Male Trox 4th Level Solarian
So what are the rules for trying to knock someone out?
Male Trox 4th Level Solarian
That's going to have to be Val
Male Trox 4th Level Solarian
Can we be in a blind spot on the ramp/in the ship?
Male Trox 4th Level Solarian
I will drop one of the crates near our ship so Val can yell and scream at me, then he should call the guard over to inspect and we can knock him out
Male Trox 4th Level Solarian
Goro moves the ship towards the docking bay
Male Trox 4th Level Solarian
Goro spends time learning the system we are flying into and has a few escape routes planned, if possible, for when things go sideways
Male Trox 4th Level Solarian
Goro take several gulping breaths to get his stomach under control.
He will ask for a rest before we knock. He will spend a resolve point and rest for 10 minutes to regain his stamina
Male Trox 4th Level Solarian
Fort 1d20 + 5 ⇒ (1) + 5 = 6
Fort 1d20 + 5 ⇒ (14) + 5 = 19
Goro stumbles away down the hall
Male Trox 4th Level Solarian
Goro nova's - 4d6 ⇒ (1, 3, 6, 6) = 16
Male Trox 4th Level Solarian
It's a 10' radius so you don't need to flee like across the room or anything, really just Laser needs to move
Male Trox 4th Level Solarian
AoO To Hit - 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11
Damage - 1d10 + 7 ⇒ (5) + 7 = 12
To Hit - 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage - 1d10 + 7 ⇒ (2) + 7 = 9
Goro will tell everyone to move back, he is going to Nova next round
Male Trox 4th Level Solarian
Goro AoO
To Hit - 1d20 + 7 + 2 - 4 ⇒ (10) + 7 + 2 - 4 = 15
Damage - 1d10 + 7 ⇒ (10) + 7 = 17
I thought there were rules for being able to attack twice in a around but I can't find them. Was that because of the gun Bast had?
Male Trox 4th Level Solarian
Init - 1d20 + 1 ⇒ (14) + 1 = 15
Goro will attune Photon and attack
To Hit - 1d20 + 7 + 2 - 4 ⇒ (15) + 7 + 2 - 4 = 20
Damage - 1d10 + 6 ⇒ (10) + 6 = 16
Male Trox 4th Level Solarian
Goro will also buy 4 serums of healing before we head to the pipes.
Are we still being followed by the draeliks?
Perception - 1d20 + 6 ⇒ (16) + 6 = 22
Male Trox 4th Level Solarian
Diplomacy - 1d20 + 8 ⇒ (11) + 8 = 19
"Now now shopkepper, just calm down. We don't want to you leave you shop and come with us, if you can just teach us the pattern we will leave you to your day" Goro will start looking at his items showing some interest is some piece of tech, "I have been looking for one of these, this could be a mutually beneficial day for both of us"
Culture Check on gosclaw (I didn't see this above) - 1d20 + 4 ⇒ (2) + 4 = 6
Culture Check on draeliks - 1d20 + 4 ⇒ (11) + 4 = 15
Leaning in towards Blax, Goro whispers, Don't make it too obvious but we have 3 draeliks showing more interest in us than they should be at our (8 o'clock?)"
Male Trox 4th Level Solarian
Perception - 1d20 + 6 ⇒ (13) + 6 = 19
Goro moves into the rear of the group scanning the crowd as we move through them, looking for anyone that is paying more attention to them then they normally would seeing a Trox.
Waiting to see how Glest reacts to Lasereater he then will ask "Hasshachir said you may be able to teach us the pattern needed to reach Talmrin"
Male Trox 4th Level Solarian
Goro has a medpac and will hand it over to who ever has the best chance to use it.
"No reason for you to suffer if we have the means to help, not sure if this is enough or if we will need a specialty item."
Male Trox 4th Level Solarian
Goro nods at Blax and follows him towards the music
Male Trox 4th Level Solarian
Goro will turn and glare and growl at the closest riffraff
Intimidate - 1d20 + 10 ⇒ (12) + 10 = 22
He will then brace himself and see if he can force the door open from this side, as long as it won't you know, kill everyone.
Str check - 1d20 + 3 ⇒ (18) + 3 = 21
Male Trox 4th Level Solarian
"Val took care of it before we left"
Male Trox 4th Level Solarian
"No shuttle sadly, we'll come in. No special services needed"
Male Trox 4th Level Solarian
Looking up a few things I may want to grab but I am pretty much gtg, no ammo needed.
Male Trox 4th Level Solarian
"I am in, they attacked my home and took my friend. It's time we brought the fight to them and rescued our people"
Is there any sort of stealth options for starships?
Male Trox 4th Level Solarian
Azz Kicker is my vote, but honestly any are fine
Male Trox 4th Level Solarian
Athletics - 1d20 + 7 ⇒ (11) + 7 = 18
Male Trox 4th Level Solarian
This is Goro's adopted home, he is 100% helping rebuild.
Though he is certainly not an engineer so not help there. Any heavy lifting though, he is down.
Male Trox 4th Level Solarian
More than fair since I don't think we are going to reuse the weapons, just pull the magic out of them.
