Holy Vindicator

Halseen Surtova's page

230 posts. Alias of Grandlounge.


RSS

1 to 50 of 230 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Hey. I will be leaving the game. I had a great time playing with you all. Great players and GM, however, time is becoming a more of a premium and Halseen was poorly conceived for this game. I'm happy I could help you through the fight, and wish you happy gaming with GM Wolf.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Wis: 1d20 + 1 ⇒ (15) + 1 = 16

"An elaborate burial. I'm glad you were able to put them to rest. Olivira I'm am a man clearly not cut out for this adventuring life though I would still like to help the colony. I will return with you and help build the legal and intellectual infrastructure for so long as my debt last, and I will continue on after that I whatever new capacity I can."


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 9

Halseen is going to cast magic missile again focusing on the wight, switching targeted if he needs to.

Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Round 10

Halseen is going to cast magic missile again focusing on the wight, switching targeted if he needs to.

Damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Should have a post up later today.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round seven Halseen will have his ring of spell knowledge focus on magic missile.

Spellcraft: 1d20 + 10 ⇒ (14) + 10 = 24

Next round her will cast magic missle at whomever seems in the worse shape.

Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 5

Halseen will cast aid on Johanna or Kodur if he can do so safely.
Temp HP: 1d8 + 4 ⇒ (4) + 4 = 8

Round 6

He will do the same for the other warrior.

Aid

Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level

Temp HP: 1d8 + 4 ⇒ (4) + 4 = 8


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Sorry assumed people were familiar with grease. I will post spell text in the future.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Halseen will just dispel the grease.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

If the group can make the acrobatics check Halseen will dismiss the grease.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 2

Halseen will cast create pit under the boss (Ref 17). Box on map.

Round 3
Halseen will cast grease under the front two enemies (Ref 16)

I will wait to see how those go for round 4. Sorry all, life is a bit hectic right now. I will try to be better a keeping up.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

I will post today after work.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Halseen cast magic weapon on the bow.

"Next time we do that before battle. I will be sure to remember."

Dazzling blade (DC 16) on Johanna's weapon (swift action).


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Once the map is updated I will post an action. Specific positioning is important for a caster that cast control spells.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Halseen is second from the back. With his cat behind him.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Ya sorry. I will try to get going on this game again. I'm have been slowly writing up PFS stuff to get back to my long-form games.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

One we get close Halseen will make each weapon for the fight magical.

He will also give himself mage armor.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

I have wand of cure light. Get yourselves close to fully healed and tell me how many charges to it took.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"I have as many casting of magic weapon as we need. Creat pit worked well. Chill touch also worked nicely. I can also blind them with someone else blade. With dazing blade."


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"They are resistant to non-magical attacks, blunt weapons are also more effective then blades, and rapiers. They are undead and bipeds so spells and ability that effect those proved useful and it was possible to trip them which helped our accuracy but not enough. The leader was capable of energy drain. We were able to take several out of the fight for various amounts of time but we could not deal enough damage fast enough. If I'm being honest this little guy and I can't do damage in this type of situation without the spell magic fang, a spell that I have yet to crack."


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"We found the dwarf clutching his throat and looking green. Jevar is over next to the exit tunnel babbling incoherently."


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Halseen knows that even though they left on polite terms last time there is likely tension still between him and Olivia so he opens with a polite joke about his last name.

"Hi. Good news and some bad news. I believe ee got betrayed by someone but it was not a Surtova."


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

I think I had to take a mark as a condition of me joining.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"You are right. I was able to make your weapons magical But over the few fight it drained most of my ability. If I can master magic fang. I could make my cats attacks magical which would help. But that's a littl ways off yet."

CLW Johanna: 4d8 + 4 ⇒ (3, 5, 7, 5) + 4 = 24


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"We need to heal and we need to recruit a team. Our scouting party has lost significant firepower. Three of us were not enough. My skills are to control the battlefield but my powers have limits."


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"We need to find a place in the forest to rest."

Cure Light wounds Koldur: 1d8 + 1 ⇒ (8) + 1 = 9


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

"Let's get to a safe place an I can use my wand to get Koldur back on his feet."


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Halseen, baffled by he horrible luck takes of running too. His cat follows.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

No worries. We are all adults being pulled in many different directions.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

The save is a 17 Ref.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 12 previous trip from cat was round 12 not 11.

