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LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam will rise up to the level of the top of the ziggurat. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam regards the top of the ziggurat, Agreed, let us engage them at range. Incorporeal undead who strike at your very vitality are never a good idea. With that he activates his wand of greater invisibility before preparing to assault the ziggurat. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam stays quietly where he is, he has no desire to get closer to what's up there. Religion, Heroism, smoky things: 1d20 + 28 + 2 ⇒ (3) + 28 + 2 = 33
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LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam is 10' up, I have put a note on the map page to the right. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() I dont mind but is it worth leaving it as part and see how we do? ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam gives a long, low whistle and checks his fire resistance is still in place. That's one very big column of fire! Placed myself on the map. I remain invisible. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam holds in a sigh. We are looking for a fire hot enough to crack this stupid pearl he says, wavering the opal about. Remember, we have the magic pick thing and everything. I think we are due to head to the spire over there he says, gesturing off into the distance where they were heading. Lets get a move on. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam glances around, I can also use healing wands if you need. I have this one but it does make you feel slightly sick when you use it he says holding up a wand of infernal healing. We should make haste though, if there was one patrol here there are likely others and they may have noticed our conflict. With that he resumes being invisible. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() GM Redelia wrote:
I am OK with preserving my spell slots for now, they have this. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam scowls in annoyance, troops are irritating for a witch, none of his hexes work on them and the troop is mixed in with his allies, making his area effect magic ineffective. He floats in mid air, waiting for the group to dispatch the stupid thing. I already make a knowledge check so I cannot delay, I simply hover in place invisibly and annoyed. One quick question, arent troop spaces normally gargantuan? ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam considers what he might know about these new earthy monsters. Planes, heroism: 1d20 + 31 + 2 ⇒ (7) + 31 + 2 = 40 ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam is currently invisible, can they target him? Assuming they can here is his save which benefits from evasion. Reflex, haste, heroism: 1d20 + 16 + 1 + 2 ⇒ (12) + 16 + 1 + 2 = 31 ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Seeing another troop destroyed Garam considers this conflict largely over. However, he is still a little cautious. He activates his ring of invisibility and floats over a little. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() The blue dot is where I placed my ice storm in round 1. Everything within 20' of it is difficult terrain. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam glances over Tsvrk as he unleashes a cone of cold. Impressive, but I think I can do better. With that he flies forward, making sure to stay well in the air. He quickly begins to incant, ice and snow gathering around him in a furious blizzard. With a complex gesture he sends the flurry rushing through the searing air into the two massive troops. As the ice fades away he flicks his wrist, producing a slender wand of pale grey ash. Actions: Move action to fly, Garam remains 30' in the air Standard action to expend a rime sickening frost fall to cast Cone of Cold Using
SR if it applies: 1d20 + 14 + 2 + 2 ⇒ (2) + 14 + 2 + 2 = 20
Damage: 14d6 + 42 ⇒ (1, 6, 4, 5, 4, 4, 5, 2, 5, 4, 2, 1, 2, 1) + 42 = 88, multiplied by 1.5 for Empower for 132, DC31 Reflex save for half +1 damage per die from Reckoning
Swift action to draw a wand of greater invisibility Spell DC: 10 +11 Int + spell level
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LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Posting shortly. I am based in the UK so am probably in a very different time zone to most. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Redelia wrote:
I may be missing something but I only see one d20 roll? reflex save: 1d20 + 19 ⇒ (12) + 19 = 31 ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() GM Redelia wrote: Anyone want to bot Gurkagh? Maybe cast fly on our druid if he doesnt have it as the troops seem to be flying? Also, I think the cone of cold hit both but there was only one save? ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() GM Redelia wrote: I do not believe the rules give players any input into what a knowledge check reveals; the GM chooses what facts the check reveals. I'm not sure where the weird house rule that players can request specific information came from. The rules are pretty much silent on how Knowledge checks are handled and practice is very varied. Anyways... Garams eyes grow misty and then begin to glow with a cold, white light. He slowly rises into the air, trails of ice and snow flowing around him, somehow persisting even in the searing temperatures of the plane and the fire vents. He quickly begins to incant and ice and snow build between the palms of his hands. He looks over to the fire creatures and addresses them in Ignan. I would tell you to warn your mistress to not interfere in these matters, but you will not survive to do so... Suddenly, the building magical energy vanishes and reappears in the midst of the elementals. They silently explode, raining down icy boulders amongst them all. Actions: Swift action to Invoke Patron for:
Move action to fly another 20' in the air, bringing him to 30' up. Standard action to cast Ice Storm enhanced with Rime Spell and Sickening Spell SR if it applies: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32
Damage: 3d6 + 9 ⇒ (1, 3, 1) + 9 = 14 bludgeoning
+1 damage per die from Reckoning
Ice Storm has no save. If they take any of the cold damage then they are entangled for 3 rounds. Sickening Spell will sicken them for 3 rounds but, as the spell doesn't have a normal save, they get a fortitude save to negate the condition. The DC is 29. The area also becomes difficult terrain for 14 rounds. Conditions
Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. Spell DC: 10 +11 Int + 3 spell level
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LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() I dont see any tokens on the map, just a couple of coloured markers. Garam regards the enemies and tries to work out just what they might be and how we might best battle them. Planes?, Heroism: 1d20 + 31 + 2 ⇒ (7) + 31 + 2 = 40 Happy for you to tell us things you think are interesting, although I generally prefer to know about elemental immunities, resistances and weaknesses where possible. Also, how high is the cliff they are standing on? ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Tsrvk wrote:
Same here. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Should we be able to see any more of the map? We can only see a tiny strip? My buffs are all sorted. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Tsrvk wrote: That's the luckiest number you could have! Indeed! ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam floats along above the party keeping his mouth shut. You never know what sort of monsters might be lurking about watching them and he doesnt want to give himself away. Garam generally stays about 10' in the air. If we get into a fight then he will always try to identify any monsters as his first action so it may make sense for our GM to roll those to save time, if you are happy to do so. I am happy with you telling us useful things with a bit of a preference for elemental immunities, resistances and weaknesses. Current monster ID skills are: Arcana and Planes +33, Religion and Dungeoneering +30, Local +16, Nature +28. I will always use heightened awareness for the initiative boost so wont get the benefit on the ID check. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Mass Planar Adaptation doesnt split its duration between targets. It is just Caster Level targets for 1 hour per Caster Level. I have added myself to the map. When travelling Garam is generally 10' in the air and invisible. Lucky number: 1d20 ⇒ 1 ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() My preparations are done and I am ready to roll. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Here, let me see to that says Garam. He can cast it on you the day before, it will last well over a day at 2 hours per caster level. A page of spell knowledge is no use to me sadly. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam looks over at all the kit Gurkagh is carrying. If your stuff is slowing you down then maybe make use of an Ant Haul, its a simple enough little charm. I can provide it if you prefer not to. It seems like being able to travel quickly is fairly important so maybe a Longstrider as well. I think you can access both and they last a long time. If you just want to save on some weight then you can store any stuff you dont need immediate access to in my Handy Haversack if you want. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam slowly levitates from his seat before settling back down. I move pretty quickly and dont care about the terrain he says with a grin. I'm pretty nimble in the air too. Garam has a 40' fly speed with Overland Flight and a +25 fly skill if it ever comes up. I have added my buffs to the google doc. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam will buy a level 6 scroll of mass planar adaptation. Its caster level 11 so can affect everyone and will last 11 hours so should be enough if we use it before teleporting hopefully. Its 1650gp which I can afford. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() We should probably decide who is taking each of the artifacts. If Aquana takes the Breath I can take the Pearl unless someone else wants it. You may want to check if any of your chronicles have any Air, Earth or Water affinity boons. I dont have any. Can anyone make use of the Pick? Someone should carry it even if they arent using it. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Prepared spell list and buffs updated. I have two uses of my lesser extend rod available if anyone would like to use them. Greater false life: 2d10 + 14 ⇒ (9, 6) + 14 = 29 ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Aquana Sirena wrote:
Garam points to the large pearl sitting on the table that the group is being sent to break open. That one, it lets you conjure violent thunderstorms, summon a powerful elemental and possibly cast chain lightning... As Gurkagh arrives Garam nods in welcome, Good to meet you. It seems out little group has an awful lot of magical firepower. I dont suppose you could provide us with some mass planar adaptation could you? Looks like it is on the Shaman list if you want to prepare it. Given what we have been told I will make a few changes to the spells I will be bringing. I do tend to focus on cold magic for offence so hopefully lots of our enemies will be vulnerable to it. I will update my spell list by the end of tomorrow. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam sorts through the three very interesting objects. Well, arent these some pretty little baubles. Aquana, you might be better with the pearl? It could give you a bit of extra magical oomph. The decanter is useful too, for the resistance. I dont really mind, I have plenty of magical options of my own at hand. Given the number of fire elementals then more fire resistance might be useful. I dont suppose anyone has one of those handy communal resists or maybe even a mass planar adaptation? I could prepare some planar infusions, would give some extra defence against fire effects. As he examines the artefacts and considers what he know Garam mutters a simple charm to improve his thought process (Investigative Mind). Arcana: 2d20 ⇒ (15, 2) = 17 +31 for 46
