Tordek

Grungar Ironcloud's page

88 posts. Alias of moafnsteel.


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Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

1d20 + 8 + 5 ⇒ (20) + 8 + 5 = 33

Grungar withdraws his falchion and gets into a defensive stance awaiting anybody to approach him.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

oops my bad, I did a CON save not a FORT save, should I reroll? Its been a s#!~ty day at work.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

I am down four points of CON and I have 12 hitpoints.

Grungar takes the potion from Dashel and drinks it.

1d20 + 1 + 2 + 1 ⇒ (12) + 1 + 2 + 1 = 16 (from racial trait and prayer)


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Fort save:
1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Stabilize: 1d20 + 1 ⇒ (5) + 1 = 6

Looks like Grungar fails to stabilize

Grungar attempts to crawl further but the poison is too strong and overcomes him and he passes back out.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

FORT Save: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Grungar continues to struggle with the effects of the poison and can feel it sapping away his life energy. Grungar continues to crawl to a safe location.

I am now down -4 points of CON, which means -2 on my FORT saves and less HP.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Grungar will crawl to where he thinks is the safest.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

In the event to keep things moving, and so I don't forget I will make the roll now.

Fort: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Stabilize: 1d20 + 2 ⇒ (18) + 2 = 20


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

damn, that sucks lol. Hopefully he makes it through, I really enjoy playing his character.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

GM, do I need to roll anything right now?


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

NVM, I would need to adjust my FORT save for the second saving throw as I took 2 points of CON damage, which would lower my FORT save by one, which in turn would make me fail my second one. I believe that I have 1 HP left, is that correct, I was always horrible at figuring out how to recalculate my HP when I lose CON.

Grungar looks down at the javelin sticking out of him, This isn't good, . Grungar moves to the nearest cover, Could use some healing over here, yells Grungar in hopes of waking the others.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

I didn't add my +2 to my saves, I forgot about the dwarves resistance to poison. So I should of passed the second save throw. So its up to you DM, as that was my fault not adding it in.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

FORT: 1d20 + 8 ⇒ (3) + 8 = 11
FORT: 1d20 + 8 ⇒ (10) + 8 = 18


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

1d20 + 8 ⇒ (6) + 8 = 14


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

sounds good to me


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Thanks, that sounds just like Grungar haha.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

What would Grungar know about what is going on. I am not sure if he would be anywhere near Besmarial.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Grungar will hunker down and withdraw his falchion, ensuring to stay out of view and wait for signals from the others.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Bahaha, the elf has a sense of humor. Grungar laughs and talks to himself as he continues to watch the forest, now though he is in a much better mood.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Bah, me thinks this is getting tiresome. I want that old ladies head, nobody runs from a dwarf and gets away with it.

Grungar will impatiently wait in the woods as was agreed upon and do his best to not make noise or cause any distractions. Grungar will continue to scan the area, with his falchion within reach at all times.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Wis: 1d20 + 2 ⇒ (15) + 2 = 17


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Bah, give me some good ale, and 10 minutes and me and the people would be good friends and they would feel safe knowing that a dwarf has got their back!


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Dwarves are always good a making a good friend and making people feel at ease! Give 'em some ale and they liven up real quick! Grungar smiles, as he obviously completely forgot that dwarves are not that common here.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Grungar, getting extremely bored decides he needs to eat something. He finds a trail rations and mumbles to himself complaining of being a babysitter and wanting the witches head.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Grungar waits impatiently for something to happen, Where is the action, where is that old witch, just wait till I get my hands on her... Grungar continues to mutter to himself.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

What does Grungar know about what may or may not be coming. I have read that their is a troll, Orge, and the witch/hag. But I don't think Grungar ever saw the old lady turn into a hag.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

I don't know what all the running is for, but point me in the right direction and I will kill that witch. Nobody runs from a dwarf!


