Griffon

Griffon Cavalry's page

29 posts. Alias of Almonihah.


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Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

I think I'll drop out. I was mostly just interested in playing griffons, and it seems like there's a lot of other players, so I won't see if the Sorcerer/Oracle idea tickling the back of my brain would make anything interesting. Have fun all!


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Seeing that all of the bad people around him are dead, Sharptalon turns and cautiously advances into the darkness.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Sharptalon will focus on finishing off the shield wall. (Do you even need rolls for this?)


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Yeah, unfortunately, CR is a very poor way of estimating how powerful a creature would be as a PC. For that matter, it's a rather poor estimate of how challenging it will be as a monster, but honestly, that's because there's no way to condense a creature's or PC's potential down into a single number.

Now, that being said, I don't think intra-party balance is a necessary thing in many games. Certainly in a campaign that's up-front about being insane it shouldn't be expected. That being said, too great of an imbalance is certainly a problem, and opening up monster builds does greatly increase the ability of players to make imbalanced builds, which is already bad enough with just a single-class standard class character.

So I'm rambling, and I'm not even sure myself anymore what my point is. Umm... I think what I'm trying to say is, yes you probably need to be more selective about what builds you allow, but please let me keep playing griffons even if Sharptalon dies. XD

Okay, to be more serious, my *real* point is, GM's have to be the final arbiter of the 'balanced-ness' of any build, and that job gets a hundred times harder when you open things up like this.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6
GM_Panic wrote:


I think as the Siege Owlbear has an Int of 2 its an Animal, you would need a monster with a least and int of 4 and over for it to have a mind that could be seen as a PC. Like Griffon Cavalry, who just scrapes in.

I'll have you know that griffons are noble and intelligent beasts, who (almost) have a society and (not really) civilization of their own!

*Sticks beak haughtily in the air*


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Pathfinder assumes exact, measurable distances in its combat system so much it's extremely difficult to do without a map. For better or for worse, it's a part of the system. Thanks for making the map!

How many and what kind of foes are we looking at in that other trench?


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

I really don't have a clear idea of what this area is like. I didn't think we were quite so close to the main body of the enemy.

Sharptalon leaps at the shield wall and continues dismantling his enemies.

Pouncing on nearest enemy
Beak: 1d20 + 13 ⇒ (2) + 13 = 15
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Talon 1: 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 2d6 + 9 ⇒ (3, 6) + 9 = 18
Talon 2: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 2d6 + 9 ⇒ (1, 2) + 9 = 12
Rake 1: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Rake 2: 1d20 + 13 ⇒ (12) + 13 = 25
Damage: 1d4 + 7 ⇒ (2) + 7 = 9


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

I rather thought he'd just walk out of the darkness. It does allow us to dismantle the shield wall before focusing on him, since I'm pretty sure the darkness is between it and him now.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Sharptalon isn't next to Thudder-guy, he's next to the guy with the bag of Alchemist's fire, so you probably can't flank with him.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Yay, Sharptalon didn't immediately die!

Getting alchemist's fire thrown in his face makes Sharptalon mad. Really mad. Beginning to rage With a wrathful war-shriek he slashes and bites at his foe, seeking to rend him limb from limb.

Beak: 1d20 + 13 ⇒ (16) + 13 = 29
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Talon 1: 1d20 + 14 ⇒ (6) + 14 = 20
Damage: 2d6 + 9 ⇒ (6, 4) + 9 = 19
Talon 2: 1d20 + 14 ⇒ (4) + 14 = 18
Damage: 2d6 + 9 ⇒ (1, 3) + 9 = 13


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Not to mention you get back the grit point you spent, right?


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Sharptalon shrieks a challenge as he takes to the air, flying over the shield wall before suddenly wheeling and diving down, landing behind the other alchemist's fire-thrower.

I'm assuming this is a surprise round so I can't subsequently make an attack.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

I would vote to focus all attention on Mr. Thumper-arm. A bunch of guys with maces could be bad, but they probably would have to be extremely lucky to one-shot one of us. That Thumper, on the other hand... I'd rather not see what it does. So I'd rather kill him in one round if possible. Speaking of which, is *he* within a single round of griffon flight?

Of course, it could just be that cannon-arms immediately make me think of Samus Aran. =P Anyway, Sharptalon isn't much for independent tactical thought, so he'll follow whatever Incendia says.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Double move for a human, or a flying griffon?


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

A couple of clarifications here--how far is it to this line? If Sharptalon is going to be in the air for a couple of rounds before reaching them, this is a bad idea. If he can make it in a single round, it's... a less-bad idea. One other question--are there enemy forces close enough to here to fire one flying creatures, or is it just this group that we have to worry about?

Sharptalon seems nervous. ::Fly not get shot? Not arrows not Thumper?:: It's clear he's been trained to recognize the danger of flying near enemy lines.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Sharptalon was getting a bit more used to this mind-talking-thing now. He gave a slight nod.

