Sons of Dammerhall: Dark Frontiers (Inactive)

Game Master GM SuperTumbler

Battle Map

Dammerhall Main Level 3

Dammerhall Main Level 1 and 2


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Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

"A dragon made of the black flame!" thinks Garnet as the sight of the fearsome creature threatens to steal her fighting spirit--yet the blessing of the ancestors and the righteousness of her cause steel her will against the fear, and she advances to within Longhammer range, crying out, "For Dammerhall!"

Her hammer whistles through the air and comes crashing in a the monstrosity, aiming for the closest knee joint.

Single Attack, Magic Dwarven Longhammer: 1d20 + 29 ⇒ (4) + 29 = 33
Dwarven Longhammer Damage: 2d6 + 35 ⇒ (3, 3) + 35 = 41


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Will: 1d20 + 5 ⇒ (4) + 5 = 9 +3 when raging

Can I query? In reading the UMR on Frightful Presence, it states that a failed save causes one to be shaken, not frightened. 4HD or fewer would become panicked.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:
Torvi Stonesinger wrote:

[dice=Will]1d20+5 +3 when raging

Can I query? In reading the UMR on Frightful Presence, it states that a failed save causes one to be shaken, not frightened. 4HD or fewer would become panicked.

Greater Heroism: “ This spell functions like heroism, except the creature gains a +4 morale bonus on attack rolls, saves, and skill checks, immunity to fear effects, and temporary hit points equal to your caster level (maximum 20).”


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Roger that!!!

Knowledge (arcana): 1d20 + 14 ⇒ (19) + 14 = 33

"This is an Umbral dragon, a true dragon infused with negative energy that typically lives its entire life deep underground. Even so close to the surface as you are is a strange place to find one."

Torvi will move on in and attack the beast...

+1 Shocking Burst Smashing Thundering True Mithral Dorn-dergar Rage PA RA To Hit: 1d20 + 18 + 4 + 1 ⇒ (11) + 18 + 4 + 1 = 34
Dorn-dergar Damage: 1d10 + 19 + 1d6 ⇒ (9) + 19 + (1) = 29 Bludgeon


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Good thing our paladin-king has a dragon bane greataxe or we might be in trouble. Dasur has nothing that can really effect the dragon (sure would be nice to have an acid ball right now!) or protect us from it so him and Erebos will deal with the Deep One casters.

Also yes, the Greater Heroism should protect us from all fear effects. In case I'm wrong:

will saving throw: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30

knowledge:arcana: 1d20 + 18 ⇒ (10) + 18 = 28

"Indeed!" Dasur concurs with Torvi's assessment of the dragon. "But look at its eyes, its pallor! This is an undead controlled by the Black Flame!"

With no spells that can combat such a mythrical and large creature, Dasur moves past the group to the descending stairwell along with Erebos. He stops when some of the Deep Ones finally appear in his vision, grabbing some phosphorous from his belt pouch and throwing it in the air. He grips his staff in two yellowed hands and points it towards the deep ones.

A massive gout of flame 180 feet across and 20ft high erupts from the ground, s engulfing two of the Deep Ones and blocking off their sight from most of the room.

Move action: Move 40' south, I have done this on the map.

Standard action: Dasur casts Wall of Fire, nearly bisecting the room. I will draw it on the map when I get a chance, but it's big (180ft long, 5ft wide, and 20ft tall). It's also opaque so it will block the line of sight of most of the Deep One spellcasters. Two of them will be engulfed by the initial cast (2d6+9 damage), and Dasur will direct the heated side of the wall towards the remaining casters (2d4 damage).


Male Dwarf Bolt Ace 7 / Slayer (Sniper) 2 || HP 102/102 | AC: 24, T: 18, FF: 16 | Fort: +10, Ref: +13, Will: +7 | BAB: +9, CMB: +9, CMD: 25, M.Attack +9 [1d4], R.Attack +16/+11 [1d6+7] | Init: +10 | Perception: +15, darkvision | PFA 90/90, PFE(fire) 52/118 Ghost Salt 10/10, Greater Heroism
Garnet "Garn" Ironshanks wrote:
If I read it correctly, Greater Heroism makes you immune to fear.

ARGH had I read it correctly that would have been a 20 on the attack!


Gunnar Oathminder wrote:
I think that 6x6 size is Colossal, btw.

