The Confirmation | Oathbreakers Die
Chronicle sheets are uploaded here Let me know if there's any issues, and sorry for the handwritten touch. Technology does not like me.
The Confirmation | Oathbreakers Die
Cladara's journal outlines a plan to use the military exemption as a loophole to overthrow the Assasin's Guild and become the new behind-the-scenes rulers of Daggermark. There are detailed plans of who in the military to take out, and who should replace them. Bosk is listed as an "oathbreaker," as he had witnessed some crime the Ghostknives were committing and invoked the second River Freedom, "Oathbreakers Die," meaning he would keep an oath of silence in exchange for his life. When Timinic got too close, he broke his oath to protect Timinic. You see to it that Bosk, Brandur Clovesh, and any others involved are given a proper funeral. Your actions expose the Ghostknives and compromise their leadership, causing the cabal to collapse. Any Ghostknives who survived the initial raid are quickly eliminated as the Assasin's Guild roots out the remaining defectors. Ghostknife sympathizers in the military abandon their posts and flee the city, fearing that they will be ousted from the military by Jallor Clovesh and handed over to the Assasin's Guild once the guild identifies any officers who were promoted because of the cabal's intervention. This leaves the Pathfinder Society with the question of what to do with the Dryblade House. After quite a bit of reflection, Timinic steps forward to propose a few missions that could reinvigorate the demoralized society agents stationed in Daggermark. Pemak's assurances go a long way towards convincing both the Society and both Guilds' leadership that the Dryblade House is worth the effort.
Hello all, Real life flooded my plate real quick, and I have tried to push through and continue with my games as normal. That said, one of my Gameday games is still going on, and I cannot post in a timely manner at this stage. I've already reported the game, but I cannot finish, and if any of you lovely GMs would be so kind as to finish this game for these fine folks, I would greatly appreciate it. Here is a link to the discussion of the game in question. It is 5-8 The Confirmation. Where the story is:
The group has made the gilman friendly and has taken the path in the cave that leads to the zombies and skeletons. In the cave with the sketches they identified all four that I gave them and so far have only done one ritual. Help would be greatly appreciated, and I look forward to rejoining the lodge as soon as real life allows. Thanks, GM Roxxie
The Confirmation | Oathbreakers Die
Chronicle sheets and conclusion incoming. My apologies for running so far behind on this. Thank you all for your patience and I hope the game was enjoyable! Also, Kyunjiro, in order for you to receive your boon, I need your e-mail address so the Venture team knows where to send the boon. Feel free to PM it to me.
The Confirmation | Oathbreakers Die
I will post in the lodge to find a replacement GM. I appreciate all of your patience with me, and I apologize for ducking out midway.
The Confirmation | Oathbreakers Die
Souja's mighty swing does some serious damage and Cladara doesn't look like she's holding up well. The summoned eagle manages to land a talon across her face, drawing blood. botting for Davor[ooc] Davor rushes over and tries to bite Cladara
And with a snap of his beak, Davor slays Cladara! [ooc]End of initiative! The two bandits surrender amidst their gagging, and Dorrion's channel energy stopped the one from bleeding out. The only thing of note found is a journal detailing Cladara's plan Which I will summarize in the conclusion. Take a moment to roleplay as you'd like or state if you feel you have unfinished business.
The Confirmation | Oathbreakers Die
Yep. Your GM is just a stressed forgetful something-or-other. That said, holy wow. Between the bird critting and Souja being a beast, Cladara is not looking good.
The Confirmation | Oathbreakers Die
I want to apologize profusely y'all. Don't take pity on me, I just have flat ignored a lot of responsibilities after this moving nonsense. Let's finish this strong!
The Confirmation | Oathbreakers Die
If I'm reading everything correctly, I believe both Cynan and Vipera will delay until after Urushi moves. Knowledge to identify is religion and is low enough to make untrained. My rule of thumb is pcs can quote their specific encounters and make some generalizations, but don't expect all skeletons to be the same. Vipera and Cynan prepare for the long haul and delay. The skeleton swipes with his scimitar once more. blue v Urushi: 1d20 ⇒ 9 And the scimitar bounces on the cave wall. Combat Card: Round 5, bold may act! GM Skeletons, Cynan -6 Vipera Urushi -12 Ruzz Yaerstenn GM Zombies, purple -10
The Confirmation | Oathbreakers Die
Minor retcon, the stinking cloud was only supposed to last one round after detonation. It's gone now. The smoke bomb, however, may or may not last longer.