::Yes, not get shot. Not fly now.:: He thought back.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Sharptalon crouches down to let anyone on his back who wishes get off, but his gaze is fixed on where their foe awaits them.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Sharptalon looked the halfling over, then nodded his assent.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Oh, sorry, Incendia, you must have posted while I was posting.

Sharptalon puffed his chest out at the Lady's praise. He nodded to her as she finished, then looked over at Akumu and shook his head with a slight screech. Then he knelt slightly to let Incendia on.

And apparently it will be bareback riding because I ran out of money for a saddle. :D


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

"Sir!" The Sergeant saluted again and departed.

Sharptalon is waiting outside, well away from the wagon and its tempting horses. He jumps slightly and screeches in surprise when Darkweaver 'speaks'.

Darkweaver can tell that his thoughts are more than animal, though perhaps less than human. Some are more emotions than full thoughts, and none are expressed in words. Surprise! Uncertainty... Curiosity? He starts looking around at all of the strange creatures. Who talk?


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

There's a sound of large wings flapping and then a *thud* outside as the Captain finishes speaking. Not long after, another human in light armor, his insignia marking him a Sergeant, jogs up to the door.

"Sir!" He salutes the captain smartly. "I've brought Sharptalon, per your orders."


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6
Lady Incendia Anisha Rosala wrote:

"Your evil. Why should I trust you?"

“Evil? Such a small word to sum up my people, our culture, and our millennia-old dogma. I have little belief in the concept. I've seen holy men sacrifice innocents and be called saints. I've seen mothers who stole only to feed their children go to the gallows. I perceive evil to be an artificial construct, a mere description created by frightened clerks so they can determine whether one’s actions fall within or outside their narrow visions for what reality should be. But am I evil? I believe in potential. I believe that some creatures are without significance and not worthy of my hand raised to save them. Conversely, I believe the multiverse blesses some beings with extraordinary traits, with the potential to do—to be—great things. The fact that I exist to seek out such potential and help it flourish means that regardless of what you believe about such small words like ‘good’ and ‘evil,’ inarguably the cosmos has guided me to you, and as I believe in the power of that cosmos, I believe in you.”

Sharptalon would just gaze at you in blank incomprehension if you said something like that. He has a very... simplistic worldview.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

I think Sharptalon won't be introduced until you're back somewhere more official.

Also, I was just noticing how many evil monsters we have here...


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Now I just have to decide how to introduce him... probably have his trainer bring him in and tell everyone to play nice.


Sharptalon | HP 77/78 + 14 Temp | AC 22 T 11 FF 18 | CMB +14 CMD 26 | Ref + 10 Fort +12 Will +7 | Rage 6/9 Martial Flex 6/6

Okay, I think Sharptalon is 100% ready now! I just thought I'd point out that someone *could* ride him into/during battle. He won't accept a bit, but he can understand Common.

Well... though now I don't have a saddle in his inventory because I spent every gold piece on his magic gear. So you might have to provide that yourself.


GM Choon wrote:

I would also prefer to avoid monster feats. Those are mine. ;)

Aw, so does that mean Sharptalon can't have Improved Natural Attack to make his talons sharper? :D

I was remembering I had one other question--I put a 'Saddle of Resistance' in Sharptalon's inventory, figuring that saddles probably were the closest thing to a cloak for a griffon. Let me know if that's not acceptable, and I can try to think of a different item for him.

But I suspect he'll need that bonus to saves...


I'm actually in the situation of getting more skill points from the monster side of my gestalt, too, though in my case it's because my Int modifier is so low I only get one skill point a level from all of my classes, so the extra griffon hit die means one more skill point.


Okay, I think Sharptalon is ready for war now. The only thing with him that remains a question is his use of Lesser Beast Totem--I'm assuming that it basically just buffs his talon attack, since it has a larger die than his normal talon attack. If it replaces it, though, I can swap that rage power out for another one, since then it would end up being weaker due to no longer gaining the benefit of his talon-focused feats.

Also fully expecting my poor griffons to die often, because all they can do in combat is dive on an enemy and tear into it with talons, claws, and beak, and that's often not a good idea with really nasty opponents. Also because their stats are rather mediocre--less than a 20 point buy, when you get down to it. But hey, I get to play griffons, so who cares?

Which reminds me, is there any possibility of character advancement (gaining levels/loot) if we manage to keep a character alive for a while?


Sharptalon, First Talon in the Griffon Cavalry, is nearly ready for battle! He just needs feats and some hit die rolls:

hit dice (note 5 griffon hit dice for a CR 4 griffon): 4d10 + 2d12 + 10 ⇒ (7, 9, 1, 4) + (6, 9) + 10 = 46

Bumping up rolls that were less than half, and adding Con:
10 + 7 + 9 + 5 + 5 + 6 + 9 + 21 = 72

...which reminds me, how is FCB going to work for a gestalt monster here? Should I count the other side of my gestalt as my favored class?