True, had it sized wrong on the map. Fixed now. I positioned it so that all of your attacks made sense, but if you need to move a bit to line up do that for free.


Two points: 1. Yes, Greater Heroism makes you immune to fear. 2. As for the effects of Frightful Presence, those are the defaults listed in the Universal Monster Rules. Individual monsters can have different levels of fear and etc. Most dragons do.


60 total damage to the dragon.

2d6+9 fire to two Deep Ones

2d6 + 9 ⇒ (3, 3) + 9 = 15


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Well done Dasur! Cut them off from us for a bit while we handle one problem, and give them some damage!

As an aside, the green Deep One is within 20 feet, so he should get 1d4 damage.


1d4 ⇒ 2

Concentration Check: 1d20 ⇒ 13

Concentration Check: 1d20 ⇒ 18

Concentration Check: 1d20 ⇒ 18


The chanting ceases, the summoning complete. Lit by the glow of Dasur's fire, more creatures of nightmare writhe/swim/fly over the wall of fire.

They are pale, and look like massive deep water fish, but somehow they are swimming through the air as though it were water.

The dragon launches itself into the air, attempting to move the the group's flank.

Not flank in game terms. Trying to get a in a better position. This will provoke attacks from Torvi and Garn. I'll wait for those attacks before I finish my actions.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Attack of Opportunity with Dwarven Longhammer: 1d20 + 29 ⇒ (16) + 29 = 45
Longhammer Damage: 2d6 + 35 ⇒ (6, 6) + 35 = 47


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

AOO

+1 Shocking Burst Smashing Thundering True Mithral Dorn-dergar Rage PA RA To Hit: 1d20 + 18 + 4 + 1 ⇒ (16) + 18 + 4 + 1 = 39
Dorn-dergar Damage: 1d10 + 19 + 1d6 ⇒ (2) + 19 + (2) = 23 Bludgeon


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

Glenda does her best to advance with the team, and recognizing the great danger, she casts one of her more powerful spells: blessing of fervor.

Basically a list of bonuses, and each round you pick the one you want.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
Blessing of Fervor wrote:

Each round, Glenda's allies can choose one of these effects...

Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Take one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

You cannot double dip on any specific type of bonus with my haste. I'll point out that Fervor will give you +30' speed, better than haste, for turns when you want to move.


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10

Seeing the dragon dead ahead, Snorri narrows his eyes and focuses sorely upon the beast and doesn't hesitate a moment to charge!

Charge; Smite evil(Bypasses all DR)

Rage/Reckless abandon/haste/weapon of awe/Smite evil
+1 Dragon-bane keen gunzarak greataxe: 1d20 + 30 ⇒ (10) + 30 = 40
Damage: 1d12 + 42 + 2d6 ⇒ (7) + 42 + (2, 4) = 55

AC 26; Hp's 117/117


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

You'd be thrown out of our home group for not critting on this attack!

Query: I haven't run your numbers, but did you account for "If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses."


174 total damage to the dragon.

The dragon is crushed and battered by your attacks as it moves by, and Snorri's axe cleaves its right foreleg off. The wound leaks darkness and negative energy.

Still, the dragon lowers its head and opens its mouth, baring dagger teeth. A mass of dark fire and necromantic energy boils from the open mouth, washing over you.

Tovi, Snorri, Gunnar, Garn

Make a Fortitude Save DC 23. If you fail, take 1d6 strength damage. Also make a Reflex Save DC 23. Fire damage: 6d8 ⇒ (3, 2, 2, 3, 5, 4) = 19

Resist energy should take care of that.


Otherwise you guys are up. Iverna double moves (not that you probably see her) and Erebos delays to see what this flying eel is going to do.


Male Dwarf Bolt Ace 7 / Slayer (Sniper) 2 || HP 102/102 | AC: 24, T: 18, FF: 16 | Fort: +10, Ref: +13, Will: +7 | BAB: +9, CMB: +9, CMD: 25, M.Attack +9 [1d4], R.Attack +16/+11 [1d6+7] | Init: +10 | Perception: +15, darkvision | PFA 90/90, PFE(fire) 52/118 Ghost Salt 10/10, Greater Heroism

Fort: 1d20 + 10 + 4 + 2 ⇒ (17) + 10 + 4 + 2 = 33
Ref: 1d20 + 13 + 4 + 2 + 1 ⇒ (1) + 13 + 4 + 2 + 1 = 21

As the spell absorbs the fire and his hardiness takes care of the necromancy, Gunnar takes aim and unloads a barrage of shots.

