Kullen

Grynt's page

172 posts. Organized Play character for Otha.


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Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9
GM_Starson wrote:
Grynt, can you be brought back/do you want to be brought back?

Don't think I can...I might could've managed a Raise Dead and a couple of Restores but, with the body unrecoverable, I don't have the resources for a Resurrection...c'est la vie...

Good luck with the rest of the journey...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

No worries then, not worth the risk of losing another PC...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Hmmm...hadn't really considered it...might be able to if I sell some stuff...I think my body is currently floating around (or sinking) somewhere...if it can be retrieved safely, sure, but if there's any danger to any of you, don't sweat it...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

I'm sure he wasn't aware of that when he selected her...in the earlier session I referenced, the player designated a PC at the beginning that was too high to receive the pregen credit but it wasn't discovered till after the scenario was completed...the player had to switch to a different PC to take the credit... would seem to me the same would apply here...but I guess that's up to the GM to figure out though...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9
Brady Torquatus wrote:
SFPREGEN wrote:
Dont risk dying for a PreGen.
Well, actually, if the pregen dies, the PC you linked to the pregen for this game (so, Phoebee) also dies. It's just as critical for you as if you were playing with your own PC.

From what I learned in a recent scenario, he can't apply this to Phoebee since she's a 5th level PC and he played a 4th level pregen... when you play a pregen in a scenario where you're not required to play one, you can't apply it to a PC of higher level than the pregen. So he'll have to apply it to a different PC...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

No worries, GM, you've been fair...without the healing, I'd be at -43 though (-13 HP)...that'd make my CON DC 23 and I couldn't hit that even with a nat 20 so no need for a re-roll. Thanks Nat but keep your re-roll as this encounter isn't over and you might need it...

Grynt's mind races...the visions flashing before him...freeing Guaril, making what he thought had been a clean escape from the beast then being struck while climbing to the ship...all hazy since then...

He sees...a blur trying to reach him...Nat? He struggles to reach back...but fails as the beast has him secure...another blur...Li? He feels the man's arms pull him free from the beast's deadly grasp...but then he finds himself floating amidst blood...Is it my own? Where's Li? The beast must have the brave man now...no!!!

Grynt thinks he sees Nat again struggling to reach him...he reaches back, thinking he can reach her...but he cannot...Thank you my friends for trying...at least I might've helped save Guaril... As Nat's face starts to fade, another face superimposes itself over her's...Mom? I'm coming home...I am Grynt...

Thanks for running this GM. Enjoyed playing with everyone. Thanks for your efforts in trying to save Grynt!

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

You're showing me at -2 hp...but is that right? Since I'm not sure, I'll make my CON save and you can let me know if I failed and, if so, I'll write up a proper death scene in the morning...

Constitution: 1d20 + 2 ⇒ (13) + 2 = 15

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

I should be at -43, GM...think I may be toast... thought going total defense would gimme a chance but you got some hot dice...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Tired of being the devilfish's plaything, Grynt will go total defense and then attempt to climb back in the ship, using the rope if possible, the side of the ship if not...

Climb: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

I have a +1 Mithral shirt with no check penalties so I don't think I have a swim penalty...

Grynt wonders what he's gotten himself into...well at least the beast let go of Guaril...

Fortitude: 1d20 + 5 ⇒ (15) + 5 = 20

He's able to withstand the bloody ink, even as it mixes with his own, and he tries to break free of the beast...

Combat Maneuver: 1d20 + 5 ⇒ (19) + 5 = 24

Swim: 1d20 + 7 ⇒ (11) + 7 = 18

With his head above water, he yells at the others, "Grab Guaril!"

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

We're waiting on Devilfish A, correct? Just wanted to make sure I wasn't holding things up...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

I was thinking I'll try to attack the tentacle holding him while grabbing him and trying to pull him to the surface...if I'm successful, he might be above the water on your turn and you can hit him with your wand...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Is Guaril under water or near the surface? Do wands of cure light wounds work under water? Grynt has one ...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Cursing as he sees Guaril go under, Grynt will go after him...he'll drop his bow, go total defense (AC 25), drawing his dagger as he moves 30' entering the water just east of Guaril...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Yeah, it's a bit odd... I have played several scenarios under this GM and a couple more with him as a player and he's always been prompt with his posting...his previous GM sessions have went by quickly...hope he's OK...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt moves 5' forward and fires twice at the assassin east of Guaril...

