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Bangin' rocks together! Very dwarfy!
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"Long may they reign, and prosperous may be their days," intones Glenda in a... maybe slightly prophetic way?
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I'm still here, it's just been a difficult time keeping up with things due to *gestures vaguely around at the world* all of this.
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Working on what I got, but given what was said about sonic, I'm probably gonna load up my 2nd-level slots with sound burst.
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Glenda takes the momentary opportunity to cast a healing spell upon Erebos.
Cure serious wounds: 3d8 + 9 ⇒ (7, 8, 3) + 9 = 27
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"What a strange cycle," says Glenda. "Our ancestors built this vast metropolis, but in the Quest for the Sky decided to reach the sun, and now we have come full circle and brought the sun and the sky to them."
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"This is ludicrous," says Glenda. "Surely there's a secret door somewhere. It's not like this place would be made with no exits by our ancestors."
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Battle magic and healing, I'm afraid.
But dwarves have never been afraid of chiseling through stone!
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Glenda is able to avoid the grasping hands, but the matter becomes moot once the creature is destroyed.
"Had I the skill I would simply attempt to banish it back to the other realm from whence it came, but alas."
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Glenda moves up by Torvi and says, "Give me a moment."
She lifts her holy symbol of Magrim, and Torvi's weapon flashes with holy light.
Can't use the Bless Equipment feat to make a holy weapon, but can do bane.
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I have to go to the doctor today and there's a chance I'll wind up in surgery. If so, I may be out for a few days (assuming I survive, of course, there's always the tiny chance of something going wrong).
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Glenda races down the path of glory and out of the cloud to stand guard next to Dasur, in case any of the enemies decide to get close to the wizard.
I think that's a double move.
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What are the overlapping things on top of Glenda?
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Glenda is thrown into a whirlwind of action as she's smote, grabbed, lifted, and then freed by/from giant flying eels.
She turns to smash the remaining eel with her hammer.
Dammerhall warhammer attack: 1d20 + 8 ⇒ (5) + 8 = 13
I, uh, have lost track of all the buffs in this fight. Probably not going to hit with 5, regardless.
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With the dragon felled, Glenda advances inexorably toward the nearest foe.
Double move. Even with speed boosts, this battlefield is so large that it takes me a while to get across it!
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Glenda does her best to advance with the team, and recognizing the great danger, she casts one of her more powerful spells: blessing of fervor.
Basically a list of bonuses, and each round you pick the one you want.
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Dasur Deepborn wrote: Glenda Dalduraz wrote: I am completely lost (50 unread messages when I finally had a free second to check) and have no idea what is going on or what to do, so... As Gunnar said, we're in a fight with a bunch of Deep Ones and an umbral dragon possessed by the Black Flame. If Glenda has ANYTHING that protects against negative energy or negative levels, please use it on the group currently standing in front of the dragon. They're probably going to need it soon. That depends on whether we got some rest before heading into this one. I usually have one death ward prepared.
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I am completely lost (50 unread messages when I finally had a free second to check) and have no idea what is going on or what to do, so...
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"Yes... pray grace us with your name, would you?" says Glenda carefully.
As a death-priestess, she is always wary around the undead.
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Glenda speaks up slowly. "The King is a symbol of the community—the bedrock of it," she says. "When the king has the favor of the gods, the community is blessed with responsible leadership, and prospers."
She removes her angelic helm and says, "What do you say, agent of the heavens? Is it right and just that Snorri should claim his heritage before we carry on? Or is it fit that we wait until Dammerhall and its environs are secure in full, before he makes claim to these depths? What would the gods have of us?"
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Garnet "Garn" Ironshanks wrote: "Lead the way, my prince," says Garnet simply, ready to continue the fight once she has finished healing.
Anyone have 26 hp of healing lying around?
Noting Garn's condition, Glenda produces her small healing wand.
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure light wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure light wounds: 1d8 + 1 ⇒ (7) + 1 = 8
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I think I already have two hammers!
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"Sounds... familiar, somehow."
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Glenda directs her spiritual weapon to make an end of the remaining enemy.
