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Greta Lightfoot's page
58 posts. Organized Play character for Stiehle.
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NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Religion (Untrained) check: 1d20 - 1 ⇒ (4) - 1 = 3
"I am glad we could help you, Nelfurhin. Perhaps Wennel's soul is at rest now. I certainly hope so, anyway." As they make their way to the Grand Lodge, the halfling rogue thinks long and hard on the adventure she has shared with the others. Dangerous for sure, but with its own rewards as well, she decides. He life is even now far beyond anything she might have imagined while working at the circus, and despite the risks Greta is happy to call herself a Pathfinder now that they have succeeded on their very first mission. The halfling begins to whistle a merry tune as they wind their way through the streets, heading home...
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Thanks for running the game, Cwethan! I definitely enjoy 2e - it's just going to take some getting used to. :)
Pathfinder Society #260381-1501
Boon Roll: 1d20 ⇒ 9
How do we do our own 'reporting'? This is the first 2e game I've played.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta considers the words of the elf and frowns. "So this... ring of slavers. They are somehow using the undead to kill the ex-slaves on this list? Tell us Nelfurhin, are you familiar with someone that typically wears armor and has a noticeable tremor in their arm?"
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Oops! Misspoke there, thanks for the correction.
"Hey, let's get you out of that pit! How long have you been hiding down there?" The halfling's tone holds concern, but she is also watching to see if the young elf they are speaking with has any sort of a visible tremor. And whether he is wearing any armor, for that matter...
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta gasps in amazed surprise when the quiet voice calls out. "Justerian!? Is that you? The skeleton is dead, it can't hurt you any more!"
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta clambers out of the pit and swings her mace at the skeleton!
Light Mace Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Light Mace Damage: 1d4 + 4 ⇒ (2) + 4 = 6
So the light mace as the 'shove' quality. Can you do damage and attempt a shove? Or is it a choice between dealing damage or doing a shove?
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta climbs out of the pit, grunting with the effort, then darts around to try and come at the skeletal priest from behind...
Climb out of pit, then move 25' (N, N, NE, SE) to avoid threatened squares and AoOs. If I can do that this round that'd be great, if not will move to that square on the map at the start of next round.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
The skeletal priest smashes his shield into Greta and the maneuver takes her by surprise, the halfling grabbing at the edge of the pit as she falls.
Acrobatics check: 1d20 + 5 ⇒ (1) + 5 = 6
Going to NOW use Lucky Halfling to reroll that critical failure...
Acrobatics check: 1d20 + 5 ⇒ (11) + 5 = 16
And tries to climb back up to regain her footing...
Athletics check: 1d20 + 0 ⇒ (1) + 0 = 1
*sigh* Well, Greta also has Cat Fall, which treats a fall as being 10 feet fewer in distance and she will land on her feet. If she has actions left to try and climb back up (unless she sees an easier way to get back up there from down here), she will do so - or at least try to do so with the next roll...
Athletics check: 1d20 + 0 ⇒ (17) + 0 = 17

NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta moves in behind the undead priest, flanking the creature as she drops her hand crossbow and draws her light mace, acting on Min's earlier warning about the skeleton's resistance to blades.
Light Mace Attack: 1d20 + 5 ⇒ (11) + 5 = 16 (vs flat-footed target if flanking)
Light Mace Damage: 1d4 + 4 ⇒ (4) + 4 = 8 bludgeoning
Sneak Attack Damage: 1d6 ⇒ 5 precision (if target is flat-footed)
So reading the combat rules and the Acrobatics description, moving through 'threatened' squares can draw a reaction from the target (such as an AoO), but only if the target is capable of making such a reaction? I didn't see that Acrobatics can get around this, only that it can be used to move through a target's square, though I'm unsure whether reactions would come into play or not... I'm going to go ahead and roll an Acrobatics check, just in case, but I'm curious about this - if anyone has an answer for me.
Drop light crossbow (free action)
Interact (draw light mace)
Stride 15' (if using Acrobatics to avoid reaction, total movement is actually 25', I think - as the last two squares adjacent to target are considered difficult terrain?)
Strike (with light mace, from flanking position)
Acrobatics check: 1d20 + 5 ⇒ (2) + 5 = 7 (to avoid target reaction for moving through threatened square? - Won't matter anyway, that roll stinks...)