The Confirmation | Oathbreakers Die
Cladara Will: 1d20 + 1 + 2 - 2 ⇒ (15) + 1 + 2 - 2 = 16 The undine attempts to stall the alchemist, but to no effect. Dhavak finds beds in the next room, and sicks up some ectoplasm on a particularly well made one. Kyunjiro takes some deep breaths and tries to settle his stomach. Feel free to retcon a move action The bandit with the purple sash calls out, "Cladara, I'm dying! help me!" To which Cladara responds, "Help yourself, coward!" Cladara pulls out a smoke bomb and chucks it at Ifzari. Smoke bomb: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
The pink dotted line functions as Fog Cloud, 20% miss chance for those within 5 ft, 50% for those further than 5 ft. Please roll your miss chance, low (1-20/1-50) misses. Combat Card: Round 3, Bold may act!
GM Purple -9, bleeding 1, nauseated 3 rounds; and Green -8, nauseated 2 rounds Kyunjiro nauseated 2 rounds Ifzari -8; Dhavak nauseated 3 rounds GM Cladara -16 Dorrion Souja -8 Tazra nauseated 3 rounds Davor -4
The Confirmation | Oathbreakers Die
Davor's chakram clinks harmlessly off of Cladara's chain shirt. Dorrion chants as he begins to summon something Tazra takes some deep breaths Souja swings and solidly crunches into Cladara, winding her for a moment. Both other ghostknives groan and heave as their stomachs revolt against the smell. Combat Card:
Round 3, Bold may act!
GM Purple -9, bleeding 1, nauseated 3 rounds; and Green -8, nauseated 2 rounds Kyunjiro nauseated 3 rounds Ifzari ; Dhavak nauseated 4 rounds GM Cladara (shaken 1 round) -16 Dorrion Souja -8 Tazra nauseated 3 rounds Davor Because it could quickly become relevant, the table on the West is full of alchemical gear, while the table on the East primarily has plates and foodstuffs on it. Both difficult terrain.
The Confirmation | Oathbreakers Die
Yaerstenn casts guidance and touches Cynan. The zombies move in to surround Urushi and attack Purple: 1d20 + 4 ⇒ (19) + 4 = 23
One zombie misses entirely, while the injured one takes a nearly skeletal arm and thrashes into the leshy. Combat Card: Round 5, bold may act! Cynan -6 Vipera GM Skeletons, Urushi -12 Ruzz Yaerstenn GM Zombies, purple -10
The Confirmation | Oathbreakers Die
Mmk guys, rolling for boons! Characters will be in alphabetical order, win on a 19-20. Cynan: 1d20 ⇒ 6
Urushi boon: 1d3 ⇒ 1
The Confirmation | Oathbreakers Die
No worries, we're like, super close to done. Speaking of, here goes me rolling for boons. Rolls are alphabetical, starting with GM first, and wins on a 19-20. GM Roxxie: 1d20 ⇒ 17
Kyunjiro boon: 1d3 ⇒ 3
The Confirmation | Oathbreakers Die
Hey guys, I wanna let you know that I'm going through some big life changes. Right now my posting habits revolve around breaks at work. Well, my last day at my job is Wednesday, and I'll be switching from PC to mobile. I'm also moving and job searching, so there's that too. I plan to try to make sure I still post regularly, but I wanted to let you know in case I have lapses in posting. I'm still here to the end, and I appreciate y'all's patience so far. Also, I still will have this game reported this week for boon purposes.
The Confirmation | Oathbreakers Die
Hey guys, I wanna let you know that I'm going through some big life changes. Right now my posting habits revolve around breaks at work. Well, my last day at my job is Wednesday, and I'll be switching from PC to mobile. I'm also moving and job searching, so there's that too. I plan to try to make sure I still post regularly, but I wanted to let you know in case I have lapses in posting. I'm still here to the end, and I appreciate y'all's patience so far. Also, I still will have this game reported this week for boon purposes.
