Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
Grav rushes past the Jinsul setting up a flank for Tolar's turn before elbow striking and shin kicking him This will draw an AoO with a +4 to AC from Mobility Elbow: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28 vs. KAC
Shin Kick: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28 vs. KAC
AoO or StepUpAndStrike: Gore: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24 vs. KAC bludgeoning damage: 1d3 + 18 ⇒ (3) + 18 = 21
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"I'm really digging First Seeker Jadnura's style. It's like the church of Hylax always says 'Strike First, Strike Hard, No Mercy'" Grav races back to a defensive position in front of the bridge
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
Grav runs up to the right side of the Jinsul leader and attempts to rip into his chest with his horns before chest kicking him Gore: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24 vs. KAC
Chest Kick: 1d20 + 12 - 4 ⇒ (8) + 12 - 4 = 16 vs. KAC
AoO or StepUpAndStrike: Gore: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11 vs. KAC bludgeoning damage: 1d3 + 18 ⇒ (3) + 18 = 21
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
Grav takes a guarded step up to the wall thanks to his faster speed and attempts to gore and stab the Jinsul Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 - 4 ⇒ (13) + 13 - 4 = 22 vs. KAC
Gore: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28 vs. KAC
AoO or StepUpAndStrike: Gore: 1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21 vs. KAC bludgeoning damage: 1d3 + 18 ⇒ (3) + 18 = 21
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"Alright guys this is it, don't give them any ground, don't let them to the bridge." Grav grabs his Doshko and takes off into the hallway, readying to charge the first Jinsul or other hostile that pokes its head around the corner. Initiative: 1d20 + 6 + 4 ⇒ (16) + 6 + 4 = 26 Readied Charge: Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 ⇒ (2) + 13 = 15 Piercing Damage: 2d12 + 15 ⇒ (3, 10) + 15 = 28
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"Hey Justin buddy, would you mind sending the engines a little extra juice from the Power Core? Gunners, you might want to pull a 180 degree and fire out the back as we pass by it"
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
For the later Gunnery phase using the Aid Token "Alright Starfinder Squadron, let's soften up that carrier a bit." Aid Token: 1d20 + 4 + 9 ⇒ (14) + 4 + 9 = 27 vs Jinsul Capitol Ship AC
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"All right guys, I got an idea here... Hold on" Grav throws the Auxilliary fuel reserves, holding down the button that shouldn't be allowed to engage while the primary lines are already pumping fuel, giving the ship a jump ahead This sends one of my resolve to go "Full Power" adding 50% to our ship's speed this round, but adding 2 to our turn speed "Justin can you get a scan on one of these escort ships to give us an idea of how much of a fly in our spacesuit they're gonna be if we choose to ignore them and go right after the Capital ship?"
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"OK fellas, do we want to push the fight back towards these jokers and buy the evac teams even more time, or should we go help with the Evac orders directly on the ground? I'm thinking we're just getting warmed up out here, and it's high time we show these bugs it's a big verse, and they're going to have to be a little more polite when visitors stop by to visit" "Also, was anybody else taking that broadcast about staying away from the capital ship kinda like a dare? no? just me?" It seems quite clear that Grav is getting a little cocky
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"We're about to get up close and personal, hang on... Grav tries a fly-by maneuver to get one of the guns pointed at the ship as he flies past for a pot shot, and coming up behind them Fly-by: 1d20 + 14 ⇒ (20) + 14 = 34 vs DC 15+1.5T (24)
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"Well, by *simulator* I mean vidgame... NearSpace Truckers 7, the graphics are pretty amazing for non-VR. When you add the DLC for the guns and weapons the cool thing is that nobody gets to shoot back at you!"
