Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Thanks DM PeteZero for running and getting us all the way through this. High Level mods can be hit or miss depending on the player builds, and we had some pretty powerful one. Would you mind posting another Chronicle sheet for slow track, please?
Woot!!! Potion of Stoneskin (CL15) and Potion of Barksin (CL9) [hmmm... I assume that is supose to be Barkskin] Was the Stone of Luck, the black stone I had been carrying the whole tournament?
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri looks on as the fire does not seem to affect her, looking for any effect that may help explain the results. "Ustalationist Pad, she has some form of protection or immunity to harassing fires of our craft." Perception: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Round 3 Having fought off the sickness that was churning his stomach, Gerri moves to the edge of the cloud, and lets fly a an Explosive Bomb at the Wu caster. Explosive Bomb, vs Touch AC: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21 (Heroism, haste)
--- New Map --- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri was in the stinking cloud on round 1, as was shown in my map update and Savage's update. As such he was beyond 5' between him and the Wu caster, obscuring him from the Wu caster, so he could not be targeted by the chain lighting. Not sure how Gerri got back out in the middle of the field again. Also did the Absorb Toxicity, remove the poison effect form the Stinking Cloud? Anyone effected by the poison effect initially would still be effected, but the cloud should not longer have the effect and would just provide concealment like an Fog Cloud. That is my understanding. Round 2 Gerri drinks his extract of Targeted Bomb Admixture and moves to the side remaining in the Cloud. --- New Map ---
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Round 1 Gerri scans the area looking for the source of this interuption. Perception: 1d20 + 11 + 2 - 2 ⇒ (1) + 11 + 2 - 2 = 12 Not seeing anything, but hearing the coughs within the cloud, Gerri attempt to identify the spell effect. Spellcraft: 1d20 + 21 - 2 ⇒ (19) + 21 - 2 = 38 With a quick look of concern, He drinks an elixir and steps into the cloud. Drink Absorb Toxicity, Move 5' into the cloud. My understanding of Absorb Toxicity, is that the Poison effect of the cloud will go away, but the cloud will persist. Providing cover and concealment. Current AC 23/14/19, 112 HP left Stoneskin --- New Map --- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Another solid hit on Gerri, the protection of the Stoneskin absorbing some of the damage. Current AC 23/14/19, 112 HP left Stoneskin @DMPeteZero: What weapon are they using?
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Round 2 Knocked around by monks blows, Gerri feels his surrounding begin to spin and his stomach start to turn with it. Stepping back towards Savage, he feebly tosses a fire bomb at the monk (Monk 3) Will draw an AoO when Gerri tosses the bomb Fire Bomb, vs Touch AC: 1d20 + 11 + 2 + 1 - 2 ⇒ (13) + 11 + 2 + 1 - 2 = 25
performance, Energy: 1d20 + 11 + 2 + 1 - 2 ⇒ (5) + 11 + 2 + 1 - 2 = 17 Current AC 23/14/19, 122 HP left Stoneskin --- New Map --- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
30 Sec Prep Alchemcial Allocation, Heroism, Alchemical Allocation, Stoneskin, Eagles Splendor Round 1 Gerri moves forward and throws a force bomb at one of the monks, looking to knock him prone. (Monk1) Force Bomb vs touch AC: 1d20 + 11 + 2 - 1 ⇒ (14) + 11 + 2 - 1 = 26
Performance, Energy: 1d20 + 11 + 2 + 1 ⇒ (17) + 11 + 2 + 1 = 31 --- New Map --- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Column 2: You build more of me each day
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
I know it makes me sound like an ass, but if you want to extend a fight don't use the full effect of an abilty. i.e. Scorching Ray, Decription: You may fire one ray, plus one additional ray for every four levels beyond 3rd. A single ray allows for a perform check just as easily as all of the rays. I don't have to make a direct hit with bombs, I just need to do damage to the opponent, so I target the ground. (Which can not be critted for some reason.) Just entering a rage, get a free perform check. We are now need 7 points.
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
This all happens before Ward gets a second set of actions in the first round. Gerri thinks about that he knows about Oni, in particular atamahuta.