The Confirmation | Oathbreakers Die
Indeed Dorrion! My fault. Should be fixed in this combat card. Ifzari fires a bolt into Cladara, who gasps in pain. Davor tries to peck the retreating ghostknife, but misses. Botting Kyunjiro retreats while trying to keep the contents of his stomach in place. Cladara slashes at Souja with her purple glowing rapier Rapier: 1d20 + 4 - 2 ⇒ (20) + 4 - 2 = 22
Souja fort: 1d20 + 5 ⇒ (12) + 5 = 17 Souja feels an extra sting and notices some of the purple fade from Cladara's rapier, but her body is strong enough to fight the poison. Cladara then shifts away, looking at Ifzari fort: 1d20 + 5 ⇒ (10) + 5 = 15
Ifzari and Davor, despite staying in the stinking cloud, are still able to fight normally! Combat Card: Round 1, Bold may act!
GM Purple -8, bleeding 1, nauseated 4 rounds; and Green -8, nauseated 3 rounds Kyunjiro nauseated 3 rounds Ifzari ; Dhavak nauseated 4 rounds GM Cladara (shaken 2 rounds) -2 Dorrion Souja -8 Tazra nauseated 4 rounds Davor
The Confirmation | Oathbreakers Die
The pink skeleton crumples under Urushi's assault. The purple zombie looks like it's barely holding together after Ruzz's assault of acid orbs. I'll give Yaerstenn until this afternoon/tomorrow morning before botting. Combat Card: Round 4, bold may act! Cynan -6 Vipera GM Skeletons, Urushi -2 Ruzz Yaerstenn GM Zombies, purple -10
The Confirmation | Oathbreakers Die
Hello everyone! Since the convention is coming to a close and, due to my poor timing and posting practices, we're not quite to the end, I will be reporting this game next week. We will finish it out as normal (we're actually almost there), and I will issue chronicles after as normal, I just would like to ensure everyone can get their convention boons as appropriate.
The Confirmation | Oathbreakers Die
Hello everyone! Since the convention is coming to a close and, due to my poor timing and posting practices, we're not quite to the end, I will be reporting this game next week. We will finish it out as normal, and I will issue chronicles after as normal, I just would like to ensure everyone can get their convention boons as appropriate.
The Confirmation | Oathbreakers Die
Tazra retreats to safety. Davor unleashes his fury but unfortunately cannot connect. Dorrion heals the group of their wounds, but unfortunately not of their sickened stomachs. Dhavak is also nasueated for 1d4 + 1 ⇒ (4) + 1 = 5 rounds Souja is fed up with this alchemist, but cannot connect. The purple] bandit retreats to the corner of the room, where he tries not to add bile to the bloody mess he's leaving. Running from the cloud, the [ooc]green ghostknife goes to retreat out the door... only to fall into the trap Tazra had previously sprung. fall: 2d6 ⇒ (3, 1) = 4 The group can hear him retching in the bottom of the pit, still alive, still very sick. Both of these invoke AoOs from Davor, though I'd imagine he would've struck purple as they retreated. Combat Card: Round 2, Bold may act!
GM Purple -8, bleeding 1, nauseated 3 rounds; and Green -8, nauseated 2 rounds Kyunjiro -1 nauseated 4 rounds Ifzari -1; Dhavak nauseated 5 rounds GM Cladara (shaken 2 rounds) Dorrion Souja -4 Tazra -1 nauseated 4 rounds Davor -1
The Confirmation | Oathbreakers Die
Vipera heals Urushi before withdrawing. Cynan delays, unsure if he should step up closer or wait for the enemies to come to him. Fortunately for everyone, the undead aren't particularly smart, and the skeletons go for the easy target near them. pink: 1d20 ⇒ 16
Neither can land a blow. Combat Card: Round 4, bold may act! Cynan -6 Vipera GM Skeletons Urushi -2 Ruzz Yaerstenn GM Zombies, purple -9
The Confirmation | Oathbreakers Die
Cladara flinches and the fire in her eyes dims a little Shaken for 2 rounds Dhavak tries to slam into her, but she absorbs the hit as if it was nothing. Purple attempts to cut Kyunjiro as he moves! purple: 1d20 + 3 ⇒ (13) + 3 = 16
The ghostknife cuts into the kitsune with a wicked grin. That grin is quickly wiped away as Kyunjiro stabs into his side, causing him to bleed. Cladara steps around the table and throws another bomb at Souja, but this time it's a sickly green color. Bomb: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
It explodes, and by the gods does it stink! Davor fort: 1d20 + 5 ⇒ (18) + 5 = 23
Kyunjiro and Tazra are nauseated and can only take a single move action per round. Tazra: 1d4 + 1 ⇒ (4) + 1 = 5 rounds of nausea
green dotted line is a stinking cloud Combat Card: Round 1, Bold may act!
