Demon

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Goblinworks Executive Founder. Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber. ****** Pathfinder Society GM. Starfinder Society GM. 346 posts (1,752 including aliases). 13 reviews. No lists. No wishlists. 30 Organized Play characters. 6 aliases.


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The Exchange

M Half Orc Alchmist/4

Tessenarin moves up and starts singing, giving Atium, Vinas and Aishe Speed on their weapons, as well as +5 damage vs creatures with spells or spell like abilities, +6 save vs spells and supernatural abilities +6 touch AC (not above max AC).

The Exchange

M Half Orc Alchmist/4

I think my armor offers more protection, but if we have a way to carry it, that would probably be worth keeping indeed."

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M Half Orc Alchmist/4

Tessenarin goes up to the haunt and tries to put some positive energy into the haunt.

cure criticial: 4d8 + 14 ⇒ (2, 1, 2, 8) + 14 = 27

"Perhaps someone else who can heal should assist." he says pointedly looking at Vanyan.

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3 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

I see the same clear bases are on these minis. Has a change been made to make them readable? I could only read the huge ones in the last set.

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M Half Orc Alchmist/4
Flint Thunderstriker wrote:
"What the bloody hell is going on in there? I feel like a halfling at the buffet board. Torag's Tain! Let me in."

Biago looks over at Flint. "I'm sorry, but what exactly are you saying about halflings? Did you just sit there and stereotype us?"

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M Half Orc Alchmist/4

Globlot strides twice and takes his whip out and lashes out at pink and tries to trip it.

athletics: 1d20 + 7 ⇒ (12) + 7 = 19

The Exchange

M Half Orc Alchmist/4

Tessenarin takes a step, continues singing and fires twice.

longbow: 1d20 + 11 ⇒ (5) + 11 = 16
longbow: 1d20 + 6 ⇒ (7) + 6 = 13

The Exchange

M Half Orc Alchmist/4

"Perhaps, but there still appear to be some buildings here we should inspect. Vanyan, I do not think you can use this wand? If not, I can take it in case. However, I am most concerned about the notes we have found. This is further proof that a longer term plot has been going on in Vigil. And another reference to the wise crows. How many do we think we have killed thus far? Two? three? There are still some to go. Do we need to heal before going to the other buldings?"

The Exchange

M Half Orc Alchmist/4
Vanyan Kaleseder wrote:
Aishe Danior wrote:
Hey Tess, can you remind me what the bonus is or point me to the source? I now have a magic crossbow, so that bit might not help me/stack, but I'm not sure.
Tessenarin wrote:
Sure, the magic makes our weapons +2 right now.
Uh, this answer doesn't really help or answer the question. Does it stack automatically with existing enchantments?

Sorry. Overlap. I can't make more than 5 weapons have a value of greater than +2 enhancement total.

The Exchange

M Half Orc Alchmist/4

Darlinger continues to Inspire Courage (+1 hit and damage}

He then uses his sling at the pink thing.
sling: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d4 + 2 ⇒ (2) + 2 = 4

The Exchange

M Half Orc Alchmist/4

PFS#22759-2003
FactionGrand ARchive
Downtimeperform: 1d20 + 7 ⇒ (8) + 7 = 15

The Exchange

M Half Orc Alchmist/4

Tessenarin level 6

Spoiler:

