Eligos

Grandmaster TOZ's page

7,758 posts. Alias of TriOmegaZero.


RSS

1 to 50 of 7,758 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1 person marked this as a favorite.
On Hiatus

Per the Additional Resources page:

“Shaman: Fetish hex replaces Craft Wondorous Item with Spell Focus.“


On Hiatus

Chronicles updated!


On Hiatus

I do not have reporting information for Shine.


1 person marked this as a favorite.
On Hiatus

Chronicle sheets.

Very rough go, with the lack of Disable Device and the early end to the interrogation of your friend in the summoning circle costng the secondary success and both boons. :( Please let me know if I missed anything on your sheets. I do not have Shine's reporting info yet, let me know if you decided against using a replay.


On Hiatus

Chronicles should be ready tonight, I will post the link once I have it done.


On Hiatus

"Not without far more study and preparation. Something that I think your Lady Dralneen will be best suited to lead. I'm sure she will be very interested in your efforts so far."

Indeed, on your return to the lodge, you are ushered to Zarta's office for debriefing. After lauding your decisive action bringing the matter to a quick resolution, she informs you that the multiple leads—the beacons, the mysterious copper gate, the Dark Tapestry, and apparently the planet Aucturn—all defy the Society's understanding. These topics have been made a top priority for the Dark Archive and your firsthand experience makes you prime candidates for the work ahead.

End of Scenario!

For this adventure, your characters may choose to roll Knowledge Arcana for their Day Job checks, as Zarta compensates you for your work with the continuing research.


On Hiatus

With decisive action, the team enacts exactly what punishment is deserved, leaving the threat neutralized. Lady Blakros nods grimly as she gathers up her equipment. As the Pathfinders collect themselves from the battle, Nigel leads a charge of Pathfinder agents down the stairs to the storage room. Clerics immediately begin to tend to the fallen Kaervek, as the rest engage light spells to illuminate the room fully.

"So good to see you all safe and sound. I feared we might find the worst with how delayed your fellows were." Nigel offers as he joins you all.

"Without these brave souls, you almost certainly would have." Lady Blakros returns, looking over the party with a stern but not unkind expression. "Once again, you have proven the Pathfinder Society among our staunchest allies. Thank you all."

Combat over!


On Hiatus

Fort Save: 1d20 + 8 ⇒ (15) + 8 = 23

Candledark plunges his hand in, but somehow misses the man's heart.

Is Oria going to finish him off?


On Hiatus

You don't have to follow Lady Blakros' request, just to be clear.


On Hiatus

At Shine's request, Candledark drains more life from the enemy to keep him unconcious!

Not a 1?: 1d20 ⇒ 15
3d6 ⇒ (5, 2, 6) = 13

"If you can, capture him! He has much to answer for!" Lady Blakros calls out, still reaching for more helpful items from her pack.

Initiative Tracker wrote:

Round 12

15 Imrizade
14 Black (Damage: 57, 27NL, Unconcious)
12 Oria
8 Shine
5 Triix (Damage: 11, Prone)
4 Xanac (3 Wis Damage)

Round 13
15 Kaervek (9 Wis damage, Comatose)

Triix has her previous turn and the entire party is back up!


On Hiatus

Handle Animal is Trained Only for training tricks, you can make Handle Animal checks untrained. Also, as a summon it generally follows your commands. Entirely up to you if you don’t want to spend the actions to direct it, of course.


On Hiatus

It counts as a melee attack, so holding the charge does allow the full round action next turn. It will hinge on him remaining unconscious until then.


On Hiatus

Shine pummels the enemy psychic, leaving him prone and unconscious!

Initiative Tracker wrote:

Round 11

15 Imrizade
14 Black (Damage: 49, 32NL, Unconcious)
12 Oria
8 Shine
5 Triix (Damage: 11, Prone)
4 Xanac (3 Wis Damage)

Round 12
15 Kaervek (9 Wis damage, Comatose)


On Hiatus

If I have messed up any HP adjustments for the psychic, such as the subtracting 10 damage instead of adding, please do let me know. He has fast healing 5 and DR5, which is a big part of why he is still kicking.


