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Gale Windswept's page

62 posts. Organized Play character for sspitfire1.


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Grand Lodge

More importantly, why on Erastil's green grass (soon to be greener, thank ZOG!) would you value Loadstone that highly!? You need only a fraction of it compared to the iron and the coal.

I bid 200 Lodestone ("1 gold"), to be delivered to the destination of your choosing within 1 week of close of the auction.

Gale

Grand Lodge

Zombie Kitty Mountain is certainly to be left for the zombie kittens. I hear they carry zombie fleas, too! Very unpleasant when you are trying to fall asleep at night (but I wouldn't know, of course).

If Gol Phyllain and Gol Guurzak say traders are safe in Kreuz Berstein, however, then I believe that makes it the law of their land- or near enough to. I look forward to loading up on copper on my way north, next week.

Grand Lodge

@ Doc, I look forward to hunting your mobile resource node in the coming weeks :) Hopefully next time I kill you, you will be around for the fight.

(OOC: If this thread leads to more, interesting PvP, I am all for it.)

Grand Lodge

Cal is welcome with the Wilderness Wanderers, if he so chooses :) It is worth noting that I was considering attaching the WW to Ozem's Vigil for the time being. That's not to say that Cal couldn't join the group attached to Phaeros, or start a new WW group in another settlement that is welcoming to both player and company! ;)

Grand Lodge

Gale Windswept and Nihimon Vhane'Sylvan will be attending the Golgathan Prom together.

(ooc: could we have a standby alt for everybody to flag themselves off of, so the combat starts with all contestants flagged as attackers?)

Grand Lodge

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tinyurl.com/WWpvpreport if you would like to report the braggerts for future justice ;)

Grand Lodge

Bluddwolf wrote:
Gale Windswept wrote:
That Bluddwolf is detracting from the system means he is threatened by it. Specifically, he will have to hunt a little harder for his food while avoiding arrows of justice from my bow. Working as intended :)
How could I be threatened by justice, I have spent the last two years challenging it.

Tuche!

Grand Lodge

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That Bluddwolf is detracting from the system means he is threatened by it. Specifically, he will have to hunt a little harder for his food while avoiding arrows of justice from my bow. Working as intended :)

Grand Lodge

Harbinger of Chaos wrote:
This report was fabricated to illustrate the flaws in such a system as this

This report would be deleted after two weeks due to being unverifiable.

Yes, the system has flaws. But yes, it is better than no system at all.

Grand Lodge

Greetings everyone,

I have created a rudamentary system for players to report non-consenual PvP such as banditry and griefing.

Any feedback is welcome.

The goal is three fold.

1. Document incidences of non-consenual PvP in a manner that will allow the community to better identify bandits from griefers.

2. Provide a system that will aid settlement leaders in the policing of their own territories.

3. Create a systematic means of recording where banditry happens most often so travelers can better plan their travel routes and enforcers can better focus their policing efforts.

The River Kingdoms currently has no systematic means of accomplishing items 1 or 2, and it is my concern that griefers may be going un-noticed because their actions are undocumented, while groups policing poachers and trespassers in their territory may be confused with true bandits or griefers.

tinyurl.com/WWpvpReport

I would appreciate support from settlement and community leaders by promoting this space on your respective forums as well as communicating its availability to players in-game and in IRC.

A Shivtr account is required to file a report.

Grand Lodge

Doc || Allegiant Gemstone Co. wrote:
Talk to the leader of Blackfeathers Keep. The guy sounds like a real jerk, basically preventing other people from using the settlement because he doesn't like the game now. He hasn't been swayed by reason, maybe money will work.

What Doc means is talk to me, the future leader of Blackfeather Keep. If you would like to have some excitement in capturing the settlement in a legitimate manner, we are happy to have new helpers- provided we share common interests. If you manage to procure the settlement in an illegitimate fashion such as purchasing it with real cash, you will find at least one Un-Welcoming Party when you move in.

