 - 8 ⇒ (1) + 10 + 1 - 8 = 4
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji slips around to flank, giving Seelah a better angle provoking an Reactive Strike, if it has one and harries the lion!

◆ Stride, ◆ Snagging Strike, ◆ Snagging Strike

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Unarmed: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Unarmed: 1d20 + 10 + 1 - 4 ⇒ (6) + 10 + 1 - 4 = 13
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Whoa, seems like a lot of actions... Pounce must be 1 action? Damn!

Reflex Save: 1d20 + 9 ⇒ (14) + 9 = 23

◆ Stand, ◆ Stride (Reflex: 1d20 + 9 ⇒ (11) + 9 = 20), ◆ Snagging Strike

Unarmed: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Make adjustments, if I am no longer in range of 'Mona's Courageous Anthem.

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Okay, thanks! That means I am up soon! Whoo, feeling nervous!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

I will be noticeably absent as well. Got a busy weekend ahead of me! Have to prep a Dragonball one-shot in memoriam for the passing of Akira Toriyama. Sad news that came out yesterday...

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Ohhhh, I don't know why, maybe because I never blew it up, I thought it was a shield! >.< Gotcha gotcha! ^_^

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

I believe the lion died? Or is the remaining thing a lion too? I assumed it was a druid or something...

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Was there a description of the white square? I can't find it...

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
GM J wrote:
yes, you are.

^_^

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Reflex save: 1d20 + 9 ⇒ (7) + 9 = 16
Hero Point: 1d20 + 9 ⇒ (5) + 9 = 14

Seriously? I guess I am prone.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Assuming that the stairs up is difficult terrain, I think I can get where I moved my token, if not, can you move me 3 more squares?

◆ Stride, ◆ Stride, ◆ Stride

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Does Seelah have Shield Block? Could keep her up...

Haohji, cursing at their misfortune, throws a quick flurry at the cat and again invokes his barrier tattoo!

◆ Snagging Strike, ◆ Snagging Strike, ◆ cast shield

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.

Unarmed 1: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Unarmed 2: 1d20 + 10 + 1 - 4 ⇒ (20) + 10 + 1 - 4 = 27
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji would probably have lit his hooded lantern before entering the cave, especially since we wouldn't know that it was lit inside...

Haohji surges into the room, running his fingers down the runic tattoos along his left arm, invoking the shield of his ancestors!

◆ Stride, ◆ Stride, ◆ cast shield

Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Oop, okay! I don't know why, but I thought the GM was playing Seelah... >.< Didn't realize that you were playing her!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

These things seem intelligent, Haohji muses as he descends the tower's ladder, Could it be pulling us away, so that it can attack the goblins while we are away? Seelah, do you mind staying back to guard our little friends?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Doesn't the radius grow each round that it is sustained? I will try to copy the remastered text for you.

EDIT:

Bless (Remastered):

Traditions divine, occult
Area 15-foot emanation
Duration 1 minute
--
Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation’s radius by 10 feet. Bless can counteract bane.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Bless is +1 to attack rolls and Fear saves?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

If we can have several torches around camp to light up the camp, as well as the campfire, that would be ideal. So as not to ruin his night vision, Haohji would opt not to have a light in the tower.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Done

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Moved. I am assuming that the goblins will still be staying in the command tent.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Unless anyone has a better idea, Haohji will set to work.

EDIT: I can build a lookout tower, but it will likely take all day. Does anyone else have any other ideas?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji will use some of the wood to build a lookout so we can see all four directions from inside the walls...

Craft, w specialty crafting: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 Assuming that takes about a half-day, he will head up and set to watching, I guess, unless we have a better idea...

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji crouches over the trail, What have we overlooked?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji can aid.

Survival: 1d20 + 5 ⇒ (4) + 5 = 9 Or not.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Let us rest the night, I will take the rest of this watch and wake Seelah up for the last watch.

Haohji stretches his limbs and moves to sit near the fire...

I vote for rest up, as I have no low-light vision. So heading out in the natural light would be more beneficial to me.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Is this something we can do tonight? Or something we should wait for sunrise first?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

I am spending at least the 10 minutes treating my wounds, while Ramona calms the goblins. I think Haohji will probably take the next watch, since I imagine that his adrenaline is still pumping...

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

I will be away too. Are we updating the camp map or the cave map? (Assuming camp map.)

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji spends his time, during the commotion dragging the corpses out to near the fire in the middle of camp. Then sets to treat his wounds, leaving the more charismatic of his fellows to calm the goblins.

Medicine: 1d20 + 7 ⇒ (20) + 7 = 27 Critical! Unless we do not have the 10 minutes, I will take the healing. Just let me know.

4d8 ⇒ (7, 4, 6, 7) = 24 Which would bring me to full.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Just queuing up so you don't have to wait for me! ^_^

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji grabs the cat by the tail and tries to yank it out of the tent!

◆ Reposition; ◆ Snagging Strike; ◆ Shield cantrip

Athletics v. Fortitude DC: 1d20 + 8 ⇒ (6) + 8 = 14 You know what? Hero Point on that.

Hero Point: 1d20 + 8 ⇒ (10) + 8 = 18 If success, I pull it 5 feet out of the tent next to me.

Unarmed: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Is Red inside the tent, or was it not able to make it in?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Sorry, the holiday had me away from the computer yesterday!

Reactive Strike: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

--

Seeing Red leap over the fence, Haohji looks at Seelah, You got that one? I'm going after the other!

◆ Battle Medicine; ◆ Stride; ◆Snagging Strike

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Medicine: 1d20 + 7 ⇒ (12) + 7 = 19 2d8 ⇒ (2, 7) = 9 Current hp 42/50

Unarmed: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Sorry, remember that I am a fighter, not a monk, so I get Reactive Strike on Red when it leaves. Should I be making a note at the end of each of my turns?

Unarmed: 1d20 + 10 ⇒ (13) + 10 = 23 Dang, was hoping for the crit... I guess it frees me up for Blue!
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Haohji looks at the retreating leopard and to the command tent, Damn!

The brawler rushes and vaults the fence to back up Seelah! I think I can get there in two Strides! If I do not have enough movement to treat the fence as difficult terrain, I will happily make an Athletics check.

Unarmed Strike, Flanked with Seelah: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Red is Off-guard if it matters to anyone!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji surges forward and comes in with a one-two combination!

◆ Stride
◆ Snagging Strike
◆ Snagging Strike

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Unarmed @ Red: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Unarmed @ Red: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Let's do it then!

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Haohji looks at the foreman, Will everyone fit in the command tent comfortably?

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

Okay, I made fifteen lengths. Anyone want to chime in on where we should place them? I think having extra reinforcement around the tents might be good, leaving openings that lead to the central fire, so that those at watch will likely encounter any assailants first, assuming they don't jump the fences...

Envoy's Alliance

Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles

How high is the fence surrounding the camp? Or is that what we are laying down?

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