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General Dissa Ray's page

153 posts. Organized Play character for ben1535.


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Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Welcome back, FezBarid! I'm hoping your eye is better and you're not just pushing through at the expense of your health...

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"I can easily cure Mr. Vindler with my own wand. It's only fair, for all the good pubs he has shown me in the past." Dissa smiles at his recently chomped friend, and activates his spring-loaded wrist sheath. He pops two bursts of healing, and restores the undaunted vigor of his old friend.

2 Charges = 10 HP

With the more important work done, Dissa turns to Balenar and Anthys. "Have you eradicated all the threats from this tower? I can't remember how many doors we passed on the way up. Nor can I remember if there are any doors above."

Grand Lodge

I bet someone with moderator access could delete both of the first two comments. I doubt either author would mind, especially if they read them a day or two after.

Marco and Erik have been pretty awesome to both each other and all of us on this forum. Those are a bit of a blemish.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

No problem here. Dissa can be heroic.

Smashing skeletons is very heroic.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Let's chronic.

Sorry about your eye. In college I accidentally knocked my roommate unconscious with my eye socket playing football. My eye swelled completely shut (and more) for a week.

I couldn't read, computers were terrible, and typing was really hard. I had to get extensions from all my teachers.

I hope you feel better soon. I thought your style was really fun, and posting the AC and HP of monsters was really smart for PbP. It's really conducive to narrative posts and having the PCS drive the action.

I've been playing PbP for about 5 years, and this was the most narrative game I have experienced.

Thank you!

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissas righteous wrath dissipates, and his normal demeanor settles on him like a quiet snow after a lightning strike.

He attacks with his Fauchard, taking advantage of Balenars song.

Fauchard Power Attack: 1d20 + 6 ⇒ (17) + 6 = 23

Fauchard Damage: 1d10 + 10 ⇒ (2) + 10 = 12

He hopefully drops the Troglodyte with his strike.

if the big trog is already down, Dissa redirects to the croc.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I think Bozmir & Fez are the most correct. I will change Dissa to -7. Fortunately we are in contact with the GMs, and it's an easy fix.

No need to panic.

Thanks FezBarid for running. Do we have a next scenario planned?

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Anthys, +1 Attack & +1 Damage for Weal's Champion if not already included...

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I'll probably just make Dissa my -7 character, and that eliminates all the problems. Dissa stays L2, and the old chronicle stays with -6.

No need to be salty, it's the holidays :-)

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Does the Detect Evil spell indicate that the Troglodyte boss is evil? I'm going to assume it does, and try to capture any impacts separately.

Move Action Dissa strides forward to threaten the troglodyte

"May the spirits flow through me and deliver victory to my forces. You shall die." An uncharacteristic wrath emanates from Dissa. The typically calm, and kind-hearted warrior flashes a deep streak of righteous fury, spreading throughout the entire battlefield.

Swift Action Dissa activates his "Weal's Champion" ability:
1) Dissa gains +Charisma (3) to hit and +1 to damage for 1 round
2) Allies w/in 30', which is everybody, gain +1 to hit and +1 to damage vs. Trog Boss for 1 round

Standard Action Attack!

"Feel the holy wrath of Tsukiyo! Let the power of the Prince of the Moon flow through me and vanquish evil from this land. May darkness and madness leave you in eternal repose!"Dissa screams as he approaches.

Fauchard Power Attack: 1d20 + 5 + 3 ⇒ (13) + 5 + 3 = 21 18 if not evil

Fauchard Damage: 1d10 + 9 + 1 ⇒ (8) + 9 + 1 = 18 17 if not evil

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"My vote is to clear the biggest threats first, then clean out the remainder of the tower on our way out. It sounds like things are looking up..." Dissa chortles, "...to the fourth floor."

Dissa casts Detect Evil before proceeding up the steps. If there are barriers to entry, he will attempt to kick open the door on his way in.

Door Kick!: 1d20 + 4 ⇒ (9) + 4 = 13

The unopened door is number 11, correct?

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Let's kick some doors and take some names. Ready?" Dissa starts toward the unfinished business, ready to smash all the bad guys.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Public Shaming:

I forgive you. Holidays and all...

Dissa asks Balenar what he knows of the tower. "Mr. Foreskend, is there anything else we should worry about? It seems as though the Troglodytes are allergic to swords and Fauchards. There was a giant toad, similar allergies." Dissa continues, "We should be able to get you out of here without incident. Is there anything else we need to do?"