IF this roll matters and keeps Greta from provoking a reaction, I'd like to use my Lucky Halfling ability to reroll this fail on a skill check, if I can?
Acrobatics check: 1d20 + 5 ⇒ (10) + 5 = 15
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
My last action seems just fine to me, Greta's attack went off and then she moved exactly where you placed her on the map. Who is Wennel though?
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
"Yick!" Greta yelps as the shambling undead suddenly rise up around her, and the halfling instinctively draws her shortsword and stabs at the zombie that has grabbed her.
Interact action: 1d20 - 1 ⇒ (9) - 1 = 8 vs DC 5 (per Grabbed condition) = Success!
Attack with Shortsword: 1d20 + 5 ⇒ (20) + 5 = 25 = Critical Hit!
Shortsword Damage (Critical): 1d6 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (4) + 4 = 8 = 18 damage total to Yellow Zombie
She usually uses her hand crossbow, so would have needed to draw her shortsword when surprised by the zombies. If Yellow is dead before she acts, then attack Green instead. If both Yellow and Green are dead after her two actions, she will move 10' E, 5' NE, 10' N to get the cover of that wall and stay out of sight of that skeleton priest.
Interact (draw shortsword)
Strike
Move(?) - see OOC above
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
"For you, perhaps." Greta smiles as she pinches the dwarf's cheek when she moves past him, daring the crumbling veranda as she makes her way to the front door, though the wood creaks alarmingly as she gets near the end.
Guessing an Acrobatics check? She will look for any sign of traps (natural or otherwise) as she moves across and do so quietly. She won't open the door yet though if she manages the feat, letting Grinwald get a headstart first (and maybe attracting the attention of whatever might be lurking inside). I made three rolls below, but obviously if one is unnecessary just ignore it.
Perception Check: 1d20 + 5 ⇒ (18) + 5 = 23
Acrobatics Check: 1d20 + 5 ⇒ (14) + 5 = 19
Stealth Check: 1d20 + 5 ⇒ (3) + 5 = 8
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta peers down into the chasm with wide eyes. "Oh wow... it almost looks like the quake was a result of this. Do you think that the ground swallowed up this tavern on purpose?"
Though not particularly strong, she grabs hold of the rope behind Grinwald and starts to climb down as well...
Athletics Check: 1d20 ⇒ 13
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Society Check: 1d20 + 1 ⇒ (19) + 1 = 20
Greta bounces up and down excitedly. "The Thorn! Yes, that's got to be the Sanguine Thorn in the Precipice Quarter! Or well, back then it was called Beldrin's Bluff, I guess. A few of the carnies talked about a tavern named in honor of Milani that went by the name. Not sure it's even still around anymore after the quake, though. This was a long time ago, back when I was a kid and they talked about the Thorn like it was a fond memory. So what I'm remembering could be around 20 years out of date."
Hearing about Snips, her previous excitement fades abruptly as she is reminded of their grim task. "That tremor could be a dead giveaway, if we see someone like that." She muses aloud.
Feel free to read my spoiler.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta adds her own thoughts as well. "If the Society can afford the manpower, maybe we put a small team on each of those three named ex-slaves? Sooner or later the killer is going to move on one of them next, I'm sure of it!"
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Agreed that we should look into this Wennel Ardonay.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta is saddened by the developments, but not terribly surprised. "We should arrange to have his body transported from here. This hovel is no place for anyone's remains. But we should also be concerned about the others on that list. Perhaps there is yet time to save some of them."
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta laughs shakily. "Haven't been that scared since the Haunted House exhibit back at the circus last All-Hallows Eve. Had a few bats, though not nearly that many, and even had an ooze that looked kind of like that one..."
The halfling continues to search warily. "You suppose Justerian could possibly still live here? Where is he, if he does? Justerian! We're here to help you!" Greta calls out softly, hoping for some kind of response.
Will Search while in Exploration mode.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Reflex Save vs Bats: 1d20 + 6 ⇒ (9) + 6 = 15 vs DC 15 = Success! 1 Damage?
Reflex Save vs Acid: 1d20 + 6 ⇒ (15) + 6 = 21 vs DC 15 = Success!

NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
"Ew! This place is really gross, I've seen animals kept in better conditions than this. How can anyone live in this kind of a mess?" Greta asks plaintively, wiping a bit of nasty off her hand where she touched something sticky.