Tesennarin Lashta
Male half-elf skald (spell warrior) 6 (Pathfinder RPG Advanced Class Guide 49, 116)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 39 (6d8+6)
Fort +8, Ref +6, Will +7; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic, +3 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities uncanny dodge; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee greataxe +5 (1d12+1/×3)
Ranged longbow +6 (1d8/×3)
Special Attacks rage powers (lesser elemental blood 1d6 electricity[ACG], superstition +3), raging song 20 rounds/day (enhance weapons, song of marching, song of strength)
Skald (Spell Warrior) Spells Known (CL 6th; concentration +9)
. . 2nd (4/day)—allegro[UM], blur, gallant inspiration[APG] (DC 15), glitterdust (DC 15)
. . 1st (5/day)—chord of shards[UM] (DC 14), comprehend languages, cure light wounds, grease
. . 0 (at will)—dancing lights, detect magic, light, mage hand, mending, read magic
--------------------
Statistics
--------------------
Str 12, Dex 14, Con 12, Int 12, Wis 10, Cha 16
Base Atk +4; CMB +5; CMD 17
Feats Deadly Aim, Improved Counterspell, Point-Blank Shot, Precise Shot, Skill Focus (Knowledge [history])
Traits lastwall defender, the reclaimer
Skills Acrobatics -1 (-5 to jump), Diplomacy +9, Knowledge (arcana) +8, Knowledge (history) +14, Knowledge (nature) +8, Knowledge (planes) +8, Knowledge (religion) +10, Perception +7, Perform (percussion instruments) +7, Perform (sing) +12, Profession (cook) +4, Ride +3, Spellcraft +10, Use Magic Device +9; Racial Modifiers +2 Perception
Languages Common, Elven, Skald
SQ bardic knowledge +3, elf blood, greater counterspell, versatile performance (sing)
Combat Gear cold iron arrows (50); Other Gear studded leather, greataxe, longbow, cloak of resistance +1, cloak of resistance +2, backpack, cutting board, wooden (2 lb), flint and steel, knife, cutting (0.5 lb), ladle (0.5 lb), pot, sack, seasonings, local (0.5 lb), skewer (1 lb), skillet[UE], spell component pouch, tinder packet (0.5 lb), torch (10), tripod, iron (3 lb), waterskin, 11 gp, 4 sp
--------------------
Special Abilities
--------------------
Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elemental Blood, Lesser (1d6 electricity, Electricity, 3/day) (Su) Melee attacks do extra energy damage for 1 round.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Greater Counterspell (Two spell slots) (Su) Can spend 2 same/higher level spell slot to counterspell (no school match req).
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Raging Song (standard action, 20 rounds/day) (Su) Song can inspire allies in a variety of ways.
Superstition +3 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Singing) +12 (Ex) You may substitute the final value of your Perform: Sing skill for Bluff or Sense Motive checks

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Thanks, Sam. I did actually reply to that email back when I got it, but never heard back, but I know you get flooded with emails. Thanks for getting this taken care of for me!

The Exchange

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber

Hi Customer Service,

I am a subscriber for the Pathfinder Battles. I received an email about the shipping cost change, which was fine, but I've yet to receive my shipment. Also, looking at my orders, they are not showing as pending or complete. Could you please let me know if the order has even shipped, and if so, when?

Thanks,

Trevor

The Exchange

M Half Orc Alchmist/4

Will it make a difference to Garrick if we redo the crit that wasn't, or would he still retreat?

The Exchange

M Half Orc Alchmist/4

The creature smiles as both of you miss him. He heals some more then goes back after Garrick again, a mass of kukri and claws flashing around in a dizzying flurry of attacks.

kukri: 1d20 + 13 ⇒ (20) + 13 = 33
kukri: 1d20 + 8 ⇒ (13) + 8 = 21
claw: 1d20 + 7 ⇒ (19) + 7 = 26
claw: 1d20 + 7 ⇒ (19) + 7 = 26

Three attacks hit, of of them being a potentially deadly attack.

kukri crit: 1d20 + 13 ⇒ (15) + 13 = 28

kukri crit: 2d4 + 6 ⇒ (4, 1) + 6 = 11

claw: 1d4 + 1 ⇒ (2) + 1 = 3
claw: 1d6 + 1 ⇒ (4) + 1 = 5

The Exchange

M Half Orc Alchmist/4

The creature smiles as both of you miss him. He heals some more then goes back after Garrick again, a mass of kukri and claws flashing around in a dizzying flurry of attacks.

kukri: 1d20 + 13 ⇒ (10) + 13 = 23
kukri: 1d20 + 8 ⇒ (13) + 8 = 21
claw: 1d20 + 7 ⇒ (13) + 7 = 20
claw: 1d20 + 7 ⇒ (1) + 7 = 8

The Exchange

M Half Orc Alchmist/4

Garrick has now landed two solid hits on the creature, and Veego has finally landed a hit. Veego can tell, however, that his weapon was not as effective as he would have hoped, as it seems to resist his damage. Some of the damage from Veego's wound seems to heal up.

Angry at Garrick for continuing to damage him fully, he launches his attacks against him.

kukri: 1d20 + 13 ⇒ (5) + 13 = 18
kukri: 1d20 + 8 ⇒ (19) + 8 = 27
claw: 1d20 + 7 ⇒ (19) + 7 = 26
claw: 1d20 + 7 ⇒ (8) + 7 = 15

Two hits bounce off Garrick's armor, while one potentially lethal hit lands.
confirm: 1d20 + 8 ⇒ (10) + 8 = 18

But fortunately for Garrick, his armor stops the attack from becoming extremely deadly to him.

damage: 1d4 + 3 ⇒ (1) + 3 = 4
damage: 1d4 + 1 ⇒ (2) + 1 = 3

The Exchange

M Half Orc Alchmist/4

The good news is the reroll DOES hit, assuming you get past the Blur, which I forgot for Matt. Oh well.

