Barbarian

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2 posts. Alias of Keith S..




male Human? pbp GM / 1 current map ; second floor

Please build a 'tag line' for your key stats in the character title box.

ac (normal)(flat footed)(touch); saving throws, HP, initiative bonus, CMB and CMD, and anything else that you think is of interest.


male Human? pbp GM / 1 current map ; second floor

Feel free to post something in character here until we get started.


We have two players for a Renaissance Strange Aeons adventure path, and ideally need two more. If we only get one more, we will go with three players and a 'common character' to share between the three.

Character Generation Instructions:

20 point buy.
No stat lower than 9 before racial mods.
Use the background skill rules
Core races only.
Core and Occult adventures classes. If you have another one in mind, ask.
Open to archetypes, but I am certainly not familiar with them all; if you want to use one, let me know about it.
Standard money per each class.
Two traits
Max HP first level; avg hp thereafter.

Adventure path specific rules.

The game is set in the Golarion Renaissance. A time of burgeoning technological development, but the world is still a magic heavy place.

No heavy armor (firearms have killed the knights)
All weapons are allowed.
Firearms are a simple weapon. Yes, all can use them, including the mage.
Muzzle loader firearms are the only available guns
Cannons exist but are rare and are NOT known to be field pieces. They are used in fortifications, or cast on location to assist with sieges.
Rule of Law is increasing; most cities do not allow heavy weapons to be carried by the general population. A heavy weapon is any two handed weapon (including rifles). This doesn’t mean you can’t own them or move them into your hovel; it means you generally don’t go shopping with a pike or a double barrel muzzle loader. One handed weapons are fine to be worn in such locations (if there is an exception it will be part of the RP and you will know about it ahead of time).
We will need to pay attention to some encumbrance rules, so the spindly armed magician doesn’t have 42 pistols on his belt.


male Human? pbp GM / 1 current map ; second floor

A discussion tab for the AP


This is a Renaissance Strange Aeons pbp game.

Character Generation Instructions:

20 point buy.
No stat lower than 9 before racial mods.
Use the background skill rules (background skill link to pfsrd)
Core races only.
Core and Occult adventures classes. If you have another one in mind, ask.
Open to archetypes, but I am certainly not familiar with them all; if you want to use one, let me know about it.
Standard money per each class.
Two traits
Max HP first level; avg hp thereafter.

Adventure path specific rules.

The game is set in the Golarion Renaissance. A time of burgeoning technological development, but the world is still a magic heavy place.

No heavy armor (firearms have killed the knights)
All weapons are allowed.
Firearms are a simple weapon. Yes, all can use them, including the mage.
Muzzle loader firearms are the only available guns
Cannons exist but are rare and are NOT known to be field pieces. They are used in fortifications, or cast on location to assist with sieges.
Rule of Law is increasing; most cities do not allow heavy weapons to be carried by the general population. A heavy weapon is any two handed weapon (including rifles). This doesn’t mean you can’t own them or move them into your hovel; it means you generally don’t go shopping with a pike or a double barrel muzzle loader. One handed weapons are fine to be worn in such locations (if there is an exception it will be part of the RP and you will know about it ahead of time).
We will need to pay attention to some encumbrance rules, so the spindly armed magician doesn’t have 42 pistols on his belt.

This is a closed campaign at this time; I may have to open it up as I don't have commitment from all my players yet...stay tuned if interested.


male Human? pbp GM / 1 current map ; second floor

This is a Renaissance Strange Aeons pbp game.

Character Generation Instructions:

20 point buy.
No stat lower than 9 before racial mods.
Use the background skill rules (background skill link to pfsrd)
Core races only.
Core and Occult adventures classes. If you have another one in mind, ask.
Open to archetypes, but I am certainly not familiar with them all; if you want to use one, let me know about it.
Standard money per each class.
Two traits
Max HP first level; avg hp thereafter.

Adventure path specific rules.

The game is set in the Golarion Renaissance. A time of burgeoning technological development, but the world is still a magic heavy place.