GM Purple -7, bleeding 1, nauseated 4 rounds; and Green -4, nauseated 3 rounds Kyunjiro -8 nauseated 4 rounds Ifzari -8 GM Cladara (shaken 2 rounds) Dorrion Souja -11 Tazra -8 nauseated 5 rounds Davor -8
The Confirmation | Oathbreakers Die
Urushi can't seem to connect a blow on these bone monsters. Ruzz flings a ball of acid that hisses against the zombie's skin and lops off more flesh. Yaerstenn retreats to help make the bottleneck Though I'm not sure your token updated, Yaerstenn. You may wanna give it a look. The Zombies both try to slam into the leshy. Red: 1d20 + 4 ⇒ (11) + 4 = 15
But Urushi nimbly dodges out of the way! The pathfinders wonder if Janira is faring any better against the Minotaur without her pack of items... Combat Card: Round 4, bold may act! Cynan -6 Vipera GM Skeletons Urushi -5 Ruzz Yaerstenn GM Zombies, purple -9
The Confirmation | Oathbreakers Die
Perception:
???: 1d20 + 21 ⇒ (20) + 21 = 41 Davor Perception: 1d20 + 8 ⇒ (5) + 8 = 13 Dorrion Perception: 1d20 + 4 ⇒ (20) + 4 = 24 Ifzari Perception: 1d20 + 4 ⇒ (12) + 4 = 16 Kyunjiro Perception: 1d20 + 5 ⇒ (9) + 5 = 14 Souja Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Tazra Perception: 1d20 + 3 ⇒ (7) + 3 = 10 Two long tables take up the center of this room. One is covered with scattered cutlery and scraps of leftover food while the other sports flasks, tubes, and other alchemical equipment. Two doors to the South lead to matching hallways lined with simple bunk beds. Behind these doors, the group can tell there are two ghostknives attempting to hide for attack. The room appears empty, until... "So, you're the interlopers that would see my operation undone!" A half elf woman springs up and throws a bomb at Souja in the surprise round. Bomb: 1d20 + 5 ⇒ (9) + 5 = 14
It explodes and catches Davor, Ifzari, and Tazra in the explosion each taking 4 damage. Initiative:
Davor Initiative: 1d20 + 2 ⇒ (4) + 2 = 6 Dorrion Initiative: 1d20 + 2 ⇒ (7) + 2 = 9 Ifzari Initiative: 1d20 + 3 ⇒ (12) + 3 = 15 Kyunjiro Initiative: 1d20 + 4 ⇒ (19) + 4 = 23 Souja Initiative: 1d20 + 1 ⇒ (7) + 1 = 8 Tazra Initiative: 1d20 + 1 ⇒ (7) + 1 = 8 Cladara Initiative: 1d20 + 2 ⇒ (13) + 2 = 15 Ghostknive initiative: 1d20 + 7 ⇒ (18) + 7 = 25 The ghostknife wearing purple rushes up into melee, but takes a moment, while the one wearing green is able to run up and slash at the Tengu short sword: 1d20 + 3 ⇒ (9) + 3 = 12 But he swings wide and misses! Combat Card: Round X, Bold may act!
GM Purple and Green Kyunjiro Ifzari -4 GM Cladara Dorrion Souja -7 Tazra -4 Davor -4
The Confirmation | Oathbreakers Die
Vipera does indeed hold the charge I believe. Vipera attempts to do the skeleton in with light magic, but the skeleton dodges away. Cynan draws a sword and prepares himself. The skeletons swipe at Vipera and Urushi Blue vs Urushi: 1d20 ⇒ 20
A skeleton manages to cut into Urushi with a broken scimitar. Combat Card:
Round 3, bold may act! Cynan -6 Vipera GM Skeletons Urushi -5 Ruzz Yaerstenn GM Zombies, purple -8 I forgot how much of a pain undead were.
