Forest Drake

GM Andrew's page

1,521 posts. Alias of Yiroep.


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Pirate GM wrote:
Not having read Lost Omens yet, but trying to guess based on peeking at the sheet, I'm guessing the option is an Elf ancestry that unlocks a multiclass archetype at level 1?

Yup! It's a heritage an elf can have. Only reason I know is there was a preview about it somewhere.


Yup, changed my mind again. Going to bring an Archer Fighter. A very charismatic Fighter.

My Character (Assuming a certain option from Lost Omens is legal in time)

Alternate Character (In case Lost Omens is not legal in time and/or the option isn't legal)

Will get him in a profile soon(TM).


Will try to make my character tonight or tomorrow night. I have backups in case I don't find the time, but thinking about making a bard or druid now. (But my mind changes so often on characters it may be different tonight lol)


I'd sign up for the game. I believe this one is replayable, right? I haven't played 1-01 yet but will have by the time this game starts, so this will be my second time playing PFS2.

I have played a lot of PbP but am currently not signed up for a single game. This would be the only one I'm playing. I also tend to check multiple times a day.

I have a Gnome Fighter built in case I don't have time to build something else, but am most likely going to build another character. Really want to build a Wizard or Sorcerer.

(Small note: Dragon Con is August 29th-September 2nd and I will be attending. Looks like the start date is September 2nd so that works out quite well for me)


Apologies, will have to back out of this. I have been tuning back my PbP play as I have many things happening in my life right now.

Thanks for the invite, though! :D


Hey, looking at this again, there's both a wizard and a cleric in the party. With that, I'm inclined to play my wizard unless the cleric doesn't really heal - my cleric is basically just a healer and it's not a good redundancy to have.


Hi, present! Will wait for party balance before deciding, but I think more than likely it'll be my cleric instead of my wizard.


There's a 10-11 CORE table of Legacy of the Stonelords for RetroCon. Any high level CORE aficionados want to join us? ;)


Don't know what character I want to play yet. Probably a good idea to message those involved though. ;)


I would be interested in Shades of Ice CORE as well. I have like a million characters I can play in both subtiers.


1 person marked this as a favorite.

We have overcome The Gap!


GM Upaynao wrote:
Is there a discord for Paizo's PbP?

pfschat.com

Fair warning: The Discord channel is HUGE with a ton of different channels. Once in the Discord, scroll to almost the bottom. It's listed under "events." It is called "#pbp_gameday_vii"


I can has post?


Heya, don't know if you still were waiting for me (I didn't see any link to come here and the special page is really hard to find). I'm gonna drop though. I have too many games I'm in and don't want to stretch further. Thanks!

I dropped myself off the special sign-up.

4/5 *

Where is this happening?


19 people marked this as a favorite.

WHOA WHOA. I can be a mystic theurge rather quickly? Like a Cleric of Nethys and then take Wizard Dedication? Awesome!!!!

I like.


It's lonely on the Tier 4 game. :(


I'd like to play about a tier 4 scenario (With Zarlova - Cleric/Theurge 4), but would be fine with 2, 3, or 5 as well. Any season is fine, although prefer not to play Righteous if I can help it.


Any plans to run higher tiered games? I'm imagining Tier 1 is going to be popular but I have some Tier 2/3/4/5 characters whom I may be interested in playing if I can.


Andrew
Arabundi
43439-1003
Tier 1 - 4th success (Card Feat - +1 Spell)
Taking Reward
Not Replaying
Upgrade is Armor 1


Divine 7: 1d8 + 1 ⇒ (7) + 1 = 8 - Temp close on Holy Isle


Knowledge 8: 1d6 + 2 ⇒ (4) + 2 = 6 - on Treasure Hunt - Fail


Out of turn cure.

Cure: 1d4 + 1 ⇒ (1) + 1 = 2

Cure Recharge: 1d8 + 1 ⇒ (1) + 1 = 2 - Fail


Turn 11

Explore Holy Isle

Encounter Carver.

Automatically fail to get Carver.

End Turn.

