Elf

GM NPC's page

30 posts. Alias of justaworm.


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Here are the longer duration spells:
1 min/lvl: protection from evil, shield of faith, align weapon (good only)[D], wrathful mantle
10 min/lvl: resist energy, resist energy

She has the two open spots as well that she can prepare new spells into.


Mah'ysa rushes up to Bahir and looks his cursed wounds over. "We can take a few minutes and I can prepare another casting of Remove Curse. Also, who has the Horn of Golden Draught? I believe its ability to break enchantments can also cure this curse."

I really have no idea who is carrying the horn and suspect you've forgotten about it by now. But, Break Enchantment or Remove Curse will work here. See the campaign tab for the description of the horn if you forgot what it does.


Bahir GM PC
Taken aback by the beautiful janni's words, Bahir casts detect evil on her. "Caution friends, whatever this is ... she is evil."


Bahir K(Religion): 1d20 + 17 ⇒ (4) + 17 = 21

The spirit of Vardishal silently urges Bahir "... Bonessss ... rest"

Bahir speaks up, "Mah'ysa, it seems Vardishal has urged me to put these bones to rest in some manner. Any thoughts, guys?


Bahir (gm pc), swiftly reaches to the ground and readies his sword and shield.


"More company from behind the statue", Pae shouts. "Another normal fire lizardfolk and some other giant lizardfolk, flying on fire and casting spells."


Pae continues to hack at the illusionary Hezrou, believing that he is striking the demon true.

+2 Rapier: 1d20 + 15 ⇒ (12) + 15 = 27 vs. AC 12
+2 Rapier: 1d20 + 9 ⇒ (19) + 9 = 28 vs. AC 12

Iavesk moves into a position to protect Shazz from Bahir, if he attention should shift from the Hezrou.


Oh good, I hope Efreat's illusion will draw off this fake Bahir...

Will Save, DC 20: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14 (+4 for believing an illusion was coming.) Fail!

What the ... ! Efreat brought in a real demon and is trying to kill us all...

Efreat, what are you doing!

Pae senselessly attacks the Hezrou illusion.
Att 1: 1d20 + 15 ⇒ (5) + 15 = 20
Att 2: 1d20 + 9 ⇒ (19) + 9 = 28

He easily strikes it (AC 12) twice, believing he damaged it.


<cough, hack> "Hazreem, not you too."
Pae, choked and half blinded by debris, lashes out at the base of the Hazreem whirlwind right next to him.

+2 Rapier: 1d20 + 15 ⇒ (8) + 15 = 23 for P dmg: 1d6 + 2 ⇒ (3) + 2 = 5 damage
+2 Rapier: 1d20 + 9 ⇒ (4) + 9 = 13 (miss)

Hazreem, I am not super familiar with whirlwind, but I didn't see any reason Pae cannot attack you. Let me know if I am missing something.


I always knew I couldn't trust her. Such evil hidden behind such beauty; she will surely kill us all ...
"Bahir watch out!"

Pae draws his +2 genie-bane rapier and attempts to drive it into Mah'ysa.

+2 Rapier: 1d20 + 15 ⇒ (19) + 15 = 34 for P: 1d6 + 2 ⇒ (2) + 2 = 4 and sneak: 7d6 ⇒ (2, 3, 1, 5, 2, 2, 3) = 18 [flat-footed, threatens]
confirm: 1d20 + 15 ⇒ (5) + 15 = 20 for P: 1d6 + 2 ⇒ (2) + 2 = 4 crit dmg

36dmg, plus Mah'ysa takes -2 attack vs. Pae for befuddled: 1d4 ⇒ 2 rounds
Of course Pae would finally pull of a sneak attack and crit


"That seriously sucked! I cannot believe you left me as a squirrel all night long. Let's get the heck out of this place. I am so done with genies, and magic, and treasure, and wishes, and the end of the world."

You guys also had the Horn of Golden Draught that could have taken care of this too. ;)


Others:
Combat Expertise, Dodge, Sure and Fleet (+2 acro), Critical Focus, Extra Rogue Talent, Teamwork Feat with Bahir, Lunge, Step-up, Amatuer Swashbuckler


Pae: Rogue +1 (Rogue 13)
Rogue Stuff: Sneak Attack +7d6
Hp: GM Mystery Curtain (7) + 1(con)= 8
Skils (10): Acrobatics+1, Disable Device +1 , Perception +1, Sense Motive +1, Stealth +1, Escape Artist +4, UMD +1,
Feat: ???

Anyone have a good Feat suggestion for Pae?
Vital Strike looks like at least one obvious choice...


Feeling invigorated, Pae rushes in and attacks the nearest skeletal salamander as well.

+2 genie bane rapier (med): 1d20 + 15 ⇒ (3) + 15 = 18 for dmg: 1d6 + 2 ⇒ (6) + 2 = 8 (piercing)


Pae studies the door methodically, noting that he is very confident that it is not trapped but is locked. With a a few deft turns of his lockpick tools he is able to open the door. "Wow, that was by far the best lock I've had the pleasure to break.", Pae remarks with pride.