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Glenda conjures a spiritual weapon to aid in the fighting, though it seems likely that the warriors will put an end to this horror quickly.
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"Not sure. I'm almost certain that the sun keeper and the black flame would fight each other, but... I don't know if we would survive the ensuing conflagration."
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The xag-ya and xeg-yi were energy creatures, one of positive energy, one negative. They're from an earlier edition of Dungeons & Dragons. They would mutually annihilate each other if they encountered each other.
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OH so this creature is the Xag-Ya to the blackflame's Xeg-Yi.
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I'm fine with doing a rework to dismissal.
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Glenda keeps her hammer stowed, ready to cast further spells.
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"So many have already given their lives before us to make of this place a home," says Glenda. "We will return the favor by bringing life back once more."
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Also, once we start I’m throwing down blessing of fervor.
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Magic circle on Dasur. Death ward, shield of faith (+3 deflection bonus, good against touch attacks) and weapon of awe on Snorri. Bless and prayer on the party.
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Glenda is "adequate" in melee. Not nearly as strong as Snorri, Torvi, or Garnet. Should probably be channeling and casting spells.
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Note that I can use some of those precious channels to give someone's weapon the bane or [/i]disrupting[/i] property, though I don't know if we have nailed down the creature type for the black flame.
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How about if I throw down a magic circle against evil, which suppresses possession for everyone near the target.
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Oh very well.
Channel energy (healing): 5d6 ⇒ (3, 6, 2, 3, 6) = 20
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Dasur Deepborn wrote: With Torvi's help that's +9 to each channel right? So 50 healed total? Hopefully we get an inspiring song to go with it ;) I have no idea. Torvi will have to speak up about her powers.
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Glenda manages to make it up to the ledge and sprawls behind the security of Dasur's thin wall. She takes count of the other dwarves as they arrive, then quietly grips her holy symbol and murmurs, "Magrim, keep us whole, so that we may finally defeat this menace that brought low the home of our ancestors lo those many years ago."
Channel Energy: Healing: 5d6 ⇒ (6, 4, 1, 5, 5) = 21
Channel Energy: Healing: 5d6 ⇒ (4, 1, 2, 1, 3) = 11
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Ref save: 1d20 + 4 ⇒ (16) + 4 = 20
Ref save: 1d20 + 4 ⇒ (11) + 4 = 15
Ref save: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 9d6 ⇒ (4, 5, 6, 3, 4, 2, 1, 4, 1) = 30 -> 15
Damage: 9d6 ⇒ (2, 3, 4, 3, 6, 6, 6, 3, 1) = 34
Damage: 9d6 ⇒ (6, 6, 2, 4, 5, 6, 4, 3, 5) = 41
Total 90. Fire protection cuts off 45.
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The main hurdle to the communal protection from fire is that it's touch-range. I can only affect people who can get into touch range in the round that I cast it. Hence why Glenda told people to close ranks.
If you get affected by it, it will absorb all of the fire damage.
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Glenda shouts "Close ranks!" as she scrambles to get into an awkward position from which she can touch each member of the group.
Trying to get people together to cast communal protection from fire.
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Glenda's a bit nonplussed at this unconventional form of locomotion, and it takes her a few tries to get used to simply climbing up the wall with magically sticky hands. Eventually she gets the hang of it, though she never seems quite comfortable with it.
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I think Gunnar was guessing that Starship Troopers was the one you considered your favorite, since you said above that Stranger in a Strange Land was not.
Starship Troopers the book is military jingoism. The Verhoven movie is satire.
"We are nearing the throne room. We might as well see what's there," suggests Glenda. "It is, after all, a natural magnet for any intruders, a place to show that they are claiming its status."
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"Hrm. We're crossing open space, easily spotted and followed," points out Glenda.
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Glenda also has the ability to prepare silence if we have time, and erase thanks to the Rune domain.
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Glenda replies to Torvi, "I didn't realize that anyone was counting."
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Glenda taps her angelic Cassisian helm and says, "Likewise, it is good to meet someone who has, like us, been through the trials of Dammerhall. As you can see, we are well-equipped for a venture to discover the fate of our city, and now it seems we must learn more of this black flame and how it overtook our ancestral home."
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