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Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() I have already gone through Quest 14. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Ooh, nice! Haohji is lvl 3 too! ^_^ My rolling, however needs help, except apparently, when I am GMing... >.< ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Any personal effects that I can bring back to the goblins for peace of mind? ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() After tending Seelah and helping Ramona, Haohji will search the rest of the cave... Perception, if needed: 1d20 + 7 ⇒ (6) + 7 = 13 ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji is verified! ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji pulls his healer's tools around and begins tending to Seelah... Medicine: 1d20 + 7 ⇒ (6) + 7 = 13 Dammit... Ah, to the hells with it! the fighter scrambles about his bag and produces his lesser healing potion from the lodge and tilts the champion's head back! potion: 2d8 + 5 ⇒ (3, 1) + 5 = 9 ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji plops down on his behind and catches his breath, Is Seelah okay? EDIT: If we have the time, Haohji will Treat Wounds on Seelah. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji grunts in pain with the bite, fending off the raking claws! He punches at the lion's ribs, again and again, trying to interfere with its breathing, all while invoking his arcane protections! ◆ Snagging Strike, ◆ Snagging Strike, ◆ cast shield Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first. Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal Duration until start of next turn You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Unarmed: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29
Unarmed: 1d20 + 10 + 1 - 4 ⇒ (3) + 10 + 1 - 4 = 10
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Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji curses when he sees Seelah drop again and just unloads on the lion! ◆ Snagging Strike, ◆ Snagging Strike, ◆ Snagging Strike Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first. Unarmed: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
Unarmed: 1d20 + 10 + 1 - 4 ⇒ (14) + 10 + 1 - 4 = 21 I am sure this one hit, so that makes the Lion Off-Guard for Ramona's spell, hopefully!
Unarmed: 1d20 + 10 + 1 - 8 ⇒ (1) + 10 + 1 - 8 = 4
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Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji slips around to flank, giving Seelah a better angle provoking an Reactive Strike, if it has one and harries the lion! ◆ Stride, ◆ Snagging Strike, ◆ Snagging Strike Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first. Unarmed: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Unarmed: 1d20 + 10 + 1 - 4 ⇒ (6) + 10 + 1 - 4 = 13
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Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Whoa, seems like a lot of actions... Pounce must be 1 action? Damn! Reflex Save: 1d20 + 9 ⇒ (14) + 9 = 23 ◆ Stand, ◆ Stride (Reflex: 1d20 + 9 ⇒ (11) + 9 = 20), ◆ Snagging Strike Unarmed: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Snagging Strike: Requirements You have one hand free, and your target is within reach of that hand.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Okay, thanks! That means I am up soon! Whoo, feeling nervous! ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() I will be noticeably absent as well. Got a busy weekend ahead of me! Have to prep a Dragonball one-shot in memoriam for the passing of Akira Toriyama. Sad news that came out yesterday... ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Ohhhh, I don't know why, maybe because I never blew it up, I thought it was a shield! >.< Gotcha gotcha! ^_^ ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() I believe the lion died? Or is the remaining thing a lion too? I assumed it was a druid or something... ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Was there a description of the white square? I can't find it... ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() GM J wrote: yes, you are. ^_^ ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Reflex save: 1d20 + 9 ⇒ (7) + 9 = 16
Seriously? I guess I am prone. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Assuming that the stairs up is difficult terrain, I think I can get where I moved my token, if not, can you move me 3 more squares? ◆ Stride, ◆ Stride, ◆ Stride ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Does Seelah have Shield Block? Could keep her up... Haohji, cursing at their misfortune, throws a quick flurry at the cat and again invokes his barrier tattoo! ◆ Snagging Strike, ◆ Snagging Strike, ◆ cast shield Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first. Shield Cantrip:
abjuration, cantrip, force
Cast ◆ verbal Duration until start of next turn You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. Unarmed 1: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
Unarmed 2: 1d20 + 10 + 1 - 4 ⇒ (20) + 10 + 1 - 4 = 27
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Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji would probably have lit his hooded lantern before entering the cave, especially since we wouldn't know that it was lit inside... Haohji surges into the room, running his fingers down the runic tattoos along his left arm, invoking the shield of his ancestors! ◆ Stride, ◆ Stride, ◆ cast shield Shield Cantrip: abjuration, cantrip, force