Current effects: Raging Song, Greater Heroism, Blessing of Fervor (+2 to attacks, AC and Ref), Haste
Attack, Rapid Shot, Deadly Aim, Greater Heroism, Haste, BoF, against touch AC: 1d20 + 16 - 2 - 3 + 4 + 1 + 2 ⇒ (8) + 16 - 2 - 3 + 4 + 1 + 2 = 26
Damage, Deadly Aim: 1d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15
Grit 1\3

Attack, Rapid Shot, Deadly Aim, Greater Heroism, Haste, BoF: 1d20 + 16 - 2 - 3 + 4 + 1 + 2 ⇒ (16) + 16 - 2 - 3 + 4 + 1 + 2 = 34
Damage, Deadly Aim: 1d6 + 7 + 6 ⇒ (6) + 7 + 6 = 19

Attack, Rapid Shot, Deadly Aim, Greater Heroism, Haste, BoF: 1d20 + 16 - 2 - 3 + 4 + 1 + 2 ⇒ (20) + 16 - 2 - 3 + 4 + 1 + 2 = 38
Damage, Deadly Aim: 1d6 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Crit confirm: 1d20 + 16 - 2 - 3 + 4 + 1 + 2 ⇒ (8) + 16 - 2 - 3 + 4 + 1 + 2 = 26
Crit damage, Deadly Aim, Thundering: 3d6 + 21 + 18 + 3d8 ⇒ (6, 3, 4) + 21 + 18 + (5, 4, 4) = 65 and a DC 14 Fort save or permanent deafness
If this crit confirms, I will recover 1 grit and burn it so that the next attack will be against touch AC.

Attack, Rapid Shot, Deadly Aim, Greater Heroism, Haste, BoF: 1d20 + 11 - 2 - 3 + 4 + 1 + 2 ⇒ (5) + 11 - 2 - 3 + 4 + 1 + 2 = 18
Damage, Deadly Aim: 1d6 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Grit 1\3


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Fortitude: 1d20 + 9 ⇒ (15) + 9 = 24 +2 when raging Success
Reflex: 1d20 + 5 ⇒ (13) + 5 = 18 Fail, but still, protected!


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)
Gunnar Oathminder wrote:
Gunnar takes aim and unloads a barrage of shots.

At whom?


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Fortitude save w/Greater Heroism: 1d20 + 18 ⇒ (10) + 18 = 28

Garnet shrugs off the necromantic effect of the dragon breath, and Dasur's spell protects her from the fire.

She then moves over to the dragon's new position and swings once more at its horrid form!

Dwarven Longhammer Attack: 1d20 + 30 ⇒ (7) + 30 = 37
Damage: 2d6 + 35 ⇒ (1, 2) + 35 = 38

(Taking +2 attack and AC from BOF)


Male Dwarf Bolt Ace 7 / Slayer (Sniper) 2 || HP 102/102 | AC: 24, T: 18, FF: 16 | Fort: +10, Ref: +13, Will: +7 | BAB: +9, CMB: +9, CMD: 25, M.Attack +9 [1d4], R.Attack +16/+11 [1d6+7] | Init: +10 | Perception: +15, darkvision | PFA 90/90, PFE(fire) 52/118 Ghost Salt 10/10, Greater Heroism
Torvi Stonesinger wrote:
Gunnar Oathminder wrote:
Gunnar takes aim and unloads a barrage of shots.
At whom?

Whoops, forgot to mention. I'm attacking the dragon.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Waiting to see if the dragon is down before deciding what to do.


Remember that the protection spell has a hit point limit, so keep track of that.

Gunnar launches his bullets at the dragon, tearing through its wings and punching holes in its scales. The dragon sags noticeably, but continues to lash out with tooth and claw.

Taking advantage of the dragon's slowed movements, Garnet swings her hammer, bringing it down on the great monster's skull. The hammer sinks deep, and fire and darkness pour from the wound.

Garnet's attack drops the dragon. The energy explodes from the dragon. Garnet needs to make another Fort save DC 23 or take 2 negative levels.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Fortitude Save: 1d20 + 18 ⇒ (19) + 18 = 37

The favor of the ancestors and gods is with Garnet as she weathers the death burst of the fearsome black flame dragon.