Though I will leave that up to a vote as well
Male Trox 4th Level Solarian
Also what were the actual properties of the whitefire trident?
Male Trox 4th Level Solarian
The sword is a damage upgrade for a couple of more levels for Goro and the polearm will be nice if/when we need extended reach but I also don't want to be greedy about the few magic items we have found but Goro will be the best one to put both of them to use for now. Once his Solar Weapon gets to 2d6 I am good with putting the new sword up for sale or like Laser said he should be able to extract some of the magic properties to move to other items.
Male Trox 4th Level Solarian
Goro Level Up
Stellar Revelation - Plasma Sheath
Skills
1 - Perception
1 - Pilot
1 - Athletics
1 - Culture
Male Trox 4th Level Solarian
Goro isn't concerned with any reward, he was protecting his friends home, he is just more concerned about where she is now
Goro will ask the group "My friend, Cedona, has been taken along with your friend, Meico, I would like to accompany you all until we have been able to save them both. And, if we are unable to save them, than avenge them"
Male Trox 4th Level Solarian
Anyway to see if there is any weapons or anything we can salvage from the debris?
Male Trox 4th Level Solarian
"This is a terrible idea, they have show to have no honor. If we get close enough they will just take us with them"
"Blax, your thoughts? You can also vote by just blasting them out of the sky"
Male Trox 4th Level Solarian
"I don't think these people can be trusted, boarding them is a needless danger"
Anyway to scan them to see if they have shut off weapons or are trying to overload the core to explode or anything like that?
Male Trox 4th Level Solarian
Jink pilot check DC 14 - 1d20 + 9 ⇒ (18) + 9 = 27
Deny SB and Port
Male Trox 4th Level Solarian
How do we calculate range now without the map? What is the current range we are in?
Male Trox 4th Level Solarian
Goro continues to try and keep them outflanked now that the port side laser is malfunctioning he will try and stay on that side
Hit the breaks - 1d20 + 9 ⇒ (20) + 9 = 29
Male Trox 4th Level Solarian
Hit the Breaks - Pilot Check - 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Goro puts The Loreseeker into more evasive maneuvers to keep us on the starboard side
"Blax! Light them up!"
You can fire two weapons at a -4 to each each round if you want
Male Trox 4th Level Solarian
How did the Barazad fire the light laser at us? The whole point of moving to the starboard side was to limit their weapons to only the turret and you keep saying Coilgun Turret is what we are hitting but the turret is the torpedo, the coilgun in only forward arc? I am very confused on what the hell is going on
Also what's the init this round?
Male Trox 4th Level Solarian
Goro is starting to get the feel for The Loreseeker and is tired of being on defense and tries something a little stupid
"Hang on and be ready to fire on my mark!"
Hit The Breaks - Pilot - 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
Goro attempts to make the Barazad pilot think The Loreseeker is getting ready to accelerate away and at the last second, slams everything into reverse!
If he succeeds, he will drop us into the starboard side allowing only their turret to engage (which is damaged?) and lines them up in our forward arc so we can still strike at their bow (I think this is possible if I am understanding the rule, let me know if I am totally wrong)
Goro shouts "Now! Open Fire!"
Male Trox 4th Level Solarian
Goro will continue to play defense until he sees an opening
Pilot Evade DC14 - 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Male Trox 4th Level Solarian
Actually I lied, I forgot pilot is off dex, I am not a good pilot anymore, anyone else better than a 7?
Male Trox 4th Level Solarian
Perception - 1d20 + 6 ⇒ (9) + 6 = 15
"Oh no! A Hobgar, quick little goblin, after it. We don't want it chewing on the power cables!"
Male Trox 4th Level Solarian
Goro will run after them as well
"I am a fair pilot if you need me"
Male Trox 4th Level Solarian
"Weren't you looking for a friend or someone they had captured?"
Goro looks around, "BLANK told me you had a friend taken?" Sorry I didn't write my friends name down
Male Trox 4th Level Solarian
Goro can use the blade, it's an upgrade for a couple of more levels and then his solarian weapon will be better
Male Trox 4th Level Solarian
Goro takes a deep breath and leans against one of the consoles, "Give me a few minutes, I am spent"
He will spend an RP and rest for 10 to get his stamina points back
Male Trox 4th Level Solarian
Steller Mode (Photon) - 2
Goro will delay for a moment to see if the guard drops his weapon, if he even looks like he isn't, Goro will step up and attack
To Hit - 1d20 + 6 ⇒ (17) + 6 = 23
Damage - 1d6 + 7 ⇒ (6) + 7 = 13
Male Trox 4th Level Solarian
Goro attunes Photon again - 1
He will attack
To Hit KAC - 1d20 + 6 ⇒ (12) + 6 = 18
Damage - 1d6 + 7 + 4d6 ⇒ (3) + 7 + (3, 3, 4, 6) = 26
Male Trox 4th Level Solarian
Steller Mode (Photon) - 3
Goro takes a guarded step and goes supernova
Fire Damage - 4d6 ⇒ (3, 5, 3, 3) = 14 Ref Save DC 15 for half
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