To Hit: Dex+Base, Magic, PBS, Precise Shot, Deadeye Bowman, Rapid Shot

Damage: Strength, Magic, PBS

Longbow: 1d20 + 7 + 1 + 1 - 2 ⇒ (9) + 7 + 1 + 1 - 2 = 16

Damage: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6

Longbow: 1d20 + 7 + 1 + 1 - 2 ⇒ (19) + 7 + 1 + 1 - 2 = 26

Damage: 1d8 + 2 + 1 + 1 ⇒ (8) + 2 + 1 + 1 = 12

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Strength Check: 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Knowledge (Local): 1d20 + 4 ⇒ (6) + 4 = 10

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Grynt nods at Nat. "Good eye, my friend...we should be able to rent a boat at reasonable rate to get there..."

Grynt will ask around the quarter for a place to rent a boat...

Knowledge (Local): 1d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt nods at Etienne's words and studies the poem further for clues...

Knowledge (Geography): 1d20 + 5 ⇒ (16) + 5 = 21

Knowledge (Local): 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt looks to Etienne and shrugs...he will follow unless told otherwise...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt nods and grunts. "So, we're off to Jormurdun, sir?"

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt fires another blunt arrow at the woman, hoping to incapacitate her...

Longbow: 1d20 + 9 - 4 ⇒ (16) + 9 - 4 = 21

Non-lethal Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt moves 25', to the NW corner of the room, and fires a blunt arrow at the bewildered lady in an attempt to disable, not kill...

Longbow: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12 (vs flat-footed AC)

Non-lethal Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt carefully travels, the shortest way he can find, through the muck in this room to the southern exit...

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19

...he'll draw his bow as he leaves, keeping an eye out for what lies beyond...

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt eyes the room before reacting to the echoing sounds...

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

(I assume the ooze still covers most of the floor in this room, correct?)

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt will take the alchemist fire from Etienne and throw it at the blue blob...

Alchemist Fire Flask: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20

Fire Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Pretty sure these things have a very low AC so I'll save Lucky Hex for a save roll if needed this round...

Grynt will fire two more arrows at the blobs, targeting blue first...if the first arrow drops blue, the second will go at red...if not, both at blue...

Longbow: 1d20 + 7 ⇒ (6) + 7 = 13

Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Longbow: 1d10 + 7 ⇒ (8) + 7 = 15

Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Knowledge(Dungeon): 1d20 + 5 ⇒ (2) + 5 = 7

Grynt has no knowledge of these creatures...but he quickly fires two arrows at the nearest one (blue)...

Longbow: 1d20 + 7 ⇒ (11) + 7 = 18 (vs. flat-footed AC)

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Longbow: 1d10 + 7 ⇒ (7) + 7 = 14 (vs. flat-footed AC)

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Knowledge (Dungeon): 1d20 + 5 ⇒ (4) + 5 = 9

Grynt will continue on stealthily down the stairs, eyes alert for the slug or ooze Nat mentioned...

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Stealth: 1d20 + 10 ⇒ (15) + 10 = 25

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt nods at the tiefling while looking over his wounds...

Heal: 1d20 + 1 ⇒ (19) + 1 = 20

Knowledge (Local): 1d20 + 4 ⇒ (19) + 4 = 23

"Sir, while you are not in immediate danger, you need to get those wounds checked and healed very soon...I can't tell if it's contagious, so you should avoid contact with others until you see a healer. We'll help our comrades..."

He turns to his companions. "From what I've heard, these labs study dangerous items...but usually not this dangerous. I've also heard that recent relics discovered in a newfound site outside Absalom, known as Bonekeep, cost several Pathfinders their lives...perhaps this explosion is related..."

Grynt will draw his bow and warily approach the lab...

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Stealth: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

While he feels much out of his element at the party with all the richly dressed nobles and wealthy, the half-Orc tries to do his part. Grynt gives a toothy grin at the question, nods, and bows...

"Very dangerous, m'lords and m'ladies, I've faced winged demons from the Cosmos, as well as a huge flying spawn of death from the very blight itself. It was a very sticky wicket fighting those beasts, and I did not come out unscathed but, you can be sure, we Pathfinders put 'em down...I dropped the deathspawn with a shot right through its eye...kinda like this..."

Grynt quickly draws his bow and fits an arrow to it, targeting a suckling pig on the dining table...as folk have not yet began to eat, he finds a safe and clear LOS and lets it rip...

Longbow: 1d20 + 9 ⇒ (17) + 9 = 26

He quickly puts away the bow and bows. "Your generous donations will ensure the Pathfinders will always be well funded in containing the Demons and keeping them well away from your borders..."

