Lem

Grendel Green's page

126 posts. Alias of Brashen Trell.


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Male Halfling Rogue (Scout)/1

No worries dude, hope things ease up at work soon!


Male Halfling Rogue (Scout)/1

"Marc, flank the b~@$$!" Grendel calls, knowing he may be next to fall to the vicious goblin.

Hold action until Marc moves to engage. Assuming that becomes a flank attack..

Attack: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Confirm Crit: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d4 + 1d6 ⇒ (3) + (1) = 4


Male Halfling Rogue (Scout)/1

No worries mate


Male Halfling Rogue (Scout)/1

Grendel slogs forward through the mud, trying to reach the combat. "Marc, get in there and cut her off from escaping!" He calls, knowing the slippery nature of this particular goblin.

Double move to C12

Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Male Halfling Rogue (Scout)/1

Seeing Tannithil rush down, Grendel follows, not really sure if he should be rushing into more danger. He lags a little behind his companion, not wanting to take another hit and wary of this last opponent.

Double move to E15


Male Halfling Rogue (Scout)/1

Do the rest of us know where she is?


Male Halfling Rogue (Scout)/1

Grendel nods his appreciation to Tannithil before peeking around the corner of the doorway, pressing himself into the shadows of the building.

Will try to hide, rolled a 9 above, plus 11 for stealth, giving me 20


Male Halfling Rogue (Scout)/1

Grendel strikes at the goblin, heartened by Tannithil's hit, hoping his own luck isn't running out.

Will use adaptable luck for this attack role - had completely forgotten about it up until this point.

Attack: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Halfling Rogue (Scout)/1

Grendel Will Save: 1d20 + 2 ⇒ (17) + 2 = 19
Tannithil Will Save: 1d20 + 1 ⇒ (14) + 1 = 15

Both on 3 hp


Male Halfling Rogue (Scout)/1

Grendel moves up to attack the mage, but his strike falls short
Move to k14

Attack: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Sigh... these dice rolls...


Male Halfling Rogue (Scout)/1

I'm out until the end of the week


Male Halfling Rogue (Scout)/1

Grendel Will Save: 1d20 + 2 ⇒ (14) + 2 = 16
Tannithil Will Save: 1d20 + 1 ⇒ (6) + 1 = 7


Male Halfling Rogue (Scout)/1

Grendel moves in to flank the goblin, striking a minor hit

Attack: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Sneak Damage: 1d6 + 1d4 + 1 ⇒ (1) + (1) + 1 = 3


Male Halfling Rogue (Scout)/1
DM Mothman wrote:
No, that's not a flank unless one of you has reach.

Cool


Male Halfling Rogue (Scout)/1

Grendel decides against pursuing his opponent, not wanting to be taken by surprise again. He heads into the room instead, towards the goblin with the torch, taking advantage of it's split focus between himself and Tannithil.

Move to K12. Pretty sure that counts as flanking?

Attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Damage: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5


Male Halfling Rogue (Scout)/1

A grim expression crosses Grendel's face, knowing he is cut off form his companions. He launches himself at the creature before him, scoring a solid hit.

Attack: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Confirm Crit: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8


Male Halfling Rogue (Scout)/1

Xargin and Grendel both on 4 HP. We may be in some trouble here


Male Halfling Rogue (Scout)/1

Perception: 1d20 + 7 ⇒ (11) + 7 = 18


Male Halfling Rogue (Scout)/1

Grendel curses as his target disappears, eager to get himself into the fight, but not wanting to get caught right in the middle of things. He jumps from the roof onto the walkway at F9 and then scurries closer to the action, looking for an opportunity to strike.

Double move to K9

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31

I know there would be some pretty major penalties on the stealth check, so even with that role I acknowledge it may not be successful!


Male Halfling Rogue (Scout)/1

Grendel moves to D14 and tries to climb to E14

Climb: 1d20 + 4 ⇒ (16) + 4 = 20

Grendel runs along the walkway and scurries up onto the low roof.

If that would invite an attack of opportunity, he will climb to D12 instead


Male Halfling Rogue (Scout)/1

Spying the other goblin approaching Xargin, Grendel vaults over the side of the tower, landing well and moving through the the doorway ahead of him. He darts through another doorway to the right, drawing his rapier as he does so, and attacks the goblin on the walkway.