Arabundi wrote:

Hand: Cure 1, Light Crossbow, Holy Stone, Longbow, Cure 2, Archer's Bracers,

Displayed:
Deck: 6 Discard: 6 Buried: 0
Notes:
Sideboard cards:


Arabundi wrote:

Hand: Amulet of Life, Cure 1, Light Crossbow, Fear, Holy Stone, Magical Child,

Displayed:
Deck: 7 Discard: 6 Buried: 0
Notes:
Sideboard cards:


Fail to get.

End Turn.


Acquire Holy Stone.

Explore again with Holy Isle power.

Encounter Blessing of Gozreh

Divine 5: 1d8 + 1 ⇒ (3) + 1 = 4


Acquire Blessing of Sivannah.

Explore again with Holy Isle power.

Encounter Holy Stone.

Use Blessing of Sivannah and can explore again after.

Divine 6: 2d8 + 1 + 2 ⇒ (2, 5) + 1 + 2 = 10


Turn 8

Move to Holy Isle

Explore.

Encounter Fear.

Divine 6: 1d8 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Acquired Fear.

Discard Fox to explore again.

Encounter Blessing of Sivannah.

Use Blessing of Erastil on check, can explore again after.

Divine 5: 2d8 + 1 ⇒ (5, 5) + 1 = 11


Turn 5

Explore Fog Bank

Encounter Henchman Onwu Azu

Reveal Longbow. Reveal Archer's Bracers.

Ranged 10: 1d8 + 1d6 + 4 + 2 ⇒ (6) + (1) + 4 + 2 = 13

Victory.

Discarded top card (Dagger). Recharged hand. Redraw Hand. Location Closed.

End Turn.

Arabundi wrote:

Hand: Amulet of Life, Cure 1, Light Crossbow, Blessing of the Spellbound, Blessing of Erastil 2, Fox,

Displayed:
Deck: 8 Discard: 3 Buried: 0
Notes:
Sideboard cards:


Obtained Blessing of Pharasma

Use Blessing of Pharasma to explore again.

Encounter Taking on Water

Recharge Magical Child to add 1d4 to check. Use Blessing of the Gods to add another die.

Consitution: 2d10 + 1d4 ⇒ (9, 3) + (3) = 15

Victory.

End Turn. Draw up...

Arabundi wrote:

Hand: Archer's Bracers, Spelldagger, Blessing of Erastil 1, Longbow, Leather Armor, Cure 2,

Displayed:
Deck: 8 Discard: 2 Buried: 0
Notes:
Sideboard cards:


Turn 2

Explore Fog Bank

Encounter Blessing of Pharasma

Divine: 1d8 + 1 ⇒ (6) + 1 = 7


Arabundi start at the Fog Bank.

Arabundi wrote:

Hand: Archer's Bracers, Fox, Spelldagger, Blessing of Erastil 1, Blessing of the Gods, Magical Child,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d10 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d4 [ ]+1 [ ]+2

Favored Card: Weapon or Ally
Hand Size 6 [ ]7 [ ]8
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([X] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Just to offer a dissenting opinion, I have not played the APs once, the quests, or repeated anything but Commencement, and one of my characters is about to hit 4 after one more chronicle.


Andrew
Arabundi
43439-1003
Tier 1 - 2nd success
Taking Reward
Not Replaying
Upgrade is Item 1


Temp Close of Scorched Ruins

Draw random weapon. Scimitar, damnit. Not ranged.

Yoon uses Blessing of the Gods and Arabundi uses Blessing of the Gods.

Strength 7: 3d6 ⇒ (6, 4, 3) = 13

Temp Closed, Acquire Scimitar


Arabundi wrote:

Hand: Blessing of the Gods, Longsword, Filter Helm, Amulet of Life, Light Crossbow, Beast Skin,

Displayed:
Deck: 8 Discard: 1 Buried: 3
Notes:
Sideboard cards:


Examine top card of Scorched Ruins.

Ravenous Curve: 1d4 ⇒ 1 - Longsbow goes buried.

