Skull

GM Crucible's page

1,606 posts. Alias of TomG.




We have ONE remaining space for this adventure PFS Gameday V.

Tier 1–5, Subtier 4–5.

First come, first served. Post in this thread to claim the seat.

1/5

1 person marked this as FAQ candidate.
Pathfinder PF Special Edition Subscriber

The Season 8 Guide is missing text that appeared in the previous season's guide regarding upgrading magical items.

PFS RPG Guide (Season 7), p 23 wrote:
For ease of play, a masterwork item can always be upgraded to a +1 item without paying for the masterwork cost again. Instead, you pay the difference between the cost of the +1 item and that of the masterwork item. This rule also applies to upgrading from a +1 item to a +2 item and so on—you never have to repay the original cost or sell your current item for half to upgrade to the next step. Note that this only applies to items of the same kind—you can’t, for example, turn your masterwork rapier into a +1 greatsword.
PFS RPG Guide (Season 8), p 19 wrote:
For ease of play, items of the same kind can be upgraded from a masterwork item to a magic item by paying the difference in cost of the two items. However, you can’t turn items of one type into another (i.e., you can’t turn a masterwork rapier into a +1 greatsword). ...

In other words, the rules for upgrading magic items numeric-based have been removed from the Guide.

I'm not suggesting the rule has changed. Indeed the FAQ item on upgrading named items was updated to the new season's guide page (although the page now says nothing about upgrading magical items).

Named magic items—including specific armor and specific weapons—are not upgradeable. Non-magic specific armor and specific weapons may be upgraded normally. Magic armor and weapons may be upgraded to named versions if they are the same basic material and shape as, and meet but do not exceed the enhancement bonuses of the named versions. Wondrous items whose names include a +X value (such as bracers of armor, headband of vast intelligence, amulet of might fists, etc.) may also be upgraded following the rules for upgrading magical items on page 19 of the Guide to Pathfinder Society Organized Play.

(As an aside, the name of the text being referenced is also incorrect.)

I suspect this change was made for editorial/page-fit reasons, but there is now no RAW text describing the upgrading of magical items. Veterans will understand because "it's always been that way", but those new to PFS (or new to RTFM) won't find the needed rule.

Or, is my interpretation wrong, and the intent was to remove upgrades for already-magic items?


Trouble in Tamran | Sky Key Solution | Between the Lines

Opening discussion.

Please post
* Player name
* Character name
* Faction
* PFS #
* Day Job


Trouble in Tamran | Sky Key Solution | Between the Lines

Dot.


Trouble in Tamran | Sky Key Solution | Between the Lines

Opening discussion.

Please post
* Player name
* Character name
* Faction
* PFS #
* Day Job


Trouble in Tamran | Sky Key Solution | Between the Lines

Dot.


Trouble in Tamran | Sky Key Solution | Between the Lines

Opening discussion.

Please post
* Player name
* Character name
* Faction
* PFS #
* Day Job


Trouble in Tamran | Sky Key Solution | Between the Lines

Dot


Pathfinder PF Special Edition Subscriber

#7-10 Consortium Compact is evergreen.

I have a player telling me that after the table was reported to Paizo, his level one character is shown in sessions tab as not receiving PP for the event, with a warning saying he's played it with another character.

Is this normal for evergreens, a bug in the system, or did I screw something up reporting it?

(Yes, I know paper copy rules all, but it'd be nice if data in the system were correct too.)


Trouble in Tamran | Sky Key Solution | Between the Lines

First, please post your character level so we can get the APL sorted, and make either character substitutions or tier adjustments to the scenario, if required.

Second, when that's all settled, please post:
* Player name
* Character name
* PFS #
* Faction
* Downtime


Trouble in Tamran | Sky Key Solution | Between the Lines

Open for dotting.


Trouble in Tamran | Sky Key Solution | Between the Lines

First, let me know what your levels are so that I can get the tier right.

At some point, please (re)post your PFS info:
* Player name
* Character name
* PFS #
* Faction
* Downtime


Trouble in Tamran | Sky Key Solution | Between the Lines

Open for dotting.