On Hiatus

Speaking Aklo:
"Bold words for one who cannot even scratch my itch!"

Concentration: 1d20 ⇒ 2

Ripping the rope from his face, his feet touch the crate below as he attempts to focus his will on Oria, but fails!

Initiative Tracker wrote:

Round 11

15 Imrizade
14 Black (Damage: 49)
12 Oria
8 Shine
5 Triix (Damage: 11, Prone)
4 Xanac (3 Wis Damage)

Round 12
15 Kaervek (9 Wis damage, Comatose)

I think you've got him where you want him!


On Hiatus

With Shine's powerful healing, Triix awakens on the cool stone floor!

Oria strikes out and connects with the spikes of her gauntlet, but the man's strange skin resists the impact. The bat's bite sinks in much more effectively, but the wound begins to heal over almost immediately.

The noose finds its way to wrap around the bulbous head, blocking the bug eyes from seeing the remaining party members!

Initiative Tracker wrote:

Round 10

15 Imrizade
14 Black (Damage: 54, Blinded) Flying 15ft high.
12 Oria
8 Shine
5 Triix (Damage: 18, Prone)
4 Xanac (3 Wis Damage)
Round 11
15 Kaervek (9 Wis damage, Comatose)

Not sure if Triix wants to reenter the battle or stay down while the party distracts him.


On Hiatus

Why would I need to include the DC? Either way, update to come once I get home.


On Hiatus

No problem, hopefully the store update is done while you are away, then you can come back to a nice new site and the same old crusty forum. :)

The mind thrust does have a save for half, I noted it in the initiative tracker.


On Hiatus

Seeing the gas disappated, Candledark lowers himself to solid footing and moves towards his rival. Imrizade finishes her spell, but finds no target.

Flying in a curving arc, the enemy provokes from Oria's summon as he targets Shine once more, invading her mind much like he did the others!

Psychic Damage: 8d6 ⇒ (2, 4, 2, 2, 3, 3, 6, 4) = 26

Initiative Tracker wrote:

Round 10

15 Imrizade
14 Black (Damage: 27) Flying 15ft high.
12 Oria
8 Shine (Will save vs psychic damage)

5 Triix (Damage: 33, 2 Bleed, Unconscious)
4 Xanac (3 Wis Damage)
Round 11
15 Kaervek (9 Wis damage, Comatose)


On Hiatus

Shine makes her way through the maze of crates as Triix bleeds before the Copper Gate!

Initiative Tracker wrote:

Round 9

15 Imrizade
14 Black (Damage: 32) Flying 15ft high.
12 Oria
8 Shine
5 Triix (Damage: 33, 2 Bleed, Unconscious)
4 Xanac (3 Wis Damage)
Round 10
15 Kaervek (9 Wis damage, Comatose)


On Hiatus

Oria's summoned ally bites at the flying psychic, but deflects off an invisible shield as Triix falls to the floor!

Initiative Tracker wrote:

Round 9

15 Imrizade
14 Black (Damage: 32) Flying 15ft high.
12 Oria
8 Shine
5 Triix (Damage: 31, 2 Bleed, Unconscious)
4 Xanac (3 Wis Damage)
Round 10
15 Kaervek (9 Wis damage, Comatose)


On Hiatus

I see a Hide Menus button on my version of it that also brings them back. Otherwise I have no idea what is wrong.


On Hiatus

Wis Damage: 1d3 ⇒ 3

The gas dissipates completely as the wind continues to blast. Imrizade begins to cast another spell, casting her gaze around the room for a suitable target.

"The secrets of the Copper Gate will be mine!" The psychic assails Triix once more, single-mindedly focused on her.

Psychic Damage: 8d6 ⇒ (2, 1, 2, 5, 4, 6, 3, 5) = 28

Initiative Tracker wrote:

Round 9

15 Imrizade
14 Black (Damage: 32) Flying 15ft high.
12 Oria
8 Shine
5 Triix (Damage: 17, 2 Bleed, Will save for half)
4 Xanac (3 Wis Damage)

Round 10
15 Kaervek (9 Wis damage, Comatose)

The party is up!


