LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam potters about in the Grand Lodges alchemical labs. Craft Alchemy: 1d20 + 17 ⇒ (18) + 17 = 35
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam listens with interest to Raginori's tale, he tries to help the newly released Elemental Lord get up to speed on what has happened over the last several thousand years while he has been a prisoner. He is dying to ask him a load of questions about the ancient past but holds himself in check. Garam is also interested in the other elemental lords and eagerly agrees to join in any further hunts for them. When back with Sorrina he throws himself into the most comfortable armchair. Well, that whole experience was hot, sticky and exhausting. However, we found out a load of interesting stuff and freed a massively powerful entity as well as dealing with what might actually not be an evil, conniving genie. All in all I would say that was mission complete. We did end up in a conflict with a bunch of axiomites alongside someone who thought he was the time police. I am sure nothing about that will come back to bite us.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam glares at the remaining enemy and speaks a word of power. The spell echoes through the chamber, reverberating off the walls and causing dust to shake down from the stones of the ancient ceiling. Casting power word blind. Spend a point to ignore the need for SR. There is no save. Effect depends on current HP value. 50 or less: Permanent
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Will vs slow, Heroism: 1d20 + 22 + 2 ⇒ (9) + 22 + 2 = 33 Garam shrugs off the creatures feeble magic.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam's eyes once again lose their focus and snow begins to fall around him. Warily watching the enemy he conures billowing clouds of frost and unleashes a torrent at the enemy. He then flies away from the bad guys, trying to gain some altitude and distance. Actions: Swift action to Invoke Patron for:
Standard action to defensively cast sickening (+2), rime (+1), empowered (+2) cone of cold. Base level is 5, spell perfection removes the increase from sickening, magical lineage reduces the final level by 1 for a level 7 spell. Preferred spell means he will expend one of his level 7 heal spells for it. Defensive cast DC29: 1d20 + 25 ⇒ (17) + 25 = 42 Empower Spell
Spell: Cone of Cold A 60' cone straight down should catch the big bad, green and blue while missing Aquana. I will spend 1 point to automatically bypass SR on the big bad. SR Green: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23
Damage: 14d6 ⇒ (4, 5, 3, 4, 5, 5, 5, 1, 1, 6, 3, 1, 5, 5) = 53+42 *1.5 for 142 damage. +1 damage per die from Reckoning
DC31 reflex for half Conditions
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Spell DC: 10 +11 Int + spell level
Move action to fly which will provoke. I will try and get as high as I can to get out of his reach.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused GM Redelia wrote: Boss: an aevarut inevitable. DR overcome by epic or chaotic, strong spell resistance, and the ability to take away opponents' actions and gain extra actions themselves, can make those who begin the turn in its aura become exhausted Is the aura active and so do I need to be making saves?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam first tries to work out who they are. Planes, Leader: 1d20 + 31 + 2 ⇒ (15) + 31 + 2 = 48
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Aquana Sirena wrote:
Well, she did go through that change into an Oread so its not completely unrealistic.... Lets finish this
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Arcana: 1d20 + 31 + 2 ⇒ (5) + 31 + 2 = 38 Hang on a minute, you aren't Sorina, I've met her. This is some sort of simulacrum.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam grins, Its good of you to offer but I'll do it. Get back everyone, who knows what might happen.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam has a look over the strange statue as well. He takes out the Peal and examines it as he works. Planes, Heroism: 1d20 + 31 + 2 ⇒ (13) + 31 + 2 = 46 Lets see if we can turn this thing on now hopefully the machines are all aligned. Be careful though, with stuff like this it may well explode.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Thargash wrote: ”I guess we also have the option of using the wishes you offered, am I correct in thinking it was three of them?” he asks the genie. ”Although perhaps we want to use them for something else?”. Garam looks over to Thargash. I think I can handle the other two while I have my magical enhancements running. Let's save our wishes. Stand back, just in case this goes wrong... Distillation Capacitor, heroism: 2d20 ⇒ (8, 6) = 14, take better +31 base +2 heroism +2 pathfinder chronicle for 43 Pyroclasmic Aperture, heroism: 2d20 ⇒ (17, 13) = 30, take better +31 base +2 heroism +2 pathfinder chronicle for 52
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam will get to work on the Eldritch Calculus and Metaplanar Engine. Well, these machines are really very complex. I do wonder just who first made them, they have very advanced magic and technology. Really quite remarkable. It would be invaluable to be able to spend more time here studying them but alas I suspect that is not likely. As he works he mutters a spell to assist him. Casting investigative mind so I can roll twice and take the better. Eldritch Calculus, heroism: 2d20 ⇒ (11, 6) = 17, take better +31 base +2 heroism +2 pathfinder chronicle for 46 Metaplanar Engine, heroism: 2d20 ⇒ (4, 20) = 24, take better +31 base +2 heroism +2 pathfinder chronicle for 55 Well, hopefully that should be them sorted.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Apologies all, I have been violently ill the last few days with the noro virus. I am slowly recovering and should be able to post today.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam keeps quiet but retains a careful watch on the efreeti, expecting it to betray them at any moment.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam listens carefully to the Genie. Planes, Heroism: 1d20 + 31 + 2 ⇒ (17) + 31 + 2 = 50
Genies do have something of a reputation for...duplicity. How can we trust what you say is true?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Likewise, I shall sit out this encounter. If you need anything identifying or knowledge rolls then I will roll but I leave any decision making to others.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam looks around as well, That was a close one, dragons can be annoying. One route seems as good as any other he says, quietly activating his own wand of heightened awareness just in case.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Gurgakh, dont throw the damn flask. Point it at the fire and activate it!