Trouble in Tamran | Sky Key Solution | Between the Lines

Welcome! Please check in with the following:

* Player name
* Characer name
* PFS ID#
* Faction
* Downtime

My preference is that you post once/day whether it's your turn or not (M–F, anyway; once over the weekend is fine). React to the environment and your party members. Just let me know you're alive.

This can be a RP-heavy scenario, depending on your choices, so make sure everyone gets to participate.

My plan is to do the opening post some time this weekend, and officially get things moving when I get back from a work trip on Monday night (7 Dec) or Tuesday (8 Dec). In the meantime, please muster, introduce yourselves and get to know each other.


Trouble in Tamran | Sky Key Solution | Between the Lines

Open for dotting.

Please introduce yourselves.


Trouble in Tamran | Sky Key Solution | Between the Lines

Welcome! Please check in with the following:

* Player name
* Characer name
* PFS ID#
* Faction
* Downtime

My preference is that you post once/day whether it's your turn or not (M–F, anyway; once over the weekend is fine). React to the environment and your party members. Just let me know you're alive.

This can be a RP-heavy scenario, depending on your choices, so make sure everyone gets to participate.

My plan is to do the opening post some time this weekend, and officially get things moving when I get back from a work trip on Monday night (7 Dec) or Tuesday (8 Dec). In the meantime, please muster, introduce yourselves and get to know each other.


Trouble in Tamran | Sky Key Solution | Between the Lines

Open for dotting.

Please introduce yourselves.


Trouble in Tamran | Sky Key Solution | Between the Lines

Welcome! Please check in with the following:

* Player name
* Characer name
* PFS ID#
* Faction
* Downtime

My preference is that you post once/day whether it's your turn or not (M–F, anyway; once over the weekend is fine). React to the environment and your party members. Just let me know you're alive.

This can be a RP-heavy scenario, depending on your choices, so make sure everyone gets to participate.

My plan is to do the opening post some time this weekend, and officially get things moving when I get back from a work trip on Monday night (7 Dec) or Tuesday (8 Dec). In the meantime, please muster, introduce yourselves and get to know each other.


Trouble in Tamran | Sky Key Solution | Between the Lines

Open for dotting.

Please introduce yourselves.


Trouble in Tamran | Sky Key Solution | Between the Lines

Welcome! Please check in with the following:

* Player name
* Characer name
* PFS ID#
* Faction
* Downtime

My preference is that you post once/day whether it's your turn or not (M–F, anyway; once over the weekend is fine). React to the environment and your party members. Just let me know you're alive.

This can be a RP-heavy scenario, depending on your choices, so make sure everyone gets to participate.

My plan is to do the opening post some time this weekend, and officially get things moving when I get back from a work trip on Monday night (7 Dec) or Tuesday (8 Dec). In the meantime, please muster, introduce yourselves and get to know each other.


Trouble in Tamran | Sky Key Solution | Between the Lines

Open for dotting.

Please introduce yourselves.


Trouble in Tamran | Sky Key Solution | Between the Lines

Thread open. I'll start tonight.

You're aboard the ship Grinning Pixie, a floating Pathfinder lodge owned by Venture-Captain Calisro Benarry. You've been headed north for some time, and the weather is cold. Oh, so very cold.

You've all been called in to the Captain's quarters to (finally) get your mission briefing.

Check in, take care of any shopping, and I'll post the intro this evening.


1 person marked this as a favorite.

This is a *very* early call for PFS T1–2 scenario #7–10, "The Consortium Compact".

We won't start until mid-December. I'll run up to three tables at once (Standard and Core). (The scenario doesn't even release for another week)

Sign ups will be accepted via my GoogleDoc sheet.


Trouble in Tamran | Sky Key Solution | Between the Lines

Thread open.

Please report your PFS number, Player name, Character name, Faction and any Downtime.


Trouble in Tamran | Sky Key Solution | Between the Lines

Gameplay thread open for dotting.


Trouble in Tamran | Sky Key Solution | Between the Lines

Open for dotting.

You are summoned to meet with Venture-Captain Ambrus Valsin at the Grand Lodge in Absalom.


Pathfinder PF Special Edition Subscriber

In a new campaign, all posts to the gameplay tab are getting eaten. They won't "preview" either.

At first I figured it might be a GM issue (not created the thread?), but it seems the GM is having the same problem.