Cast ◆ verbal Duration until start of next turn You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Oop, okay! I don't know why, but I thought the GM was playing Seelah... >.< Didn't realize that you were playing her! ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() These things seem intelligent, Haohji muses as he descends the tower's ladder, Could it be pulling us away, so that it can attack the goblins while we are away? Seelah, do you mind staying back to guard our little friends? ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Doesn't the radius grow each round that it is sustained? I will try to copy the remastered text for you. EDIT: Bless (Remastered): Traditions divine, occult Area 15-foot emanation Duration 1 minute -- Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per round on subsequent turns, you can Sustain the spell to increase the emanation’s radius by 10 feet. Bless can counteract bane. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Bless is +1 to attack rolls and Fear saves? ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() If we can have several torches around camp to light up the camp, as well as the campfire, that would be ideal. So as not to ruin his night vision, Haohji would opt not to have a light in the tower. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Done ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Moved. I am assuming that the goblins will still be staying in the command tent. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Unless anyone has a better idea, Haohji will set to work. EDIT: I can build a lookout tower, but it will likely take all day. Does anyone else have any other ideas? ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji will use some of the wood to build a lookout so we can see all four directions from inside the walls... Craft, w specialty crafting: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20 Assuming that takes about a half-day, he will head up and set to watching, I guess, unless we have a better idea... ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji crouches over the trail, What have we overlooked? ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji can aid. Survival: 1d20 + 5 ⇒ (4) + 5 = 9 Or not. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Let us rest the night, I will take the rest of this watch and wake Seelah up for the last watch. Haohji stretches his limbs and moves to sit near the fire... I vote for rest up, as I have no low-light vision. So heading out in the natural light would be more beneficial to me. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Is this something we can do tonight? Or something we should wait for sunrise first? ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() I am spending at least the 10 minutes treating my wounds, while Ramona calms the goblins. I think Haohji will probably take the next watch, since I imagine that his adrenaline is still pumping... ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() I will be away too. Are we updating the camp map or the cave map? (Assuming camp map.) ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji spends his time, during the commotion dragging the corpses out to near the fire in the middle of camp. Then sets to treat his wounds, leaving the more charismatic of his fellows to calm the goblins. Medicine: 1d20 + 7 ⇒ (20) + 7 = 27 Critical! Unless we do not have the 10 minutes, I will take the healing. Just let me know. 4d8 ⇒ (7, 4, 6, 7) = 24 Which would bring me to full. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Just queuing up so you don't have to wait for me! ^_^ ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji grabs the cat by the tail and tries to yank it out of the tent! ◆ Reposition; ◆ Snagging Strike; ◆ Shield cantrip Athletics v. Fortitude DC: 1d20 + 8 ⇒ (6) + 8 = 14 You know what? Hero Point on that. Hero Point: 1d20 + 8 ⇒ (10) + 8 = 18 If success, I pull it 5 feet out of the tent next to me. Unarmed: 1d20 + 10 + 1 - 4 ⇒ (17) + 10 + 1 - 4 = 24
Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first. Shield Cantrip: abjuration, cantrip, force
Cast ◆ verbal Duration until start of next turn You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use. While the spell is in effect, you can use the Shield Block ↺ with your magic shield. The shield has Hardness 5 (10 because vested). After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Is Red inside the tent, or was it not able to make it in? ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Sorry, the holiday had me away from the computer yesterday! Reactive Strike: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
-- Seeing Red leap over the fence, Haohji looks at Seelah, You got that one? I'm going after the other! ◆ Battle Medicine; ◆ Stride; ◆Snagging Strike Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first. Medicine: 1d20 + 7 ⇒ (12) + 7 = 19 2d8 ⇒ (2, 7) = 9 Current hp 42/50 Unarmed: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
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Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Sorry, remember that I am a fighter, not a monk, so I get Reactive Strike on Red when it leaves. Should I be making a note at the end of each of my turns? Unarmed: 1d20 + 10 ⇒ (13) + 10 = 23 Dang, was hoping for the crit... I guess it frees me up for Blue!
Haohji looks at the retreating leopard and to the command tent, Damn! The brawler rushes and vaults the fence to back up Seelah! I think I can get there in two Strides! If I do not have enough movement to treat the fence as difficult terrain, I will happily make an Athletics check. Unarmed Strike, Flanked with Seelah: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
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Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Red is Off-guard if it matters to anyone! ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji surges forward and comes in with a one-two combination! ◆ Stride
Snagging Strike:
Requirements You have one hand free, and your target is within reach of that hand.
You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first. Unarmed @ Red: 1d20 + 10 ⇒ (6) + 10 = 16
Unarmed @ Red: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
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Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Let's do it then! ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Haohji looks at the foreman, Will everyone fit in the command tent comfortably? ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() Okay, I made fifteen lengths. Anyone want to chime in on where we should place them? I think having extra reinforcement around the tents might be good, leaving openings that lead to the central fire, so that those at watch will likely encounter any assailants first, assuming they don't jump the fences... ![]()
Male human (vers) ftr 3 | hp 50/50 | AC 19 (20 w shield | Saves F (E) +10, R (E) +9, W (E) +7 | Per +6 | Ftr DC (T) 18 | Hero Pts 1/3 | Spd 25 ft | Hero 1/3 | ◆ | ◇ | ↺ Chronicles
![]() How high is the fence surrounding the camp? Or is that what we are laying down?
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