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Arcana, heroism: 1d20 + 31 + 2 ⇒ (11) + 31 + 2 = 44 Garam examines the teleportation circle.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Waiting to see the outcome of that barrage of attacks. Can we ID the flying thing?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Did the thing save against my Hex?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Hovering in place Garam weaves ephemeral threads of fate around the creature... He then floats off to one side in the hope it does not know where he is. Actions: Standard to use the Retribution Hex. DC30 will save negates. Retribution (Su) (Advanced Player's Guide pg. 68): A witch can place a retribution hex on a creature within 60 feet, causing terrible wounds to open across the target's flesh whenever it deals damage to another creature in melee. Immediately after the hexed creature deals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses. This effect lasts for a number of rounds equal to the witch's Intelligence modifier. A Will save negates this effect.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Can we see the figure inside the column of fire sufficient to be able to target it?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Once again Garam's eyes go hazy and snowflakes begin to float around him. He quickly conjures a ball of snow and ice and directs it across the top of the ziggurat, freezing everything in its path. He then quietly slips back towards his allies. Actions: Swift action to Invoke Patron for:
Standard action to lose flesh to stone and instead cast sickening, empowered cone of cold with Preferred Spell and Spell Perfection. Move action to fly I should remain invisible under greater invisibility. Empower Spell
SR if it applies, blue: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21
Damage: 14d6 + 42 ⇒ (4, 4, 3, 6, 5, 1, 6, 2, 4, 5, 3, 3, 4, 5) + 42 = 97 *1.5 for 145 damage and sickened on a failed reflex save
+1 damage per die from Reckoning
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Spell DC: 10 +11 Int + spell level
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam is planning to cone of cold the top of the ziggurat, not sure if you want to put us into init or treat it as a surprise round or what. There is no way they are unaware of our presence at this point surely?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam will rise up to the level of the top of the ziggurat.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam regards the top of the ziggurat, Agreed, let us engage them at range. Incorporeal undead who strike at your very vitality are never a good idea. With that he activates his wand of greater invisibility before preparing to assault the ziggurat.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam stays quietly where he is, he has no desire to get closer to what's up there. Religion, Heroism, smoky things: 1d20 + 28 + 2 ⇒ (3) + 28 + 2 = 33
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam is 10' up, I have put a note on the map page to the right.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused I dont mind but is it worth leaving it as part and see how we do?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam gives a long, low whistle and checks his fire resistance is still in place. That's one very big column of fire! Placed myself on the map. I remain invisible.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam holds in a sigh. We are looking for a fire hot enough to crack this stupid pearl he says, wavering the opal about. Remember, we have the magic pick thing and everything. I think we are due to head to the spire over there he says, gesturing off into the distance where they were heading. Lets get a move on.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam glances around, I can also use healing wands if you need. I have this one but it does make you feel slightly sick when you use it he says holding up a wand of infernal healing. We should make haste though, if there was one patrol here there are likely others and they may have noticed our conflict. With that he resumes being invisible.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused GM Redelia wrote:
I am OK with preserving my spell slots for now, they have this.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam scowls in annoyance, troops are irritating for a witch, none of his hexes work on them and the troop is mixed in with his allies, making his area effect magic ineffective. He floats in mid air, waiting for the group to dispatch the stupid thing. I already make a knowledge check so I cannot delay, I simply hover in place invisibly and annoyed. One quick question, arent troop spaces normally gargantuan?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam considers what he might know about these new earthy monsters. Planes, heroism: 1d20 + 31 + 2 ⇒ (7) + 31 + 2 = 40