No heavy armor (firearms have killed the knights)
All weapons are allowed.
Firearms are a simple weapon. Yes, all can use them, including the mage.
Muzzle loader firearms are the only available guns
Cannons exist but are rare and are NOT known to be field pieces. They are used in fortifications, or cast on location to assist with sieges.
Rule of Law is increasing; most cities do not allow heavy weapons to be carried by the general population. A heavy weapon is any two handed weapon (including rifles). This doesn’t mean you can’t own them or move them into your hovel; it means you generally don’t go shopping with a pike or a double barrel muzzle loader. One handed weapons are fine to be worn in such locations (if there is an exception it will be part of the RP and you will know about it ahead of time).
We will need to pay attention to some encumbrance rules, so the spindly armed magician doesn’t have 42 pistols on his belt.


male Human? pbp GM / 1 current map ; second floor

For OOC posts


male Human? pbp GM / 1 current map ; second floor

for in character posts


1 person marked this as a favorite.

I am looking for 4 players for the Reign of Winter Adventure Path.

Plan on 1 post per day (that is about all I will be able to do as GM).

Core races only.
Classes from the core book or advanced player's guide, but no gunslingers (no firearms in this campaign).
20 point build. Two traits, no drawbacks.
First level, 150 gold for equipment.

Please supply a character concept and rough back story for consideration.

You start the campaign in Taldor in high summer. So no meta-gaming please with snowshoes and ice goggles.


male Human? pbp GM / 1 current map ; second floor

OOC talk


male Human? pbp GM / 1 current map ; second floor

dot


I am looking for interest in playing a Strange campaign.

The basics will be a published adventure, but I will change some of the recursions to a homebrew version.

I have the following guidelines:

- post once per day
- looking for 4 players
- all characters start on Earth as human as a Spinner, Vector or Paradox. Character creation per the core rulebook, including class, descriptor, focus and possessions.
- PCs will, of course be quickened, and will be new "recruits" to the Estate.
- I would like some sort of background concept. It doesn't have to be detailed or even fully fleshed out, just something to give us some ideas to work with.

Once PCs are created we will work out the "connections" part of each PC to link everyone in some fashion.

Please let me know if you are interested!


Hello! I am looking for two players to join an existing Skull and Shackles campaign. This is to replace two players who dropped.

The current players are level 4, and are a cleric, a bard and a wizard.

The campaign started as Skull and Shackles per the AP, but has gone off the rails a bit after the Wormwood Mutiny. The players are sort of heading off in their own direction to find danger, loot, and and adventure in the Shackles. Which is fine with me.

Here are the nuts and bolts:

You will join as level 4, 20 point buy. 1,000 gold to spend on gear.

Core races (elf, half elf, human, half orc, dwarf, gnome, hafling). Almost any class (I would say "any class" but I am sure there will be an odd one or two that won't work well).

There is gunpowder in this campaign. Early firearms and cannon from the siege engine list . Other siege engines exist too, as magic can make a ballista or trebuchet quite potent.


male Human? pbp GM / 1 current map ; second floor

I put the info on the crew of the Man's Promise under the campaign info tab.

See if that works for you.


male Human? pbp GM / 1 current map ; second floor

This is the set up thread for transferring the Skull and Shackles campaign to the Paizo boards.


Any interest in a Numenera game?

I would start with a small scenario to see how it goes and move on from there.

Character generation per the base rulebook.

Looking for 2-3 players.


I am looking for interest in a Skull and Shackles campaign.

Gameplay is a forum based Play By Post (pbp). I intend to run the game on Obsidian Portal, as it has more options for keeping track of things like ships and etc.

Obsidian Portal game site under construction

Four players total. I have one so far and a line on a couple others. This is likely to be a long campaign (unless y'all sink or something bad!)

We will use a 20 point build and standard classes and races (core and advanced players guide). I am open to one player being a bit more odd in the form of a special race, but not everyone; we can discuss this as we start the campaign. Ultimate Combat and Ultimate Magic are also allowed.