On Hiatus

I would like to, but I don't know what Candledark can do, let alone what the best choice would be.


On Hiatus

I probably typoed the update.


On Hiatus

Reflex: 1d20 ⇒ 17
Kaervek Wis Damage: 1d3 ⇒ 3

The burst of radiance dazzles the flying psychic, but he manages to shield his eyes against the blinding flash!

Kaervek is overtaken by the poisonous gas, collapsing to the floor in the hall outside!

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 17) Flying 15ft high.
12 Oria
8 Shine
5 Triix (Damage: 17, 2 Bleed)
4 Xanac (Fort Save vs Gas needed)
Round 9
15 Kaervek (9 Wis damage, Comatose)


On Hiatus

Oria clears the lingering gas and begins to summon aid!

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 27) Flying 15ft high.
12 Oria
8 Shine
5 Triix (Damage: 17, 2 Bleed)
4 Xanac (Fort Save vs Gas needed)
Round 9
15 Kaervek (6 Wis damage, Fort Save to end poison needed)


On Hiatus

Triix stands strong against the mental assault!

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 27) Flying 15ft high.
12 Oria (Fort Save vs Gas needed)
8 Shine

5 Triix (Damage: 17, 2 Bleed)
4 Xanac (Fort Save vs Gas needed)
Round 9
15 Kaervek (6 Wis damage, Fort Save to end poison needed)


On Hiatus

"Die!" The enemy psychic flies closer to Triix, forcing his murderous will on her!

Psychic Damage: 8d6 ⇒ (1, 1, 4, 4, 6, 5, 4, 6) = 31 Will save for half!

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 27) Flying 15ft high.
12 Oria (Fort Save vs Gas needed)
8 Shine
5 Triix (Damage: 30/15, 2 Bleed)
4 Xanac (Fort Save vs Gas needed)
Round 9
15 Kaervek (6 Wis damage, Fort Save to end poison needed)

The party is up!


On Hiatus

There were five rounds before combat from the descent.


On Hiatus

"I have little offense left, but perhaps I can clear this cloud!" She produces a hand fan, opening it wide as she speaks a command word. A gust of wind roars forth, beginning to dissipate the cloud! The flames upon the crate that Oria clings to are snuffed out in an instant. Unfortunately, with the storing of the beacon, the room is instantly cast into darkness save for the light from the entry way.


On Hiatus

I’ve always counted dropping backpacks a free action.

It’s a tactical choice, given you might have to retreat and risk losing everything in the bag.


On Hiatus

Triix is able to open the warding container underneath the beacon, drawing it into the container and closing off the source of the gas with a snap of the lid!

"How dare you!" the Garundi man cries out, completely forgetting about the rest of the party as Kaervek flees the gas.

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 32) Flying 15ft high.
12 Oria
8 Shine
5 Triix
4 Xanac (Paraylzed, Fort Save vs Gas needed)
Round 9
15 Kaervek (6 Wis damage)


On Hiatus

If Kaervek can spare a standard action, he can make a Diplomacy or Knowledge Arcana check to ask Lady Blakros to contribute to the battle before he runs out.


On Hiatus

Oria begins to climb the side of the crate, coming face to face with the burning flames that are consuming it after the earlier fireball.

Shine finds herself wracked by the pain inflicted on her but still manages to aim true, the holy light causing the man to cry out in pain!

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 32) Flying 15ft high.
12 Oria
10 Gas Spread (10ft high currently)
8 Shine
5 Triix (Fort Save vs Gas needed)
4 Xanac (Paraylzed, Fort Save vs Gas needed)

Round 9
15 Kaervek (4 Wis damage, Fort Save vs Gas needed)

I see a reroll used by Shine on a diplomacy check earlier, not sure if there was another ability that allowed that.