[OOC: At this stage in things, it would be a real diservice to the game and players' efforts to develop content and lore for it if you bought BFK off of Scorchbark. As to buying your own settlement, I would strongly encourage you to first join an existing settlement and establish your name in the game, gaining a following and political connections, as others mentioned, before trying to take on the responsibility of a whole settlement. A part of being a successful settlement leader is being connected; and as far as I know, you are an unknown to the community at this moment in time. Also, trying to stock a settlement on your own or with a small group of people is a royal pain in the ass and might not constitute being very "fun." Joining a pre-existing settlement would make that burden a lot lighter.]

Grand Lodge

I could beat him.

EDIT: Props for the MoO selection, though.

Grand Lodge

Caldeathe Baequiannia wrote:
Sspitfire1 wrote:
If it goes to redistribution, then I will just have to retake it in the 2nd Land Rush. That is still a better outcome, in my book, than the status quo.

Who? What? Why is the goat getting involved ;P

edit: Good recovery, but not good enough....

OOC: lol what would you expect of an ornery goat but to but heads with other ornery things?

I think almost every post I have made on here I have forgotten to switch the alias over, and had to immediately edit the post because of that.

Grand Lodge

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If it goes to redistribution, then I will just have to retake it in the 2nd Land Rush. That is still a better outcome, in my book, than the status quo.

Grand Lodge

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Also, I have the beginnings of a Shivtr site for Blackfeather Keep, now.

http://blackfeatherkeep.shivtr.com/

Grand Lodge

Nihimon wrote:
Gale Windswept wrote:
I missed that post, Nihimon. 3 things...

I tried to ask a very specific question.

I get why you want them to yield, and I get the impact that their inaction is having on others.

I'm very specifically asking what's going to motivate them to do anything. If they don't care and aren't interested in playing right now, then it seems like they've already accepted the fact that they won't have training, which they won't need anyway since they're not playing.

Do you have reason to think they'll bestir themselves to ensure they hold their Core 6 Towers, but make no effort to do anything else in the game?

Or do I have a misconception about their actual level of activity?

What will motivate them to do anything is that if their towers remain unclaimed and their players inactive, then at some point they will trigger redistribution by GW. So long as they at least make an appearance of doing something in the game- in this case, recapturing towers- then they are safe from GW redistributing the settlement at a future date (and not necessarily to me).

I see one of three outcomes possible right now.

1. They really just don't care enough to keep up with retaking towers on a daily basis and lapse into appearing, if not actually being, inactive. At this point, they will likely face redistribution by GW.

2. They get fed up and agree to yield the settlement to me because it isn't worth the trouble I am causing them (and they aren't really loosing anything, anyways).

3. They are very stubborn and we have a pissing match over who can out-stubborn the other group over routine tower capture.

Grand Lodge

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On that note, anyone interested in joining the cause, feel free to PM me. Right now, what Blackfeather Keep needs most are dedicated gatherers and folks willing to sit on towers. Tower capture will be a strictly non-violent affair, however. It is my hope to avoid bloodshed in this matter- at least on the part of the Wilderness Wanderers.

Gatherers and tower sitters will be paid 1s per week for their participation in developing the community, in addition to anything they may earn selling goods on the AH.

Grand Lodge

If you are a Rebel looking for a Cause, and love the ideals of Erastil, then Blackfeather Keep needs YOU! :)

Grand Lodge

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I missed that post, Nihimon. 3 things:

1. If they cannot hold towers now, then they are not going to be able to defend POI's in the future. So if they don't like defending towers now, then they need to move on since this aspect of the game, effectively, is not going anywhere - even if I stop my raids.

2. They're enjoyment of the game, such as it is, will be severely limited since they will not be able to train out of Tier 1 or low Tier 2.

3. All Sorchbark has to do is turn settlement control over to me. After that, he and his are free to do whatever they want, including staying in BFK and enjoying the game on their terms. Right now, however, enjoying the game on their terms is impeding the enjoyment of the game on other players' terms due to AoE's lack of involvement in anything (OOC: but lets be honest, they are also providing us with a little fun and excitement too, if all too unwillingly :).