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"uh, I suppose now is as good of a time as any to let you guys know... *technically* this is my first time flying... outside the simulator anyways"
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"Keep holding on to your lunch, we ain't done with this spin yet..." Grav throws back the switch cover over the button Naiaj installed with a yellow smiley face and punches it hard. The engine thrusters fill with go-juice and the crew can feel a definite rattle with the ship as it hits its theoretical limits before shaking itself apart Maneuver: 1d20 + 14 + 4 ⇒ (1) + 14 + 4 = 19 vs DC 15+1.5T (24) Sadly, the rattle actually knocks the yoke free, and Grav spends a little too much time re-seating it to get control of the ship
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"Reynold, could you please explain to the other captain using petty words that we're doing everything we can here... What do you guys think, should we go right at 'em to make ourselves a better target? I can get up behind 'em but that might just make them want to shoot at our downed allies if they can't get good shots on us"
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"Seriously guys, buckle up, we're gonna pull a few more G's and take a little tighter turn than this ship is used to..." Maneuver: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29vs DC 15+1.5T (24) Grav manages to cycle through the engine boosters and landing assist thrusters in just the right way to throw the ship hard to the right before pulling back to the left buzzing just shy of the other Jinsul craft's viewport
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"All right, everyone hold onto your butts, and I'll get these three pretty shiny death tubes lined up with that bug craft..." Pilot Evade: 1d20 + 14 ⇒ (7) + 14 = 21 vs DC 10+1.5T (19) don't forget to add my 6 ranks to the AC as well
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"I mean, *I* personally haven't talked to them, but the broadcast from their leader seemed VERY uninviting... This might be one of those 'escape now, send a fruit basket later' sort of situations" Grav runs up and swings at the blue one Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 ⇒ (12) + 13 = 25 vs. KAC
AoO or StepUpAndStrike: Gore: 1d20 + 12 ⇒ (11) + 12 = 23 vs. KAC B Damage: 1d3 + 18 ⇒ (3) + 18 = 21
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
Grav switches to his Laser Rifle and scans the landscape for any other survivors or plant creatures, readying an attack for the next plant beast he spots. Readied attack to shoot next hostile plant creature he sees: Artillery laser, azimuth: 1d20 + 8 ⇒ (14) + 8 = 22 vs EAC fire damage: 1d10 + 6 ⇒ (4) + 6 = 10
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
KESKODAI BOT Keskodai moves to get a clear shot at the beast with his corona laser pistol. ranged vs EAC: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
Grav full attacks wildly at the massive plant creature. "Hurry up and get the rest of these survivors out of here! If they keep broadcasting I don't think is going to slow down anytime soon! Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 + 2 - 4 ⇒ (12) + 13 + 2 - 4 = 23 vs. KAC
Gore: 1d20 + 12 + 2 - 4 ⇒ (10) + 12 + 2 - 4 = 20 vs. KAC
AoO or StepUpAndStrike: Gore: 1d20 + 12 ⇒ (2) + 12 = 14 vs. KAC B Damage: 1d3 + 18 ⇒ (1) + 18 = 19
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
I'll need to go in a minute, if the fight continues with more waves please bot me with extreme prejudice against the plant people, charging and stabslicing as appropriate. He's not afraid to draw an AoO with a +4 AC from mobility if it helps set up a flank for him or an Ally Ghost killer defiant anchoring doshko, advanced: 1d20 + 13
Gore: 1d20 + 12
AoA and StepUpAndStrike with Gore as needed
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
Did the former First Seeker just throw us a 'good job'? Not too shabby!" Grav moves into the (future?) flank position and will full attack with doshko and gore Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 - 4 + 2 ⇒ (10) + 13 - 4 + 2 = 21 vs. KAC
Gore: 1d20 + 12 - 4 + 2 ⇒ (3) + 12 - 4 + 2 = 13 vs. KAC
AoO or StepUpAndStrike: Gore: 1d20 + 12 + 2 ⇒ (13) + 12 + 2 = 27 vs. KAC B Damage: 1d3 + 18 ⇒ (2) + 18 = 20
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
I'll go ahead and use my promotional shirt reroll on that attack (with +1 nova) Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25 vs. KAC
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"Grav charges over one of the lava puddles headlong into the plant creature with his doshkoNo penalty for charging and can charge over difficult terrain Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 ⇒ (3) + 13 = 16 vs. KAC