The Confirmation | Oathbreakers Die
Neither door appear to be trapped. The group opens up the white door and cautiously moves into the room. Fine sand fills a shallow pit at the center of this room. Four straw dummies wearing padded armor stand at each corner of the pit. Solid wooden doors lead out to the North, and the door you came from equally as solid, while an arched hallway continues to the South. You hear voices coming from the South. To speed things along, I'll let you know the North room is empty. I'm going to try to end this scenario this week. Let me know if anyone takes a different marching order than what I've got you in on slide 9, going from Souja to Kyunjiro, based on what I've seen in this dungeon so far.
The Confirmation | Oathbreakers Die
"Cladara, help us!.." Is the last thing any of these ghostknives say, as the final one is pummeled to the ground by the phantom. END OF INITIATIVE Tazra -2
There are two doors white and pink to the West. Ignore all the random ladders and stairways, they are not used for this encounter. Each bandit, when searched, has a potion of cure light wounds, 2 acid flasks, a smokestick, and a tanglefoot bag. They have other miscellaneous gear (armor, weapons, etc.) and some gold.
The Confirmation | Oathbreakers Die
Sorry guys, your GM is a hot mess. >< Souja smashes the man with the purple sash into the floor, where he lay twitching. Combat Card: Round 2, Bold may act!
GM Red -7 & Souja Tazra -2 Davor Ifzari (Dhavak -4) Dorrion GM Green -5 Kyunjiro
The Confirmation | Oathbreakers Die
I much appreciate it actually, no need to be sorry! Combat Card: Round X, Bold may act!
GM Red -7 & Souja GM Purple Tazra -2 Davor Ifzari (Dhavak -4) Dorrion GM Green -5 Kyunjiro
The Confirmation | Oathbreakers Die
Yaerstenn heals all of Vipera's wounds, and the skeleton sees an opening AoO: 1d20 ⇒ 15 And its sword chinks on the cave wall as well! Ruzz's next acid orb bubbles straight into the zombie, and it connects with a hiss. Skin lops off of this animated corpse, and it looks ready to fall apart. Botting for Urushi Urushi takes a step back towards the choke point, and attacks the blue sashed skeleton. Unarmed Strike: 1d20 + 4 ⇒ (8) + 4 = 12 The skeleton dodges with a wicked grin. The red tinged zombie tries to move out of the slick Red acrobatics: 1d20 ⇒ 20 It moves in, and both zombies attack Urushi Red slam: 1d20 + 4 ⇒ (11) + 4 = 15
The leshy is too swift and handily dodges both attacks. Combat Card: Round 3, bold may act! Cynan -6 Vipera GM Skeletons Urushi Ruzz Yaerstenn GM Zombies, purple -8
The Confirmation | Oathbreakers Die
Oof, thank you Ifzari. Tazra is at 7/9, which is -2, but I did forget to record Green's damage. Also, due to double post, we'll go with Kyunjiro's first post. Kyunjiro flips and tumbles in and stabs the ghostknife with the red sash in the chest. He looks badly wounded. He looks for a way out and, after not finding one, lashes out like a wounded, cornered animal. He steps out to help the purple sashed bandit flank Souja Red vs Souja: 1d20 + 5 ⇒ (6) + 5 = 11 Distracted by his wounds, he fails to hit. Combat Card: Round 2, Bold may act!
GM Red -7 & Souja GM Purple Tazra -2 Davor Ifzari (Dhavak -6) Dorrion GM Green -5 Kyunjiro
The Confirmation | Oathbreakers Die
Tazra retreats, and Dorrion heals her. The bandit with the green sash visibly pales at the Spiritualist's threat, and gets smacked by Dhavak. Shaken for 2 rounds Green will save: 1d20 - 1 - 2 ⇒ (13) - 1 - 2 = 10 Mustering up what courage he can, the bandit slashes at Dhavak. Green vs Dhavak: 1d20 + 3 - 2 ⇒ (19) + 3 - 2 = 20
Combat Card: Round 1, Bold may act!
GM Red & Souja GM Purple Tazra -2 Davor Ifzari (Dhavak -6) Dorrion GM Green Kyunjiro
The Confirmation | Oathbreakers Die
Davor crushes the bandit with a single blow! Without a sound, the bandit with the blue vest crumples to the floor. Combat Card: Round 1, Bold may act!
