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Grey PBP's page
30 posts. Alias of miteke.
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N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey is not interested in holding the line by himself, particularly when Ques leaves. He backs off to a more defensive position and waits for the inevitable attack.
Readies an action to attack. He has reach so he also gets an AoO if the opponent moves next to him.
to hit tentacles: 1d20 + 4 ⇒ (4) + 4 = 8
damage tentacles: 1d8 + 4 ⇒ (7) + 4 = 11
AoO to hit tentacles: 1d20 + 4 ⇒ (16) + 4 = 20
damage tentacles: 1d8 + 4 ⇒ (3) + 4 = 7
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Naturally, Grey slithers along right behind him, ready to intervene if his patron finds himself in too much trouble.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
With Grey right alongside him, tripping over his own tentacles.
to hit tentacles: 1d20 + 4 ⇒ (1) + 4 = 5
damage tentacles: 1d8 + 4 ⇒ (5) + 4 = 9
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey hurries to catch up with Nox and halts when a soldier comes into view and uses his snakey appendages to lauch a full out assault at range.
to hit bite: 1d20 + 4 ⇒ (14) + 4 = 18
damage bite: 1d6 + 4 ⇒ (4) + 4 = 8
to hit tentacles: 1d20 + 4 ⇒ (15) + 4 = 19
damage tentacles: 1d8 + 4 ⇒ (6) + 4 = 10
to hit tail sting: 1d20 + 4 ⇒ (10) + 4 = 14
damage tail sting: 1d4 + 4 ⇒ (3) + 4 = 7
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey slips over to make room and lashes out with his plethora of appendages (all of which have reach).
to hit bite: 1d20 + 4 ⇒ (15) + 4 = 19
damage bite: 1d6 + 4 ⇒ (6) + 4 = 10
to hit tentacles: 1d20 + 4 ⇒ (7) + 4 = 11
damage tentacles: 1d8 + 4 ⇒ (8) + 4 = 12
to hit tail sting: 1d20 + 4 ⇒ (16) + 4 = 20
damage tail sting: 1d4 + 4 ⇒ (4) + 4 = 8
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey reluctantly peers into the pool and stirs the surface with a tentacle.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey attacks the downed troll to make sure it stays down.
to hit tentacles, prone: 1d20 + 4 + 4 ⇒ (8) + 4 + 4 = 16
damage tentacles: 1d8 + 4 ⇒ (8) + 4 = 12
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey lashes out at the troll this time, finding s weak spot.
to hit bite: 1d20 + 4 ⇒ (18) + 4 = 22
damage bite: 1d6 + 4 ⇒ (4) + 4 = 8
to hit tentacles: 1d20 + 4 ⇒ (14) + 4 = 18
damage tentacles: 1d8 + 4 ⇒ (6) + 4 = 10
to hit tail sting: 1d20 + 4 ⇒ (6) + 4 = 10
damage tail sting: 1d4 + 4 ⇒ (3) + 4 = 7
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey then moves forward and lashes out with it's numerous attacks, all of which have reach, starting with the guard and them moving to the troll if the guard goes down.
to hit bite: 1d20 + 4 ⇒ (11) + 4 = 15
damage bite: 1d6 + 4 ⇒ (6) + 4 = 10
to hit tentacles: 1d20 + 4 ⇒ (13) + 4 = 17
damage tentacles: 1d8 + 4 ⇒ (6) + 4 = 10
to hit tail sting: 1d20 + 4 ⇒ (6) + 4 = 10
damage tail sting: 1d4 + 4 ⇒ (3) + 4 = 7
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey heads in to the inside to attack the guard between him and Stel.
to hit bite, flank: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
damage bite: 1d6 + 4 ⇒ (4) + 4 = 8
to hit tentacles, flank: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
damage tentacles: 1d8 + 4 ⇒ (8) + 4 = 12
to hit tail sting, flank: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
damage tail sting: 1d4 + 4 ⇒ (4) + 4 = 8
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
to hit bite: 1d20 + 4 ⇒ (1) + 4 = 5
damage bite: 1d6 + 4 ⇒ (5) + 4 = 9
to hit tentacles: 1d20 + 4 ⇒ (4) + 4 = 8
damage tentacles: 1d8 + 4 ⇒ (7) + 4 = 11
to hit tail sting: 1d20 + 4 ⇒ (11) + 4 = 15
damage tail sting: 1d4 + 4 ⇒ (4) + 4 = 8
Grey has a good heart but he does seem to be struggling.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey makes an attempt to scare the guard next to him with a flurry of poorly aimed appendages.
to hit bite: 1d20 + 4 ⇒ (6) + 4 = 10
damage bite: 1d6 + 4 ⇒ (4) + 4 = 8
to hit tentacles: 1d20 + 4 ⇒ (5) + 4 = 9
damage tentacles: 1d8 + 4 ⇒ (7) + 4 = 11
to hit tail sting: 1d20 + 4 ⇒ (13) + 4 = 17
damage tail sting: 1d4 + 4 ⇒ (4) + 4 = 8
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey flings the key in Que's direction and attacks the Captain in earnest, but not too earnestly as he attacks defensively.
to hit tentacles, defensive: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
damage tentacles: 1d8 + 4 ⇒ (7) + 4 = 11
AC now a massive 19!