Grand Lodge

Nihimon wrote:
Thanks for the answer. Seems like it should be easy to take all the Towers if they're not playing...

He rather craftily set the PvP window for something like 3 or 4 AM EST. I don't expect any resistance at that hour, however, so leaving a character sitting in the tower should suffice.

At the Norther Alliance meeting tonight, I will formally ask permission to take BFK's core 6 towers, as well.

Grand Lodge

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Kadere wrote:
Called it.

Me too after I got a good night's sleep. In particular the, "That's part of the game." Plan B: Take towers until they yield and continue with the settlement development plans.

Grand Lodge

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Ryan Dancey wrote in email reply wrote:

Hi Gale,

I'm in contact with the designated leader for Blackfeather Keep and as far as I can tell that person remains legitimately responsible for the Settlement.

If you think there's a significant number of people who want that person removed of the people who participated in the Land Rush promotion, please prepare some kind of documentation to that effect, with names and contact information for the people who think the current leadership is engaging in a fraud. We don't want to have a Settlement that is sitting idle because someone refuses to participate in the game, but we also are not going to get involved in resolving internal disputes within groups over leadership and control of Settlements. That's part of the game.

Grand Lodge

Correcting the links:

AoE and Scorchbark's True Nature

Response to my efforts to develop a recruitment plan

@Audoucet, Regardless, if you have any interest in seeing this game succeed, then you do not want to have people like Scorchbark sitting on a settlement at this stage of the game. He won't scare anyone away; but he will make it harder for other players, like the folks in Forgeholm, to enjoy the game. With an active and engaged leader in BFK, Forgeholm's lives will be a lot easier and they will have a much better time with their own recruitment/player retention challenges. And that helps the game as a whole.

@Thod, Getting his opinion requires him to participate in the game, its community and its development. I would welcome that, as well.

Grand Lodge

Open Letter to Ryan, et al:

Greetings Ryan and the rest of the GW team. I am writing to request that you transfer control of Blackfeather Keep to Gale Windswept and the Wilderness Wanderers at your earliest convenience.

The current owners of the Keep, the Agents of Erastil, and their leader, in particular, has made it clear that they have no intention of utilizing the space. They will maintain their accounts "in good standing" in order to deter you from taking action and redistributing the settlement; however, this is a rouse, as is made clear in the last post of the thread I have linked to below.

Meanwhile, I am already taking measures to bring Blackfeather Keep into the game despite not having access to the settlement's controls. While the Wilderness Wanderers are currently few in numbers, I intend to begin strong recruitment efforts within the next week.

I am not making this request out of some power hungry bit of greed. I believe in the game and its success and would like to do my part to make it the best it can be. Where BFK is concerned, my part is helping to build a strong community of PVE players and Role-players that can stand as a testament to the game's flexibility in play styles and help serve to demonstrate that open-world PVP is not mutually exclusive with enjoyable PVE.

If it matters in the least or helps my case at all, I was a member of the Agents of Erastil, until the leader of that company met my efforts to develop a recruitment plan with pure toxicity. You might say, therefore, that I am a player who's settlement leader has gone AWOL and who is willing to step up to the task of leading the settlement myself.

Lastly, whatever promotional benefit you may see in holding BFK out for redistribution in a second land rush, I believe there is greater value in redistributing the settlement now. "Community" is currently the number one draw for PFO, and community is what I aim to bring to BFK.

AoE and Scorchbark's True Nature[/ur]

[url="http://erastil.shivtr.com/forum_threads/1924159"]Response to my efforts to develop a recruitment plan

Plan of Action for developing BFK (this thread)

Wilderness Wanderers Webspace - Ready for Action

Grand Lodge

This is the leader of Agents of Erastil in response to its ally.