The Exchange

M Half Orc Alchmist/4

The creature hisses as Garrick's attack passes through it's damage reduction. It turns and decides to pay attention to him now.

kukri: 1d20 + 13 ⇒ (8) + 13 = 21
kurkri: 1d20 + 8 ⇒ (4) + 8 = 12
claw: 1d20 + 7 ⇒ (20) + 7 = 27
claw: 1d20 + 7 ⇒ (8) + 7 = 15

It lands a blow with a kukri
kukri: 1d4 + 3 ⇒ (1) + 3 = 4

and looks to see if it can confirm it's serious hit with it's claw.

confirm: 1d20 + 7 ⇒ (16) + 7 = 23

and it lands a nasty gash on Garrick, tearing a deep scar on the side of his face.

damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6

as it's wounds begin to close up.

The Exchange

M Half Orc Alchmist/4

The adhukait seems positively gleeful that the Fox has gone down and that the party seems unable to hit him, though Garrick's hit almost gets him, but he manages to dodge out of the way of the swing at the last moment, seeing the blade come dangerously close to his skin. He turns his attention back to Veego.

kukri: 1d20 + 13 ⇒ (9) + 13 = 22
kukri: 1d20 + 8 ⇒ (14) + 8 = 22
claw: 1d20 + 7 ⇒ (17) + 7 = 24
claw: 1d20 + 7 ⇒ (3) + 7 = 10

He scores three hits on Veego shredding him.

kukri: 1d4 + 3 ⇒ (4) + 3 = 7
kukri: 1d4 + 3 ⇒ (2) + 3 = 5
claw: 1d4 + 1 ⇒ (2) + 1 = 3

You also notice that more of his wounds close, almost eliminating all the damage he's taken.

The Exchange

M Half Orc Alchmist/4

The creature seems almost gleeful as the party misses it entirely. The wounds it suffered the previous round continue to heal; in fact, all of the damage it has taken is almost gone. It goes after the CUnning Fox again.

kukri: 1d20 + 13 ⇒ (6) + 13 = 19
kukri: 1d20 + 8 ⇒ (15) + 8 = 23
claw: 1d20 + 7 ⇒ (4) + 7 = 11
claw: 1d20 + 7 ⇒ (11) + 7 = 18

damage1: 1d4 + 3 ⇒ (3) + 3 = 6
damage2: 1d4 + 3 ⇒ (4) + 3 = 7
claw: 1d4 + 1 ⇒ (2) + 1 = 3

It lands 3 blows on the fox, further slicing him up leaving bloody wounds.

The Exchange

M Half Orc Alchmist/4

Pssst. Matt. No flanking, but you still hit

Both The Cunning Fox and Garrick manage to hit. Both notice their attacks do not seem fully effective against the creature as he seems to resist the physical damage from them. In fact, The Fox's bite seems ineffective against the creature.

The group also notices that the wounds on the creature begin to heal right away. The damage from Garrick's attack is almost completely healed as the creature attacks.

Seeing that Veego seems ineffective, he turns his attention to the Cunning Fox who scored a solid hit against it.

kukri: 1d20 + 13 ⇒ (2) + 13 = 15
kukri: 1d20 + 8 ⇒ (13) + 8 = 21
claw: 1d20 + 7 ⇒ (20) + 7 = 27
claw: 1d20 + 7 ⇒ (7) + 7 = 14

confirm crit: 1d20 + 7 ⇒ (20) + 7 = 27

one claw lands a vicious swipe against the Fox, ripping into his him leaving a nasty gash across his chest.

kukri: 1d4 + 3 ⇒ (4) + 3 = 7
claw: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Party up!

The Exchange

M Half Orc Alchmist/4

Does Garrik get the monster? (1 image left. 2=creature)
image: 1d2 ⇒ 1

Garrick takes out the last image of the creature with his strike.

He then strikes back at Veego with another wild flurry of kukri and claws

kukri: 1d20 + 13 ⇒ (11) + 13 = 24
kukri: 1d20 + 8 ⇒ (7) + 8 = 15
claw: 1d20 + 7 ⇒ (16) + 7 = 23
claw: 1d20 + 7 ⇒ (13) + 7 = 20

kukri: 1d4 + 3 ⇒ (1) + 3 = 4
claw: 1d4 + 1 ⇒ (1) + 1 = 2
claw: 1d4 + 1 ⇒ (1) + 1 = 2
random my ass

He seems pleased he has damaged Veego this time.

Party up!

