Brashen Trell |
Map.
I think the only goblin you could reach is at D16, if you move to E18 and attack with reach - thats if its ok moving diagonally across walkways/rooms etc
DM Mothman |
Yeah, best to give map co-ordinates and/or an intended target, but I also assume that is what Haelynn had in mind.
Haelynn rushes through the crowded goblin house and stabs past Grendel with her spear, skewering the already wounded goblin.
Goblin 2 is down and out. By the way, if Haelynn has any healing magic left, I'm sure Yumiko would appreciate getting enough healing to get back into the fight ...
Brashen Trell |
Tannithil slashes desperately at the spider again, as he feels the pressure of more goblins approaching.
Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Ive added the bonus for inspire courage (I think thats what it was) I tihnk it is still going right?
Yumiko Kita |
...
That's my turn
Marc d'Laurac |
Marc gives a slightly embarrassed look left and right to see if anyone had noticed his failed effort to climb up onto the building. He feels a certain level of relief at finding Haelynn occupied with the goblin to his left and Haelynn still unconcious to his right, though immediately feels guilt for the thought.
The whoop of newly arrived goblins provides him with the perfect excuse to abandon the rooftop, and he retraces his steps along the walkway towards Tannithil. Noticing a goblin running under the walkway, he swings down at it with his hammer as he goes.
Moves to I15 and uses the reach of his lucerne hammer to attack the goblin in g6
lucerne hammer: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Damage: 1d12 + 2 + 1 ⇒ (6) + 2 + 1 = 9
Brashen Trell |
Top of the huts to the ground wouldn't be more than 10ft right?
Taken aback at the sudden withdrawal of the unusual goblin, Xargin hesitates a moment before moving towards a goblin he knows is down on the ground level.
Acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17 Jump down to H14 and attack g6
Attack: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
Damage: 1d6 + 1 ⇒ (6) + 1 = 7
DM Mothman |
Top of the huts to the ground wouldn't be more than 10ft right?
Taken aback at the sudden withdrawal of the unusual goblin, Xargin hesitates a moment before moving towards a goblin he knows is down on the ground level.
[dice=Acrobatics] d20+3 Jump down to H14 and attack g6
[dice=Attack] 1d20 +3 +1
[dice=Damage] 1d6 +1
Touch and go whether it would be less than ten feet- the houses are up on stilts, with their floor levels approximately 5 feet above the ground. But I suppose goblin houses would have low roofs, so I’ll give you ten feet at the roof edge.
Xargin vaults off the roof, landing on his feet in the mud, and attempts to strike at the goblin on the ground, but the little beastie dodges out of the way.
DM Mothman |
The goblin in front of Tannithil attacks the elven samurai with his makeshift sword. 1d20 + 1 ⇒ (2) + 1 = 3 damage: 1d4 ⇒ 2
The goblin inside the building holds a flaming torch, which it waves angrily and tries to thrust through the doorway into Tannithil’s chest. 1d20 - 2 ⇒ (14) - 2 = 12 damage: 1d4 + 1 ⇒ (1) + 1 = 2
Grendel Green |
Grendel curses as his target disappears, eager to get himself into the fight, but not wanting to get caught right in the middle of things. He jumps from the roof onto the walkway at F9 and then scurries closer to the action, looking for an opportunity to strike.
Double move to K9
Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24
Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
I know there would be some pretty major penalties on the stealth check, so even with that role I acknowledge it may not be successful!
Marc d'Laurac |
Surrounded by ramshackle buildings, appearing and disappearing goblins, goblins scuttling down walls like spiders and flame bolts flying out of buildings, Marc shakes his head.
'Time to return some semblance of order to this chaos!' he mutters, before swinging his lucerne hammer at the goblin before him.
Attacks Goblin 7, flanking:
lucerne hammer: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 damage: 1d12 + 2 ⇒ (8) + 2 = 10
DM Mothman |
Grendel curses as his target disappears, eager to get himself into the fight, but not wanting to get caught right in the middle of things. He jumps from the roof onto the walkway at F9 and then scurries closer to the action, looking for an opportunity to strike.
Double move to K9
[dice=Acrobatics] d20 +7
[dice=Stealth] d20 + 11I know there would be some pretty major penalties on the stealth check, so even with that role I acknowledge it may not be successful!
Yeah, you’ll take a -15 penalty for moving faster than half your speed and for moving from cover to cover - and you are effectively not hiding from anyone who has direct line of sight to you. Can you also make a perception check for Grendel?
Yumiko Kita |
Does that healing bring Yumiko to 0 hit points?
Still on -3.
Yumiko Kita |
I thought you were on -7 when Haelynn healed you for 3 with cure light wounds, which should have gotten you to -4?
No you're right, I missed Haelynn's healing before. Now on 0 hp
Yumiko gasps and rolls over, assessing the situation. "Us's thanks my sospital sister. Us's felt wretchedly irredivivous." she mutters.
She crawls over to I-17 (move) and gets ready to ping 'goblin 4' if he breaks cover next round (not a readied action, as I'm staggered on 0 hp).
DM Mothman |
When Grendel dashed past the doorway, he failed to notice the goblin lurking in the shadows within – a goblin who now creeps out behind him and attempts to stab him in the back!
Sneak attack (vs flat footed AC: 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d4 - 1 + 1d6 ⇒ (2) - 1 + (4) = 5
Crit confirm: 1d20 + 4 ⇒ (9) + 4 = 13 damage: 1d4 - 1 ⇒ (1) - 1 = 0 (min 1 damage if that hits)