Scorchbark wrote:

Taking towers that we held throughout Alpha, within hours of WoT going live was no act of charity. --That's absurd, especially considering that I specifically raised this complaint to your company when it did this exact thing the first week of WoT in Alpha...

Frankly we don't give two shits who took them, so long as it wasn't in fact, us. And since you've set your PvP window just prior to the server reboot (I believe that is frowned upon) another day is wasted in the recovery of this pointless f'n tower.

If we're going to continue harping on the angle that AoE doesn't spend enough time online <wah>, give us a damn game worth playing with allies that act less like hall monitors and/or scheming vultures.

AoE is in this for the long haul, banking on the forum trolls and toxic fanbois moving on and making some other game miserable. Until this game gets interesting though, we will keep our accounts in good standing and “participate in our settlement” as often as we choose and in whatever capacity amuses us.

This makes it clear that Scorchbark and AoE have no intentions of participating at this point in the game or any point in the future, as the game will never meet their standards. I am emailing Ryan and asking him to transfer control of the Settlement to my account so that something productive can be done with the space.

Grand Lodge

Jakaal wrote:

I cannot speak formally for Forgeholm in any way as I hold no office, however I support any activity that gets the bellows pumping in Blackfeather Keep.

Before I learned of Gales attempts I made contact of my own volition to the Agents that Goblinworks has made some leadership changes of settlements but that they are not currently under the stated criteria. I suggested it might be best to at least capture their base 6 for training purposes. I was responded to with derision at the thought of possible loss of control and seems to think that the devs will make efforts to keep them in the game when they are plainly choosing to not participate just short of abandoning the game. He seems to think that WoT is simply a phase and not a prelude to the normal order of business from now on. In quite colorful language he has been rather open in his distaste for PvP of any form and I think they are going to be unpleasantly surprised.

War of the towers will be replaced by POI's and those will require defending as well. If Scorchbark is so adamantly against PVP, then his best course of action is to join the game and build alliances with settlements who do enjoy PVP and try to attract players to BFK that are happy to fill the settlement's PVP needs in a role-play friendly manner. At least, that is my plan.

On a separate note, my Twin, Kaelli Windswept, thoroughly enjoyed aiding in the defense and capture of towers with The Seventh Veil and against Golgatha tonight. I hear much fun was had on all sides! And more than a few suits of armor fell to scraps :) But fortunately such skirmishes are far from the quiet hills of the NE.

But reflecting on what has been said about Scorchbark's opposition to PVP, creating an enjoyable space for PVE-centric players depends on involving a few players who have a firm grasp on PVP. Scorchbark's failure to recognize is another sign that he is a poor fit for leadership of Blackfeather Keep.

Grand Lodge

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Amendment to Key Guiding Principles:

Community leaders shall be known as "Guides." Their role is to guide the community's process, not its actions or outcomes.

Grand Lodge

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IC: Durin, thank you for communicating Forgeholm's stance on the matter. As it stands, I have no direct line of communication with Scorchbark. I have missed him on the rare occasion he has been around and have no other recourse. I appreciate any assistance Forgeholm can provide in broaching a peaceful solution to this situation.

Cal, I appreciate Ozem Vigil's adherence to the law in this matter. To my knowledge, I am the only representative of Blackfeather Keep that will be in attendance of the meeting tomorrow. If this is the case, I question whether the Agents of Erastil would actually call on any support.

Brinslite, simply "Gale" will suffice :) I agree wholeheartedly that the Agents of Erastil and their leader should have every chance to communicate and participate in this process and the game, as a whole. That said, my plans and my actions have been prevalent on this space for a week or more now. Now that Forgeholm has contacted Scorchbark directly, hopefully we will have an opportunity for an open discussion of the matter.

I agree that the free company "work around" is an issue and one we might discuss tomorrow and on Saturday. I am willing to adjust my plans, as needed.

