Sajan

Haohji PFS's page

463 posts. Organized Play character for Aeshuura.


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Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Let us rest the night, I will take the rest of this watch and wake Seelah up for the last watch.

Haohji stretches his limbs and moves to sit near the fire...

I vote for rest up, as I have no low-light vision. So heading out in the natural light would be more beneficial to me.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Is this something we can do tonight? Or something we should wait for sunrise first?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

I am spending at least the 10 minutes treating my wounds, while Ramona calms the goblins. I think Haohji will probably take the next watch, since I imagine that his adrenaline is still pumping...

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

I will be away too. Are we updating the camp map or the cave map? (Assuming camp map.)

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji spends his time, during the commotion dragging the corpses out to near the fire in the middle of camp. Then sets to treat his wounds, leaving the more charismatic of his fellows to calm the goblins.

Medicine: 1d20 + 7 ⇒ (20) + 7 = 27 Critical! Unless we do not have the 10 minutes, I will take the healing. Just let me know.

4d8 ⇒ (7, 4, 6, 7) = 24 Which would bring me to full.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Just queuing up so you don't have to wait for me! ^_^

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji grabs the cat by the tail and tries to yank it out of the tent!

◆ Reposition; ◆ Snagging Strike; ◆ Shield cantrip

Athletics v. Fortitude DC: 1d20 + 8 ⇒ (6) + 8 = 14 You know what? Hero Point on that.

Hero Point: 1d20 + 8 ⇒ (10) + 8 = 18 If success, I pull it 5 feet out of the tent next to me.

Unarmed: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal
Duration until start of next turn
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.

While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Is Red inside the tent, or was it not able to make it in?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Sorry, the holiday had me away from the computer yesterday!

Reactive Strike: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

--

Seeing Red leap over the fence, Haohji looks at Seelah, You got that one? I'm going after the other!

◆ Battle Medicine; ◆ Stride; ◆Snagging Strike

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Medicine: 1d20 + 7 ⇒ (12) + 7 = 19 2d8 ⇒ (2, 7) = 9 Current hp 42/50

Unarmed: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Sorry, remember that I am a fighter, not a monk, so I get Reactive Strike on Red when it leaves. Should I be making a note at the end of each of my turns?

Unarmed: 1d20 + 10 ⇒ (13) + 10 = 23 Dang, was hoping for the crit... I guess it frees me up for Blue!
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Haohji looks at the retreating leopard and to the command tent, Damn!

The brawler rushes and vaults the fence to back up Seelah! I think I can get there in two Strides! If I do not have enough movement to treat the fence as difficult terrain, I will happily make an Athletics check.

Unarmed Strike, Flanked with Seelah: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Red is Off-guard if it matters to anyone!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji surges forward and comes in with a one-two combination!

◆ Stride
◆ Snagging Strike
◆ Snagging Strike

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Unarmed @ Red: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Unarmed @ Red: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Let's do it then!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji looks at the foreman, Will everyone fit in the command tent comfortably?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Okay, I made fifteen lengths. Anyone want to chime in on where we should place them? I think having extra reinforcement around the tents might be good, leaving openings that lead to the central fire, so that those at watch will likely encounter any assailants first, assuming they don't jump the fences...

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

How high is the fence surrounding the camp? Or is that what we are laying down?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji will help with building fences, as he is a carpenter / woodworker. Then he will nap until evening...

Craft: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Woo! Finally rolling well! After last adventure... >.<

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Then...

I am not much good at that either... Ramona? Care to take a stab at it? Haohji grins at the though of the puppet interrogating the bandit...

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

That evening...

Craft: 1d20 + 6 ⇒ (13) + 6 = 19 If Specialty Crafting (Carpentry) applies, that is a 20.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji would see if he can use his Repair Kit to fix the wagons a bit. Do they have extra wood to replace the burnt panels?