Link to the campaign's discussion thread.


Trouble in Tamran | Sky Key Solution | Between the Lines

Opening for dotting


Trouble in Tamran | Sky Key Solution | Between the Lines

Please go ahead and get your pregens sorted out. There can be doubles, but one of each is ideal.

When you know who you are, please create an alias and populated its stats.

Then, post the following here in discussion:
* Player Name
* Character Name (alias AND goblin name)
* PFS ID# of the 1st-level character you're applying this chronicle to.

Note: As a nod to the craziness (and short-livedness) of goblins, this module has the unique benefit of applying a useful chronicle, even if the pregen dies. So, go crazy.


A squat goblin peers suspiciously at the gathered Pathfinders. You can't tell whether he's angry, excited, or just gassy.

Unfortunately, he begins to sing, in a screechy goblin way that makes everything sound like chaos and killing.

"Three signed up, still need one more,
Do it now, don't be a bore.
We stab and burn and kill and curse,
Go on adventure; do your worst!"

Still need one more for the first in the WBG series. If players wish to continue after the first, we can move directly into Too and Free as desired.

I'll report this as part of Gameday IV, so there will be boon support as well, at least for the first adventure.

As further reminder, as a T1–2 module, WBG is replayable, but its two sequels are not.

1/5

Pathfinder PF Special Edition Subscriber

I mentioned it in the "Additional Resources Updates" thread last month, but the entry for Pathfinder Roleplaying Game: Pathfinder Unchained appears multiple times on the resource list. (Once below Occult Adventures and again below Ultimate Magic.)

Content is the same in both entries.


Trouble in Tamran | Sky Key Solution | Between the Lines

Opening gameplay thread for dotting.


14 people marked this as a favorite.

In the spirit of the fine work of the Doomed Hero's Guide and Painlord's excellent follow-ons, I hope the following will be of value to the community.

As a player and PbP GM I find myself looking at many character sheets. Some are fantastic. Some are awful. As GM I'd rather see a players with great sheets, and I find the best sheets follow some consistent formulae. Here goes:

——————————

Your character sheet is your ambassador to the game. The GM will look at it when deciding to pick you, other characters will look at it throughout the game. Think of it like a resume. It’s nice if it looks good. It’s better if it’s clearly and concisely organized.

What's in a good (PFS/PbP) Character Sheet?

Take some time to browse character sheets. There are some great examples out there. (I'm particularly proud of mine.) Good sheets take effort, but facilitate online play. Remember, your character sheet is not just for you, it's also for your GM.

In addition to the basic stuff (weapons, armor, skills, etc.), you should have, at a minimum:

  • Link to your Inventory Tracking Sheet
  • Links to each of your chronicles
  • SRD links or brief descriptions of each feat/ability/spell/weird thing that is not in the Core Rulebook. Don't assume everyone knows what your feat is.

Even better sheets
To build a quality sheet, make it easy for both you and your GM to parse during a game. Try to craft your sheet to make it hard for you to forget situational bonuses.

  • Provide full stat blocks for each weapon
  • Provide alternative stats next to regular ones. For example if your character is regularly enlarged, shapeshifted, or enraged, list the stats for your weapons in both normal and altered states.
  • Link known spells to their SRD pages.
  • Calculate encumbrance on your Inventory Tracking Sheet
  • Use bold and italics appropriately. Follow the Pathfinder style: italics are great for spell names and magic item names. Capitalize skills and feats. Use bold and ALL CAPS judiciously for headings.

Super awesome sheets
Expert sheet strategies are about long-term maintenance and making your sheet easy to audit. Use the 'ooc' tag liberally to provide meta information.

  • Spell out how bonuses are calculated. I suggest combining the 'smaller' and 'ooc' tags.
  • Specify how feats are earned (and at what level), whether through class features or level gain.
  • Use a spoiler to list how your favored class bonuses are applied at each level.
  • For items not in the Core Rulebook, identify which resource is used.