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10

Fort: 1d20 + 21 ⇒ (20) + 21 = 41 Although, I think Death Ward makes me immune. But I'm not entirely sure so gonna roll anyway.
Ref: 1d20 + 15 ⇒ (14) + 15 = 29 I actually do not remember if I have resist energy or not.

Just as he's about to strike the dragon, Snorri watches Garnet finish it off. Unable to revel in the dragon's defeat, Snorri presses on towards the casters.

Double move toward the casters.

AC 25; Hp's 107/117


Waiting on Torvi and Glenda.


Female Dwarf Cleric of Magrim 9 | HP 19/66 | AC 22 T 14 FF 21 | Fort +8 Ref +4 Will +10 | Initiative +1 | Perception +13 | Channel Energy 2/6 | Blast Rune 7/7 | Gentle Rest 7/7

With the dragon felled, Glenda advances inexorably toward the nearest foe.

Double move. Even with speed boosts, this battlefield is so large that it takes me a while to get across it!


Torvi adjusts her position to intercept the flying eel creatures.

5 foot step and ready action to attack if one gets within her reach.


Seeing a target moving out in front of the pack, the flying eel creatures lash their tails in the air, charging Glenda.

Eel1 charge attack: 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32

Eel 1 grab: 1d20 + 17 ⇒ (7) + 17 = 24 So Glenda is grappled

Eel 2 charge attack vs grappled Glenda: 1d20 + 12 + 2 + 1 ⇒ (20) + 12 + 2 + 1 = 35

Eel 2 charge attack crit confirm vs Grappled Glenda: 1d20 + 17 ⇒ (5) + 17 = 22

That will confirm.

Eel 2 grab: 1d20 + 17 ⇒ (3) + 17 = 20 So Glenda is grappled

Eel 3: 1d20 + 12 + 2 + 1 ⇒ (2) + 12 + 2 + 1 = 17 That will miss

Eel 1 damage: 2d6 + 7 ⇒ (4, 2) + 7 = 13

Eel 2 crit damage: 4d6 + 14 ⇒ (6, 5, 5, 4) + 14 = 34

So Glenda takes 47 damage and is grappled by two of the eels.


On the other side of the stairs, another eel swoops down on Dasur.

Eel 4: 1d20 + 12 + 2 + 1 ⇒ (17) + 12 + 2 + 1 = 32

Eel 4 damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11

Eeel 4 grab: 1d20 + 17 ⇒ (16) + 17 = 33

11 damage to Dasur and the Eel's jaws are latched onto him.


You guys are up.


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Male Dwarf Bolt Ace 7 / Slayer (Sniper) 2 || HP 102/102 | AC: 24, T: 18, FF: 16 | Fort: +10, Ref: +13, Will: +7 | BAB: +9, CMB: +9, CMD: 25, M.Attack +9 [1d4], R.Attack +16/+11 [1d6+7] | Init: +10 | Perception: +15, darkvision | PFA 90/90, PFE(fire) 52/118 Ghost Salt 10/10, Greater Heroism

Seeing Glenda in jeopardy, Gunnar focuses his attacks on the slimy monstrosities. "Away with you, foul beasts! Return to the abyss which vomited you!"

Precise shot means never having to say "-4 for shooting into melee". Prioritising the ones grappling her.
Attack, Rapid Shot, Deadly Aim, Greater Heroism, Haste, BoF: 1d20 + 16 - 2 - 3 + 4 + 1 + 2 ⇒ (2) + 16 - 2 - 3 + 4 + 1 + 2 = 20
Damage, Deadly Aim: 1d6 + 7 + 6 ⇒ (5) + 7 + 6 = 18

Attack, Rapid Shot, Deadly Aim, Greater Heroism, Haste, BoF: 1d20 + 16 - 2 - 3 + 4 + 1 + 2 ⇒ (12) + 16 - 2 - 3 + 4 + 1 + 2 = 30
Damage, Deadly Aim: 1d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15

Attack, Rapid Shot, Deadly Aim, Greater Heroism, Haste, BoF: 1d20 + 16 - 2 - 3 + 4 + 1 + 2 ⇒ (15) + 16 - 2 - 3 + 4 + 1 + 2 = 33
Damage, Deadly Aim: 1d6 + 7 + 6 ⇒ (2) + 7 + 6 = 15

Attack, Rapid Shot, Deadly Aim, Greater Heroism, Haste, BoF: 1d20 + 11 - 2 - 3 + 4 + 1 + 2 ⇒ (2) + 11 - 2 - 3 + 4 + 1 + 2 = 15
Damage, Deadly Aim: 1d6 + 7 + 6 ⇒ (3) + 7 + 6 = 16

Current AC: 26/20/18. Grit 1/3.


