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![]() Greetings, I wanted to present my sincerest apologies, because I will have to bow out of this game (and PbP as a whole) effective immediately, for personal reasons. I am truly sorry for that. I will post in the Cottonseed Lodge thread to see if someone can take over the game. Kind regards, GM Lithrac ![]()
![]() Captain Oderon Payne grins and nods at Korgarr when the latter displays his clan dagger. "A brother, what a chance meeting! Come aboard, matey, we'll get to Cassomir in no time." the dwarf assures as the Pathfinders drop four gold crowns in the palm of his hand and board the ship. You soon come to realize why the journey was so cheap. The amenities are far more sparse than the other vessels—the captain barely scrounges up two meals a day as he announced, and passengers must all bunk together in a communal space. Despite Oderon’s boasts, the vessel takes 8 days to reach Cassomir due a series of stops from leaking sections of the hull. The price was, after all, suspiciously low. A valuable lesson to the Pathfinder initiates, perhaps? Time will tell. Eight days later, you reach the bustling city of Cassomir, probably angry at Captain Payne's honeyed words - that cunning liar! - but in a hurry to catch up with Rain and find him. Time is of the essence! You can attempt another Diplomacy check to gather information, albeit at a -2 circumstance penalty because of the time elapsed. 20 gold pieces left. ![]()
![]() After just two hours, Alanossë manages to find three different offers for the Pathfinders' journey to Taldor. He first met a chatty Kellid named Javinda, the captain of the Mimosa. "I would be happy to accomodate you comfortably for a quick and safe trip to Cassomir. As you will undoubtedly see for yourself, my ship if a powerful sailing vessel offering the highest degree of comfort and luxury to the passengers. Behold its polished whitewood hull glinting with golden filigree - the Mimosa is a beauty to see! My serving staff will also make this fast voyage most relaxing for you. I expect the journey to take only four days, during which you will meet and socialize with my most distinguished clientele. My price? A trifle. Only five gold crowns per person." Javinda states. While it is expensive, the ship certainly fits the description its captain made. A much cheaper affair would be to sail on board the Opportune, for a measly single gold crown per passenger. While it may seem like a rickety vessel of questionable quality at first, the price is indeed attractive. "Ey, mate, don't trust your eyes! The Opportune is simply the fastest way to get to Cassomir." Captain Oderon Payne boasts after letting out a loud burp. The smell of cheap beer emanates from the dwarf. "Sure, 'tis no hostel or nothin', but you'll sail with the best crew of the Inner Sea. Why so cheap, ye ask? I reckon you only get two meals a day, but I bet you can't beat that price." The final offer comes from Captain Eduard Tabrin, a human sailor who boasts his Powerful Hector, named after his own father, can reach Cassomir in six days. Captain Tabrin only asks for two and a half gold crown per passenger. Keep in mind you only have 24 gold pieces for your travel expenses as well as for your lodgings in Cassomir. I'll let you decide which ship you want to embark on. ![]()
![]() The Master of Spells nods in recognition at the dwarf. "Good day, initiate Korgarr, it is good to see you have answered the call. I needed someone that I felt would be sensitive to magical matters among the team of Pathfinders for this mission. It is high time you finally undergo your Confirmation. You deserve it." she encourages. Haohji and Alanossë, keen on their senses, jump to save the phials, and are both able to catch them safely. Marcos Farabellus bursts out in a hearty and communicative laughter. "Well done, initiates! I see our faith in you wasn't misplaced. Take those, they will be helpful. Now on your way. Rain may be in danger, so time is of the essence." he concludes. Those are two lesser antidotes. Following your briefing, you can make your way to the Docks District of Absalom, where you’ll need to secure travel to Cassomir. Luckily for you, there are plenty of notices and criers at the Docks, all informing crowds of open spaces onboard vessels set to travel across the Inner Sea region and beyond. You can make a Diplomacy check to Gather Information. ![]()