Pae checks around the orb and pedestal for any sign of traps. "I don't think it is trapped at all. Should we just pick it up, or does anyone have a bag of sand to replace it with?", Pae smiles.


Search for Traps: 1d20 + 24 ⇒ (20) + 24 = 44
Diable Device rolled in secret

Pae continues to study the portal in the floor; first checking for traps and then to attempt to bypass its protections.

"Well the good news is that I am pretty sure it isn't trapped. Since you are supposed to spill your own blood to open it, it would make sense that it isn't also trapped. The bad news is that I can't figure out a way around it. It's magical protections are quite potent. Efreat, Mah, or Hazreem perhaps stand a better chance."


Pae has a look around with Hazreem.

Perception(search): 1d20 + 24 ⇒ (13) + 24 = 37


Search: 1d20 + 24 ⇒ (14) + 24 = 38

Pae checks the doors for traps and and does not find anything of note.


Pae speaks up, Uh, Bahir, can't we just ride that magic carpet thing up? I really don't want to climb if I don't have to.


"We can't stay out in the open on the ground like this much longer. We need a better advantage."

Pae moves to the wall, activates slippers of spider climb and moves 20ft up (40' movement from haste). He then reaches into his bag of tricks and tosses the fuzzy little ball to the ground. Come on rhinoceros, I know you are in there...

bag of tricks: 1d100 ⇒ 65 = Heavy Horse

Much to Pae's disappointment, the ball strikes the ground and materializes into a heavy horse.

"Oh well. Defend Mah'ysa!", he commands the heavy horse pointing to Mah'ysa.


Pae unequips his ring of protection +1 and adjusts the ring of the ram so that it begins to function. (Huge grey area, but we'll call that a move action). He then unleashes a blast of force at the orange fire giant near Bahir.

ring of ram, 3 charges: 3d6 ⇒ (1, 3, 5) = 9 force damage, no bull rush due to distance


Oh, Bahir! I've got my own issues here. Pae wonders how they will get out of this mess alive, but takes comfort in that things have generally worked out pretty good so far.

He reaches into the bag of tricks and tosses a furry ball behind the fire giant attacking him in perfect position to flank. A Grizzly Bear immediately forms into place, and Pae commands the bear to attack immediately. using the large earth elemental on map for now

Bag O' Tricks: 1d100 ⇒ 9 = Grizzly Bear
Hit desired square with fuzzy ball: 1d20 + 15 ⇒ (20) + 15 = 35 (That'll do pig...)
Bear Claw 1: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 for claw: 1d6 + 5 ⇒ (3) + 5 = 8 - Miss!
Bear Claw 2: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 for claw: 1d6 + 5 ⇒ (4) + 5 = 9 - Miss!
Bear Bite: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 for teeth: 1d6 + 5 ⇒ (4) + 5 = 9 - Miss!

The bear's attacks miss as mostly expected, but assuming the fire giant leaves is alone Pae now has a flanking buddy.


"I just don't know. There isn't anywhere in this blasted place that isn't radiating brilliant light. Hugging the back wall may have us somewhat obscured by pillars, but it keeps us exposed longer. Plus, I don't think Bahir can sneak past a blind and deaf old nag let alone fire giants on alert."

Pae motions for the other to come, stopping short about 2/3 of the way up and explains what is going on.


"Should we consult with the rest or just motion for them to be quiet and follow us?"


Perception: 1d20 + 24 ⇒ (19) + 24 = 43

Paellat looks to see if he spots anything attempting to hide in the inner court, but does not notice anything.

"Not good. I don't see anything else out there he whispers What should we do Hazreem?"


"Thanks Mah'ysa. I feel great!", Paellat shouts as he is able to get in an extra shot with his light crossbow.

SA: xbow: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24 (-4 for firing into melee) Hit!
MA: Reload
Bonus SA: xbow: 1d20 + 16 - 4 ⇒ (12) + 16 - 4 = 24 (-4 for firing into melee) Hit!

Dmg: 1d6 + 1 ⇒ (6) + 1 = 7
Dmg: 1d6 + 1 ⇒ (4) + 1 = 5

Wow, awesome rolling GM NPC! :)


Knowing that there is not much else he can do in this situation, Paellat draws and loads his crossbow.


Ref #1: 1d20 + 17 + 4 ⇒ (3) + 17 + 4 = 24
Ref #2 (if needed): 1d20 + 17 ⇒ (4) + 17 = 21

Paellat quickly reacts to the danger by crouching low and hold onto a pole, steadying himself.

Initiative: 1d20 + 9 ⇒ (7) + 9 = 16


Pae chirps up, clearly enthralled with Shazz, "Well, there was the whole finding another of Jhavhul's servants: Vezzaresh. He was being tortured in a giant brass apis; so much so that the courtyard was filled with his screams. He talked once we calmed him down. Though he didn't seem to know much about the Impossible Eye."

"Actually our best lead so far has been the creepy apparition that speaks in riddles. What were all the things it told us?"