Menthen Jagaro

GM Aarvid's page

Goblin Squad Member. ** Pathfinder Society GM. 8,243 posts (29,935 including aliases). No reviews. 1 list. No wishlists. 17 Organized Play characters. 20 aliases.


RSS

1 to 50 of 8,243 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Slides/maps

If target is high tier I will bring Roderick alchemist 8


Slides/maps

I have a few different pcs available…depending on tier.

Alchemist 8 or Ninja 7


Slides/maps

--Chapter 5 - Prisoners Of The Blight--

Once the medusa ghost was dispelled, and time passed as the party waited to confirm this was true, divinations and research into the notes and evidence moved swifter than the party imagined from the Council.

Talks have already begun to end the war, though the party imagines this will take some time. As Karburtin explains, Even if the war were to end tomorrow it will take some time for the dwarves to reequip and prepare for a war against the Ironfang.

Karburtin arranges a remote conversation with your friends in Fangwood and Longshadow. You will find that the Ironfang have consolidated their hold over Nirmathas south of Longshadow, having turned Phaendar into their new stronghold.

Without your team to fight them, your allies have done their best to keep them at bay, spreading rumors of the Ghosts of Phaendar and striking at Ironfang resources far and wide.

Karburtin looks at you seriously on hearing this news and promises to find aid for you wherever he can.


Slides/maps

I enjoyed the entire arc - Waking Rune being my favorite of the set.


Slides/maps

Ischorian is not fooled by the ploy of the medusa-ghost and casts magic missiles. Celembriar shrugs “I guess negotiations are over.” and summons a shield archon. The ghost hisses in frustration and commands three elementals to attack as she moans in abject horror. None of the party is affected due to the bolstering auras of the celestials nearby. She retreats to the lava pit with the angel and archon in pursuit. Aielexes peppers her with arrows and the elementals move to attack the party. Celembriar hands his elemental bane sword to Pallicea “Girl, use this!” after she strong jaws the wolf.
The wrath of Elacnida is turned to disappointment as she is blinded by striking the holy archon while doing some damage with her corrupting touch. She retreats underground, leaving the party to contend with the elementals. Elacnida “DIE!!!” emerges from the statue of Dendrick, using his eyes to strike at Ischorian, but he is expecting her and does more kingslayer damage to the Spy Master in the exchange. Pallicea and Cujo flank her but their teamwork is not as effective as usual. “You are finished!”. Finally, the deva cuts down the ghost from above. Pfvaarsk detects a smile as the ghost departs, and realizes she will reappear from the statues in a few days. The last elemental is toppled and the party rests for a few moments to contemplate what had transpired.


Slides/maps
I'm Hiding In Your Closet wrote:
GM Aarvid, your avatar looks like (a slightly younger version of) the deranged villain in the B-movie I saw last night (in fact, he is reminiscent of more than one such).

Yes, that was me. :) Or was it deja vu from Groundhog's Day? Muahahahhah!


Slides/maps

Thank you for asking. :)

I will put some thoughts out here. I have been on these forums for many years and appreciate all the efforts and support by Paizo and the online VO team.

I have primarily played and run PFS1 and some SFS but never made the leap to PFS2

Please continue online forums/lodges and conventions and game days. Very much appreciated.

I would be interested in seeing the number of games reported by version over time and how much longer each version may receive support. Eventually there may not be critical mass for the older versions.

Otherwise keep up the great work. Recognize the tireless GM that continue to run games. Call out new 5 star players etc

Thank you.
GM Aarvid


Qstor wrote:
GM Ultra Plus wrote:
A CORE Scenario? 5-9 or 7-11?

+1 :)


Slides/maps

Interesting. Would be pretty cool accomplishment if possible.


Slides/maps
Colin_Mercer wrote:
I'm Hiding In Your Closet wrote:

So something just occurred to me: The Monk of the Healing Hand is Society-legal, but there's one reason it shouldn't be:

Quote:
True Sacrifice (Su): At 20th level, in a final selfless act, a monk of the healing hand can draw in his entire ki….

At 20th level, this would be very rare for PFS characters. I recall a few years ago there was a survey for Seeker level characters and classes…I cannot recall if any achieved 20th level due to limited scenarios and opportunities to play.

My highest level PFS PC never passed 17th. I was not able to find that list but it would be outdated. :)


Slides/maps

The battle drags on with Aelexies shooting summoned ants and the hound archon unable to land a final blow. Palecia is severely mauled by vampiric touches but finally with blade and lightning from Phavaarsk she drops. The dwarven miners snap out of their stupor and follow back to the fort.

War council with Cobb Greenleaf at Fort Trevalay to send party to scout the Hollow Hills


Slides/maps

The ant twitches twice at the archer and heads toward the fray.