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LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() A tall, thin man with pale blue skin sits at the table, swathed in a long robe of deep purple. He is casually tearing apart the carcass of a chicken and popping gobbets of greasy meat into his mouth. Good question lass he says to Aquana. And these artifacts, what can you tell us about them? How will they help? ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Character: Garam Gallonica
Garam is a winter witch with a focus on freezing his enemies solid. His profile needs a fair bit of updating. I have also played and run this before but it was years ago. ![]()
![]() A short, thin human with greying hair and pale skin slowly floats into the room. He observes the group then doubles over in a fit of coughing. All this fresh air isn't good for me, give me the musty depths of the library of the Grand Lodge every day. He sighs, I knew it couldn't last, you try to retire but they just keep dragging you back just because there's some sort of desperate crisis that needs someone who knows what they are doing He pauses and sizes up the people already here and gives out a short barking laugh, Ha, old Valsin has been throwing darts at the board again has he! Well, there's enough arcane firepower in this room to level a small city, I cant imagine whatever the trouble is would be much of an issue for you lot. Those of you more perceptive hear somerthing whispering in his ear Master, you have not told them who you are, remember, you have been retired a long time, best to let them know. Wandering down in those catacombs all this time has left you forgetful. Also I dont like the dragon thing, can I dribble poison in its ears while it sleeps? Hush you he mutters, swiping at something on his shoulder. Oh yes, my name, Garam Gallonica. Pleased to meet you all ![]()
![]() I am going to throw my hat in the ring as well with another arcane caster. We have two sorcerers and a wizard, time to add in a witch! Garam is a damage dealer and control orintated witch with a fondness for disabling cold based magic. He has access to a wide array of spells and can manage a bit of healing if needed (he has a sigle heal, what could go wrong) and he has the various condition removal spells. He can act as an effective face (high bluff, diplomacy and sense motive) as well as decent stealth, perception and UMD. In terms of the rolls above he is a mixture of skill monkey and damage dealer with a focus on area effect damage and disable effects with his memorised spells. Single target he tends to use his hexes. He also comes with a wand wileding, UMD using Imp familiar. I should note that I have both run this several times (including hard mode) and played it so I would be burning GM stars to replay. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Many thanks to you all, it was a most enjoyable trip. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() That sounds like a great plan Pip! After they get out of the tunnels Garam will take shelter in the tent and open a small metal box studded with little holes. A tiny, bright green scorpion crawls out and sits on the back of his hand, tail quivering. The two of them sit in silent comtemplation, staring at each other, for a disconcertingly long time. With a jolt Garam snaps out of his reverie, OK, all is ready, who wants to come with us? Spend 15 minutes prepping a teleport spell in my open 5th level slot ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() A restoration spell isn't very expensive if it is what we need. Only 380gp as a spell casting cost. With that Garam will help to gather everything up for transportation out of the depths. Garam has a level 5 spell slot open so can teleport some of us today if we want. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Hmm, looks like she has been afflicted in the same way the Naga was. We are out of restoration scrolls although I can teleport, he pauses a moment, myself, Zahra and two of you back to town if we want to get things dealt with quickly. I could come back for the rest of you tomorrow? ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam checks over the unconscious form of Zahra, trying to work out if she might have been compelled or has gone mad like the Naga did. Sense Motive: 1d20 + 20 ⇒ (2) + 20 = 22
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LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Does Zahra have any magical aura's on her suggesting compulsion type effects? ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam will also cast detect magic, checking out both the lamp and Zahra to see if either have any magical aura's. Was that Moukadeen? I thought he was a genie? ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Seeking to put an end to things Garam launches a tiny burning star straight at Moukadeen! Casts Wandering Star Motes at him, DC23 will save or dazed, he gets a save on his turn. Garam continues to cackle to maintain AC and Saves penalty. ![]()
LN Male Human Sorcerer1|Witch 14 Init +17-21 | HP 165/136 | AC25 | T14 | FF20 | Fort +18 | Ref +19 | Will +24, +1 vs fear, confusion, transmutation, death, +4 vs ench, +2 vs fire Immune cold, flanking | CMD 19 | Perception +36 | SM +30
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Patron 13|14, Reroll: Unused ![]() Garam continues to weave the strands of fate around the two of them, driving them into the blades of his allies. He keep's giggling, it is a little disconcerting in the circumstances. Apply the evil eye hex to reduce AC to both of them, DC24 will save or it lasts 12 rounds, if they pass it lasts for one round. He then cackles to extend both the save and AC penalties. |