Sable Company Elite Marine

Haldo Devaro's page

145 posts. Alias of JZ.


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Sorry I'm sick. Please DMPC me.


Oops! I am so very, very sorry for posting as DM JZ. I hope you don't take umbrage, xyro.

Attack 1d20 + 6 ⇒ (15) + 6 = 21
Damage 1d8 + 4 ⇒ (7) + 4 = 11


"Ha! Is that all you can do? Die, monster!"

Attack 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d8 + 4 ⇒ (2) + 4 = 6


Haldo swings at the first sphinx.

"Ugh! Whose nightmare did these hideous things walk out of?"

Attack 1d20 + 6 ⇒ (16) + 6 = 22
Damage 1d8 + 4 ⇒ (4) + 4 = 8


Init 1d20 + 3 ⇒ (18) + 3 = 21


Reflex 1d20 + 5 ⇒ (13) + 5 = 18


Climb 1d20 + 2 ⇒ (7) + 2 = 9


Strength: 1d20 + 3 ⇒ (12) + 3 = 15


bump


Sorry, I've lost interest. Can you please find a replacement for me?


OOC:

Move three squares west.

Attack spider #3 1d20 + 7 ⇒ (3) + 7 = 10
Damage 1d8 + 5 ⇒ (1) + 5 = 6


Attack Spider #2 /w Magic bastard sword
Attack 1d20 + 7 ⇒ (10) + 7 = 17
Damage 1d8 + 5 ⇒ (5) + 5 = 10


Attack Spider #2 /w Magic bastard sword
Attack 1d20 + 7 ⇒ (17) + 7 = 24
Damage 1d8 + 5 ⇒ (7) + 5 = 12


Init 1d20 + 3 ⇒ (18) + 3 = 21


Haldo points to the central hallway to the north. "I don't like the look of that passage. Ambushers can come in from the opening to the left and the right and cut the party in half."


Makin ibn Fahd wrote:
'The entrance seems clear, if you want to take point Haldo.'

The warrior nods curtly and moves forward.


I can take point.


"Aye. That sounds like a plan," agrees Haldo.


Spoiler:
Thanks! It's a longsword, right?


DM:

Spoiler:
The sword I found buried in the garden? Neat, I didn't know that.


Makin ibn Fahd wrote:
It's only fair if Haldo gets it, though he should get first pick of our next bundle of loot.

Thanks!


I agree with Makin. I'll stay here.


Haldo rises and scowls as meanly as he can.

Aid Intimidate 1d20 + 4 ⇒ (12) + 4 = 16


I'll hide on the western end of the chapel.


Just posting to let you know I'm still around.


Haldo accompanies Faysal into the room.


Haldo does not give chase.

"Ah, let them go. We'll have to find a way to lure them all out anyways."


Anxious that the elusive pugwampis may flee, Haldo swings at the king again.

Attack /w bastard sword: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


I'm quite confused at this point. DM, if I can swing at a pugwampi this round, I will.

Attack /w bastard sword: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d8 + 4 ⇒ (7) + 4 = 11


I move three squares east.

1d20 + 3 ⇒ (5) + 3 = 8

1d20 + 3 ⇒ (16) + 3 = 19


Can we take a look at the final bit of grey-out area?


Wow!


"This wall is actually a gate. Someone help me open this thing."

Haldo tries to lift or slide aside the wall.

Strength 1d20 + 3 ⇒ (17) + 3 = 20

I'll appreciate any aid attempts.


"What's this? A stair to nowhere? No, the wall had to have been built later."

I examine the wall. Is it stone / brick, or cut out of the rock?


Eyes wide-open, Haldo follows after Makin.

Perception 1d20 ⇒ 20


"What a horrible thing to do. Must have been the damn pugs," says Haldo, surveying the desecration. He is still holding the old bastard sword.


"I just had this feeling this sword would be here. Maybe I lived here in a previous life. Who knows? Anyways, it must be important in some way."


xyrophobic wrote:


Haldo gets a feeling that he should dig in the center of the courtyard.
Remos lets go of his rage.

Guided by an strange but compelling feeling, Haldo uses his sword to dig in the center of the courtyard.


Haldo moves up (if there is room) and attacks.

OOC:

Attack 1d20+6
Damage 1d6+4


Haldo is astonished at the speed at which the slime moves. There are consequences to bad housekeeping, but this is ridiculous!

OOC:

Move: SW two squares.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


Hearing the sounds of tumult, Haldo dashes back into the hall.

"Ho! What was that?"

Init 1d20 + 3 ⇒ (19) + 3 = 22

Move: 2 south and 2 east
Attack against "1": 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


The sight of the knives and grates makes Haldo's blood run cold.

"What in the Nine Hells were these monks doing to down here?"

I'll take up a guarding position near the door to the north.


"Oh ho! I guess it was worth the second visit."

Haldo files down the stairs right behind Malkin.


I'll try to force open the door again.

Strength check 1d20 + 3 ⇒ (1) + 3 = 4

And the dice gods fall down laughing ...


Haldo leads the way back to the locked room. He is eager for another go at the door.


"There's still a room in the back we couldn't get into. Want to give it another try?"


Haldo chops up the dead parasite for good measure.

"Dammit! Is there nothing in this blasted desert that doesn't annoy, kill, or do both? Alright, what's in this room? Anything we can use against the pugs?"

The fighter pokes around the debris with his sword.


"Hang on, Faysal!"

Haldo swings at the bloodsucker.

Attack /w broadsword 1d20 + 6 ⇒ (6) + 6 = 12
Damage 1d8 + 4 ⇒ (3) + 4 = 7


Haldo continues his violent struggle ...

CMB 1d20 + 5 ⇒ (7) + 5 = 12


Haldo drops to the floor and thrashes about in a desperate bid to free himself from the vampiric creatures.

CMB 1d20 + 5 ⇒ (8) + 5 = 13

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