EDIT: Dragging back the unconscious bandit, Haohji asks his group, What do you want to do with him?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Like a nightmare, the brawler just breaks into a full run to chase down the remaining bandit!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

On Haohji's turn... Going for KO.

Snagging Strike, unarmed: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

If he is still up... Still going for KO

Snagging Strike, unarmed: 1d20 + 10 + 1 - 4 ⇒ (18) + 10 + 1 - 4 = 25
Damage: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

If he drops, Haohji will charge at Yellow.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Hold up, that is a ranged attack in my face, so I believe I get a Reactive Strike?

Reactive Strike, Unarmed: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Damage: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Nice! If that hits and drops him, does that interrupt, so the wagon is not on fire? Don't have my Revised Core in front of me...

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Teal is kind of a blue-green color... ^_^ I only know because when I order polo shirts for work, it is one of the options...

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Dang, forgot to mention that I default to nonlethal for my unarmed attacks, unless they are outsiders or undead. We will leave Blue dead, but for here on out I will try to remember to make that note.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji charges forward and superman punches Blue and spins into a back elbow on Green! Take care of the fires! Seelah, I could use some help! He calls back to his friends.

◆ Stride, ◆ Snagging Strike on Blue, ◆ Snagging Strike on Green

Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Unarmed 1: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Unarmed 2: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Damage: 1d6 + 3 ⇒ (4) + 3 = 7 If I am close enough for Courageous Anthem, add 1 to those.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji would be out in front of wagon 2, in case the attack comes from the South... token moved

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji, continuing from the fall, attempts to roll back up into a handstand and walk back and forth on his hands...

Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15 Hopefully... ^_^

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Athletics: 1d20 + 8 ⇒ (13) + 8 = 21

Haohji holds a jumping challenge. Starting with a stool, he invites the goblins to stack things atop it and he jumps up again and again until he barely makes a precarious jump before the whole stack topples and the brawler tumbles to the ground laughing!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Nice! Crit at the start!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji shrugs, We will do what we can... I hope we can do a good job! Maybe Banjo can entertain you! What do you think, 'mona?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Are they usually man-eaters, or Goblin-eaters, in this case? Haohji rubs his neck before continuing, That bear we ran into in the North hurt like hells...

EDIT: As I am 3rd level, I will take a lesser healing potion...

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Sounds okay with me!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Haohji nods in agreement, We will get to the bottom of this... I am Haohji, by the way.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

I think Seelah worked well last time...

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Sounds Good!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Maybe GM Tiger? They were onboard in the beginning and dropped out due to time commitment. Maybe they are available now?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Okay, ready to go! Are we going to recruit one more?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Added. I just need to update the notes on my character profile!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Sorry, long weekend and I didn't have access! Will sign up now!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Woo hoo! If you need reference there is a little spoiler tab at the bottom of the page, for formatting tips!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Try putting the URL inside the [url= ] portion and just put Slides after that, instead of the link.

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Ohhhh, okay. I did not pick that up at all... >.<

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Okay, now remove the spaces and put the URL after the =, close the ] and then put Slides and close the [/url]. ^_^ Then it will make a clickable link!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Are you putting the [url = http:// ] Link Name [/ url]?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

I am still 2nd level as the time of this DT roll, so I think it is 4 sp, no? Or am I reading it wrong?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Craft Income: 1d20 + 6 ⇒ (18) + 6 = 24

So would that be 4 sp?

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Thanks!

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Got mine! I am having a heck of a time figuring out how to upgrade attacks (whether via runes or magic items)... If I want to get handwraps of mighty strikes, is my only option to find an adventure that offers one or is there a way to get one without doing that?

I hate item-fishing, but just trying to figure out what is normal so that I don't lag behind...

Envoy's Alliance

human ftr 3 | AC 19 (20) | hp 50/50 | Saves F (E) +10, R (E) +9, W (E) +7 | Ftr DC (T) 18 | Hero Pts 1 Chronicles

Of course! You will be awesome!

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