Then suddenly there are bats everywhere, and the rogue moves stealthily to avoid them, letting the others deal with the swarm. She figures her own weapons are ill-suited to deal with the hundreds of leathery-winged creatures and she hopes fervently that they don't carry disease. At the moment, she hasn't seen the ooze yet...
Stealth Check: 1d20 + 5 ⇒ (6) + 5 = 11 to avoid being attacked by the bats.
Do we know if swarms can be harmed by regular weapons or is it still splash-type weapons only? Haven't actually looked into it in PF2 and my experience is limited to this game, so far. Once she has line of sight on the ooze, she will probably attack it, but can she do a Nature (or other) check to learn something about it?
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Nature 'Untrained' Check: 1d20 - 1 ⇒ (20) - 1 = 19
"Oh I know a few things about termites! Pesky little things, but they leave signs, if you know how to look for them." The halfling points out any such signs when they reach the house, so the others know to watch out for weak points.
Acrobatics Check: 1d20 + 5 ⇒ (20) + 5 = 25
The halfling makes the climb looks easy as she springs lightly up the steps.
Wow, two crits in a row? Really? Next combat I'm really screwed...
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta's eyes are wide as she meets Min's gaze. "Yes. I fear for his safety. We should hurry." The halfling responds, and uncharacteristic note of deep concern in her voice.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Considering the victims of the Rose Street Killer, Greta is very concerned about this Justerian. She is ready to head out quickly once they learn the cook's address.

NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta's eyes light up when she sees the tattoo suddenly come to life. Ignoring the rats for the moment, the halfling strides up to Taldridi and pipes up. "Hi! I'm Greta! Wow, that is a neat tattoo! Guess those War Hounders must have been pretty bad news, huh? Too bad, that's some nice ink. Hey, maybe we can get the Pathfinders to make something that cool! Oh, anyway, we were looking for you. To give you something, from our organization to yours. To help out the Muckrakers continue their good work."
The rogue hands over the donation they'd been given to deliver, the halfling finding it passingly odd that she has handing over a pouch of coins rather than stealing it. "We were kinda hoping you could give us something in return. Information, you know. We're looking for a really bad guy. A murderer." She whispers the last words almost theatrically, her eyes wide and trusting as she waits for a response.
Diplomacy Check: 1d20 + 3 ⇒ (9) + 3 = 12
I'm thinking we were given a physical pouch with coins as the 'donation' that the V.C. told us about?
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
So looks like the BIG one that applies to everyone is that untrained skill modifiers are now equal to character level -4 instead of -2, correct? I'll make those changes to my character sheet today.
Greta will keep Finesse Striker, and I think that's about it.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta smiles grimly as she too does a better job of binding her wounds. The days at the circus seem distant indeed, and the dangers of her new chosen path have been brought into sharp focus. Still... the halfling feels a certain exhilaration that was lacking from her previous life. Picking the pockets of marks was never as exciting as this!
She also ponders the writings and readily agrees with Grinwald. "If the killer had this book, then they certainly had an easy means of finding several victims. We need to track down these others I think, and warn them! But I suppose Ambrus will have to make the decision on that."
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta feels her heart hammering in her chest as she draws ever closer to the dangerous creature, which has taken down more of her companions! The creature must be stopped, and so she closes in swiftly, holding onto the small crossbow in one hand as she draws her shortsword with her other, stabbing at the kobold when she gets in close...
Ready shortsword, move 15', attack kobold with sword.
Interact - Ready shortsword
Stride - Move 15' to get within strking distance of kobold sorcerer
Strike - Attack with shortsword vs kobold sorcerer
Shortsword Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Shortsword Damage: 1d6 + 4 ⇒ (5) + 4 = 9
If I had an extra action available I'd scan that 10' space in front of the kobold for traps before moving across it - but alas, I think I need all three of my actions for this round...
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta moves further up along the wall, loading another bolt then taking another shot as she draws even with the kobold sorcerer on the far side of the shallow canal.
Move 25', load crossbow and fire at remaining kobold.
Interact - Load handcrossbow
Stride - Move 25' to get clear line of sight
Strike - Ranged attack vs kobold sorcerer
Hand Crossbow Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Hand Crossbow Damage: 1d6 ⇒ 5
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta sloshes across the channel, loading her hand crossbow again and using the corner wall for cover as she fires at the kobold that she knows is real.