OOC: If they did actually call on support in maintaining control of their towers, then I would say Scorchbark has actually joined the game instead of occupying space. That would be an improvement over the status quo :)

Grand Lodge

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Greetings community! As I am doing something rather unorthodox here, I would like to be transparent on my process and my intentions. A few points of clarification are in order first.

1. I fully accept that what I am trying to do, seize leadership of Blackfeather Keep (BFK), does not fall in to any definition of the word “nice” that I am aware of.

2. That said, I would like to do this as fairly as possible. This primarily means giving Scorchbark and the Agents of Erastil the opportunity to actually show up in the game and make use of the space they possess in a manner constructive to the larger PFO community. My primary mechanism for this comes by way of limiting my harassment of their towers. Specifically, I will take 1 tower a week, up to the point of possessing all 6 core towers around BFK and any other towers the Agents mean to hold. The simple logic is that if they cannot spend enough time in-game each week to hold what they have, then they do not deserve it. And this is the way of the River Kingdoms.

3. I sincerely believe that Scorchbark is unfit to have leadership of a settlement at this nascent, vulnerable and vital stage of PFO’s life. He is leader of a settlement that is dedicated to Erastil, the God of Community. Yet he makes no effort to actually cultivate community within his own company, much more the entire settlement. Further, my own efforts to engage the settlement many months ago and get a recruitment plan put together were met with toxicity rather than support. Such a response is the opposite of what would be expected of a true community leader and devotee of Erastil.

4. If the community leaders from other settlements active in the game right now are overwhelmingly against my efforts to take over Blackfeather Keep, I will cease and desist. The members of the Northern Alliance have particular sway in this matter.

5. I have nothing against the Agents of Erastil. They are welcome to remain at Blackfeather Keep. I have nothing against Scorchbark. He is welcome to remain at Blackfeather Keep. However, I take exception to Scorchbark remaining the the sole gatekeeper (or any gatekeeper) at Blackfeather Keep. That is the primary change I seek to precipitate.

Working Vision for BFK
My current working vision for BFK is that of a relatively safe base for PVE and RP-focussed players and companies (guilds) as well as a safe home for dedicated crafters and gatherers in the North East. BFK will maintain its dedication to the god of farming, hunting, trade and family, Erastil, with a particular emphasis on Community.

Action Plan
1. Continue to develop trade relations with other settlements in the game. Continue to support other settlement’s in their acquisition of key resources.

2. Maintain a firm but peaceful presence in Blackfeather Keep.

3. Recruit new members to the Wilderness Wanderers, Blackfeather Keep and PFO via MMO websties such as Massively and MMORP.com as well as on the Goblinworks and Paizo boards.

4. Work with incoming members to more fully develop both the vision for BFK and the resources and structure needed to manage the settlement.

Key Guiding Principles
Participation is the key to harmony.
Leaders are but trusted servants; they do not govern. There is but one authority, the community’s conscience as it expresses itself in community meetings.
Individual self-care will be encouraged and respected over self-sacrifice. The health of the community depends upon the health of its individuals.
More to come as the process requires.

Best Case Scenario
Scorchbark willingly turns settlement control over to the Wilderness Wanderers.

Worst Case Scenario
Scorchbark and the AOE occupy BFK just enough not to trigger any redistribution action on the part of GW. Wilderness Wanderers begin an aggressive campaign to occupy all towers until Sorchbark sees fit to yield the settlement.

Middle Ground Scenario
Scorchbark and AOE give up on the game in short enough order to warrant redistribution action by GW. GW either directly transfers the settlement over to the Wilderness Wanderers or we take it in a second land rush.

Grand Lodge

It locks the Hex. The Wilderness Wanderers have successfully locked Blackfeather Keep out of two of its core towers until server restart tomorrow. We'll see how long it takes for the settlement members to reclaim them. In the mean time, one of the Agents of Erastil have joined with the Wilderness Wanderers (and helped in occupying the second tower after being fully informed of the situation) while another went over to Forgeholm.

(EDIT: OOC, I think I am really nailing the Neutral Good with this.)