Players should also put a statblock under their name.
Most GMs expect this. You can edit the character's Race, Class/Levels and Gender fields to show information that will appear in the forum, such as:
- Hit Points
- Armor Class (also include touch and flatfooted AC)
- Saving Throws
- Combat Manuever Defense
- Perception bonus
- Initiative bonus
For example, you could use this format:

Statblock wrote:
HP 30/30 | AC 15 t11 ff14 | F:4 R:5 W:3 (+2 vs Evil) | CMD 18 | Perception +9 | Init +1

This information should all be visible without a spoiler tag.

Advanced players use the statblock to track things that change regularly, like daily uses of abilities and spells. This is a great use of the spoiler tag (and can be made better by using the 'smaller' tag within the spoiler). For example,

Consumables:
wand of cure light wounds 50/50, Lay on hands 5/5, Burning Hands 1/1, Ghost Salt 5/5, Arrows 50[/smaller]

It may be easier to put static information in one field (e.g., Race) and changing information in another (e.g., Class). No matter your strategy, avoid using more than one spoiler tag in the stat block. (It takes up too much vertical space.)


Trouble in Tamran | Sky Key Solution | Between the Lines

Dot here/


Trouble in Tamran | Sky Key Solution | Between the Lines

I'm considering opening up a table to follow this adventure. (To begin about a week after whenever this adventure finishes.)

Are there any preferences for follow-on scenarios? (CORE) I'm considering
* 6-18From Under the Ice
* 0-04 The Frozen Fingers of Midnight
* 5-08 Confirmation (Evergreen!)
* 0-08 Slave Pits of Absalom
* 6-08 Segang Expedition

This group would have preferential priority in a follow-on table.

The reason I ask now is that tables need to be registered early for GM support. Registering another table for the Gameday is also another chance for "convention" boons.

The intention would be to finish before Siege of the Serpents starts November 5th ... so both Icebound Outpost and any follow-ons would have to be a fast to squeeze it in. I think it's quite doable with daily posting.


This event begins Sept 19th, as part of Gameday IV

Signups are officially on my Google Doc, and are full, for now.

According to my sheet, we have:
Luke_Parry — ??
chadius — Druid 1
Gerald — Monk or Sorc. 1
PJP — Fighter 1 / Wizard 1
Baerlie — Monk 1
Ledt — Sorcerer 4

... for a full table at this time.


Siege of the Serpents, **CORE**

This is part of the Gameday IV event. (See all tables here.)

I will run this as Sub-Tier (1-2), and will accept characters that keep the average party level within that sub-tier.

Because this is part of the Gameday event, we cannot start the adventure until November 5th (2015-11-05). (Early sign ups are needed for event support, etc.) Because the start date is a ways away, I will PM reminders to those selected about a week out.

Players should commit to post once each day, as a minimum.

I will take the first 6 players to sign up.


Trouble in Tamran | Sky Key Solution | Between the Lines

Please list your player name, PFS ID, etc.

It would also be great if y'all would make aliases for the pregens. Something like "[gobin_name] - [player_name]", if the system will let you.


Trouble in Tamran | Sky Key Solution | Between the Lines
Blocktext wrote:

You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result.

Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice.

You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.

That’s where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworks—fireworks that immediately came to use in burning the hut down.

Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from Scribbleface’s poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwad’s Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!

Take a moment and introduce yourselves to each other. RP as you like, we'll begin after everyone has checked in.

Full Name

Copper

Race

Bottom Attack:
[dice=Claw 1]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Claw 2]1d20+2[/dice] [dice=damage]1d4+1[/dice] [dice=Bite]1d20+2[/dice] [dice=damage]1d4+1[/dice]

Classes/Levels

Copper Attack:
[dice=Scimitar]1d20+4[/dice] [dice=damage]1d6+4[/dice] [dice=Dagger]1d20+4[/dice] [dice=damage]1d4+4[/dice]
Ranged Attack:
dice=1d20+2[/dice dice=damage]1d4+2[/dice

Gender

Copper: Human Druid 1||HP 14/14||AC 18/T:12/FF:16||CMD 16||Fort +4, Ref +2, Will +3||Init +2||Perception +5 Bottom:Ape||HP 14/14||AC 15/T:14/FF:11||CMD 15||Fort+3, Ref+6, Will+1||Perception +5

Alignment

Neutral Good

Strength 19
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 13
Charisma 7

About Copper and Bottom

In the life of Copper:

Currently Empty :p

Stat:

Strength: 19 (+4)
Dexterity: 14 (+2)
Constitution: 14 (+2)
Intelligence: 8 (-1)
Wisdom: 13 (+1)
Charisma: 7 (-2)
Movement 20 x4 running
Initiative +2

Defense:

Health Points 14
Armor Class: 18 Armor Bonus = 4, Shield Bonus = 2, Dexterity Bonus = 2, Size Modifier = 0, Natural Armor = 0, Deflextion = 0, Miscellaneous Modifier = 10 Armor Check Penalty -5
Touch: 12
Flatfooted: 16
Fortitude Save: 4 Base = 2, Ability = 2, Racial = 0, Miscellaneous = 0
Reflex Save: 2 Base = 0, Ability = 2, Racial = 0, Miscellaneous = 0
Will Save: 3 Base = 2, Ability = 1, Racial = 0, Miscellaneous = 0
Base Attack Bonus: 0
Spell Resistance: 0
Arcane Spell Failiur 35%
CMD: 16 BAB = 0, Strength = 4, Dexterity = 2, Size = 0, Mic = 0
CMB: 4 BAB = 0, Strength = 4, Size = 0, Mic = 0

Offensive:

Scimitar
Attack = 1d20+4 Damage = 1d6+4 Critical X2
Type = Splashing
Dagger
Attack = 1d20+4 Damage = 1d4+4 Critical 19/20 X2
Type = Pricing/Slashing
Sling
Attack = 1d20+2 Damage = 1d4+4 Critical 20 X2
Type = Bludging

Skills:

Acrobatics -3 Ability Mod = 2, Ranks = 0, Miscellaneous = -5
Appraise -1 Ability Mod = -1, Ranks = 0, Miscellaneous = 0
Bluff -2 Ability Mod = -2, Ranks = 0, Miscellaneous = 0
Climb -1 Ability Mod = 4, Ranks = 0, Miscellaneous = -5
Diplomacy -2 Ability Mod = -2, Ranks = 0, Miscellaneous = 0
Handle Animal 4 Ability Mod = -2, Ranks = 1, Miscellaneous = 5
Fly 5 Ability Mod = 3, Ranks = 0, Miscellaneous = 2
Heal 1 Ability Mod = 1, Ranks = 0, Miscellaneous = 0
Intimidate -2 Ability Mod = -2, Ranks = 0, Miscellaneous = 0
Knowledge Nature 5 Ability Mod = -1, Ranks = 1, Miscellaneous = 5
Perception 5 Ability Mod = 1, Ranks = 1, Miscellaneous = 3
Proffession (Trapper) 5 Ability Mod = 1, Ranks = 1, Miscellaneous = 3
Sense Motive 1 Ability Mod = 1, Ranks = 0, Miscellaneous = 0
Stealth -3 Ability Mod = 2, Ranks = 0, Miscellaneous = -5
Survival +3 Ability Mod = 1, Ranks = 0, Miscellaneous = 2

Spells:

Level 0 (3 per day)
Know Direction
Light
Resistance
Level 1 (2 per day)
Endure Elements
Magic Fang

Languages:

Common, Druidic

Favorite Class Options:

Level 1, Hit Points

Traits:

1. Dirty Fighter
You wouldn't have lived to make it out of childhood without the aid of a sibling, friend, or companion you could always count on to distract your enemies long enough for you to do a little bit more damage than normal. That companion may be another PC or an NPC (who may even be recently departed from your side).
Benefit: When you hit a foe you are flanking, you deal 1 additional point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus.
2. Soul-Drinker (Faction: Cheliax) (PFSc: GtPSOP 16)
There is a dark hunger in you that rejoices when you or an ally slays a foe. Once per day when an enemy creature is killed, you may, as an immediate action, gain a number of temporary hit points equal to the slain foe’s Hit Dice. These temporary hit points last for 1 minute. This is a supernatural ability.