AoO or StepUpAndStrike: Gore: 1d20 + 12 ⇒ (17) + 12 = 29 vs. KAC[/dice] B Damage: 1d3 + 18 ⇒ (1) + 18 = 19
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
OK since Blue seems like a weeble ready to fall over, I'll focus Red to keep softening him up Grav takes a guarded step to the side hopefully opening up Tolar to make another blast, and lays into him with his doshko before headbutting him Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 - 4 ⇒ (14) + 13 - 4 = 23 vs. KAC
AoO or StepUpAndStrike: Gore: 1d20 + 12 - 4 ⇒ (20) + 12 - 4 = 28
B damage: 1d3 + 18 ⇒ (2) + 18 = 20
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
Grav will charge forward at the closest Jinsul still standing (looks like green currently) and will attempt to make him regret his life choices bringing him to this point. Ghost killer defiant anchoring doshko, advanced: 1d20 + 13 ⇒ (17) + 13 = 30 vs. KAC
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"wait, guys, how do we know we're ACTUALLY out of VR... maybe we're still trapped there... OH NO, IT'S HAPPENING. WE'LL BE STUCK IN HERE FOREVER. I *KNEW* THIS WAS A TERRIBLE IDEA..." Grav spends his first round disbelieving and reacting to reality Grav spends his second round checking over himself and poking and prodding Justin to see if he seems "real"
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"On it!" Grav draws his doshko while moving around the south side of the robot and swinging hard at any vulnerable area he might see Ghost killer defiant anchoring shock doshko, advanced: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Ignore this one, the doshko is unwieldy:
Ghost killer defiant anchoring shock doshko, advanced: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 Half Piercing, Half Electric Damage: 2d12 + 15 ⇒ (10, 2) + 15 = 27 REAL Step Up and Strike if triggered (using natural weapons): Gore NAtural Weapon: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16 Bludgeoning Damage: 1d3 + 18 ⇒ (2) + 18 = 20
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"Well that's fantastic news... let's hurry up and smash this dream-bot so we can go take care of those ships Grav will also attune his doshko with that shock fusion ability initiative: 1d20 + 6 ⇒ (9) + 6 = 15
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
Well, since Grav isn't using an energy weapon I don't think that energy ability will help me at all (if there's some nuance of this being VR and it does work, he'll pick any energy type the robot is actually vulnerable to if any, and after that any energy type it isn't resistant to, as for wings... sure why now. I'll grow wings. EDIT: I just looked it up, it looks like the fusions can work with Kinetic and analog weapons, they just change half the damage to the new type, but they don't change the targetted defense from KAC to EAC
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
muttering under his breath "nope, no way, nope. not drinking that milk here, that's how they get you... can you guys please just hurry up and figure out what happened to the Starfinders, I'm not feeling so great... Is anybody else hot? I'm hot. Are you hot?"
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
"oh hell no!" The technicians, I'm guessing 4 or 5, try to pin Grav down as his physical body is having a hard time keeping up with his mental understanding of what needs to be done here "These things are the devil! I had this friend, guy had a pretty boring life, and he went to this VR place so they could plug him up with wires and give him a fake "vacation" throwing virtual memories at him and stuff, dude thought he was some kind of spy double agent or some nonsense, ended up travelling to Akiton or something and helping a whole bunch of radiation poisoned mutants. Long story short, his head got all scrambled and he ended up in a coma for two years, TWO YEARS. He woke up finally all batty going on and on about Abadar Corp stealing the atmosphere and then jumped out the window. I mean, he was only on the second story of the med center, so he only broke his legs, but the point is THESE THINGS ARE THE DEVIL!" After a tranquilizer you suspect could be used to take down a squad of humans, Grav falls into a VR slumber, mumbling about space spiders in his earballs.
Male Ace-Pilot Nuar Soldier (Blitz) 6 | EAC 22 | KAC24 | SP:54/54 | HP: 48/48 | Fort +7 | Ref +4 | Will +5 | Init +6 | RP 8/9 | Perception +0 | Sense Motive +0
The nearly 8 foot Nuar makes his way to the front of the group, massive doshko draped across his shoulders. "Remember "friend" the alternative to 'we come in peace' is 'we come in war' and you seem ill equipped to deal with that situation... perhaps you'd be better off working with us - than unconscious." Intimidate: 1d20 + 9 ⇒ (8) + 9 = 17
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