![]() "Actually..." Kreighton Shaine interrupts. "Since this is your Confirmation as well, we will try you on the manner you handle Society funds. I will give you a small stipend to use in your mission, which you are free to use in the manner you see fit. However, you are explicitly forbidden from using your own funds." he states with a slight smile. The elf then gives Haohji a small sack of gold containing 24 gold pieces in all. "This should be enough to ensure your journey to Cassomir, and get you lodgings there, as well as obtaining some information on the whereabouts of Rain in Cloudy Day. Don't worry about the return journey, for we will take care of it." The Master of Scrolls also retrieves a small, round compasslike item, and hands it to Korgarr. "This is a wayfinder, which symbolizes the fact you belong to the Pathfinder Society. Though such devices are typically reserved for fully recognized Pathfinder agents, I want you to take one for your journey, using it as both proof of your allegiance and as a tool for exploring the wilds. Be worthy of it." he concludes solemnly. Both Sorrina Westyr and Marcos Farabellus also offer up some equipment to assist you. Sorrina provides you with two minor healing potions. Marcos pulls out an everburning torch from his array of equipment and slides it across the table. The Master of Swords then jovially tosses two phials to you as a test of your skill. "Catch!" You can all attempt to catch the phials, which requires an Acrobatics check. ![]()
![]() Three individuals enter the spacious meeting room. A male elf, garbed in fine red robes with gold embroidery enters first. The second to enter is a woman with snowwhite hair and a cluster of multicolored gems orbiting her head, laden with books. Finally, a bald human male with a bushy beard smiles widely and then curses to himself as the array of weapons along his back get stuck in the doorframe. These three are the deans of the Pathfinder Society. Kreighton Shaine, the elf Master of Scrolls; Sorrina Westyr, the oread Master of Spells; and Marcos Farabellus, the human Master of Swords. Slides updated to feature the pictures of the three Masters. Kreighton takes the empty seat at the head of the table, while Sorrina takes an adjacent seat to his side. Marcos half-jogs to join his colleagues, but after a few seconds of awkwardly trying to seat himself and his panoply of back-mounted weapons, he pushes his chair in and stands behind it with a wide, if apologetic, grin. “Regrets for the sudden nature of this meeting. I’ll try to be brief.” Kreighton begins. “One of our most enthusiastic Pathfinder initiates, a fungus leshy by the name of Rain in Cloudy Day, was recently approved for his Confirmation. In case you’ve forgotten, a Confirmation is a mission we send initiates on as a final test before recognizing them as full field agents. It was a mission to the nearby nation of Taldor to search for some ruins in a swamp near the city of Cassomir. Standard fare for a Pathfinder mission, but Rain hasn’t reported back, and it’s been a week since his expected check-in.” Sorrina Westyr extends a hand. “This is where you come in. Even though Rain in Cloudy Day is still an initiate, the Pathfinder Society doesn’t leave its own behind. Us three masters have agreed that a special exception is necessary. For those of you who haven’t finished your own Confirmation, we’re willing to offer each of you a place in a group Confirmation. We’ll provide a stipend of gold for you to book your passage to Cassomir, and from there, you’ll need to find out what happened to Rain.” The Master of Swords, Marcos Farabellus, chimes in with a chuckle. “Exactly what my associates have just said. Find a boat, head to Cassomir, enjoy a bit of the city’s livelier elements, and then head into the swamps to find our missing initiate. Of course, if you find little Rain alive and well... then you can really prove yourselves by helping him discover those ruins and finish his own Confirmation!” Kreighton Shaine scans you and simply concludes: "I'm sure you have questions." Secret rolls:
K-S: 1d20 ⇒ 2 H-S: 1d20 ⇒ 4 S-S: 1d20 ⇒ 13 A-S: 1d20 + 1 ⇒ (4) + 1 = 5 K-N: 1d20 + 7 ⇒ (9) + 7 = 16 H-N: 1d20 ⇒ 6 S-N: 1d20 + 3 ⇒ (16) + 3 = 19 A-N: 1d20 + 1 ⇒ (4) + 1 = 5 Korgarr:
You remember several things. First, the greatest cause of disappearances in Cassomir is related to a Darklands settlement of drow living underneath the city who routinely abduct non-humans who visit the city.
Second, when straying off the main paths, it’s easy to find a patch of flammable gas clouds or quicksand within a misty region of the Blackwood Swamp. Travelers seeking to journey into the swamp should bring a trained wilderness expert, or at least have some plans in place to avoid drowning in mires or quicksand. Haohji:
You remember one thing about Cassomir: the greatest cause of disappearances in Cassomir is related to a Darklands settlement of drow living underneath the city who routinely abduct non-humans who visit the city.
Schek Nek:
You remember one thing about the Blackwood swamp: when straying off the main paths, it’s easy to find a patch of flammable gas clouds or quicksand within a misty region of the Blackwood Swamp. Travelers seeking to journey into the swamp should bring a trained wilderness expert, or at least have some plans in place to avoid drowning in mires or quicksand.