Crap Gerri doesn't attempt to break free, but tosses a Force Bomb at area next to the Oni/Ettin. Force Bomb: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29
Performace, Energy Effect: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21 Black Dot on Map is bomb targeted square --- New Map --- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Pad, Jan 30th wrote: How much time has passed since last encounter? I am not sure what buffs are still active. DM earlier said that there really isn't a chance for us to meet the VP goal, so Pad is blasting away. DM PeteZero, Jan 9th wrote: In regards to VP, it is nice to finish a combat in one round, but you gimped yourself out of a huge amount of VPs. The crowd doesn't like a one round combat. And I was generous, a 24 resulted immediately in the highest attitude. You need a LOT more VPs, and the dragon won't give you anything. You are though to the semi-finals now, 2 more combats, and you have roughly 50% of the VPs needed. DM PeteZero. Jan 10th wrote: You don't need the VP to win the turnament, but you still want them! It is up to you, basically think of an old roman arena. If every gladiator would be crushed in seconds the audience would be unhappy. But the more goes on, with flashes, maneuvers and so on, the better it gets. All up to you. Let'S say, you are a tad bit too powerful for your opponents, so the audience doesn't see much of a game. I guess I didn't get the post where there really isn't a chance to meet the VP Goal. I see we want VPs, we need a lot, we have roughly 50%, the crowd doesn't like 1 round combats, and the number of fights we have left. Other than the Dragon or the fight at the harbor (which both had no chance for VP) we have not been in any real risk. So sure, lets just kill everything as fast as we can, so we have no chance to gain any more VPs. Needless to say, I am more than irritated with the outcome of this module as far as our lack of participation in it.
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Sorry I got pulled into an emergency at work this morning. This is my first break. Round 1 Gerri uses his staff of stealth to activate greater invisibilty on himself. --- New Map --- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri takes one of the rings of Protection and considers the spiked full plate momentarily, but thinks better of it in the end. Knowing this is a final day of the tournament, Gerri had prepared 6 extracts of Alchemical Allocation. He places 5 of the extract on the table, followed by an assortment of other vials, some chunky, some that look like a slurry, and one that has a tooth setting at the bottom.
"I would ask only one Alchemical Allocation each, and remember to spit the second vial back." For the Monstrous Physique I, I would recommend the following form. Popobal, 3 primary attacks (Bite [2d6+str], 2 Talons [1d6+str]), 2 secondary attacks (2 Wings [1d6+ 1/2str]), darkvision, fly 30'(average), +2 str (size bonus, so stacks), +2 Natural Armor, and only boots are absorbed as part of change. Has two hands for weapons. Gerri will drink is Mutagen, an Alchemical Allocation extract, and drink/spit a potion of Heroism.
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
This should be interesting... Greater Infernal Healing on a Paladin. One thing to use charlatan healing on him, another to use devil's blood or unholy water. LOL
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri will take a minute to make an extrct of CLW and give it to Marthysan, untie him, and bring him and the sailors up for questioning. CLW Extract: 1d8 + 5 ⇒ (8) + 5 = 13 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
hmm... no prisoners again. Guess this help supports the image of our organization. Gerri surfaces, "I will start searching for our lost friend, most ruthless of tournament team members." With that he swims to the boat Risha was closest to, and begins his search. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Round 2 Not sensing the two opponents closest to him moving anymore, Gerri turns and swims in the direction he know his adversaries where last at. --- New Map --- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Round 1 Tic, Tic Staying under the surface of the water, Gerri continues swimming forward slowly. Toc, Toc --- New Map --- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Round 1 Tic, Tic Will: 1d20 + 3 ⇒ (9) + 3 = 12 Reeling from the force of the Chaotic Hammer blow of force, Gerri will go back underwater and continue swimming 15' to get a better position. Toc, Toc --- New Map --- The tic, tic and toc, toc are a visual reminder of the echolocation effect (blindsight 40') Gerri currently has, and is not an indication of pace of play. :) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri will drink his extract of Echolocation and swim out 30'. Perception: 1d20 + 11 ⇒ (15) + 11 = 26
--- New Map --- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri does the same, but from under the water and the waters edge. If the water is too murky to see through even with darkvision, Gerri will surface and drink an extract of Echolocation (Bindsight 40'). _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri will drink his Univeral Formula extract to duplicate an Monstrous Physique I extract, and turn into a Charda. Then he will down his Mutagen. "Now we can check from the air and the water, my friend Savage." _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri, remembering his suspicions of the Hobgoblin and Risha from a couple of nights ago, asks Pad and Dora if they see members of that group anywhere, as they where with him that night. Perception: 1d20 + 11 ⇒ (1) + 11 = 12 _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Well I'll be... It helps when I read the entire line of text. I normally only use it for the Wind Elemental form, and that form has no resistance or immunities. Thanks for pointing out my oversight, Ward. I hope resist fire 20 is enough, if not I don't think resist cold 20 will be enough for the Winter Idol.