Feeling he has done enough, Grynt bows and tries to find a quiet corner to retreat to, from which to better observe the party. However, he will be as courteous as he can and answer in the same vein if others ask, although he will not repeat the bow shot...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt nods to Brady. "I am Grynt...fancy clothes will not pretty this face up so I will go as I am..."

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt shrugs. He has no interest in parties...and in his life experience as a half-Orc, parties have no interest in him either...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Player: Otha
Character: Grynt
PFS ID#: 239913-3
Faction: Grand Lodge
Day Job: N/A
Track: Normal

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Mine looks good as well. Thanks again!

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Thanks for picking this one up, GM, I appreciate it! Enjoyed playing with everyone!

Player Name: Otha
PC Name: Grynt
PFS#: 239913-3
Slow Track or Normal: Normal
Faction: Grand Lodge
Day Job: None

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt shrugs again. "While the Society should know all the details, I don't think Freyr Darkwine should as we wouldn't wish to embarrass a newly acquired ally... "

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt shrugs. "Matters not to me...got a good meal and our charges were unharmed...and I got a nice scar from the hand axe...

Whatever the group decides is fine by me...other than the leader, I see no reason to mention the others...one of them already paid with his life..."

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

When Grynt sees Kalak come into the room, he says, "The goblins are safe...and still here...we need to tie this fellow up though..."

He gestures to the surrendering warrior...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt steps back again and fires twice at the foe facing him...

Longbow: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20

Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Longbow: 1d20 + 10 - 2 ⇒ (11) + 10 - 2 = 19

Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt steps back and fires at the injured foe in white...

Longbow: 1d20 + 10 ⇒ (20) + 10 = 30

Confirm: 1d20 + 10 ⇒ (4) + 10 = 14

Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Grynt, unaware of the trap door opening and having no foes within his LOS, will stay with his charges, ready to fire at the first foe that shows his face...

Readied Attack:
Longbow: 1d20 + 4 + 3 + 1 + 1 + 1 ⇒ (19) + 4 + 3 + 1 + 1 + 1 = 29
Damage: 1d6 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt silently takes the hint, watching from the doorway, trying to keep an eye on both rooms...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt nods to Akhila. "I will check out this storage room...I suggest we always have at least two of us there guarding the prisoners...I'll take the first watch..."

He'll look over the storage room before taking the Goblins there and standing guard...

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt, bow drawn, will lead the way, as stealthily as he can, with a sharp eye out for danger and tracks...

Stealth: 1d20 + 10 ⇒ (19) + 10 = 29

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Survival: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt nods appreciatively to Kalak. "Well done...thank you for standing by my side..."

He looks to Hullric. "...and thank you for the healing."

The half-Orc then searches the doll as well as the hut...

Perception: 1d20 + 9 ⇒ (14) + 9 = 23

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt shivers upon being touched...

Will: 1d20 + 2 ⇒ (7) + 2 = 9

...he moves back 5' SE and fires a couple of cold iron arrows at the doll...

(PBS, Precise Shot, Magic, Deadeye Bowman, Rapid Shot)

Longbow: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17

Magic/CI Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Longbow: 1d10 + 9 - 2 ⇒ (4) + 9 - 2 = 11

Magic/CI Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt shivers upon being touched...he moves back 5' SE and fires a couple of cold iron arrows at the doll...

(PBS, Precise Shot, Magic, Deadeye Bowman, Rapid Shot)

Longbow: 1d20 + 9 - 2 ⇒ (10) + 9 - 2 = 17

Magic/CI Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Longbow: 1d10 + 9 - 2 ⇒ (2) + 9 - 2 = 9

Magic/CI Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

I've faced these dolls before, in the Reign of Winter adventure path...but Grynt has not so I tried to play it straight...

Grand Lodge

Male Half-Orc Ranger / 3rd | HP:DEAD | AC:21 T:14 FF:17 | CMB:5 CMD:19 | F:+5 R:+7 W:+2 | Init:+6 | Per: +9

Grynt rises, bows to the troll, saying, "Good match...". He then gathers his gear and prepares to cross over on the ferry...

Later, upon seeing the house, he stops in his tracks, looking for signs of nearby creatures...

Survival: 1d20 + 7 ⇒ (6) + 7 = 13

Knowledge (Local): 1d20 + 4 ⇒ (2) + 4 = 6

Grynt nods to Akhila, whispering, "I'll check it out..." He then stealthily approaches the structure, keeping an eye out for danger...

Stealth: 1d20 + 10 ⇒ (17) + 10 = 27

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

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