Halseen will cast his last pit under a blue and boss.

"This is our only chance let's run."

If Boss and blue fall Halseen will instruct everyone to leave.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

We are doing the fight down two people. GM Koulur could have 5ft stepped SE unless I'm missing something.

Round 11 Cat.
Cat tries to trip boss.

Trip: 1d20 + 10 ⇒ (17) + 10 = 27


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

To the other PCs. 5ft step off the edge of the pit before the end of round 12.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

I drew it on the map when I cast the spell. Boss and skeleton. Which should invalidate their attacks from round 11 and 12 if they fall.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

After people do or do not fall in a pit. Halseen assess which one looks worse off and direct the animal to trip that one.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 11

Halseen delays until the others attack then creates a pit (DC 17 REF).

Damage: 2d6 ⇒ (6, 5) = 11

Halseen's Ref: 1d20 + 3 ⇒ (16) + 3 = 19

To the other PCs 5f off the edge before the end of round 12.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Thanks. I'm pretty sick but I will have a post up by tomorrow at the latest. Sorry about the delay.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Did Koldur attacks hit? Did they kill an enemy? Which of them has higher initiative? Does that save him any damage? Was their an aoo against Johanna? Is she conscious or unconscious?


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Can we get a status update on enemies before my round 11.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 9 when Johanna goes down Halseen would have used a wand of cure light on her. Coming of delay to do so.

UMD: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 1 ⇒ (2) + 1 = 3

Round 10

Halseen will try to kill the boss with some holy damage.

Touch attack CLW: 1d20 + 4 ⇒ (18) + 4 = 22 this should damage undead.
UMD: 1d20 + 16 ⇒ (17) + 16 = 331d8 + 1 ⇒ (7) + 1 = 8

Cat tries to trip the boss getting into flank first.
Trip: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 9

Halseen delayed on 8 trying to see if he could conserve what little magic he has left. He will order his cat to try and trip again.

Uncia will attempt to trip a skeleton.

Fort Save : 1d20 + 7 ⇒ (20) + 7 = 27
Trip: 1d20 + 10 ⇒ (14) + 10 = 24

Round 10

Trip: 1d20 + 10 ⇒ (3) + 10 = 13


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 7

Halseen steps to a safe place and cast magic weapon on Johanna's weapon.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

It is still on his ring of spell knowledge from the earlier fight when he cast it for people.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Who wants a casting of magic weapon?


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 6

Halseen cast chill touch moves up and makes a touch attack against whoever looks next most hearty still (DC 15 Will).

Touch attack: 1d20 + 4 ⇒ (16) + 4 = 20

An undead creature you touch takes no damage, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 4.

Uncia Attempts another trip on any enemy still standing.
Trip: 1d20 + 10 ⇒ (8) + 10 = 18


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 5

Halseen cast chill touch moves up and makes a touch attack against whoever looks most hearty still (DC 15 Will).

Touch attack: 1d20 + 4 ⇒ (18) + 4 = 22

An undead creature you touch takes no damage, but it must make a successful Will saving throw or flee as if panicked for 1d4 ⇒ 2 rounds + 4.

Uncia Attempts another trip.
Trip: 1d20 + 10 ⇒ (4) + 10 = 14


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 4

Everyone on the edge of the pit (every as the map shows) needs a ref save with a +2.

Forgot anyone that fell in took.

Damage: 2d6 ⇒ (5, 3) = 8

Pink = Pit Grey = Grease

Uncia will attempt to trip a skeleton that is still standing.

Trip: 1d20 + 10 ⇒ (4) + 10 = 14


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Round 3

Everyone on the edge of the pit (every as the map shows) needs a ref save with a +2.

Forgot anyone that fell in took.

Damage: 2d6 ⇒ (6, 1) = 7

Pink = Pit Grey = Grease

Uncia will attempt to trip a skeleton.

Trip: 1d20 + 10 ⇒ (19) + 10 = 29


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

I will try to get one up tonight.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

That's ok life has been kicking my but(. I will catch up when I can.


AC:13 T:13 F:11 | HP29/29 | CMD:16 | F:+3 R:+3 W:+7 | Init:+2 | Perc: +10, Low
Session Resources:
2L1

Boss and Red are unreachable after your blow in round 2 and they are in a pit. I can bring them back in the fight once the others are dealt with. This is what I think the current situation is.

1 to 50 of 230 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>