Assuming nothing stops me in the room, and that falling is a 5ft move? If so Grendel moves to D17

Acrobatics: 1d20 + 7 ⇒ (9) + 7 = 16
Attack: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 ⇒ 4


Male Halfling Rogue (Scout)/1

Grendel crouches back behind the wall, trying to line up his next shot on the goblin dog.

stealth: 1d20 + 11 ⇒ (4) + 11 = 15

Attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d3 ⇒ 2
Sneak Damage: 1d6 ⇒ 1
If applicable


Male Halfling Rogue (Scout)/1

How high is the tower Grendel is currently on? Also, would he still have sneak attack from the goblin dog? I believe it was in front of the goblin he dropped with his first attack...


Male Halfling Rogue (Scout)/1

Grendel pops up over the lip of the tower and lets loose with a stone, aiming at the goblin below. He will go for goblin 1 unless he is getting a cover bonus, in which case he will go for goblin 2
Sneak Attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d3 + 1 + 1d6 ⇒ (2) + 1 + (6) = 9


Male Halfling Rogue (Scout)/1

Hey guys, I'm on a work trip for the next 11 days, not sure what the internet will be like on the first 3 or 4 days (which is pleasure rather than work) but the week after that I should be able to post. If at any time I'm holding things up though, go ahead and act for Grendel!


Male Halfling Rogue (Scout)/1

Not having much of a view of the action, Grendel decides to try and draw the other goblins out into the open. He flings a sling stone at the door he heard movement from, before crouching back down on top of the tower.

Attack door: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d3 ⇒ 3

Assume the damage isn't needed, but included just in case


Male Halfling Rogue (Scout)/1

Initiative: 1d20 + 3 ⇒ (6) + 3 = 9


Male Halfling Rogue (Scout)/1

Moth:

Grendel will climb onto the roof at H19 and hunker down, sling out and readying an action to fire on anyone who comes through the door of the western building. Again, he will wave to his companions if they are in site before hiding on the roof

Made a climb check in the previous post (20)
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17


Male Halfling Rogue (Scout)/1

Moth:
Grendel will continue south, listen at the doors at the end of the walkway, and if he doesn't detect anything, try to climb across the rooftops towards the east (starting at H20, if the tower doesn't look to challenging)

Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Climb: 1d20 + 4 ⇒ (16) + 4 = 20

Not sure how much I can do in one turn, but he will also try to wave towards the party to alert them as to where he is once he is climbing again.


Male Halfling Rogue (Scout)/1

Moth:

Grendel will try to climb onto the roof of the building at E15, heading over towards the walkway at G17.

Stealth: 1d20 + 11 ⇒ (4) + 11 = 15
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
Climb: 1d20 + 4 ⇒ (12) + 4 = 16

Not sure how often I need to be making stealth and perception checks, let me know if I'm over doing it


Male Halfling Rogue (Scout)/1

Moth:

Grendel continues to the gate, peers through it if possible, and tries to open it as stealthily as possible if nothing seems amiss.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20
Perception: 1d20 + 7 ⇒ (4) + 7 = 11
disable device: 1d20 + 9 ⇒ (8) + 9 = 17


Male Halfling Rogue (Scout)/1

Avoiding the corner of the room containing the spider, and still moving as stealthily as he can, Grendel makes for the righthand southern door, hoping to get back to the walkway heading south.


Male Halfling Rogue (Scout)/1

Grendel opens the door, as quietly as possible, and peers into the room.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20
Perception: 1d20 + 7 ⇒ (19) + 7 = 26


Male Halfling Rogue (Scout)/1

Sounds like a plan

Grendel creeps back up onto the walkway, moving south as quietly as he can, straining his senses to detect anything that may reveal an enemy.

Stealth: 1d20 + 11 ⇒ (13) + 11 = 24
Perception: 1d20 + 7 ⇒ (4) + 7 = 11


Male Halfling Rogue (Scout)/1

Grendel climbs back down the ladder, and moves back up to Marc, Haelynn, and Tannithil, whispering to his companions. "It looks like something may have already taken care of the goblins. That gate was knocked down from the inside, and I thought I heard some kind of scream just as I entered. Somethings not right."


Male Halfling Rogue (Scout)/1

No worries Moth


Male Halfling Rogue (Scout)/1

Mothman:
Something is really not right with this place... Grendel decides to chance entering this building, and he slips into the room as quietly as possible.

My plan is to check for lookouts over the approach to the gate, and then signal for the others if the room was clear (I'm assuming there may be a window in this room overlooking the approach to the gate - not sure if I could have discerned that from the approach to the gate?