On Hiatus

Imrizade Fort: 1d20 ⇒ 16

As Candledark and Kaervek fall prey to the hazards of battle, the Blakros patron shakes off the effects and searches the pouches at her waist for potions. The Garundi psychic rises from the ground again, the gas of the beacon becoming deeper but not enough to follow him to his height over the room. Turning his focus to Shine, he stares hard, enacting a wave of pain on the gnome!

Will save vs wracking pain for Shine!

Initiative Tracker wrote:

Round 8

15 Imrizade
14 Black (Damage: 14) Flying 15ft high.
12 Oria (Fort Save vs Gas needed)
10 Gas Spread (10ft high currently)
8 Shine (Will Save needed)
5 Triix (Fort Save vs Gas needed)
4 Xanac (Paraylzed, Fort Save vs Gas needed)

Round 9
15 Kaervek (4 Wis damage, Fort Save vs Gas needed)

Party is up!


On Hiatus

Oria's spell completes, but seems to fail as it should take effect, leaving the foe uneffected. Shine cleanses the remaining wounds from the party as Triix moves towards the hovering beacon.

Initiative Tracker wrote:

Round 7

15 Imrizade
14 Black (Damage: 14) Flying 15ft high.
12 Oria
10 Gas Spread (5ft high currently)
8 Shine
5 Triix
4 Xanac
Round 8
15 Kaervek (Fort Save vs Gas needed)


On Hiatus

He is immune to that spell.


On Hiatus

Shine's healing power wipes away the injuries, as well as rouses the unconscious Blakros patron. Rising unsteadily to her feet, she looks around the room, coughing in the poisonous gas.

Imrizade Fort: 1d20 ⇒ 2
Confusion Roll: 1d100 ⇒ 8

"Someone get that beacon contained!" she barks, before making an arcane gesture. A ghostly hand raises from the floor to grasp at the enemy!

Touch Attack: 1d20 ⇒ 17
Chill Touch Damage: 1d6 ⇒ 1
Black Fort Save: 1d20 ⇒ 16

Shine's spell seems to fail in much the same way as Triix's daze cantrip. Rising away from the reaching hands surrounding him, he turns his gaze on Candledark again, a freezing feeling forcing into his mind!

DC18 Will Save for Candledark:
It's Hold Person!

Initiative Tracker wrote:

Round 7

15 Imrizade
14 Black (Damage: 14) Flying 15ft high.
12 Oria (Fort Save vs Gas needed)
10 Gas Spread (5ft high currently)
8 Shine
5 Triix (Fort Save vs Gas needed)
4 Xanac (Damage: 3)

Round 8
15 Kaervek (Damage: 6, Fort Save vs Gas needed)

Party is up!


On Hiatus

Oria's touch connects, worsening the frost on the enemy psychic!

Initiative Tracker wrote:

Round 6

14 Black (Damage: 18)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7, Fort Save vs Gas needed)
4 Xanac (Damage: 15, 2 Bleed)
Round 7
15 Kaervek (Damage: 6, Fort Save vs Gas needed)


On Hiatus

It's not a table, it's one of the Irespan set pieces. Looking over the terrain rules, it would be difficult terrain to walk up.


On Hiatus

Triix's ray slows down the enemy's healing power, as Candledark resists the worst of the mental assault!

Reflex Save: 1d20 ⇒ 14

Candledark's return offensive connected, but the rope is unable to entangle him further despite him reaching the ground. (Still flying however.)

Initiative Tracker wrote:

Round 6

14 Black (Damage: 9)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7, Fort Save vs Gas needed)
4 Xanac (Damage: 15, 2 Bleed)
Round 7
15 Kaervek (Damage: 6, Fort Save vs Gas needed)

The Protection from Energy is a spell effect in place, so Arcana is used to ID it, as opposed to Spellcrafting to ID a spell being cast.


On Hiatus

Fort Save needed if in the 5ft high cloud:
DC15, 1d3 Wisdom Damage and confused for one round.