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Super swamped at work the next two days, I will post when I get home at night which is around 830pm Eastern


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Once Grungar realizes that nobody else is pursuing he will stop and move back towards the party.

I will get that blasted, witch!


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

In case I miss my turn and nothing changes, Grungar will continue to pursue, unless one of the party members yells for him to stop, in which case he will.

Blasted finger wagger, come back here and fight like dwarf!!


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

okay, sounds good.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

dang missed the crit by one


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

RD2, I will move towards the women and attack again if possible.

ATK: 1d20 + 14 ⇒ (14) + 14 = 28
DAM: 2d4 + 11 ⇒ (3, 3) + 11 = 17


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

As the old women moves, Grungar uses all his might to take a swing at the old women.

ATK: 1d20 + 14 ⇒ (12) + 14 = 26
DAM: 2d4 + 11 ⇒ (4, 1) + 11 = 16


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Grungar will withdraw his falchion and move as close to the woman as he can, doubling moving if needed.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

I dont know if I trust this old women walking around by herself here. Grungar looks to Dashel to see what he and Besmarial are going to do.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Grungar will continue to watch around the vicinity and keep his eyes out for any more magic or anything out of the ordinary. He will get fidgety waiting for something to happen.

I should of went instead of elf, no need for stealth, I could strike up a good conversation with anybody, us dwarves are good with talking and making drinkin' buddies/


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

I thought that necrofancy ( misspelling intentional lol ), stuff was with zombies and skeletons? asks Grungar as he cuts off the wolf's legs with his falchion.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Dashel you are looking at it all funny like, should I cut its head off? bahaha, Grungar slaps Dashel's shoulder as he turns and continues to watch the woods.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

that helps clarify it for me I misread the way it died now that I reread it makes more sense, but I doubt Grungar would see it as a real wolf, lol


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Up to me, I say lets go find that finger waggin' mage and kill em! no offense. If there is one thing I know about those finger waggers, its that they don't stop with just one little tiny wolf! I don't want to be sitting around waiting for them to come sneaky up like a baby, no offense, and attack me with some finger waggin' fire contraption thing!


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Bah, bloody magic! Grungar looks around and if possible signals the others to come over and when they do he tells them that it was not a real wolf, but some crazy magic.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Grungar, lets out a grunt and swings his falchion with all his might

ATK: 1d20 + 14 ⇒ (10) + 14 = 24
HIT: 2d4 + 11 ⇒ (3, 2) + 11 = 16
if I get a full round action
ATK: 1d20 + 9 ⇒ (8) + 9 = 17
HIT: 2d4 + 11 ⇒ (1, 3) + 11 = 15


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Come out, come out, sneaky little thing, there aint no fooling a dwarf. You get yer head chopped off if ye dont! stating it much louder than originally planned (not yelling but not whispering). Grungar readys his falchion and slowly approaches the crawling person.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

You all do your sneaky thing, I will stay here, dwarves arn't meant to sneak like you humans and elves.

Grungar hunkers down in the woods, keeping his weapon drawn and watching the surroundings for anything suspicious.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Sorry for the huge delay, after the move, myself and my family got sick. Then added some personal issues, but if it's okay I would like to jump back in.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

I just wanted to let everybody know that I am moving tomorrow and wont have internet until Monday morning at work. DM or group can bot me till then. I wont be getting internet at my new place to next Friday, but I should be able to post in the mornings at my work.


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

Lead the way Conner, lets hope we find some more orcs to kill!


Male Dwarf Fighter lvl 6; HP=64; AC 20, T=11. FF=19; F:8, R:3, W:6; INIT:1; Perc:8 (10 for unusual stoneworking)

HAHA, good showing pointy ears, hahaha, wish I got to kill me a few orcs, Pretty effective with those daggers! Same to you Conner, me wish I got to kill a few orcs meself, Grungar is quite loud and gives Drovic a good, hard, but friendly slap on the shoulder, before he starts to search the orcs for anything useful.

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