Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
Hesitating a moment, the ranger looses an arrow at the nearest creature, hoping to clear the way for his companions. Attack (Magic Weapon, Shooting into Melee): 1d20 + 2 ⇒ (4) + 2 = 6
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
"Fine," Garren grumbles as he stows his bow and tries the door. He can't actually succeed at this check (no training or thieves' tools) After fumbling at the lock for a moment, he curses under his breath, then says, "Need a key or a stout knock for this."
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
"I doubt he'd show it, even if he was." Garren says to Shane. As the scholars in the group work on the symbols, Garrens stands near Seamus, bow in hand to deal with any more "pleasant surprises".
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
Seeing the sergeant, Garren salutes in a very surprised manner. Seeing his antics with the shocker lizard, the ranger says,
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
"If we're going to leave it behind, we should at least lock or jam the stairwell door as we go so it doesn't follow us and jump out when we least expect it." With bow still strung, the ranger moves to get a bead on the stairwell doorway. Moving to D-10. He's ready to go up whenever everyone else is.
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
Moving to D11 Acrobatics: 1d20 + 5 ⇒ (7) + 5 = 12
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
"Tracks?" The ranger perks up at the mention of his name, lifting out of a pensive mood. He looks at Seamus "Let me see them." Survival: 1d20 + 7 ⇒ (8) + 7 = 15 Sorry about the delay, it's been a crazy week at work. Assuming the ranger's tracking bonus is applicable here, GMPDXCook, just subtract one if its not. Moving to J15.
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
"Getting a bead on it!" Says Garren as he sheathes his sword and draws his bow, running behind Shane to get a good view of the giant spider. Move action to get there and stow sword, standard to draw bow.
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
Angry, and a bit red in the face from being caught off-guard, Garren draws his sword as he runs up to attept to cut Azi free, though his efforts don't seem to bear fruit. Strength Check: 1d20 + 1 ⇒ (7) + 1 = 8
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
Garren returns Seamus comment with a genuinely quizzical look. "Useful, that." After he finishes stringing his bow, Garren turns to Seamus. "I know you've got magic, but maybe you go first, since you've got scale, and I've got this," he says, gesturing to his well-worn cuirass. I'm all for a standard marching order.
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
Garren lets out a short string of curses as he checks his backpack. "Stupid, mangy, misbegotten cur! Forgot my torches AND my flint!" He then looks around at his squad, "Anyone else remember theirs? It's going to be a pain otherwise."
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
Garren lifts up from his mug to look at the young spellslinger. "Someone looking at you, Shane? Not that hard, really. Remember that your goal is finding out whether she actually likes you or not. Women generally want men to make the first move, so just tell her you like her dress, or the way she did her hair, or some silly thing like that, and watch how she responds.
Sorry Shane, I didn't read my name in your post until today for some reason xD
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
After thanking the good man, Garren goes to join the sergeant in the corner of the barroom. "Sir, I assume you know most of what the mayor was going to tell us already. Is there anything more you know about this tower and its being cursed?"
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
At the camp
At the town
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
"Taking the scum off to your left!" Garren calls out at Shane and Azi. Firing at the bandit next to the firepit. Not adding the shooting into melee penalty, you can add it if that applies in this case, DMPDXcook. Longbow: 1d20 + 4 ⇒ (18) + 4 = 22
Male Human Ranger 1 | HP 11/11 | AC 16, T 14, FF 12 | Fort. +3, Ref. +6, Will +2 | Init +4 | Perception +9
Garren bolts up straight out of his bedroll, cursing as he grabs his bow and stumbles out of the tent door. Seeing the men on the road, he yells "Highwaymen!", and nocks an arrow as he backs up along the side of the tent.
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