Havero

Grey PBP's page

30 posts. Alias of miteke.


Full Name

Grey

Race

| Intimidate +4, Perception +4, Stealth +7, Sense Motive +4, Survival +4

Classes/Levels

| Active Conditions: mage armor

Gender

N/N Astral Eidolan/3 | HP 25/25 | AC Norm/Tch/FF: 17/13/14 17/13/14 | CMD: 18 | F/R/W: +3/6/3| Init: +3 | Speed 20 (climb) ft | Darkvision (60 ft.)

Strength 14
Dexterity 16
Constitution 13
Intelligence 7
Wisdom 10
Charisma 11

About Grey PBP

Resource Tracking:

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  • Loot:
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  • Grey appears as a serpentine haze with smoky tentacles and few distinguishable features.

    Main Stats:

    Grey Neutral/Neutral Male Astral Eidolan/3

    Str 14, +2 {12[base form] +1[4th level (not 2nd, see note)] +2[Mantle of the Black Rider]}
    Dex 16, +3 {16[base formm] +1[4th level (not 2nd, see note)]}
    Con 13, +1 {13[base form]}
    Int 7, +-2 {7[base form]}
    Wis 10, +0 {10[base form]}
    Cha 11, +0 {11[base form]}

  • Note: A summoner’s class level is halved for the purpose of determining the rate at which his astral eidolon’s Strength and Dexterity increase.

    Init +3 {+3[dex]}
    Senses darkvision (60 ft.)
    Speed 20 ft., climb 20'
    Base Attack +3
    Languages Common

  • Defense:

    HP 25 {+22[dice] +3[con]}
    AC normal 17, touch 13, flat-footed 14 {10 +3[dex] +2[armor bonus] +2[natural armor]}
    CMD18 {{10 +3[BAB] +2[str] +3[dex]}}
    Special Defenses 20% miss change [shadow form]

    Normal Fort +3 {+1[con] +1[bad]}
    - Current Additional Fort Bonuses
    - Potential Additional Fort Bonuses

    Normal Ref +6 {+3[dex] +3[good]}
    - Current Additional Ref Bonuses
    - Potential Additional Ref Bonuses

    Normal Will +3 {+0[wis] +3[good]}
    - Current Additional Will Bonuses
    - Potential Additional Will Bonuses

    Special Saving Throw Bonuses:

  • gain immunity to aging as well as a +4 bonus on saving throws against curses, diseases, and poisons.

  • Offense:

    Normal CMB +5 {+3[BAB] +2[str]}
    - Current Additional CMB Bonuses
    - Potential Additional CMB Bonuses

    Normal Attack
    +4/1d6+4 bite {10 +3[BAB] +2[str] -1[power attack]/1d6 +2[str] +2[power attack]}
    +4/1d8+4 tentacle mass {10 +3[BAB] +2[str] -1[power attack]/1d6 +2[str] +2[power attack]}
    +4/1d4+4 sting {10 +3[BAB] +2[str] -1[power attack]/1d6 +2[str] +2[power attack]}
    -1/1d6+4 tail slap {10 +3[BAB] +2[str] -1[power attack] -5[secondary]/1d6 +2[str] +2[power attack]}

    [dice=to hit bite]1d20+4[/dice]
    [dice=damage bite]1d6+4[/dice]

    [dice=to hit tentacles]1d20+4[/dice]
    [dice=damage tentacles]1d8+4[/dice]

    [dice=to hit tail sting]1d20+4[/dice]
    [dice=damage tail sting]1d4+4[/dice]

    Skills:

    Skill Ranks 6 = {(+4[class] -2[int]) * 3[class
    level]

    Class skills Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth
    Bonus class skills Intimidate, Survival, Swim, Use Magic Device

    Acrobatics +3 {+0 ranks +3[dex] -0[ACP]}
    Appraise -2 {+0 ranks -2[int]}
    Bluff +3 {+0 ranks +0[cha] +3[class]}
    Climb +13 {+0 ranks +2[str] +3[class] +8[climb speed] -0[ACP]}
    Craft -2 {+0 ranks -2[int]}
    Diplomacy +? {+0 ranks +0[cha]}
    Disable Device N/A {+0 ranks +3[dex] -0[ACP]}
    Disguise +0 {+0 ranks +0[cha]}
    Escape Artist +3 {+0 ranks +3[dex] -0[ACP]}
    Fly +3 {+0 ranks +3[dex] -0[ACP]}
    Handle Animal N/A {+0 ranks +0[cha]}
    Heal +0 {+0 ranks +0[wis]}
    Intimidate +4 {+1 ranks +0[cha] +3[class]}
    Knowledge
    - arcana N/A {+0 ranks -2[int]}
    - dungeoneering N/A {+0 ranks -2[int]}
    - engineering N/A {+0 ranks -2[int]}
    - geography N/A {+0 ranks -2[int]}
    - history N/A {+0 ranks -2[int]}
    - local N/A {+0 ranks -2[int]}
    - nature N/A {+0 ranks -2[int]}
    - nobility N/A {+0 ranks -2[int]}
    - planes N/A {+0 ranks -2[int] +3[class]}
    - religion N/A {+0 ranks -2[int]}
    Linguistics N/A {+0 ranks -2[int] - lng}
    Perception +4 {+1 ranks +0[wis] +3[class]}
    Profession
    - ? N/A {+0 ranks +0[wis]}
    Ride +3 {+0 ranks +3[dex] -0[ACP]}
    Sense Motive +4 {+1 ranks +0[wis] +3[class]}
    Sleight of Hand N/A {+0 ranks +3[dex] -0[ACP]}
    Spellcraft N/A {+0 ranks -2[int]}
    Stealth +7 {+1 ranks +3[dex] +3[class] -0[ACP]}
    Survival +4 {+1 ranks +0[wis] +3[class]}
    Swim +6 {+1 ranks +2[str] +3[class] -0[ACP]}
    Use Magic Device N/A {+0 ranks +0[cha] +3[class]}