Grand Lodge

I am taking BFK's core 6, so technically not NAP. But I am also not attached to a settlement, so they can reclaim them whenever they show up. The key point here is to demonstrate how absent BFK's leadership is/will be. That said, taking BFK's towers hurts Forgeholm, so in the future I will only take one of their core six as a means of assessing their activity.

Grand Lodge

I will be there.

Grand Lodge

So Golgatha would like to sell me all of its Tansy, right? 0.25c apiece!

Grand Lodge

Tyncale wrote:

Glad to do business with you yesterday, Gale. Sorry to give you a hard time about your offer of 1 copper for 4 Tanzy leaves. :) I just do not think that people will *ever* bother to haul with them goods that have *such* low value, simply because of Encumbrance.

So if Tanzy leaves indeed become worthless, then people will simply destroy them on the spot rather then put them up on the AH for 1 copper. The fact that you currently have sellers for that price is just a fluke, imo.

The 1-copper items on the AH are already History(sorry Ravenlute). I am sure the only 1 copper items I see now are put there by either clueless red-shirts, or people doing a good deed because they have no need for it. I am sure we will see less of both in the future once the Economy starts running and coin becomes more important. Even in the future, when Tier 2 and 3 items are creating the Economy, Tier 1 items will go for more then a copper. Much more money will be flowing, tier 1 items will still be needed, and rich people will buy them from the lower level folk for prices we can not even fathom now. There are many MMO's in their adulthood, where the best way for a newbie to earn some serious coin is to harvest the low level stuff.

And we already see price-gaugers and market-controllers: the prices in both the Ratghlen as well as the Marchmont AH are pretty much set by the supplier that has put large quantities of resources on them, starting all at 1 silver a piece, and counting down. You see all these resources counting down at the exact same pace, indicating these are from a single supplier.

So this sets the price, though it also makes it easy for the individual seller to dive nicely under that (way too high) starting price.

But it sure as hell did kill the "1-copper item" Market! :) No one in his right mind would only ask 1 copper, if the next best offer was 88 copper.

Fun stuff.

Btw, I was Regalo Harnoncourt that bought 55 Yew from you. :)

Lots of interesting things there, Tynnacle, but all I will say for now is this. I am buying all Tansy Leaves for 0.25 copper apiece and all other non-adhesive and non-ink apothecary mats for 0.5 copper apiece. Message me to arrange a trade.

As to the yew, I thought that was quite humorous that Saorise thought she had out done me by selling you 12 yew at 5c apiece instead of my 55 yew at 9c apiece. 12 @ 5 you won't pass up; but 55 is what you needed.

The folks selling things for exorbitant prices are not selling anything. I price reasonably high then let the market decide at which point it would like to buy- whether it is high, low or in the middle. As a result I have been very successful on the Auction Houses so far. I welcome the price gougers. They make me richer :)

Lastly, I am moving all operations to Blackfeather Keep. However, I am finding that one man trying to stock an Auction House with a meaningful amount of raw materials is ludicrous at best. Any merchants looking for an extra market to sell your wares and, in particular, your raw materials, is encouraged to visit the Keep. Any companies interested in establishing operations there, please PM me. I am happy to help you find the goods in the area so long as you are happy to sell them on the Auction House in Blackfeather Keep!

~Gale Windswept

Grand Lodge

Schedim wrote:
I vote for an Apothecary as I need someone to take all the herbs I getting.

I'll buy those off of you and see that they get to good, well chemicalled hands.

Grand Lodge

I am buying any and all Apothecary mats.

Grand Lodge

*An animal messenger brings news to each of the company and settlement leaders within a days run of Blackfeather Keep*

I am here for the next few days and have small quantities of Bloodstone, Gentian, pelts, and wool for trade, as well as 100 units of Greenweed, Silver Ore and Antithesis Essence. I may be out surveying in the surrounding mountains; but feel free to drop me a message if you are interested in trade. In particular I am looking to trade recipes.