Move 20' (including through the difficult terrain), load crossbow and fire at Yellow kobold.
Interact - Load handcrossbow
Stride - Move 20' to the corner and use it for cover, if possible.
Strike - Ranged attack vs Yellow Kobold
Hand Crossbow Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Hand Crossbow Damage: 1d6 ⇒ 6
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta slinks forward, trying not to wince as the pain of her injury slices through her body like the scythe continued to cut into her over and over again. Trying to take some cover in the niche along the wall, she reloads her weapon and fires again at the kobold just ahead.
Move 25' forward, load crossbow and fire at Yellow kobold.
Interact - Load handcrossbow
Stride - Move 25' due south and try to get some cover from that niche (+2 to AC?)
Strike - Ranged attack vs Yellow Kobold
Hand Crossbow Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Hand Crossbow Damage: 1d6 ⇒ 5
Wow. These dice are hating Greta...
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Feeling somewhat fortified by the potion, the halfling rogue darts toward the main sewer passage as she draws her hand crossbow and peers down its length. Spotting Min in combat with two kobolds, she fires at the nearest.
Draw hand crossbow, move to corner where I can have a bit of cover (+2, I'm guessing) then shoot the red kobold.
Interact - Ready handcrossbow
Stride - Move 15' due east to get to intersection and use wall for cover (+2 to AC?)
Strike - Ranged attack vs Red Kobold
Hand Crossbow Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Hand Crossbow Damage: 1d6 ⇒ 2
Ugh, Lucky Halfling reroll on '1' only applies to skill checks and saves. That said, if I can use my folio reroll for 2e, I'll do so (below).
Hand Crossbow Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Hand Crossbow Damage: 1d6 ⇒ 3
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta staggers back along the passage, drawing the healing potion from her belt pouch and quaffing it as she tries to take cover in the small alcove.
Can I ready an item while moving? In any case, below are my actions for this round.
Stride - Move 15' due west to get behind Min
Interact - Ready potion (or Take Cover if I can draw potion and move)
Operate Activation - Drink Healing Potion Healing: 1d8 ⇒ 4
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
"Medic..." The halfling groans weakly.
Afraid I won't be of much help with 1 HP! We were given a potion of healing at the beginning of this one? Not sure who is carrying it, but Greta would sure appreciate some healing. :)
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta hears the click, and before she can react the blade slices deep into her shoulder, which she has raised just in time to avoid being decapitated by the scythe slicing through her neck!
The halfling gasps in pain and leans against the wall. "That... hurts..." She whimpers softly. Why did she leave the circus again? Her thoughts are convoluted and distracted as she tries to staunch the bleeding.
No actions at the moment, I'll see what happens before I post my action. If I'm alive to do so!
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta watches Flynt intently, then smiles at the ranger when he disarms it easily.
"Nicely done!" She congratulates the elf. Then she slips forward again, scouting for more dangers.
Oh nice! OK then, will go ahead and Sneak as exploration mode, since my Trapspotter ability lets me look for traps automatically?
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta nods at the advice of the kobold, finding his remarks to be helpful to her, now that she is truly an adventurer and no longer a carny. She grins and shakes his hand when its offered. "Good luck to you. We've got your backs."
As they head out, Greta offers to help search for more traps or even an ambush - but if it seems like others have that covered she'll stick to the shadows and try to get an edge whenever they run across the Dragon Sharks.
With a +5 Perception Greta will offer to Search, but if we've already got someone doing that she'll Sneak instead. Both are half movement, so having different party members doing both won't cut any more into our speed. Would be helpful maybe to have a spellcaster type Detecting Magic as we go as well.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta shrugs, annoyed that she hadn't noticed the trap. "I'd say if it can be avoided, why not do so rather than risk messing with it? Of course, we'll have to remember it's there when we come back this way again. Maybe marking it with chalk or something."
The halfling frowns as she realizes she has nothing of the sort. Maybe when she gets back to the surface she'll have to correct that issue.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta nods at the kobold's words and keeps an eye out for traps.
I'm thinking it's a GM roll in 2e? If not, I'll roll a Perception check with my next post.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta smiles up at Taldidri, though the expression is a bit sadder than usual. "They're probably no better or worse than the Sewer Dragons. They just chose the wrong friends."
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta smiles at the others. "So we're the rock, and this Fazgyn and his cutters are the hard place. Or vice versa, I suppose. Either way, these Dragon Sharks end up squashed." The halfling grins at the kobold and winks. This Pathfinder work was so exciting!