Feats:

Nature Bond: You have an animal companion, a Roc.
Nature Sense: +2 knowledge (nature) and Survival checks.
Animal Affinity: You get +2 to Handle Animal checks and +2 to Ride checks.
Armor Proficiency: Light and Medium
Shild Proficiency:
Toughness

Equipment, Combat, Armor:

Sling
Dagger
Scimitar
Hide (Armor Bonus +4, Max Dex Bonus +4, Spell Failure 20%)
Heavy Wooden Shield (Shield Bonus +2, Spell Failure 15%, Check Penalty -2)

Equipment, Masterwork Backpack:

Currently Empty

Current Wealth:

Wealth = 60 Gold

Accounting:

150 starting gold.
Masterwork Backpack -50gp
Regular Scimitar -15gp
Dagger -2gp
Sling 0gp
Sling Ammor x100 -1gp
Hide -15gp
Heavy Wooden Shield -7 gp

Bottom, Ape Animal Companion

Stat:

Health Points 14
Strength: 13 (+1)
Dexterity: 17 (+3)
Constitution: 10 (-1)
Intelligence: 2 (-4)
Wisdom: 12 (+1)
Charisma: 7 (-2)
Land Movement 30
Climb Speed 30

Defense:

Armor Class: 15 Armor Bonus = 0, Shield Bonus = 0, Dexterity Bonus = +3, Dodge Bonus = +1, Size Modifier = 0, Natural Armor = +1, Deflextion = 0, Miscellaneous Modifier = 0
Touch: 14
Flatfooted: 11
Fortitude Save: +3
Reflex Save: +6
Will Save: +1
Base Attack Bonus: +1
Spell Resistance: 0
Reach 5
CMD: 15
CMB: 2

Offensive:

Claws x2
Attack = 1d20+2 Damage = 1d4+1 Critical 20/X2
Bite
Attack = 1d20+2 Damage = 1d6+1 Critical 20/X2

Skills:

Acrobatics +7 Ability Mod = 3, Ranks = 1, Miscellaneous = 3
Climb +1 Ability Mod = 1, Ranks = 0, Miscellaneous = 0
Escape Artist +3 Ability Mod = 3, Ranks = 0, Miscellaneous = 0
Fly +3 Ability Mod = 3, Ranks = 0, Miscellaneous = 0
Intimidate -2 Ability Mod = -2, Ranks = 0, Miscellaneous = 0
Perception +5 Ability Mod = 1, Ranks = 1, Miscellaneous = 3
Stealth +3 Ability Mod = 3, Ranks = 0, Miscellaneous = 0
Survival +1 Ability Mod = 1, Ranks = 0, Miscellaneous = 0
Swim +1 Ability Mod = 1, Ranks = 0, Miscellaneous = 0

Feats:

Dodge

Special Qualities:

Low-Light Vision
Link: The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding this animal companion.
Share Spell: Druid may cast a spell with the target of "You" on this animal companion. Druid may cast spells on this animal companion even if the spells normally do not affect animal types.

Tricks:

Aid (DC 20): The animal can use the aid another action to aid a specific ally in combat by attacking a specific foe the ally is fighting. You may point to a particular creature that you wish the animal to aid, and another that you want it make an attack roll against, and it will comply if able. The normal creature type restrictions governing the attack trick still apply.
Attack (DC 20) The animal attacks apparent enemies. You may point to a particular creature that you wish the animal to attack, and it will comply if able. Normally, an animal will attack only humanoids, monstrous humanoids, giants, or other animals. Teaching an animal to attack all creatures (including such unnatural creatures as undead and aberrations) counts as two tricks.
Deliver (DC 15): The animal takes an object (one you or an ally gives it, or that it recovers with the fetch trick) to a place or person you indicate. If you indicate a place, the animal drops the item and returns to you. If you indicate a person, the animal stays adjacent to the person until the item is taken. (Retrieving an item from an animal using the deliver trick is a move action.)
Fetch (DC 15) The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object.
Flank (DC 20): You can instruct an animal to attack a foe you point to and always attempt to be adjacent to (and threatening) that foe. If you or an ally is also threatening the foe, the animal attempts to flank the foe, if possible. It always takes attacks of opportunity. The animal must know the attack trick before it can learn this trick.
Watch (DC 15): The animal can be commanded to keep watch over a particular area, such as a campsite, and raise an alarm if it notices any sizable or dangerous creature entering the area. This trick is often included in the Guarding purpose.