AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Wis: 1d20 + 1 ⇒ (15) + 1 = 16 "An elaborate burial. I'm glad you were able to put them to rest. Olivira I'm am a man clearly not cut out for this adventuring life though I would still like to help the colony. I will return with you and help build the legal and intellectual infrastructure for so long as my debt last, and I will continue on after that I whatever new capacity I can."
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 9 Halseen is going to cast magic missile again focusing on the wight, switching targeted if he needs to. Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9 Round 10 Halseen is going to cast magic missile again focusing on the wight, switching targeted if he needs to. Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round seven Halseen will have his ring of spell knowledge focus on magic missile. Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24 Next round her will cast magic missle at whomever seems in the worse shape. Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 5 Halseen will cast aid on Johanna or Kodur if he can do so safely.
Round 6 He will do the same for the other warrior. Aid Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level Temp HP: 1d8 + 4 ⇒ (4) + 4 = 8
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 2 Halseen will cast create pit under the boss (Ref 17). Box on map. Round 3
I will wait to see how those go for round 4. Sorry all, life is a bit hectic right now. I will try to be better a keeping up.
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 "They are resistant to non-magical attacks, blunt weapons are also more effective then blades, and rapiers. They are undead and bipeds so spells and ability that effect those proved useful and it was possible to trip them which helped our accuracy but not enough. The leader was capable of energy drain. We were able to take several out of the fight for various amounts of time but we could not deal enough damage fast enough. If I'm being honest this little guy and I can't do damage in this type of situation without the spell magic fang, a spell that I have yet to crack."
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Halseen knows that even though they left on polite terms last time there is likely tension still between him and Olivia so he opens with a polite joke about his last name. "Hi. Good news and some bad news. I believe ee got betrayed by someone but it was not a Surtova."
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 "You are right. I was able to make your weapons magical But over the few fight it drained most of my ability. If I can master magic fang. I could make my cats attacks magical which would help. But that's a littl ways off yet." CLW Johanna: 4d8 + 4 ⇒ (3, 5, 7, 5) + 4 = 24
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 12 previous trip from cat was round 12 not 11. Halseen will cast his last pit under a blue and boss. "This is our only chance let's run." If Boss and blue fall Halseen will instruct everyone to leave.
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 11 Halseen delays until the others attack then creates a pit (DC 17 REF). Damage: 2d6 ⇒ (6, 5) = 11 Halseen's Ref: 1d20 + 3 ⇒ (16) + 3 = 19 To the other PCs 5f off the edge before the end of round 12.
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 9 when Johanna goes down Halseen would have used a wand of cure light on her. Coming of delay to do so. UMD: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 1 ⇒ (2) + 1 = 3 Round 10 Halseen will try to kill the boss with some holy damage. Touch attack CLW: 1d20 + 4 ⇒ (18) + 4 = 22 this should damage undead.
Cat tries to trip the boss getting into flank first.
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 9 Halseen delayed on 8 trying to see if he could conserve what little magic he has left. He will order his cat to try and trip again. Uncia will attempt to trip a skeleton. Fort Save : 1d20 + 7 ⇒ (20) + 7 = 27
Round 10 Trip: 1d20 + 10 ⇒ (3) + 10 = 13
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 6 Halseen cast chill touch moves up and makes a touch attack against whoever looks next most hearty still (DC 15 Will). Touch attack: 1d20 + 4 ⇒ (16) + 4 = 20 An undead creature you touch takes no damage, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 4. Uncia Attempts another trip on any enemy still standing.
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 5 Halseen cast chill touch moves up and makes a touch attack against whoever looks most hearty still (DC 15 Will). Touch attack: 1d20 + 4 ⇒ (18) + 4 = 22 An undead creature you touch takes no damage, but it must make a successful Will saving throw or flee as if panicked for 1d4 ⇒ 2 rounds + 4. Uncia Attempts another trip.
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 4 Everyone on the edge of the pit (every as the map shows) needs a ref save with a +2. Forgot anyone that fell in took. Damage: 2d6 ⇒ (5, 3) = 8 Pink = Pit Grey = Grease Uncia will attempt to trip a skeleton that is still standing. Trip: 1d20 + 10 ⇒ (4) + 10 = 14
AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1 Round 3 Everyone on the edge of the pit (every as the map shows) needs a ref save with a +2. Forgot anyone that fell in took. Damage: 2d6 ⇒ (6, 1) = 7 Pink = Pit Grey = Grease Uncia will attempt to trip a skeleton. Trip: 1d20 + 10 ⇒ (19) + 10 = 29
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