The Exchange

M Half Orc Alchmist/4

The Cunning Fox strikes at the creature, but there are many of him. Can he hit the correct one? (7 means a hit)
mirror images: 1d7 ⇒ 2

He misses striking true, but he manages to remove one of the images.

Garrick swings at the creature, but also misses. However, his blade also slides close enough to the creature to cause another of its images to vanish. Lastly, Veego moves in with his lash, taking a shot at the creature. Also thrown off by the blurriness of his outline and multiple versions, he strikes but misses, yet also close enough to remove one of the multiple images.

Garrick and Veego notice as Veego approaches that the creature seems unperturbed by having one on each side of him. Immune to flanking, so no flanking bonuses

The creature looks at Veego and smiles gleefully and attacks him with his kurki and claws, slashing about madly.

kukri: 1d20 + 13 ⇒ (4) + 13 = 17
kukri: 1d20 + 8 ⇒ (1) + 8 = 9
claw: 1d20 + 7 ⇒ (8) + 7 = 15
claw: 1d20 + 7 ⇒ (1) + 7 = 8

But he only manages to hit once with a kukri.
damage: 1d4 + 3 ⇒ (1) + 3 = 4

Mirror images = 3

Party up!

The Exchange

M Half Orc Alchmist/4

Sorry, yes party is up!

The Exchange

M Half Orc Alchmist/4

The creature tries to stay up in the greasy terrain:

reflex: 1d20 + 11 ⇒ (14) + 11 = 25

and easily stays up in the sludge as he appears to be very agile.

He then moves up to attack Radovus with his kukri and claws in an attack reminiscent of a cuisinart.

kukri: 1d20 + 13 ⇒ (3) + 13 = 16
kukri: 1d20 + 8 ⇒ (19) + 8 = 27
crit: 1d20 + 8 ⇒ (6) + 8 = 14
claw: 1d20 + 7 ⇒ (2) + 7 = 9
claw: 1d20 + 7 ⇒ (10) + 7 = 17

Radovus takes a lot of hits as blades and claws slice through his clothing and magical protection.

damage1: 1d4 + 3 ⇒ (1) + 3 = 4
crit damage: 3d4 + 9 ⇒ (2, 3, 4) + 9 = 18
claw: 1d4 + 2 ⇒ (1) + 2 = 3

Sorry Jeff

The Exchange

M Half Orc Alchmist/4

Suddenly a create jumps down from the trees on top of Radovus. It looks like

https://www.deviantart.com/alexalexandrov/art/Adhukait-500818033

Except there are multiples of him and his outline is indistinct.

mirror images: 1d4 + 2 ⇒ (4) + 2 = 6

He takes a kukri and slashes viciously at Radovus.
kukri: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d4 + 3 ⇒ (4) + 3 = 7

He looks pleased at the nasty cut he has given Radovus.

Party up:

The Cunning Fox
Veego
Radovus
Garrick

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2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber; Pathfinder Battles Case Subscriber
Kelseus wrote:
Is it just me, or does it look like the Orc Brawler is checking his phone?

Now that you've posted this, I can't unsee that.

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M Half Orc Alchmist/4

All still seems quiet, though it seems you are hearing some whispers which you cannot seem to pinpoint or determine their direction. One last move please (because my initiative was a Jeff).

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M Half Orc Alchmist/4

I am assuming everyone has moved themselves on the map.

The party sees nothing as it enters the area it believes to be the right area. You notice there are no animal noises around and even the sound of insects seems less that what you would expect. It's almost, but not quite, creepy.

Everyone can take another round of actions.

The Exchange

2 people marked this as a favorite.
M Half Orc Alchmist/4

last post on discuss page but its https://app.roll20.net/join/4928220/cCv1aw

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M Half Orc Alchmist/4

Everyone can take a full round action to move, cast spells or whatever you'd like.

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M Half Orc Alchmist/4

Evrishu

Spoiler:

initiative: 1d20 + 1 ⇒ (2) + 1 = 3
stealth: 1d20 + 11 ⇒ (18) + 11 = 29

Spoiler:

Perceptions
the cunning fox: 1d20 + 9 ⇒ (8) + 9 = 17
Garrick: 1d20 + 1 ⇒ (8) + 1 = 9
Radovus: 1d20 + 2 ⇒ (9) + 2 = 11
Torriki: 1d20 + 9 ⇒ (3) + 9 = 12

The Exchange

M Half Orc Alchmist/4

Everyone can go ahead and give me initiate rolls.
and to refresh my memory, this is low tier, right?

