Staunton Vhane

Grahnd's page

35 posts. Organized Play character for Nohwear.


RSS

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grahnd believes that the upcoming infiltration does not violate his religion because it is a hardship to be endured and an act of recon.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

"So what do we need to know before we burn this place to the ground?" Grahnd states matter of factly.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grahnd follows the group. He is not sure if he finds the fox annoying, or if Grahnd admires his lack of need to play those stupid social games. Knowing his own strengths and weaknesses, he lets others do the talking while he makes sure that no one tries anything funny.

Grahnd will take ten on Sense Motive on each conversation unless I say otherwise.

Sense Motive: 10 + 8 = 18

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

"We might as well see if there is anything of value before we send the ship down"

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Is it me, or does the dice program seem to favor those with a low bonus?

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

If I can, I will wait until after Ferabras to avoid choking him and give the pirate a chance to surrender. Also Cloud of Smoke

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grahnd will use his Smoke Domain power to choke out the fire.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

I take a five foot step forward then attack green.

Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 1d10 + 4 ⇒ (2) + 4 = 6

Crit Confirmation: 1d20 + 5 ⇒ (19) + 5 = 24
Crit Damage: 3d10 + 12 ⇒ (9, 4, 5) + 12 = 30

If I can not attack green from where I am, then I move to the nearest square where I can.

I believe that the term is Splat!

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Unfortunately I am on my tablet and can not use the map right now.

Grahnd takes a 5 foot step and attacks the nearest pirate.

Attack: 1d20 + 5 ⇒ (2) + 5 = 7

Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Grahnd takes up a quiet vigil.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grahnd grew up in a mountain village. He is used to unpleasant weather. Since the Society has taught him the importance of vigilance above all else, he will stay up top and help keep watch.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

There is a recipe that I have picked up in my travels, but have yet to try. The one who taught it to be called it gumbo. If someone could please help me to harvest the meat while I prepare to water.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grand takes a 5' step and attacks the last croc.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24

Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

So then, how many of us rely on using ranged fire? My volcanic cloud can weaken the enemy, but conceals it from those not next to it.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grahnd will use up the rest of his daily healing for today.

Healing: 2d8 + 4 + 2d6 ⇒ (3, 7) + 4 + (1, 4) = 19

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

How do yu want to handle out of combat healing? Do we roll for each charge used or just assume an average of five? How about healing between days?

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grahnd will try to heal our companion.

CLW: 1d8 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grand completes the circle around the crab, then tries to crack it open.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11

Damage: 1d10 + 5 ⇒ (1) + 5 = 6

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Daily Duties:

Spoiler:
Grahnd loves to cook. He also acts a lot more like a warrior then a priest.

Sounds good Soran.

Grahnd moves up and attacks blue.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d10 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grahnd give a nod of thanks, then starts to make his soup. Are you going to want any? I have enough spice, I will just need to add another frog.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

It is crude, but my profile is finished. Most of the info is in my tag line. Let me know if you have any questions.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

I don't suppose you brought enough for two? I know of a good soup to make with frog. He start rummaging through his pack for the right spices.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

I just have to write my info in my profile. Other than that I am done.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Grahnd does his best to bow. It is always a pleasure to meet another form across the pass.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

I am still rolling him up, but I can rp until dice are needed.

A dwarf from Tien enters. He wears medium armor and rests a tetsubo on one shoulder. His holy symbol marks him as a follower of Yamatsumi, the god of Mountains, Volcanoes, and Winter.

Sorry that I am late, but it took me longer than expected to deal with the trouble at that Godsmouth tomb. Oh, just so you all know I am not very good with that whole channeling thing.

Grand Lodge

This is Nohwear. I am rolling him up right now. I can rp now if you want.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

I will look for those who have been in a lot of fights, and try to exchange techniques. In the evening I will entertain the crew with my flute.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

If you have the coin to spare, I suggest that others pick pick up a kit as well. They make one for tropical lands, but it is not cheap.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

If I recall correctly...

Knowledge(History): 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

I am going to buy a tropical kit from Heroes of the Wild.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

I find revenge to be a fools errand, doubly so against a beast. However, for the sake of the Society I will speak no more on this.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

I barely know actors as is, let alone any good ones of Middle Eastern descent.

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

A man from the southern deserts, Nick is practically dressed. Judging by his lack of armor and weapons, he is is a caster or a monk. He has a tenancy to pick up random objects and play around with them as if he was trying to determine how to hurt someone with it. When on the move, and not trying to be stealth he likes to play his flute.

I am Nick Otto Thyme. Who do I have the pleasure of traveling with?

Grand Lodge

Male Dwarf Cleric 2 Yamatsumi | HP 22/22 | AC 16 FF 16 T 10 | F +6 R +0 W +6 +2 vs Poison, Spells, and Spell Like Abilities | Init +0 | Per +9 SM +8 | Cloud of Smoke 7/7 | "Wooden" Fist 6/6 | Channel Positive 2/2 1d6

Who wants to carry my wand?

Grand Lodge

I believe that I am finished.

Grand Lodge

This is Nohwear. I am rolling up an Unchained Monk. Since I have throw anything, what would you rule is the damage of a piton?