End Turn


Temporary closing of Scorched Ruins

Used Blessing of the Gods

Strength 7: 2d6 ⇒ (4, 6) = 10 - Closed

Acquired Khopesh


Arabundi Cure to himself.

Cure: 1d4 + 1 ⇒ (4) + 1 = 5

Cure Recharge: 1d8 + 1 ⇒ (8) + 1 = 9


Arabundi wrote:

Hand: Longbow, Blessing of the Gods 3, Caltrops, Fox, Leather Armor, Cure,

Displayed:
Deck: 5 Discard: 3 Buried: 2
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d10 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d4 [ ]+1 [ ]+2

Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Beginning of turn, random card from discard into deck. Filter Hood shuffled into deck.

Move to Scorched Ruins.

Explore Scorched Ruins.

Encounter The First Law - Defeated and next to deck

Discard Blessing of the Gods to explore again.

Encounter Toxic Geyser.

Dexterity 7: 1d8 + 1 ⇒ (4) + 1 = 5 - Fail

Effects of Toxic Geyser: 2d6 ⇒ (1, 2) = 3 - 4 fire damage

Discard Amulet of Life to reduce damage by 3. Discard Light Crossbow to damage.

Recharge Amulet of Life: 1d8 + 1 ⇒ (7) + 1 = 8

Ravenous Curse: 1d4 ⇒ 2

End Turn


Arabundi wrote:

Hand: Longbow, Light Crossbow, Amulet of Life, Leather Armor, Blessing of the Gods 1, Blessing of the Gods 3,

Displayed:
Deck: 5 Discard: 2 Buried: 3
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d10 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d4 [ ]+1 [ ]+2

Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Surgery location start of turn effect, random card from discard to deck, Cure shuffled in.

Explore Surgery

Encounter Flash Freeze

Intelligence 5: 1d6 ⇒ 3 - Flash Freeze is banished

Discard Crow to explore Surgery again

Encounter Blessing of the Elements

Constitution 6: 1d10 ⇒ 4 - Blessing of the Elements is banish

Ravenous Curse: 1d4 ⇒ 1 - No effect

End Turn


Arabundi wrote:

Hand: Longbow, Longsword, Light Crossbow, Amulet of Life, Crow, Leather Armor,

Displayed:
Deck: 5 Discard: 2 Buried: 3
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d10 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d4 [ ]+1 [ ]+2

Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Arabundi goes to Surgery

Explores Surgery

Encounter Idorii

Fail Encounter - Combat Damage: 1d4 ⇒ 4

Use Beast Skin to reduce damage by 2.

Beast Skin Recharge 4: 1d8 + 1 ⇒ (7) + 1 = 8 - Recharges

Ravenous Curse: 1d4 ⇒ 4 - Blessing of Erastil buried

End Turn


Cure Recharge 8: 1d8 + 1 ⇒ (3) + 1 = 4


Arabundi wrote:

Hand: Longbow, Cure, Beast Skin, Blessing of Erastil, Filter Hood, Fox,

Displayed:
Deck: 8 Discard: 0 Buried: 2
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d10 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d4 [ ]+1 [ ]+2

Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.


Explore Scorched Runes.

Encounter Filter Hood.

Constitution 4: 1d10 ⇒ 6 - Acquired

Ravenous Curse irrelevant

End turn


Arabundi wrote:

Hand: Blessing of the Gods 3, Longbow, Caltrops, Cure, Beast Skin, Blessing of Erastil,

Displayed:
Deck: 7 Discard: 0 Buried: 2
Notes:
Sideboard cards:

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
Ranged: Dexterity +3
Constitution d10 [ ]+1 [ ]+2
Intelligence d6 [ ]+1 [ ]+2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Divine: Wisdom +1
Charisma d4 [ ]+1 [ ]+2

Favored Card: Weapon or Ally
Hand Size 6
Proficient with: Light Armors; Weapons
Powers:
You may reveal a spell to reduce Acid, Cold, Electricity, or Fire damage dealt to you by 1 ([ ] 2)
Add 2 ([ ] 4) to your check to acquire a spell that has the Divine trait.
You may recharge a card to add 1d4 to a combat check by a character at another location.

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