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Let's see how Grey does...
Steal: 1d20 + 5 ⇒ (17) + 5 = 22
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
"Only six of them? Hmm. We could spare one to sneak over there and make sure they don't close the door, right?"
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
stealth: 1d20 + 7 ⇒ (13) + 7 = 20
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
"I don't know if I'll ever get used to this."
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Not sure what one says to a gnomic fey creature, Ques responds, "Bad trouble indeed. Do you want me to warm this up for you?"
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Well, gee. I guess I'd better learn Skald too.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
"Certainly, Master Ques, that would be a good use of my talents."
There is a certain tone to his voice that makes Quest hesitate, not sure whether it was meant facetiously.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey follows alongside Ote.
The portal is quite unmistakable if you go to Roll20 and is on the left side of the map, where the troll came from. I moved Grey over that way. It is the thing described as pouring out cold and snow and what we need to shut down to stop this eternal winter. The cave was briefly mentioned but none of us felt up to exploring it yet.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey joins in the search and heals up more as the devlish healing runs its course.

N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
As the winged creature dives after his partner, Grey's serpentine body lunges upwards, his tentacles lashing out even further.
to hit tentacles: 1d20 + 2 ⇒ (14) + 2 = 16
damage tentacles: 1d8 + 3 ⇒ (2) + 3 = 5
His body slithers forward to put all of his appendages in reach and once again he flails out with numerous appendages in his own inaccurate fashion.
to hit bite: 1d20 + 2 ⇒ (1) + 2 = 3
damage bite: 1d6 + 3 ⇒ (4) + 3 = 7
to hit tentacles: 1d20 + 2 ⇒ (15) + 2 = 17
damage tentacles: 1d8 + 3 ⇒ (2) + 3 = 5
to hit tail sting: 1d20 + 2 ⇒ (5) + 2 = 7
damage tail sting: 1d4 + 3 ⇒ (1) + 3 = 4
I hate dex based eidolan forms. it's like they are deliberately crippled in combat. Does anyone know how to overcome that? Weapon finesse only does half the job and costs a very expensive feat.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey has reach. does he get an AoO on the one that attacked Ques?
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
fort ST: 1d20 + 2 ⇒ (7) + 2 = 9
And once again poor Grey is staggered. On the other hand the infernal healing not only heals a point of normal damage but it also heals the non-lethal he took! Being staggered, Grey just moves to block the exit from the igloo.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
So Grey rushes in to protect Ques (and heals a HP).
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Ques ducks into the igloo to the left, peering out from cover and waiting for the little nuisance to appear. If it does, he will try to tag it with his crossbow.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey finally gets his mojo going and throws a few more punches' the trolls way, muttering something under his breath about how dangerous this world is.
to hit bite: 1d20 + 2 ⇒ (3) + 2 = 5
damage bite: 1d6 + 3 ⇒ (2) + 3 = 5
to hit tentacles: 1d20 + 2 ⇒ (18) + 2 = 20
damage tentacles: 1d8 + 3 ⇒ (2) + 3 = 5
to hit tail sting: 1d20 + 2 ⇒ (15) + 2 = 17
damage tail sting: 1d4 + 3 ⇒ (1) + 3 = 4
And then heals up a little bit from the infernal healing raging through his blood.
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
GM Nayr wrote: Love the new character for Grey, Ques! I can give you a flanking bonus if Grey takes a 5-foot step next to Ithariel, and that first shot will hit; did you want to do that? Can't 5' in the snow, unfortunately, unless it is packed down here and not considered difficult terrain?
N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.) | Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4 | Active Conditions: mage armor
Grey, for his part, takes advantage of still being present and next to the enemy and launches into a series of poorly aimed attacks.
+2/1d6+3 bite {10 +2[BAB] +1[str] -1[power attack]/1d6 +1[str] +2[power attack]}
to hit bite: 1d20 + 2 ⇒ (12) + 2 = 14
damage bite: 1d6 + 3 ⇒ (6) + 3 = 9
+2/1d8+3 tentacle mass {10 +2[BAB] +1[str] -1[power attack]/1d6 +1[str] +2[power attack]}
to hit tentacles: 1d20 + 2 ⇒ (4) + 2 = 6
damage tentacles: 1d8 + 3 ⇒ (1) + 3 = 4
+2/1d4+3 sting {10 +2[BAB] +1[str] -1[power attack]/1d6 +1[str] +2[power attack]}
to hit tail sting: 1d20 + 2 ⇒ (4) + 2 = 6
damage tail sting: 1d4 + 3 ⇒ (1) + 3 = 4
I forgot that Grey has reach with both his tentacle mass and bite. Need to remember that!
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