Garnet Ironshanks | Dwarf Fighter 9 | Speed 20 | Initiative +2 | Perception +12 | Hp: 119/114 | AC 25 (Touch 11, FF 24) +2 vs critical | CMD 29, 31 vs Disarm of Longhammer, 33 vs Trip, Bull Rush | Fort +14, Reflex +10, Will +10; +3 vs Poison, Spell, Spell-Like | Fire Resist 2 | Active Conditions:

Garnet charges in and brings her hammer down in a wide overhead arc towards the head of the surviving eel that has Glenda grappled.

Charging, BOF used for +2 to hit and AC (overlaps with Haste, so net +1 to hit and AC): AC is 24 after charge, CMD is 32

Charging Attack with Overhand Chop: 1d20 + 32 ⇒ (12) + 32 = 44
Damage: 2d6 + 35 ⇒ (3, 1) + 35 = 39

If that is enough to kill it, Garnet will use Cleaving Finish to hit the one adjacent to it.

(if applies)

Cleaving Finish Attack: 1d20 + 32 ⇒ (9) + 32 = 41
Damage: 2d6 + 35 ⇒ (2, 4) + 35 = 41


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Well, more concentration checks for Dasur.

concentration check vs damage, DC 25 (10 + 4th lvl spell +11 damage): 1d20 + 9 + 6 + 2 ⇒ (8) + 9 + 6 + 2 = 25 Hurdle 1 passed

concentration check vs grapple: 1d20 + 9 + 6 + 2 ⇒ (17) + 9 + 6 + 2 = 34 DC is (DC 10 + the grappler’s CMB + the level of the spell) so 14+ whatever the eel's CMB.

Does Dasur keep his concentration on the Wall of Fire?


M Dwarf Paladin 9th
Stats:
Int: +1; AC: 22/11 touch/20 ff; Hp's 117/117; Fort: +13/Ref: +8/Will +10; CMD 23(27 trip/bullrush); Perc: +10

Snorri follows Garnet's lead and charges the closest eel.

Charge 80'; Attack the eel to the right of the one that has Glenda.

Rage/Reckless abandon/haste/weapon of awe
+1 Dragon-bane keen gunzarak greataxe: 1d20 + 24 ⇒ (10) + 24 = 34
Damage: 1d12 + 22 ⇒ (5) + 22 = 27

AC 25; Hp's 107/117


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Rules wise: Gunnar's attacks take one Eel down pretty far, then Garn finishes it off. Garn then attacks the second grappling eel, severely damaging it. Then Snorri finishes it off. There is still one eel near Glenda that is not grappling her and not damaged at all.


Dasur Deepborn wrote:

Well, more concentration checks for Dasur.

[dice=concentration check vs damage, DC 25 (10 + 4th lvl spell +11 damage)]1d20+9+6+2 Hurdle 1 passed

[dice=concentration check vs grapple]1d20+9+6+2 DC is (DC 10 + the grappler’s CMB + the level of the spell) so 14+ whatever the eel's CMB.

Does Dasur keep his concentration on the Wall of Fire?

Dasur loses concentration on Wall of Fire.


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

Then the wall of fire will persist for 1 more round on its own power. Afterwards the Deep One spellcasters will have line of sight.

Dasur is focusing on maintaining the magical energy flow into the wall of flames keeping the Deep Ones from seeing his companions when he notices one of the flying eels start to make its way towards him. It was too late to move, and instead he desparately attempts to keep the flow of magic going as its teeth sink into his shoulder.

The pain he could ignore, but the shaking and flapping of wings as he is disconnected from the earth disrupt the precise movements of his hands- the magic slips from his fingers and the wall of fire begins to dim.

Struggling to break free he cluthces his staff with one hand and the other tears at the grubby shirt that had seen months of service and mending, ripping at the linen fabric wth dirty nails.