Diplomacy: 1d20 + 7 ⇒ (15) + 7 = 22

He turns to his friends, "Should we go?"

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Yep. Technically Dissa should have started the game at L2. I forgot I played Crypt of the Everflame on this character (-6) at an event in January. Totally slipped my mind.

I noticed it when I was checking the "sessions" tab to see if our Wounded Wisp had posted.

So, in theory, I've illegally been playing a L1 version of an L2 character. Not sure how that's ruled, but I doubt I gained any advantage.

I think with either one more character, or a split from one Aeroden to one FEz, we'll have 2 tables of 4.

Jeza
Bozmir
Barid
Dulomak
Dissa
Anthys
Vindler
Quiote

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa pops a wand from his spring-loaded wrist sheath. He looks to the man and strides purposefully into the room.

Stripping the bag from the prisoners head he activates the Cute Light Wounds spell to give the man both a clear view and clear perspective.

Heal 5 HP

"I suggest you answer my friends questions. He is both honest and fair, with little malice. The tower may still contain threats. You would do well to answer him swiftly." Dissa states calmly and clearly.

Diplomacy : 1d20 + 7 ⇒ (9) + 7 = 16

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I have a module credit assigned to this character that I totally forgot about. After this scenario Dissa will bump to L3 instead of L2. Is that going to break the table-swap plans?

I don't know how many scenarios the teamwork masterminds had targeted. Sorry guys. I just noticed it last week.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa embraces the surge of adrenaline roused by Bozmir's song. Madness and darkness mix quite well with the power of raging song.

In the midst of his surge, Dissa feels the tranquility and clarity of Touch of Law from Vindler. Dissa is not sure he likes it, but he will strike in a predictable, no, average manner.

He swings his Fauchard toward the giant frog from behind the shieldwall.

Fauchard Power Attack Raging Song Touch of Law: 11 + 6 = 17

Fauchard Damage: 1d10 + 10 ⇒ (2) + 10 = 12

What a great team we make! I look forward to all the time we spent together." Dissa looks to Vindler, "Where is the nearest tavern with a good Dwarven stout?"

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa moves directly behind Anthys to allow the shield wall to construct itself. He swings once with his Fauchard, taking advantage of his reach.

Fauchard Power Attack: 1d20 + 5 ⇒ (3) + 5 = 8 Or not...

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Should no one have a key, or any lock-picking skills, Dissa will attempt to foot-wedge the door open.

Strength Check: 1d20 + 4 ⇒ (17) + 4 = 21

"After You." Dissa bows and gently waves his arm toward the open door while leaning with his other arm on his Fauchard.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Absolutely. It seems Balthazar Foreskend is clearly not here. Do you have a key?" Dissa looks to Anthys, then to the door, then to his right foot. "I could always kick it."

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Since we're talking tactics both in game and out of game, Dissa has a plan:

  • L3 Holy Tactician grants an ability to share teamwork feats w/in a 30' aura.
  • L4 Guiding Blade Swashbuckler uses panache to grant teamwork feats.
  • L5-X Exemplar Brawler is kind of a martial bard, but can grant teamwork feats as part of bardic performance.

With these three classes Dissa can grant a teamwork feat as part of his aura, a teamwork feat using panache as a standard action, and a teamwork feat as a move action: 3x Teamwork feats in one round.

Also, Gang Up (not teamwork) changes who flanks and from where, while Seize the Moment (teamwork) grants an AoO when an ally confirms a threat (not just while flanking).

With Martial Flexibility, Dissa can change those he grants from battle to battle.

The first two I'm targeting are Paired Opportunists (L3) and Outflank (L4). So all together AoOs provoke AoOs, flanking crits provoke AoOs, who counts as flanking is mutable, and crits provoke AoOs with a +8 to hit (flank & AoO).

I think with Gang Up the shieldwall works really well, as any reach weapon still is flanking with folks in the front of the wall.

I would highly encourage everyone to find a place for Combat Reflexes in their build. These teamwork feats can easily generate a dozen AoOs a round.

Click on Dissa's profile under Relevant Feats. I have a whole write-up in there.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Bozmir: Noice and double noice!

Dissa stands watch for his friends, trying to use his temple guard training for the benefit of his party. He keeps an eye on any doors while they conduct their research.