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri will get drink Alchemical Allocation and Potion of Stoneskin for Pain Idol. Then use Elixir of Resist Energy, Cold (20) for Winter Idol. Finally take an Elixir of Elemental Body I, but not swallow it. Once locked inside the Firey Idol, swallow the Elixir and turn into a small Fire Elemental (immune to fire). Gerri suspects the Drowning Idol has to deal with water, but can not enter water (non-flammable liquid) as a Fire Elemental. I was hoping for the Kerosene. ;)
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
As this should be our teams last challenge for the day, Gerri will do four idols; the Poison Idol, the Pain Idol, the Winter Idol and the Firey Idol. Gerri will offer to do the Drowning Idol, but only if they will use kerosene as the fluid. To help keep the crowds interest. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri jumps off the cliff side, with his ultra inferior strength barely clearing the rocks. Splunk Take 10 swim... ready for it... Swim 16, swim speed 30'. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri hands Savage two vials. "Drink this first and this one second, friend Savage." 1) Alchemical Allocation
Then Gerri will drink the Touch of the Sea, and prepare to jump in with Savage. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Gerri chuckles to himself as a funny metaphysical thought passes through his mind. Well I know barbarians can't always read, but I did not think that lack of ability carried over to game posts. Just jokin' with you Savage.
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Dang it... Use my elixirs and then your potions. Will save on wand charges and all your potions will be empowered. Gerri would have stopped you before you drank your first potion.
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
"Merciless Savage, drink this potion and extracts please. Remember to spit after the potion. 1) Amplify Elixir
CSW, Empowered: 3d8 + 1d8 + 7 ⇒ (8, 8, 4) + (7) + 7 = 34
Gerri uses the CLW Wand as he helps search for Huyanwo's lair. CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Isis, Pad, Ward: Thank you Isis. I expended 3 charges from your wand.
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
"The terror of Huyanwo has ended. Mighty Savage, as long as you are there in your most frightful of rage, would you remove the great dragon's head? That we may return with it to prove our success." "Shall we seek out Huyanwo's lair. While the rules say we may not loot from our fellow contestants, I do not believe Huyanwo falls into that classification." "And can anyone help with these acid burns, please?
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Round 3 Fire Damage, Flames still on Huyanwo: 1d6 ⇒ 3 With another step forward, Gerri throws three more fire bombs at the flying geko. Fire Bomb, vs Touch AC: 1d20 + 11 + 2 + 1 - 4 ⇒ (2) + 11 + 2 + 1 - 4 = 12 Inspired, Hasted, Range
Hasted, Fire Bomb, vs Touch AC: 1d20 + 11 + 2 + 1 - 4 ⇒ (19) + 11 + 2 + 1 - 4 = 29 Inspired, Hasted, Range
2nd, Fire Bomb, vs Touch AC: 1d20 + 6 + 2 + 1 - 4 ⇒ (13) + 6 + 2 + 1 - 4 = 18 Inspired, Hasted, Range
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
Nueter Vudrani Alchemist 10 () - HP 42/73 - AC:22/T:13/FF:19 - Perception +11 - F:+12*/R:+13/W:+6* - CMB +7 - CMD 18 - Speed 30' - Init. +3 - DR 10/adamantine (112hp)
Round 2, Init 21 Fire Damage to Huyanwo: 1d6 ⇒ 3 Ref 26, Full-round action to extinguish Ref Save vs Acid Breath Weapon: 1d20 + 13 ⇒ (6) + 13 = 19 Isis, Pad, Ward:
OWIE!! Gerri takes the brunt of Huyanwo's acid breath and fails to dive out of the way fast enough. If it were not for Pad's energy ward, he would almost be dead.
I count Huyanwo at 80' from Gerri, so -6 for range. Gerri takes another step toward Huyanwo, in a display of defiance inspired by Dora's song, and throws three more bombs at the flying lizard. Fire Bomb, vs touch AC: 1d20 + 11 + 2 + 1 - 6 ⇒ (7) + 11 + 2 + 1 - 6 = 15 Inspired, Hasted, Range
Fire Bomb, vs touch AC, Hasted: 1d20 + 11 + 2 + 1 - 6 ⇒ (13) + 11 + 2 + 1 - 6 = 21 Inspired, Hasted, Range
Fire Bomb, vs touch AC: 1d20 + 6 + 2 + 1 - 6 ⇒ (1) + 6 + 2 + 1 - 6 = 4 Inspired, Hasted, Range
Miss Direction: 1d8 ⇒ 4 1 = Fall Short, 2-8 counted clockwise
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