GM Red & Souja GM Purple Tazra -9 Davor Ifzari Dorrion GM Green Kyunjiro
The Confirmation | Oathbreakers Die
Cynan withdraws without any further issue Vipera makes contact, slicing through purple tinged flesh. The skeleton with the blue sash slashes at Urushi, while the one with the pink sash slashes at Yaerstenn, where the 'chink' noise came from a moment ago. Blue attack: 1d20 ⇒ 13
And both miss terribly. Combat Card: Round 2, bold may act! Cynan -6 Vipera -6 GM Skeletons Urushi Ruzz Yaerstenn GM Zombies, purple -5
The Confirmation | Oathbreakers Die
Pink AoO: 1d20 ⇒ 9
The skeletons swing wildly with their scimitars and can't seem to connect.
Yaerstenn slashes at the pink skeleton, but his dagger chinks on the cave wall. The purple tinged zombie moves up, triggering Ruzz's acid orb Ruzz ranged touch attack: 1d20 + 2 ⇒ (8) + 2 = 10 Unfortunately, the short gnome has issues aiming around his taller companions, and the acid hisses as it hits the cave wall. Red Acrobatics: 1d20 ⇒ 10 The reddish Zombie stands up and moves closer to the combat, as the purple zombie strikes at Vipera slam: 1d20 + 4 ⇒ (19) + 4 = 23
Combat Card: Round 2, bold may act! Cynan -6 Vipera -6 GM Skeletons Urushi Ruzz Yaerstenn GM Zombies
The Confirmation | Oathbreakers Die
Red AoO: 1d20 + 3 ⇒ (6) + 3 = 9
Surprised by the human pushing through, both ghostknives swing wide and miss. The bandit almost cowers before the ranger, but strikes at her nonetheless.
And also cannot seem to meet flesh. Combat Card: Round 1, Bold may act!
GM Red & Blue Souja GM Purple Tazra -9 Davor Ifzari Dorrion GM Green Kyunjiro
The Confirmation | Oathbreakers Die
Blue reflex: 1d20 + 2 ⇒ (8) + 2 = 10
The undead monsters slip on the grease and fall prone. Cynan lines up a perfect shot, but somehow manages to fire straight through the skeletons bones. Hit, but no damage The skeleton that slipped stands up and moves towards the living creatures. The other glares with vengeance at Cynan, steps up, and swings a broken sword at him! Pink attack vs Cynan: 1d20 ⇒ 17
The skeleton gives off a wicked grin as its sword draws blood. EDIT: I forgot the acrobatics check to see if the skeleton in the grease can move. Blue Acrobatics: 1d20 + 2 ⇒ (12) + 2 = 14 Carry on. ;) Combat Card: Round 1, bold may act! Cynan -6 Vipera GM Skeletons Urushi Ruzz Yaerstenn GM Zombies
The Confirmation | Oathbreakers Die
The door opens smoothly inwardly. It was completely unlocked. A lantern hanging from a hook in the ceiling provides warm light to this musty chamber. A long table bearing a map of Daggermark stands at the room's center, surrounded by mucky footprints and four crouching figures in gray leather armor, their mouths hidden behind black scarves. "Oi! We told you to scram! Now you're gonna pay!" Initiative:
Davor Initiative: 1d20 + 2 ⇒ (13) + 2 = 15 Dorrion Initiative: 1d20 + 2 ⇒ (14) + 2 = 16 Ifzari Initiative: 1d20 + 3 ⇒ (14) + 3 = 17 Kyunjiro Initiative: 1d20 + 4 ⇒ (3) + 4 = 7 Souja Initiative: 1d20 + 1 ⇒ (20) + 1 = 21 Tazra Initiative: 1d20 + 1 ⇒ (9) + 1 = 10 Red Initiative: 1d20 + 7 ⇒ (20) + 7 = 27 Blue Initiative: 1d20 + 7 ⇒ (16) + 7 = 23 Purple Initiative: 1d20 + 7 ⇒ (13) + 7 = 20 Green Initiative: 1d20 + 7 ⇒ (2) + 7 = 9 Two of the ghostknives approach the doorway with swords and slash at Tazra! Red vs Tazra: 1d20 + 3 ⇒ (3) + 3 = 6
One slashes towards Tazra but makes contact with the wall instead. The other lands a solid blow, disabling our half-orc. Combat Card: Round 1, Bold may act!