"For my part, I've never been as good an individual combatant as I have a tactician. I've been able to rally troops, share insight, and impart the blessings of Tsukiyo to those around me." Dissa glows at the mention of his deity, firm in his belief as a conduit for justice and righteousness on behalf of the Prince of the Moon.

"Unfortunately, today I cannot do the things today I used to do tomorrow. Maybe tomorrow will be today's tomorrow, but unfortunately today is not yesterday's tomorrow. Do you know what I mean?" Dissa chatters a little, perhaps only to himself.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa positions his pole arm to reach the larger trog while still granting his companions access to the beast.

Fauchard Power Attack: 1d20 + 5 ⇒ (17) + 5 = 22

Fauchard Damage: 1d10 + 9 ⇒ (4) + 9 = 13

Dissa glides smoothly through the room, and re positions his Fauchard to swing at the trog. He plants his left foot forward, traces a semicircle with his right foot, and with a twist of his hips the blade of his Fauchard snaps into the super-trog.

"Can you believe these guys just barged in on our conversation like this? Some people just have no tact." Dissa looks at the super-trog with annoyance.

"A little help Bozmir?" he glances toward his friend for assistance.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa has no day job.

Dulomak - You said you would be 2nd level, and the other scenario is only for 1st level characters. I wouldn't take it personally. We'll all be back together after the holidays :-)

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Vindler, you're so comical. Do you really not remember? I used to be General Dissa Ray, but not yet. Today please just call me Dissa. We met in a broken tower a very long time ago. Before battles and exploration aplenty, before my body was broken and battered, and before I had more yesterdays than tomorrows." Dissa looks wistfully at his hands, which appear to be young, powerful, and lithe. Physically he looks quite strong, fit, and athletic but he carries himself with the posture and gait of a feeble geriatric.

"I've shared more pints of Dwarven stout with you than I can remember, and certainly I've imbibed many I've been unable to recall in the morning. You always knew your way around a city far better than I, and the best taverns to boot!" There is a distinct fondness in his tone, true reminiscence of a lifelong friend.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Thanks, man.

It's pretty fun playing a character that doesn't live days sequentially, and is dumb enough to just go with it.

I'm glad you ported over to this game. Should be fun!

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Fort Save: 1d20 + 4 ⇒ (20) + 4 = 24

Dissa clambers up the steps and bursts through the door, clearly out of breath. "Hey everyone," he puffs, "sorry I was late. I got lost... on the way to meeting Dreng again." He lists to the left and leans heavily on the haft of his fauchard, seeing the standoff in the room with the Troglodytes.

"Vindler, it's great to see you again! It's been a few days since last we were together. I forgot how dark your eyes are, but at least you're always in a great mood." Dissa smiles warmly at the dwarf.

Turning his eyes to Ezren, he laughs "I remember when you said adventuring was for fools, back when you were young! How silly it must seem to you to be in a tower, flinging your stick at every opportunity."

He looks at Qiote with puzzlement, "I thought you used to have a griffon. How are you, my old friend? I look forward to meeting you again tomorrow."

He seems quite pleased to see Anthys, and stretches out his right arm toward the fighter. "Always great to see another holy warrior. How is your farm? Wasn't your wife from Trunau? Maybe we can visit her today or yesterday."

Finally he turns to the Troglodytes. "I'm sorry we haven't met, I am usually pretty good with faces. Were you about to let us pass while we let you escape?"

Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

The Shield Wall sounds fantastic. Thanks for having us.

I plan to have Dissa lag behind, late to the meeting with Dreng. He'll be huffing and puffing as he catches up to you in the tower.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Sooooooooo, should I post?

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Any chance I could jump in? Our other teamwork table seems to have stalled.

Thanks!

Ben

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I would much rather start the next scenario sooner without chronicles than later with chronicles.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Still ready. Sooooo ready!

I'm feeling it, deep in my time-warped Tian bones, and definitely in my time-addled Tsukiyo-modified brain.

Most importantly, in my just and honorable team-oriented heart.

Let us do this thing!

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I'm ready to start any second.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Looks like 3 + 3 (No Jeza) so a table kluge seems in order...

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I'm comfortable with running either solution. Since they've already begun I think I would prefer to run separately.

Hopefully we can play swiftly enough to match their table at the end. If not, I'm sure some fair warning about potential table combination would be fair.