Standard Action:[/b] Attempt to break free of grapple

Escape artist vs CMD of eel, greater heroism: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 25

If he succeeds in escaping, Dasur will activate Earth Glide, burrow 5 feet down into the soil, and then 10 feet north. He will remain 5 feet underground for the rest of the round. He can breathe underground indefinitely due to the Adaptation enchantment on his amulet.

If he doesn't escape there is nothing else he can besides shout for help.


Dasur just barely breaks free of the eel's grasp, leaving his shoulder torn and bleeding.

Not bleeding in a rules sense. Just flavor.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

If someone is still grappled, Torvi would use her swift action to cast liberating command to give them an immediate chance to get free with a +18 on their check.

Torvi also moves, and casts path of glory to start getting some healing spots on the board. If you end your turn on a sun, you heal for 10 HPs, as long as you are accepting the rage, or just 1 otherwise. If you all let me know which direction you ant it, I'll start extending the healing path wherever you direct.


No one grappled at present.

Erebos leaps forward, the only blade close enough to defend Dasur. He speaks an ancient word from Beneath, and his rapier blade sizzles with black energy.

rapier charge: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29

rapier damage: 1d6 + 2d6 + 12 ⇒ (2) + (6, 2) + 12 = 22

Unimpressive.

"Dasur, I'm not sure carving ourselves off from the strongarms is wise, unless you have a plan."


And then, what to your wondering eyes should appear, but a miniature gnome and, well, just the one dagger.

Iverna

Dagger Flanking eel: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Dagger Flanking eel crit confirm: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29

dagger crit damage: 2d3 + 8 + 4d8 ⇒ (2, 2) + 8 + (2, 4, 5, 8) = 31 Debilitating injury disoriented -2 to attack, -4 to attack Iverna.


Seeing a tasty snack, the eel turns to Iverna, but it's jaws close around air where she had been as he dodges to the side.

Eel attack vs Iverna AC 22: 1d20 + 12 - 2 ⇒ (7) + 12 - 2 = 17

Eel attack vs Erebos AC 18: 1d20 + 12 ⇒ (6) + 12 = 18

With Dasur sunk into the earth, the other Eel has Erebos to attack. Its needle teeth grab the dark elf, shaking him like a dog with a rat.

Eel damage: 2d6 + 7 ⇒ (3, 3) + 7 = 13
Eel grab: 1d20 + 17 ⇒ (4) + 17 = 21

Beyond the wall of fire, the darkness stirs.


You guys are up.

Only Erebos is currently grappled. Wall of fire will disappear at the end of your actions.


Female Dwarf Paladin 7 (AC:24[T:12 FF:23] | HP: 66/71 (0NL) | F+10*, R+5*, W+10* | Init: +1 |Perc: +10*)

Torvi extends the path first, and then she moves over and attacks the eel that Iverna with Reckless Abandon...

+1 Shocking Burst Smashing Thundering True Mithral Dorn-dergar PA To Hit: 1d20 + 13 + 1 + 3 ⇒ (1) + 13 + 1 + 3 = 18
Dorn-dergar Damage: 1d10 + 16 + 1d6 ⇒ (1) + 16 + (5) = 22 Bludgeon

Yes, well, the dice had other ideas!


N Male Dwarf Wizard 9 |HP:61/61)| AC: 18 (18 Tch, 13 Ff) | CMB: +4, CMD: 17 | F: +5, R: +7, W: +7 | Init: +8 | Perc: +0, SM: +0 | Speed 40ft |Active conditions:

On hearing Erebos' voice, Dasur begins moving underground. He sifts through the dirt, below the dark elf's feet, then suddenly emerges on the other side of the eel-like creature. "The plan was to separate the Deep Ones from the strong arms so they could fell the dragon." He says evenly, fingers flicking simple spell to open portals to the Elemental Plane of Butter all over Erebos' armor.

"The wall of fire will fall soon, but I believe the plan was successful. Let us return to the group." It was easier said than done, with the slavering eel between them.

Move action: Dasur continues to use Earth Glide, moves 20' south then 10' up through the dirt to appear on the other side of the eel to flank it for Erebos.

Standard action: Dasur defensively casts Grease on Erebos's armor, giving him a +10 bonus to escape a grapple and a +10 bonus to CMD to be grappled.

concentration check to cast defensively, DC17: 1d20 + 9 + 6 + 2 ⇒ (2) + 9 + 6 + 2 = 19

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