Alanossë:
You remember several things. First, the greatest cause of disappearances in Cassomir is related to a Darklands settlement of drow living underneath the city who routinely abduct non-humans who visit the city.
Second, a group of aggressive xulgaths routinely attack those who infringe on their territory in the Blackwood Swamp. These scaled humanoids capture those they find within the swamp and sacrifice them to their cruel deities. Feel free to share what you know with the others, or ask questions. I'll be back on Friday. ![]()
![]() You have been summoned to the Grand Lodge. What may seem like a mundane call for seasoned Pathfinders, however, rings like the true calling you've been waiting for all your life. After three long years of training, your first mission is about to start. Finally, a chance to prove yourself to the eyes of the Society, who took you in and trained you so hard! With gravitas mixed with understandable nervosity, you climb the stairs leading to the briefing room, high in the Spire of the Grand Lodge. The large room is empty, save for the other three Pathfinder initiates who have also been summoned. Please take a moment to describe your character and introduce yourself in character. Also, please let me know if this is your first mission (barring a few minor assignments like quests) or whether you are already a seasoned Pathfinder. As a reminder, most Pathfinders train for three years within the Grand Lodge in Absalom before they're set against a mission to prove themselves, called the Confirmation. However, the Society also sometimes recruits adventurers who have proven their mettle - this is called a Field Commission. Finally, if you want this mission to be your characters' Confirmation but have already done a few missions for the Pathfinder Society, I'm very open to considering this to be a "flashback" in your adventurer's life, and disregard the lack of versimilitude coming from being level 2 for your first mission. What's more important to me is the story you want to tell about your character. ![]()
![]() I'm really excited about this game about to kick off! However, I just wanted to let you know a few days in advance - I won't be available (ski camp with my students) from March 8th-10th. I will try to check my games, but I don't know how the network will be, nor if I'll have time to post. Sincere apologies in advance, and thank you for your understanding. ![]()
![]() I've tried to reach out to the remaining two. - Lil''Eschie is currently sick and prefers to bow out. However, I'll leave her spot be for now, in case they want to join later. - No word from Haibane, and I'm unable to PM them through Discord since we don't share a server. If need be, are you guys alright with running with 4 adventurers? I'm totally fine with it. ![]()
![]() Could the following players also report to the game, please? We have time before the game start, but it's best to know if everyone who signed up is accounted for. [Outpost VI] [PFS2] GM Lithrac's Second Confirmation Lil''Eschie (Zacharia Zaross)
Thanks! ![]()
![]() The following people will take part in this adventure: Zacharia Zaross (Lil''Eschie) - Sorcerer 1
Please take a moment to fill the Chronicle spreadsheet, as well as importing your token in the Slides link in the header. Finally, if you haven't done so already, please reply to this thread with the following information: PFS number:
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![]() I must address my sincerest apologies for those who signed up here and didn't get a spot. I honestly thought I could recruit the normal way, but the spreadsheet is now full. The following people will take part in this adventure: Zacharia Zaross (Lil''Eschie) - Sorcerer 1
The players listed above a confirmed and may now post in the relevant Gameplay/Discussion sections. Again, my sincerest apologies for the others. ![]()
![]() DM Bigrin wrote:
Sincere apologies, that wasn't clear for me. I'll put the game on the signup sheet, and will fill the remaining slots with the applicants from here as suitable. ![]()
![]() Greetings, Pathfinders! I am now recruiting for PFS Intro #1 The Second Confirmation (levels 1-2). This game will be played as part of the Outpost VI online convention, and held here on the Paizo boards in PbP format. With few exceptions, those aspiring to join the Pathfinder Society’s ranks must succeed at a personalized mission known as a Confirmation. After years of training, Pathfinder initiates undertake these specialized missions on their own to show what they’ve learned. One excited initiate recently left the Grand Lodge to embark on his Confirmation but hasn’t reported back in the expected time frame. Worried for the initiate’s safety, the Society authorizes a group of initiates to find out what happened as a special group Confirmation! Due to the nature of the scenario, new characters are most welcome. Recruitment is open until February 27th, game starts on March 6th. Priority is given to Outpost VI GMs. ![]()
![]() Greetings, Pathfinders! To honor the Outpost VI online convention and our beloved community, I will be GMing the Intro scenario "The Second Confirmation". This is a repeatable scenario, although you can't replay it with a character that has already played it. With few exceptions, those aspiring to join the Pathfinder Society’s ranks must succeed at a personalized mission known as a Confirmation. After years of training, Pathfinder initiates undertake these specialized missions on their own to show what they’ve learned. One excited initiate recently left the Grand Lodge to embark on his Confirmation but hasn’t reported back in the expected time frame. Worried for the initiate’s safety, the Society authorizes a group of initiates to find out what happened as a special group Confirmation! ------------------------ Q&A What are your expectations? For myself as well as for players, I expect full attention to the game. This means that