Also, If we have 5 (Dulomak, Bozmir, Dissa, Jeza, Barid) and one was GM for the other table (Barid), did they only have 3 PCs?

I'm not sure how we add to 7 PCs with two tables...

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Sooooo, do we try to join the Master of the Fallen Fortress?

Is there a way to kluge our tables together mid-session?

Do we need to wait 2 months to continue our experiment?

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Thank you for running! No Day Job.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Good idea, Dulomak! Why don't you roll the AoO now, so if you can make one we have fewer delays?

Dissa may also get an AoO on the Neophyte "N" as he departed a threatened square.

Fauchard AoO Power Attack: 1d20 + 6 ⇒ (1) + 6 = 7

Nope.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Will Save: 1d20 + 0 ⇒ (2) + 0 = 2 Dissa takes 3 damage.

He attacks the Swordsman "S" and pivots to threaten the Brute "B".

Fauchard Power Attack: 1d20 + 6 ⇒ (12) + 6 = 18

Fauchard Damage: 1d10 + 10 ⇒ (8) + 10 = 18

"I think you yield, if I'm not mistaken." Dissa scoffs at the swordsman, presumably incapacitated by his strike. That should keep Kontha out of a flank...

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

I can't move Dissa. Can someone please place him below Kontha diagonal from Jeza, threatening both "B" and "D" with his fauchard?

Thanks!

Double move.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa nods when he hears the plan, sizing up his best opportunity to be effective. "I'll plan to move to the center of the room, providing ample flanking lanes for the party."

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa saunters over to the fake wall, pushes his Fauchard through the illusion to the door of doors, and says "Wiffle". He's very confident that Jeza has pointed him in the right direction.

He thinks to himself "Why do we even have a password if it doesn't open anything?"

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Wiffle" Dissa says clearly to the nameplate.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa begins searching for some kind of unusual masonry, lever, missing letter, or any clue indicating a secret passage around Gobru's nameplate or bust.

Perception: 1d20 - 1 ⇒ (16) - 1 = 15

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

That would be a great finish to a PFS Scenario: The PCs give up, and all decide to have a pint. The campaign devolves to routine day job checks.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Is there a part of the wall here that refers to the Starstone Aspirants? I'm not very familiar with the Grand Lodge." Dissa is now even more confused.

"So, we were looking for a Pathfinder who referenced three other Pathfinders, and she had a wizard friend, who knew a Stone Mason and hid a clue with him, but now we need to find three Aspirants who failed the Starstone test? I am utterly perplexed." He looks to his fellow Pathfinders, and asks "Does anyone know where to go next?"

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Ummm. Eylysia?

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa is pretty sure the Mason had a trick up his sleeve, or skeletal mouth as the case may be. He grabs the coin and shoves it into his Wayfinder, mimicking Janira.

"The path and chamber are complete, hidden behind the nameplate of the requested aspirant and guarded by the word you requested. Fimbrik will add more."

"I think it's behind the name plate." He wedges the tip of his Fauchard in the grout between plates in the wall, attempting to pry Karina Clamp from the structure.

"I bet the nameplate hides a lever, button, or other activation control. I've spent most of my life guarding these things."

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

A day early, but happy Veteran's Day or Armistice Day.

I'm pretty sure our GM is a service member, so thanks for the Freedom!

We can play Pathfinder (a form of protected speech) online (protected speech is extended to this medium) because of this freedom.

"War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth a war, is much worse... A man who has nothing which he is willing to fight for, nothing which he cares more about than he does about his personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself." -- John Stuart Mill

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Hmmmm. This is very confusing, but I think we need to visit the wall of names and Wiffle it. Let us search out Karina Clamp and the Wiffle Wall." Dissa nods to Janira and looks to the door. "Thank you again, Janira."

Knowledge (Local): 1d20 - 2 ⇒ (17) - 2 = 15

"I think we take a left, but I'm also curious. Do you all think there is a path and chamber hidden at Wiffle Wall? Should we prepare for combat? I would assume if Fimbrik is involved there will be summoning and illusions at a minimum." The words form heavily in his mouth, as his slow wit arrives at the only natural conclusion.

He looks forlornly upon his wayfinder, as though it is an undeserved badge of an equally undeserved office. "I have no skill with spells, but I will gladly apply the sharp end of my Fauchard to any threat that may arise. I can take lead, take damage, and take my chances against illusions. I wish I had more to offer. Maybe tomorrow..."

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