GM Red & Blue Souja GM Purple Tazra Davor Ifzari Dorrion GM Green Kyunjiro
The Confirmation | Oathbreakers Die
Unfortunately, no additional flow of magic comes forth from the altar. Yaerstenn:
Elias whispers something in your ear about the altar, and about the earlier images, before giggling and going silent. As the group comes together to investigate the next cave, the cave's damp air becomes increasingly stale. The stench of decay grows stronger as they travel, until the tunnel opens to a small cavern littered with bits of broken glass, rotting pieces of paper, and other litter.. as well as several unsettling things. At the back of the cave is a humanoid corpse, face down and clearly dead. Around the cavern, there are two living skeletons and two living corpses, looking quite a bit like gillman. Initiative:
Cynan Initiative: 1d20 + 3 ⇒ (20) + 3 = 23 Ruzz Initiative: 1d20 + 4 ⇒ (6) + 4 = 10 Urushi Initiative: 1d20 + 2 ⇒ (14) + 2 = 16 Vipera Initiative: 1d20 + 5 ⇒ (16) + 5 = 21 Yaerstenn Initiative: 1d20 + 5 ⇒ (3) + 5 = 8 Zombies Initiative: 1d20 ⇒ 3 Skeletons Initiative: 1d20 + 6 ⇒ (14) + 6 = 20 Combat Card: Round 1, bold may act! Cynan Vipera GM Skeletons Urushi Ruzz Yaerstenn GM Zombies
The Confirmation | Oathbreakers Die
Tazra braces herself with the rope against the wall and climbs out, her feet sliding against the walls a few times. With the trap wide open, the only way to progress is North. Assuming the group takes up normal marching order, I'll progress us forward to the door and allow for any healing or other misc actions before we go through. The door by all appearances is unlocked, and should open without issue. You hear muffled talking on the other side. The red door on slide 6 is the same one on slide 7
The Confirmation | Oathbreakers Die
As Tazra is using her tools to try to disable a pressure plate, one slips and rolls square onto it, triggering the trap. Tazra reflex: 1d20 + 3 ⇒ (9) + 3 = 12 The slick floors fall out from under her and she falls 20 feet down. Fall damage: 2d6 ⇒ (2, 6) = 8 She falls square on her back with a thud, alive and conscious, but only just. Blue 10x10 square is 20 ft deep. The walls are typical of a dungeon, so they are climbable with a climb check. Tazra -8
The Confirmation | Oathbreakers Die
Giving one last change for rituals at the altar before moving us into the smelly cavern tomorrow morning.
The Confirmation | Oathbreakers Die
Souja swings and unfortunately misses the plant. Ifzari and Dorrion's arrows sink into the cap of the mushroom, causing it to emit a strainge sound. From somewhere North, you hear a voice yell out, "Leave now, and we will not pursue you! Continue and we will take your lives!" Davor and Kyunjiro spend their time moving past the creature. Tazra recognizes that the poison from this Violet Fungus is often harvested and used by various organizations that deal in poisons, and that it is good at sapping one's strength and vitality. Recognizing the danger and seeing it wounded, Tazra brings her heavy flail down without mercy and crushes the fungus, which stops moving entirely. END OF INITIATIVE There is a door to the West Blue and a door to the North red. Which direction do you head? Do you stick close to the walls or the water? GM screen:
1d20 + 7 ⇒ (13) + 7 = 20
1d20 + 6 ⇒ (9) + 6 = 15 Tazra: As you catch up to the group, you notice the West door is protected by a pit trap that is 10x10 in front of the door.
The Confirmation | Oathbreakers Die
Ifzari is able to identify that this is a Violet Fungus, a plant known for being able to rot flesh from bone with shocking swiftness. The Violet Fungus creeps closer to the nearest source of light, which would be Souja's Ioun Torch. Combat Card: Round 1, Bold may act!
Souja Tazra Davor Ifzari Kyunjiro Dorrion ???
The Confirmation | Oathbreakers Die
Magic thrums through the caverns and fills each of you. Each of you get a +1 insight bonus to AC if you have taken damage since the start of your last turn Uori's face remains stoic, and he motions at Vipera. "Many of the rituals I have seen are much the same. As I said, do as you wish, so long as you do not pollute these waters." The Gilman moves and sinks down into the waters. He keeps his eyes lazily scanning all of you, to ensure he does not miss anyone talking to him. As for the two adjoining tunnels, approaching the tunnel to the East earns one the smell of rot. To the West, running water can be heard.
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