Stealth: 1d20 + 11 ⇒ (12) + 11 = 23
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

If needed for open locks
disable device: 1d20 + 9 ⇒ (4) + 9 = 13


Male Halfling Rogue (Scout)/1

Grendel gives the remains of the gate a puzzled look. Why would they knock down their own gate? He wonders, before shrugging. Where is everyone?

If it applies, he will make a local knowledge check for any recent attack on the Licktoads
Local Knowledge: 1d20 + 5 ⇒ (5) + 5 = 10

He moves quietly through the gate, towards the closest ladder, climbing up and peering inside. Move to H5

Stealth: 1d20 + 11 ⇒ (11) + 11 = 22
Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Male Halfling Rogue (Scout)/1

Gendel starts to move towards the broken gates, moving slowly and stealthily, using the vegetation to hide his movements from any potential lookouts in the village. Once he reaches the palisade, he peers around the wall, looking for anything of interest.

Stealth: 1d20 + 11 ⇒ (18) + 11 = 29
Perception: 1d20 + 7 ⇒ (1) + 7 = 8


Male Halfling Rogue (Scout)/1

Grendel nods. "It sounds like they don't like the day time much, so generally stay indoors. Still, surely they leave some guards around?"

"I don't mind sneaking in and having a look around."


Male Halfling Rogue (Scout)/1

Goblins it is

"Lets go guys."

Perception: 1d20 + 7 ⇒ (20) + 7 = 27
Survival: 1d20 + 7 ⇒ (16) + 7 = 23


Male Halfling Rogue (Scout)/1

Whats the consensus? Algotis' or straight on to the goblins?


Male Halfling Rogue (Scout)/1
Marc d'Laurac wrote:

Marc does not have either skill

Marc frowns slightly at Grendel's comment. 'If we don't check on them then we'll never know. I'm sure if Old Walthus were here he would suggest we check in on them.'

"Would he?" Grendel shrugs. "The Algotis can certainly hold their own, but if you want to check on them we can... just means we take longer to deal with the golbins. But who knows, we might learn something useful." The halflings tone suggests he is doubtful about the detour, but will go along with whatever is decided.


Male Halfling Rogue (Scout)/1

Local Knowledge: 1d20 + 5 ⇒ (18) + 5 = 23


Male Halfling Rogue (Scout)/1

"We could, they may be able to give us some information I suppose, living so close. But as far as looking in on them, they are either well, or not. Unless they are under attack when we arrive, there would be little we could do either way."

Do we have any idea how much further along the path the Algoti's is?


Male Halfling Rogue (Scout)/1

"This is the trail that leads to the Algoti Farmstead. If Walthus is right, the trail to the Licktoads should be about a quarter of a mile down, on the right. Lets keep our eyes peeled."

Once the others are ready to depart, Grendel moves to the front, scanning for danger or signs of the trail to the goblin village.


Male Halfling Rogue (Scout)/1

Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Survival: 1d20 + 7 ⇒ (17) + 7 = 24


Male Halfling Rogue (Scout)/1
DM Mothman wrote:


“Well, this adventure has not gone how I thought it would,” she says. “I’ve fallen into almost every stream we’ve crossed, and been bitten and scratched by far too many monsters without seeing a single goblin. I’ve had enough – I’m going home.” She looks about. “Is anyone coming with me?”

Grendel nodded, not surprised with her decision. "I wish you well." He says, though knew that her decision has just made their mission harder. I would be wise to leave too... but what would Shalelu think of me then? The thought was over quickly; he would see it through.

Do we want to offload Tannithil now as well? Happy to do so, though losing 2 of the beefy fighters may make proceeding difficult.


Male Halfling Rogue (Scout)/1

Grendel nods. "Let's go."

When the others are ready, he sets off in the lead again, trying to retrace their steps out of the swamp.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Survival: 1d20 + 7 ⇒ (10) + 7 = 17


Male Halfling Rogue (Scout)/1
Yumiko Kita wrote:
Grendel Green wrote:
"Wow, look at this. Looks expensive!" The halfling exclaims, holding up the dagger and sheath.
"...or cursed to make tha looksome like that." Yumiko points out, helpfully, after Grendel has already picked up the dagger. She call out to her sister "Hael is this thing magicwise or particularly cursed?"

Grendel's appreciative grin turns to a slightly worried expression. "Err ... so anyone else want to have a hold?" He suddenly seems to be holding the blade further away from his body.

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