The Exchange

M Half Orc Alchmist/4

Before you leave, Ungala stops you and presents a tablet to you.
"This tablet can assist you in stopping the asura. reading a key passage backward while within 60 feet of the fiend as a move action prevents it from teleporting for 1 hour and causes it to attack the reader. For each additional round after the first that the bearer continues reciting as a move action, the asura takes a cumulative –1 penalty on attack rolls and to its AC (maximum –3). If the recitation
ceases for whatever reason, this penalty ends and resets, but the asura will still be unable to teleport."

After getting your supplies, you follow the directions provided to you.

The path leads north to a ruined guard post Ungala used to stage raids, surrounded by a mossy bog studded with wetland trees. A circle of blasphemous tokens and human remains suggests that the asura has been returning here between attacks.

The Exchange

M Half Orc Alchmist/4

Okay, finally getting going. Please join the roll20 game:

https://app.roll20.net/join/4928220/cCv1aw

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M Half Orc Alchmist/4

Seeing that the spiders are on top of them before he can get out his bow, Tessenarin pulls out his axe and attempts to chop one in half.

great axe: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d12 + 1 ⇒ (4) + 1 = 5

The Exchange

M Half Orc Alchmist/4

Sorry gang. once work calms down, I'll get us back on track.

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M Half Orc Alchmist/4

Is everyone ready to go then? Any errands that people want to do before they go?

The Exchange

M Half Orc Alchmist/4

Radovus knows that the asura are generally resistant to weapons that are not good aligned.

Ungala approaches the party. "If you plan to help us by defeating this creature, I would propose that you travel to the marshy path just outside of Bloodcove where the we conducted our last raid. Two of our members were killed there, so it's likely the creature is attacking from that area."

The Exchange

M Half Orc Alchmist/4

You believe this sounds like an adhukait asura. Known also as the twinned ones, adhukaits are warrior asuras, specialized at quick raids designed for theft, assassination, or kidnapping. An adhukait is adept at infiltration and escape. In killing, the fiend is brutally efficient unless it wishes to prolong pain to demoralize or enrage its enemies.

If you would like to know a fact about it, you may. Please let me know your question.

The Exchange

M Half Orc Alchmist/4

"We were attacked by a pair of spiked monstrosities, their bodies interwoven in a seemingly impossible knot. Despite its twisted appearance, the attacker moved gracefully, swinging its curved knives so quickly it seemed a blur. Fighting back was futile, for even wounds that pierced its thick hide quickly healed. I had no choice but to run. This was in the swamp outside of town."

anyone with knowledge planes can attempt a check.

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M Half Orc Alchmist/4

"Vinas, it seems that in his haste, Vanyan has forgotten the keys. It seems likely we should take them so that we have any we need. Would you like to carry them?"

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M Half Orc Alchmist/4

"yes, come this way." She leads you to the back of the cave where a man lays on a straw pallet, obviously seriously injured, but is still conscious and alive.
[b]"this is Embele, the only survivor of the attacks.

The Exchange

M Half Orc Alchmist/4

Ungala looks unphased by Torriki's hamhandedness. She looks a slightly frustrated or unsure for a moment. "I would like to support your endeavors, as I believe they are best for the area, but alas, I am unable to at this time. My operations are currently under siege, as you can see from my current surroundings. Three weeks ago, a mysterious entity began murdering my soldiers around Bloodcove. This has crippled my operations and forced those who survive to hide. We have tried to magically discern it, but all attempts have failed. Only one man, named Embele, has survived the attacks. No one else has survived. If this block to my operations were removed, I could then help you."

The Exchange

M Half Orc Alchmist/4

You follow the map to a cave outside of town. Entering the cave makes it apparent this is some kind of hide out, or so it seems. There are a handful of people inside the cave, one of whom Torriki recognizes from a previous trip to Bloodove as Ungala.

"I see you have returned to Bloodcove again, with friends. she says addressing Torriki. "Tell me, what has brought you here again?"

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M Half Orc Alchmist/4

He seems a bit nervous to you.

"um, this is for you, sir" and hands you a note and runs away.

It says

"I hear you have returned to Bloodcove, and I imagine you are not alone. Please come by to see me at the location below."

There is a crudely drawn map to what looks like a cave outside Bloodcove on it.

The Exchange

M Half Orc Alchmist/4

As the party begins going around Bloodcove trying to find Ungala, an urchin comes up to Torriki and tugs on the sleeve of his shirt.
"Hey Mr. Are you....." he seems to stumble thinking "Mr. Torriki?"

The Exchange

M Half Orc Alchmist/4

Great, what would you like to do then?

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