Guns are emerging (single shot only; there are limited shipboard cannons available).

Post here if you are interested.

Thanks for reading.


male Human? pbp GM / 1 current map ; second floor

Discussion forum...


male Human? pbp GM / 1 current map ; second floor

Recruiting now for 5 players.


Looking for 5 players for the Cyphermage Dilemma, 4-15. This is a tier 1-5 PFS module


Looking for 2 players for Snows of Summer / Reign of Winter.

So far we have an inquisitor, an oracle, and someone wanting to see what everyone else wants to play before committing to a class.


male Human? pbp GM / 1 current map ; second floor

This campaign is invite only (at this point) for the Snows of Summer / Reign of Winter campaign.


male Human? pbp GM / 1 current map ; second floor

A few rules...which are not hard and fast, but more of a guideline.

Have fun!

Use the dice rolling method for your characters so everyone can see what you do. Roll damage in the same post. An example:
1d20 + 3 ⇒ (15) + 3 = 18 to hit
1d8 + 1 ⇒ (3) + 1 = 4 for damage

Same with all skill checks, etc.

I will probably roll secretly....unless I figure out a way to do the "hide the roll" thing.

I will post an initiative order for each combat. The important thing is for the group to alternate with the bad guys. Its generally not so important who goes first between the characters.

Generally you should post in character in game-play, and OOC in the discussion forum.

It might take me a bit to figure out the best way to post maps. So bear with me on this.


male Human? pbp GM / 1 current map ; second floor

This is for the first team I will run through in these forums.


I am interested in running an online pathfinder society campaign on these forums.

I have some experience in running online games, though not on this site.

What I want to run is either a story arc like #67 The Snows of Summer (Reign of Winter). Other scenarios from PFS season 3 or 4 are a possibility, though I prefer linked stories like The Quest for Perfection parts I, II and III.

Any interest in this?

Liberty's Edge 1/5

I played in two PFS sessions at GenCon 2010 (The Bloodcove Disguise, Rescue at Azlant Ridge). They do not show as sessions I have completed.

The characters are registered. I have the sheets from the GM.

How do I go about getting credit for these sessions?

Full Name

Ravenna Sky

Race

| HP 17/17 | AC 18 | F: +6, R: +9, W: +3 | Perc: +5, Stealth: +7

Classes/Levels

| Speed 30ft |Hero Points: 1/3 | Reactions: None | Conditions: None | Exploration: Search

Gender

NG Female Human Gunslinger 1

Size

Medium

Age

24

Alignment

NG

Deity

Kazutal

Languages

Taldane (Common), Draconic, Elven, Jotun, Razatlani, Sylvan

Strength 12
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 10
Charisma 10

About Ravenna Sky

Botting Instructions:

[dice=Jezail]1d20+9[/dice]
[dice=Piercing (Concussive)]1d8+1[/dice]
If this is one of Ravenna's first 3 strikes in the encounter, add 1 extra damage of acid, cold, fire, or electricity damage.

[dice=Reinforced Stock, Two-Handed]1d20+7[/dice]
[dice=Bludgeoning]1d6+1[/dice]

[dice=Reinforced Stock]1d20+7[/dice]
[dice=Bludgeoning]1d4+1[/dice]

In combat, Ravenna will try to maintain distance from enemies while also looking for a clear line of fire. In the initial rounds, she will use her Energy Shot and Thoughtful Reload abilities to search for targets' elemental weaknesses.