I'll expect minimum one post per day so that the game remains quick-paced and interesting. In my experience, games that drag tend to die out. Let's make it fun for everyone! Of course, if you anticipate you won't be able to post for a couple of days, please tell me ahead of time so that we can convene the best course of action (GM/player botting, etc.) I also expect people to interact with each other to make the game lively and enjoyable for everyone! When do we start? The Outpost VI convention starts on March 6th. We'll begin on that day, though setting up characters and introductory roleplay/friendly banter between players is expected to be done at that point. What's the level range for this scenario? It's a tier 1-2 scenario, which means any character of level 1 or 2 can apply. Given the nature of that specific scenario, it's an ideal fit for a new character. How will players be selected? Applicants will be chosen on a First Come First Serve basis, although I will prioritize people who GM for the Outpost VI event. If you're an Outpost VI GM, please mention it in your application post. Applications will close on February 27th, so that we have one week to sort out pre-game shennanigans. What should my application post include? Your application should include the following information: PFS number:
I'm greatl looking forward to hosting this game for you! ![]()
![]() Open for dotting purposes. Please fill in the following template: Player name
Moreover, we're going to play this at the highest subtier (10-11), which is why I would like the run to go as smoothly as possible. This means that I'd like as little retcons as possible, and a fluid gameplay. In order to achieve that, please let me know if your character has any special mechanics he's likely to use, so that I can familiarize with them before we start. Additionally, I insist on players announcing their possible absence beforehand if possible, so that we can keep the pace of the game. If you'd like to specify a type of behavior/action to use when you're away from the board, I'd greatly appreciate you doing that so that we can bot you as decently as humanly possible. Looking forward to this great game! ![]()
![]() Hi Batpony, I would love to play this series of scenarios, if you'll have me! The perspective of playing with you as a GM sounds lovely. If you do, I'd like to play my my Scarab Sages lore oracle, if we're playing low subtier. He's 1 XP away from level 3 and isn't a frontliner by any means, so he could try to play high subtier if needed. ![]()
![]() Hey everyone, My family life is more and more demanding every week, to the point where I have to redefine my priorities completely. As a result, I will eventually completely stop playing PbP, since that format takes for me the most time on a daily basis, and isn't very compatible with my life as a father and husband. I thought I could do PbP as well as my other occupations/roles, but it turns out that I can't. I'm really sorry about it all. As for my other, shorter-lasting games (PFS/modules - since Bold Strider is concerned with the latter), I'll play the currently active ones until the end, but won't be picking any new games after that. I would like to address a heartfelt "thank you" for your continued patience with me, as well as your many efforts to make this campaign (and the many others we have played together) live! ![]()
![]() Here are the chronicle sheets for this scenario. Please download them, check them, print them. Alie
Thanks for playing! Please post in this thread to acknowledge you have got your sheet so that I know when to close this campaign. On another note, Alie, good luck for Eyes of the Ten! I'm glad to have at least helped getting your character to this point. ![]()
![]() Jala eyes you for a split second, then shakes his head. "Forgive me - Xol-Nomag trusts you entirely, and I see her trust is well-placed. Follow me, for we have to celebrate your coming back alive. I hope you have a new tale to tell, friends!" he concludes, a large smile on his face. Jala Spirit-Eye leads you back to the Sellen River; otherwise, where you take the boat back to Tymon. Venture-Captain Smine welcomes you back, congratulating you on the success of your mission. The dwarven venture-captain is extremely excited to meet Isirah, both as a unique source of Numerian lore and as a fellow explorer. Within minutes he’s begun convincing her to join the Pathfinder Society, though neither one is entirely clear what that might entail for someone in her condition. That's the end of the scenario! Please visit the Discussion thread to download and print your chronicle sheet. I hope everyone enjoyed this scenario! ![]()
![]() Alright, the consensus seems clear. Running helter-skelter across the synthesis lab proves exhausting, as you try to avoid tripping on metal wires, dodge high-pressure boiling steam and not giving in to fear. Fortunately, the light of day can soon be seen ahead, a glimmer of hope to your eyes. You hastily relinquish the cumbersome technological items you had found and hide away the smaller ones - including Isirah's metal and glass sheet - in Lumpy's Pathfinder Pouch. You manage to do it just in time before a deadly gas is released in the complex, the moment when you finally reach the exit. There, the Ghost Wolves stare at you in a surprised manner, and their spokesperson Jala strides to meet you. "Those noises... what happened inside? You haven't brought anything back with you... did you?" Now's the time to shine! I'll need a Sleight of hand check from Lumpy, and a Bluff check from Conan to try to get away with the items you hid. ![]()
![]() Reminder : the ghost wolves don't leave aside the technology they find, they destroy it. Also, you were asked to keep good relationships with them. -Posted with Wayfinder ![]()
![]() Well done Elindriel! Here goes Voros's rolls, since he's AFK. If he fails he'll drink the antitoxin. If not, it won't be necessary.