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam is currently invisible, can they target him? Assuming they can here is his save which benefits from evasion. Reflex, haste, heroism: 1d20 + 16 + 1 + 2 ⇒ (12) + 16 + 1 + 2 = 31
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Seeing another troop destroyed Garam considers this conflict largely over. However, he is still a little cautious. He activates his ring of invisibility and floats over a little.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused The blue dot is where I placed my ice storm in round 1. Everything within 20' of it is difficult terrain.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Garam glances over Tsvrk as he unleashes a cone of cold. Impressive, but I think I can do better. With that he flies forward, making sure to stay well in the air. He quickly begins to incant, ice and snow gathering around him in a furious blizzard. With a complex gesture he sends the flurry rushing through the searing air into the two massive troops. As the ice fades away he flicks his wrist, producing a slender wand of pale grey ash. Actions: Move action to fly, Garam remains 30' in the air Standard action to expend a rime sickening frost fall to cast Cone of Cold Using
SR if it applies: 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20
Damage: 14d6 + 42 ⇒ (1, 6, 4, 5, 4, 4, 5, 2, 5, 4, 2, 1, 2, 1) + 42 = 88, multiplied by 1.5 for Empower for 132, DC31 Reflex save for half +1 damage per die from Reckoning
Swift action to draw a wand of greater invisibility Spell DC: 10 +11 Int + spell level
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Posting shortly. I am based in the UK so am probably in a very different time zone to most.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused Redelia wrote:
I may be missing something but I only see one d20 roll? reflex save: 1d20 + 19 ⇒ (12) + 19 = 31
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused GM Redelia wrote: Anyone want to bot Gurkagh? Maybe cast fly on our druid if he doesnt have it as the troops seem to be flying? Also, I think the cone of cold hit both but there was only one save?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused GM Redelia wrote: I do not believe the rules give players any input into what a knowledge check reveals; the GM chooses what facts the check reveals. I'm not sure where the weird house rule that players can request specific information came from. The rules are pretty much silent on how Knowledge checks are handled and practice is very varied. Anyways... Garams eyes grow misty and then begin to glow with a cold, white light. He slowly rises into the air, trails of ice and snow flowing around him, somehow persisting even in the searing temperatures of the plane and the fire vents. He quickly begins to incant and ice and snow build between the palms of his hands. He looks over to the fire creatures and addresses them in Ignan. I would tell you to warn your mistress to not interfere in these matters, but you will not survive to do so... Suddenly, the building magical energy vanishes and reappears in the midst of the elementals. They silently explode, raining down icy boulders amongst them all. Actions: Swift action to Invoke Patron for:
Move action to fly another 20' in the air, bringing him to 30' up. Standard action to cast Ice Storm enhanced with Rime Spell and Sickening Spell SR if it applies: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Damage: 3d6 + 9 ⇒ (1, 3, 1) + 9 = 14 bludgeoning
+1 damage per die from Reckoning
Ice Storm has no save. If they take any of the cold damage then they are entangled for 3 rounds. Sickening Spell will sicken them for 3 rounds but, as the spell doesn't have a normal save, they get a fortitude save to negate the condition. The DC is 29. The area also becomes difficult terrain for 14 rounds. Conditions
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Spell DC: 10 +11 Int + 3 spell level
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 12|14, Reroll: Unused I dont see any tokens on the map, just a couple of coloured markers. Garam regards the enemies and tries to work out just what they might be and how we might best battle them. Planes?, Heroism: 1d20 + 31 + 2 ⇒ (7) + 31 + 2 = 40 Happy for you to tell us things you think are interesting, although I generally prefer to know about elemental immunities, resistances and weaknesses where possible. Also, how high is the cliff they are standing on?
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused Tsrvk wrote:
Same here.
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
Resources:
Patron 12|14, Reroll: Unused Should we be able to see any more of the map? We can only see a tiny strip? My buffs are all sorted.
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