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Society/Underworld Lore: 1d20 + 1 ⇒ (5) + 1 = 6
Greta glances at the pit and shrugs. She is ready to head out when the others are.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta's eyes widen as she meets kobolds for the first time. Though the stench in the sewers are making her eyes water a bit, still it is quite exciting for the young halfling who has long dreamed of adventuring in the world.
"That's why we're here! Say, ummm... what's the story on that pit there? Is that where your ally wandered off?"
I'm presuming Greta is healed up after a couple days' rest?
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta burps loudly and hands back the goblin's vial. "Ugh. I'm not so sure, Sippit. I can still taste that concoction. I think it's going to be with me for awhile, too." Then she smiles at the sorcerer. "Thank you Sippit, I do feel better. Even if my stomach doesn't agree."
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta winks at Min and mouths 'Thank you' before quaffing first the potion and following it down with the proffered cup of oolong tea. The halfling shudders as the healing elixir takes effect, then she turns to the others as she hands the cup back to the monk. "So? We going to check out the inside of that building or what?"
Healing Potion: 1d8 ⇒ 1
Darn! The tea must have diluted the potion or something. ;)
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta smiles at Sippit. The goblin is quite odd, but then so were most of the halfling's friends back when she worked at the circus. "Thank you, Sippit. I'll trust that it will make me better." She swirls the liquid around a bit, trying to ignore whatever 'floaties' she might see, and drinks it down.
Thanks! Is this a Minor Elixir of Life, healing 1d6 HP? Will wait to roll in any case to wait for DM to let us know if the fallen thugs have any healing stuff so you can save this one.
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta nods at Flynt. "Indeed, but if the Band of the Palm owns the building, it's possible they've made additions to it - being legally able to do so. We're already here, I think it's worth checking out."
As she speaks, she does what she can to better staunch the blood that seeps from her wounds.
Dang, no clerics eh? Any of these guys happen to have any healing potions on them? Or any other helpful loot or clues?
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta gets to searching the bodies of the fallen, then suggests to the others. "If the Band of the Palm owns the shop, maybe we need to take a closer look inside. Could be it's a front of some kind, hiding their base."
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta considers the boy's words. Sounds like this Remna might have been a part of the Rose Street killer's victims because she fought alongside the slaves. Which makes the Bloody Barbers' involvement look a bit shaky. "What do you know of a group called 'The Band of the Palm'?"

NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta frowns, then smacks the thug upside the head with her sap unless someone else feels they can coax any further information out of the man. "We'll let the authorities know where to find this one." She advises the others, then her gaze strays toward the boy and she gives him a smile, though her hands are busy cleaning the blood from her blade.
"You led us into this? I think maybe you'd better explain your thinking, or we'll be dragging you in to talk to the lawmen as well. But if you cooperate with us, well I don't see any reason not to just let you walk. Will you do that, for us Snips? For me?" The halfling is right around the boy's height, and she hopes that her reasonable tone (and maybe the fact that he's witnessed how easily she dispatched two of the thugs) will have an impact. If he knows anything at all, that is...
Diplomacy Check: 1d20 + 3 ⇒ (7) + 3 = 10
Even if he doesn't know anything (or won't talk), Greta will make sure the bodies of the thugs are searched thoroughly to perhaps find any clues they might carry.
Perception Check: 1d20 + 5 ⇒ (11) + 5 = 16
Long shot, was planning to take a second bite at the apple here but came up dry. Again...
NG Female Halfling Rogue 1 | Perception: +5 | HP: 11 (of 15) | Speed: 25' | Stealth: +5 | Class DC: 15 | AC 16, TAC 15 | Fort +2, Reflex+6, Will +5 | Hero Points: 1
Greta hears the thug tossing names around and wonders at their meaning. Squatting down beside Min, the halfling gazes at the fallen man with soulful eyes. "Look here, we defended ourselves against you lot. It's a damn shame that some of your friends won't be standing again. But you have a chance to fix things for yourself here. Help us understand what's going on, and maybe the authorities will take it into consideration, know what I mean? What happened to Remna? Who are these Fleshfiends? How do they connect to the murders we've been hearing about?"
Diplomacy Check: 1d20 + 3 ⇒ (2) + 3 = 5
Blerg
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