Grand Lodge

I came, I saw, I made a trade deal, and no blood was shed. That's a fair enough start.

Grand Lodge

Caldeathe Baequiannia wrote:
We anticipate that Blackfeather Keep will form one of the single most important stops on the Northern Trade Route from Forgeholm to Talonguard.

With strong leadership, yes. Otherwise, Blackfeather Keep will be made obsolete by Thornkeep's might. I'll see what I can do push BFK up a notch on the trade routes. For now, please post your settlement's primary needs here so that I and other traders can better target our efforts. If you do not see your settlement, please PM me so that I can add it.

(You will need a Shivtr account to post there; but you do not need to be a member of the Wilderness Wanderers.)

Grand Lodge

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Hrm, I think any look will be the "wrong" look in those parts, if the stories I have heard are true.

Grand Lodge

Hm, I may try to pay you a visit. I still need Moonstone. Let the murder hobos be warned, though, one wrong look and they will be dead before they hit the ground.

Grand Lodge

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Hmm... It troubles me that my first home is doing so poorly- especially since Blackfeather Keep has such tremendous potential to do good and be a safe harbor in the realm. I have some ideas about what to do with the settlement, if Scorchbark or the gods are willing to turn control over to me.

-Immediately move to make the BlackFeather Keep Auction House the go-to place for quickly purchasing stockpiled resources in the region.

-Reach out to every merchant company in the River Kingdoms in an effort to facilitate inter-regional trade and build-up the BFK AH.

-Recruit gatherers, crafters, refiners, and soldiers who are devoted to the values of community and cooperation.

-Establish a firm control of enough towers in the mountains to help provide Forgeholm with access to the high quality crafting facilities and trainers it needs.

-Establish a leadership system for the settlement with a focus on service to the BFK community first and the PFO community second.

On reflection, the first four of these I can accomplish regardless of who sits in the high chair at the Keep. All I need is the support of the community.

Grand Lodge

Hmm... It troubles me that my first home is doing so poorly- especially since Blackfeather Keep has such tremendous potential to do good and be a safe harbor in the realm. I have some ideas about what to do with the settlement, if Scorchbark or the gods are willing to turn control over to me.

-Immediately move to make the BlackFeather Keep Auction House the go-to place for quickly purchasing stockpiled resources in the region.

-Reach out to every merchant company in the River Kingdoms in an effort to facilitate inter-regional trade and build-up the BFK AH.

-Recruit gatherers, crafters, refiners, and soldiers who are devoted to the values of community and cooperation.

-Establish a firm control of enough towers in the mountains to help provide Forgeholm with access to the high quality crafting facilities and trainers it needs.

-Establish a leadership system for the settlement with a focus on service to the BFK community first and the PFO community second.

On reflection, the first four of these I can accomplish regardless of who sits in the high chair at the Keep. All I need is the support of the community.

Grand Lodge

Thannon Forsworn <RBL> wrote:
(Also sorry about thread jacking)

No worries! It is a learning opportunity for me :)

Grand Lodge

*Gale reads the trade chatter being scribbled on his notes and sighs. It seems his advertising space is everyone elses' advertising space, too, now.*

Grand Lodge

*A small notice has been tacked up outside the bank in towns all across the north east. It reads...*

ATTENTION: Yew, Bloodflower Gum (Adhesive/Sanguine) and Greenweed (Green/Yellow) are available in moderate quantities in the AH in Rathglen. The Greenweed, in particular, is heartily expensive, but will be dropping in price to 30c at the end of its sale period. If you would like more of these goods, please make a note of it at the bottom of this notice and I will see what I can do.

Best,
Gale Windswept, Wilderness Wanderers

Grand Lodge

Added Canis Castrum to the Affiliated Settlements list! Welcome!

Grand Lodge

(OOC: Some important bits changed or were added, including the official company website, so I felt a new thread was warranted.)