    Notes:

  • Gear:

    None

    Evolutions:

    Base Form (Serpentine)
  • bite
  • magic attacks
  • reach [bite]
  • tail
  • tail slap

    Bought Evolutions 4 points {3[level] +1[Extra evolution]}

  • Tentacle Mass (1)
  • Reach / Tentacle Mass (1)
  • Sting (1)
  • Reach / Sting (1)

    Wanted Evolutions Tentacle Mass(1)/Reach(1), Shadow blend(2), Shadow Form(2), Sting(1)/Reach(1), Bite Poison(2/lvl 7), Sting Poison(2/lvl 7), Limbs(2), Claws(1), Ability Increase(2), Energy Attacks(2), Frightful Presence(3), Large(4), Improved Natural Armor(1)

  • Class Abilities and Feats:

    Eidolan
    1) Darkvision
    1) Link
    1) Share Spells
    2) Evasion
    2) Max attacks: 3

    Astral subtype

  • While some resemble ouroboroses, most astral eidolons are spun from raw thought or the husks of Astral travelers whose silver cords broke.
  • Alignment: Neutral.
  • Base Form: Biped (limbs [arms], limbs [legs], slam) or serpentine (bite, magic attacks, reach [bite], tail, tail slap).
  • Base Evolutions: At 1st level, astral eidolons gain immunity to aging as well as a +4 bonus on saving throws against curses, diseases, and poisons. A summoner’s class level is halved for the purpose of determining the rate at which his astral eidolon’s Strength and Dexterity increase.
  • At 4th level, astral eidolons gain the ability to augment their masters’ summoning abilities three times per day. To do so, the astral eidolon must ready an action to meld with a summoned creature. The summoner can use his summon monster spell-like ability or cast a summon monster spell while the astral eidolon is summoned and readied to activate this ability. The eidolon physically melds with one summoned creature as it appears, during which time the eidolon cannot be harmed or take actions of its own except to end the effect as a standard action. The eidolon must be adjacent to or share the space where the summoned creature will appear. The effect ends either when the spell ends, when the summoned creature is slain or dismissed, or when either the summoner or eidolon ends the effect as a standard action, after which the summoned creature disappears and the eidolon appears in the creature’s space and is staggered until the beginning of the summoner’s next turn.
  • When melded with a summoned creature, the eidolon grants the summoned creature one or more evolutions the eidolon has (maximum 1 point worth of evolutions for every 3 Hit Dice the eidolon has) and a number of temporary hit points equal to 1d8 plus the eidolon’s number of Hit Dice. The summoned creature must conform to any limitations of the evolution (for example, it must have wings in order to gain the wing buffet evolution). Furthermore, the summoned creature cannot gain more than one natural attack in this way, though it can replace the damage of its natural weapons with that dealt by the evolution, provided the natural weapons are similar. For effects dependent on Hit Dice, use the eidolon’s Hit Dice.
  • At 8th level, astral eidolons gain the flight evolution (using magic) with a speed equal to their base speed.
  • At 12th level, astral eidolons gain the ability to augment their master’s summoning two additional times per day. When the eidolon melds with a summoned creature, that creature also gains the eidolon’s evasion and devotion abilities.
  • At 16th level, astral eidolons gain immunity to curses, diseases, and poisons. They also increase by 50% the number of evolution points their summoners can divert using the aspect and greater aspect abilities. If the summoner lacks the aspect ability, he gains this ability but can divert only 1 evolution point. The summoner no longer takes penalties to his ability scores for aging, cannot be magically aged, and does not age retroactively when leaving a plane with the timeless planar trait. Ability score bonuses from age still accrue, and the summoner still dies of old age when his time is up.
  • At 20th level, astral eidolons can simultaneously meld with each creature summoned by the summoner’s summon monster spell-like ability or summon monster spells, and the eidolon does not reappear automatically until each of the creatures is slain. Alternatively, the eidolon can meld with one summoned creature without disappearing, though the eidolon is staggered until the effect ends.

    Feats
    1) Power Attack
    3) Combat Reflexes
    6) Improved Natural Attack (BAB 4 required)
    9) Lunge(BAB 6 required)