Not having read Lost Omens yet, but trying to guess based on peeking at the sheet, I'm guessing the option is an Elf ancestry that unlocks a multiclass archetype at level 1?
Yup! It's a heritage an elf can have. Only reason I know is there was a preview about it somewhere.
Will try to make my character tonight or tomorrow night. I have backups in case I don't find the time, but thinking about making a bard or druid now. (But my mind changes so often on characters it may be different tonight lol)
I'd sign up for the game. I believe this one is replayable, right? I haven't played 1-01 yet but will have by the time this game starts, so this will be my second time playing PFS2.
I have played a lot of PbP but am currently not signed up for a single game. This would be the only one I'm playing. I also tend to check multiple times a day.
I have a Gnome Fighter built in case I don't have time to build something else, but am most likely going to build another character. Really want to build a Wizard or Sorcerer.
(Small note: Dragon Con is August 29th-September 2nd and I will be attending. Looks like the start date is September 2nd so that works out quite well for me)
Hey, looking at this again, there's both a wizard and a cleric in the party. With that, I'm inclined to play my wizard unless the cleric doesn't really heal - my cleric is basically just a healer and it's not a good redundancy to have.
Fair warning: The Discord channel is HUGE with a ton of different channels. Once in the Discord, scroll to almost the bottom. It's listed under "events." It is called "#pbp_gameday_vii"
Heya, don't know if you still were waiting for me (I didn't see any link to come here and the special page is really hard to find). I'm gonna drop though. I have too many games I'm in and don't want to stretch further. Thanks!
I'd like to play about a tier 4 scenario (With Zarlova - Cleric/Theurge 4), but would be fine with 2, 3, or 5 as well. Any season is fine, although prefer not to play Righteous if I can help it.
Any plans to run higher tiered games? I'm imagining Tier 1 is going to be popular but I have some Tier 2/3/4/5 characters whom I may be interested in playing if I can.
Favored Card: Weapon or Ally
Hand Size 6 [ ]7 [ ]8
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([X] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.
Just to offer a dissenting opinion, I have not played the APs once, the quests, or repeated anything but Commencement, and one of my characters is about to hit 4 after one more chronicle.
Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.
Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.
Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.
Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.
Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.