Grand Lodge

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THE WILDERNESS WANDERERS

"Well I am a gnome you see and we are a very curious lot. We must seek out new experiences or face the dreaded bleaching. We do anything to avoid that. So I wander and look to see what over the next ridge what in that midden pile or covered by that interesting pile of plants. There are so many interesting thing in Golarion I must check out each and every one." ~Diella (a Wilderness Wanderer at heart, but not in reality)

Alignment: NG
Acceptable Alignments: LG, NG, CG, LN, TN
Home Settlement: TBD
Affiliated Settlements:* Brighthaven, Keeper's Pass, Ozem's Vigil, Phaeros, Tavernhold, more to come...
Affiliated Deities: Erastil, Desna, Gozreh, Pharasma

Who We Are
We are a collection of travelers, wanderers and explorers who appreciate companionship as much as we do solitude. We travel to meet new people, discover new resources, or simply to see what is over the next hill. Our purpose is simple: to be of service to ourselves, our fellow company members, and the other fellows of the River Kingdoms that we meet on the road. While our community may be a diffuse one, we place high value in its integrity as well as in the integrity of any other communities we may belong to.

Code of Conduct
All members of the Wilderness Wanderers are expected to abide by the following Code of Conduct.

Roles
Any! Only a willingness to explore is required. We especially encourage any individuals that favor a bit of gathering and wandering with their weapons or a touch of weapons with their gathering and wandering. Rangers are, perhaps, the most compatible with our organization, but all roles are welcome.

Required Skills
Basic proficiency (level 3) in Stealth, Perception, Survival and any one Knowledge is required.

Recommended Skills
Basic proficiency in any or all gathering skills is wise.
Advanced proficiency in any one or more gathering skill is highly desirable.
Advanced proficiency in any one or more of the Required Skills is also highly desirable.

Area of Operation
All the lands Pharasma permits us to enter, but especially new, uncharted lands at the edge of the map.

Services
Guides, Escorts, Information, Exploration, Tracking, Scouting, Delivery

Free Agency
Company members are free agents for the purposes of negotiating fees for their services and who they decide to work with.

What The Wilderness Wanderers can do for You!
Training. Whether it is player or environment that threatens you, I, Gale Windswept, will personally train you in the basics of how to handle different combat situations. If you work for The Wilderness Wanderers, you will not go into the wilds unprepared! That I can promise you.

Companionship. The Wilderness Wanderers is not a faceless company. It is a faces company. You will find warm and inviting companions here- not just for the trail to the lowlands, but for the Trail of Life as well!

Purpose. The River Kingdoms are wide open for the exploring! But why are you exploring them? We will help you give purpose to your passion.

PvP
We will defend ourselves if attacked.
We will defend our wards from bandits.
We will defend other travelers on the road.
We will defend our home settlement and its holdings from foreign aggression and bandits.

PvE
We will help manage escalations in the region of our home settlement or abroad.
We will defend our wards from the local inhabitants.
We will defend other travelers on the road.

*Affiliated Settlements are settlements which welcome members of the Wilderness Wanderers as citizens. A local branch of WW will be set up at that settlement and allied with the settlement when a member requests such. More settlements to be added in the future.

"[I] would be a rangerish/paladin type who wanders the world killing bad things here and there and randomly helping people as he goes. Archery, sword, healing, and stealth, with a few harvesting skills to trade or sell goods for the coin he might need." ~ EoX Hobs (a Wilderness Wanderer at heart, but not in reality)

Grand Lodge

Thank you for everyone's support and cooperation! I will add the following settlements to the "Affiliated Settlement" List:

Brighthaven
Phaeros
Ozem's vigil
Keeper's Pass
Phaeros
Tavernhold

Any others, feel free to send it in a letter (PM).

OOC: I've thought of an idea to get around this issue in the short term: Create small local companies at each settlement that has active members of The Wilderness Wanderers by using alt accounts. Its not perfect, but will get the job done. It has the added benefit of providing that settlement with an extra company for holding towers. Later the companies can be consolidated into one, or not. Whatever works!

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