Voros, mustering his willpower, shakes off the poison! Isirah appears to be panicked. "That- that- that's the vermin purge alert - everything will be sweeped away with poison and acid when the countdown reaches 0. There's nothing I can do, run!" ![]()
![]() Will: 1d20 + 5 ⇒ (16) + 5 = 21 Note that it doesn't really matter, actually! With outstanding efficiency, Lumpy and Conan bring down the last surrogate, ending the immediate threat. Isirah's shade cries in pain, distress and anger as you see her lose the tenous grasp she still had on her sanity. "Be cursed, Golarionlings! You won't see another day!" The whole complex then starts to shake, and a blaring sound can be heard, deafening you. A swirling red light in the ceiling adds a sense of urgency, as Isirah's shade is replaced on the screen by a countdown. 90...
Apocalypse incoming! We remain in initiative, if only for the poison resolution. Keep in mind you need two consecutive saves to get rid of it (Fort DC 20, 1d4 Con). Escape from a certain doom - round 1
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![]() ???:
2d4 ⇒ (2, 3) = 5 Voros:
Ta faim te tenaille... Alie a l'air fort appétissante. Boon time, baby! Fais-moi un save Will DC 20 ou un jet de Constitution DC 10 avant toute autre chose. As Elindriel bolsters the morale of her companions, Voros's bombs almost blast another surrogate to smithereens, but leave it direly weakened. The surrogates swirl around Conan, and one of them lashes out at the "punmaker" whereas the other one goes for Voros, keen on bringing down its tormentor!
Slam @Conan: 1d20 + 20 ⇒ (6) + 20 = 261d10 + 1d10 ⇒ (7) + (5) = 12
The second d10 is negative energy. What's more, their attacks cause chemical burn (works as the burn ability). If you don't "extinguish" yourself with at least one gallon of liquid (full-round action, see quote below). PRD wrote: Burn (Ex) A creature with the burn special attack deals Facing Isirah's Shade - round 3 1. Lumpy, Voros, Elindriel, Alie, Conan2. Haunt Surrogates (green 102) Pending: Everyone who failed their save against poison last round please try to resave. If you fail you take Con damage: 1d4 ⇒ 4. ![]()
![]() Lumpy, any other question? You're entitled to two more. Elindriel, Alie has just cast haste on the party, so do you want to retcon that as well? Conan wades into melee and slays the first haunt surrogate! She reaches out to another, but the wisp miss their mark. Isirah's shade shrieks in anger and frustration as the first surrogate is slain. "Curse you and your silly puns!" Facing Isirah's Shade - round 2
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![]() Hey everyone, I've been swamped with work this week, and haven't been able to post as often as I would have liked. My PFS game is currently in its last fight (or not, depends on them actually), so I'll be much more available and focused when that's over. In the meantime, I have created a slide on the googledocc document for everyone to put their macros to be copy/pasted easily. It's first and foremost for Maligoth's Combat Reflexes AoOs so that we don't delay the fight with frequent retcons, but everyone is welcome to put their very frequent macros there - just remember to keep them up to date. I've also included Initative and Perception, so please keep them up to date when you level up. Looking forward to continue!
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