PFS Information:

PFS Number: 2364038-2003
Experience: 1 XP
Gold: 0.00

Training: Spells

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters: 1
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 1

Purchased Boons

Ravenna Sky:

Ethnicity: Razatlani
Nationality: Xopatl
Birthplace: Gujaraldi
Age: 24
Gender & Pronouns: Female, She/Her/Hers

ancestry Human (Versatile)
background Magical Misfit
class Gunslinger (Spellshot); Level: 1; Experience: 1
size Medium traits Humanoid, Human
alignment NG
Associations: Pathfinder Society
Languages: Common, Draconic, Elven, Jotun, Razatlani, Sylvan
____________________
ABILITY SCORES

STR 12 (+1), DEX 18 (+4), CON 12 (+1)
INT 16 (+3), WIS 10 (+0), CHA 10 (+0)
____________________
SENSES
Perception: +5 [E]
Special Senses: None
____________________
DEFENSES

HIT POINTS: 17/17

ARMOR CLASS
AC: 18
Armor: Leather (Dex Cap 4, +1 Item)

Unarmored: [T], Light: [T], Medium: [T], Heavy: [U]

SAVING THROWS
Fortitude: +6 [E]
Reflex: +9 [E]
Will: +3 [T]
Notes:
____________________
OFFENSE

Class DC: 16 [T]

Speed: 30 Movement Types: Normal

Melee Strikes
reinforced stock +7 [T]
damage 1d4+1 or 1d6+1 (B) (attached, finesse, two-hand d6)

Ranged Strikes
jezail +9 [E] (range 90, reload 1)
damage 1d8+1 (P) (concussive, fatal aim d12)

Weapon Proficiencies
Simple crossbows/firearms: [E], Martial crossbows/firearms: [E], Other simple/martial weapons, advanced crossbows/firearms: [T]
____________________
MAGIC

____________________
SKILLS

Acrobatics: +7 [T]
Arcana: +6 [T]
Athletics: +4 [T]
Crafting: +6 [T]
Deception: +0 [U]
Diplomacy: +0 [U]
Intimidation: +0 [U]
Lore (Academia): +6 [T]
Lore (Underworld): +6 [T]
Medicine: +0 [U]
Nature: +3 [T]
Occultism: +6 [T]
Performance: +0 [U]
Religion: +0 [U]
Society: +6 [T]
Stealth: +7 [T]
Survival: +3 [T]
Thievery: +4 [U]
____________________

FEATS:

Ancestry Feats and Abilities
Heritage 1st: Versatile
1st: General Training

Skill Feats
Background: Trick Magic Item
Bonus: Alchemical Crafting

General Feats
Bonus: Feather Step
Bonus: Fleet

Class Feats and Abilities
Feature 1st: Singular Expertise
Feature 1st: Way of the Spellshot
Feature 1st: Thoughtful Reload
Feature 1st: Energy Shot
1st: Munitions Crafter
____________________
EQUIPMENT

Combat Gear: jezail, reinforced stock, 20 rounds of ammunition, leather armor
Other Gear: alchemist's tools, backpack, basic crafter's book, bedroll, flint and steel, formula book, rations (2), rope, soap, torch (5), waterskin
Magic Items:

Invested Items:

1. magic item
2. magic item
3. magic item
4. magic item
5. magic item
6. magic item
7. magic item
8. magic item
9. magic item
10. magic item

Bulk: 2.3 (Encumbered at: 6; Maximum at: 11)

Coins: 0.00 gp

Formulas:
All common adventuring gear, armor, shields and weapons from Chapter 6 of the CRB

Ammunition
Black powder (dose or round)

Bombs
Acid flask (lesser)
Alchemist's fire (lesser)
Blight bomb (lesser)
Bottled lightning (lesser)
Dread ampoule (lesser)
Frost vial (lesser)
Ghost charge (lesser)
Tanglefoot bag (lesser)
Thunderstone (lesser)

Other Consumables
Antidote (lesser)
Antiplague (lesser)
Elixir of life (minor)
Healing potion (minor)
Holy water
Potency crystal
Scroll (1st-level)
Smokestick (lesser)
Sunrod
Tindertwig
Unholy water


____________________

CHRONICLES

1. PFS(2) B-10: Hillcross Roundup:

Boon: N/A
Reputation(s): +1 (Horizon Hunters)
Gold Earned: 4
Downtime: N/A