Terrain Rules wrote:

The stairs on the Irespan stairway and in front of the copper gate are steep, creating difficult terrain. Walking atop taxidermies requires a DC 15 Acrobatics check to move at half speed. On a failed check, the PC moves at quarter speed.

Scaling a Medium object requires a DC 10 Climb check, while scaling a Large or Huge object requires a DC 15 Climb check.

The small crates are 5ft high and the large ones are 10ft. The taxidermy and other huge items are 15ft high. The ceiling is 30ft throughout the room, while the beacon hovers 10ft below the ceiling.


On Hiatus

If the man notices Triix's spell, he gives no notice of it. The sudden drag on his foot brings him lower, as the gas roils across the rest of the room, filling the floor below the crates. The burning flames on the center crate seems to hold back the gas, burning it away where it touches.

Fort Save: 1d20 ⇒ 2

Candledark's immolation takes hold, but a ward around the man prevents the flames from harming him!

Knowledge Arcana DC23:
Protection From Energy

Glaring hatefully through bloodshot eyes, Candledark feels a mental attack intrude on him!

Psychic Damage on Candledark: 8d6 ⇒ (5, 4, 3, 1, 5, 6, 4, 6) = 34 Will save for half!

Initiative Tracker wrote:

Round 6

14 Black (Damage: 11)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 9 Temp HP)

Round 7
15 Kaervek (Damage: 6)

Party is up! Not sure about how the bleed damage works with the psychic ability hitting again, but I'm assuming it will be irrelevant after Shine's turn.


1 person marked this as a favorite.
On Hiatus

He has fast healing, which I forgot to include in his turn.


On Hiatus

Fort Save: 1d20 ⇒ 15

Kaervek sees the man healing slowly from Candledark's vampiric touch and tries to revere that trend, but finds the enemy tough to beat!

Initiative Tracker wrote:

Round 5

14 Black (Damage: 11)
12 Oria (Damage: 6)
10 Gas Spread
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 9 Temp HP)
Round 6
15 Kaervek (Damage: 6)

Candledark is up! Readjusted the map from where it got out of alignment.


On Hiatus

Triix and Shine move in to support the party, the gnome slipping back down to the floor from the large crate.

Initiative Tracker wrote:

Round 5

14 Black (Damage: 11)
12 Oria (Damage: 6)
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 9 Temp HP)
Round 6
15 Kaervek (Damage: 6)
Terrain Rules wrote:
The stairs on the Irespan stairway and in front of the copper gate are steep, creating difficult terrain. Walking atop taxidermies requires a DC 15 Acrobatics check to move at half speed. On a failed check, the PC moves at quarter speed. Scaling a Medium object requires a DC 10 Climb check, while scaling a Large or Huge object requires a DC 15 Climb check.


1 person marked this as a favorite.
On Hiatus

Given the lack of restrictions, I would rule that any spellbook that a wizard has read and is carrying counts. Maybe it is intended that the wizard has studied it, so you would have needed to have it while preparing spells, but since they didn't call that out I will allow you to use the new one.


1 person marked this as a favorite.
On Hiatus

Oria moves into the room and prepares for the climb ahead!

Initiative Tracker wrote:

Round 5

14 Black (Damage: 11)
12 Oria (Damage: 6)
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 11 Temp HP)

Round 6
15 Kaervek (Damage: 6)

Corrected the tracker.


On Hiatus

Standing, the enemy psychic raises into the air and circles to hover above a taxidermy mammoth, casting his crazed gaze around the room.

The gas from the beacon roils out to fill the eastern half of the room, the spread continuing to grow!

Fort Save needed if in the cloud:
DC15, 1d3 Wisdom Damage and confused for one round.

Initiative Tracker wrote:

Round 5

14 Black (Damage: 11)
12 Oria (Damage: 6)
8 Shine
5 Triix (Damage: 7)
4 Xanac (Damage: 7, 2 Bleed, 11 Temp HP)

Round 6
15 Kaervek (Damage: 10)

The party is up again!

Kaervek:
The cloud looks like it is spreading to the west half of the room after your turn.