Slides/maps

...always taunting...menacingly.


Slides/maps

I have two options:

Elf Arcanist 5th. Works for either tier
Tengu Ninja/bloodrager 7th Available for high tier


Slides/maps

With its antennas twitching and taunting…


Slides/maps

The ant stares at the monk, almost daring him to try.


Slides/maps

—- round 4 init —-
Lady(Song, Buffs, 11hp + 31temp)
3 Dwarves(charmed, -10NL), 1 Dwarf (uncon/prone)
Pallicea(confused,13hp), Cujo
Celembriar(PvE), Archon(PvE, -19, poison -3CON), Ant()
Aeliexes(confused)
Pfvaarsk(PvC), Arbiter


Slides/maps

The monk is released from the rope by the wizard. The ensuing storm of arrows lands three into the woman despite her cover.

—- round 4 init —-
Lady(Song, Buffs, 11hp)
3 Dwarves(charmed), 1 Dwarf (uncon/prone)

Pallicea(confused,-44hp), Cujo
Celembriar(PvE), Archon(PvE, -19, poison -2CON), Ant()
Aeliexes(confused)
Pfvaarsk(PvC), Arbiter


Slides/maps

With the magic wards, the zen archer throws off the lady’s charms long enough to clear his mind. But unfortunately the rope wraps around his legs and arm.

—- round 4 init —-
Lady(Song, Buffs, -68hp)
3 Dwarves(charmed), 1 Dwarf (uncon/prone)
Pallicea(confused,-44hp), Cujo
Celembriar(PvE), Archon(PvE, -19, poison -2CON), Ant()
Aeliexes(confused, entangled)
Pfvaarsk(PvC), Arbiter


Slides/maps

—- round 4 init —-
Lady(Song, Buffs, -68hp)
3 Dwarves(charmed), 1 Dwarf (uncon/prone)
Pallicea(confused,-44hp), Cujo
Celembriar(PvE), Archon(PvE, -19, poison -2CON), Ant()
Aeliexes(confused, charmed)
Pfvaarsk(PvC), Arbiter


Slides/maps

Anything for the Arbitor?

—- round 4 init —-
Lady(Song, Buffs, -66hp)
Dwarves(charmed)

Pallicea(confused,-15hp), Cujo
Celembriar(PvE), Archon(PvE, -19, poison)
Berenstein(), Giant Ant ()
Aeliexes(confused, charmed)
Pfvaarsk(PvC), Arbiter

The four hungry dwarves flail at the hound archon 4d20 ⇒ (15, 10, 9, 12) = 46

But have no luck landing any blows on the outsider.


Slides/maps

—- round 3 init —-
Lady(Song, Buffs, -66hp)
Dwarves(charmed)
Pallicea(confused,-15hp), Cujo
Celembriar(PvE), Archon(PvE, -19, poison)
Berenstein(), Giant Ant ()
Aeliexes(confused)
Pfvaarsk(PvC), Arbiter


Slides/maps

The hound's first slash nearly takes off her arm.

JUSTICE WILL BE SERVED!

—- round 3 init —-
Lady(Song, Buffs, -66hp, +19temp)
Dwarves(charmed)
Pallicea(confused,-15hp), Cujo
Celembriar(PvE), Archon(PvE, -19, poison), Berenstein
Aeliexes(confused)
Pfvaarsk(PvC), Arbiter


Slides/maps

She gained 19 temp HP, but lost 8+11+12+19

The hound's DR protects him from the claw, but not the poison.

—- round 3 init —-
Lady(Song, Buffs, -31hp)
Dwarves(charmed)
Pallicea(confused), Cujo
Celembriar(PvE), Archon(PvE, -19, poison), Berenstein

Aeliexes(confused)
Pfvaarsk(PvC), Arbiter

Pallicea: 1d100 ⇒ 52

The dwarves rush to her aid, but cannot do much against the outsider.

The hound spits the bile and retaliates against her.

poison: 1d3 ⇒ 1

fort: 1d20 + 14 ⇒ (7) + 14 = 21 vs Poison

Hound Archon 2H, PA: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 for PA: 2d6 + 9 + 3 ⇒ (3, 4) + 9 + 3 = 19
Hound Archon 2H, PA: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6 for PA: 2d6 + 9 + 3 ⇒ (3, 3) + 9 + 3 = 18

Confirm? 2H, PA: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 for PA: 2d6 + 9 + 3 ⇒ (1, 4) + 9 + 3 = 17

Pallicea hits herself with her bow for a third time dmg: 1d8 + 2 ⇒ (7) + 2 = 9


Slides/maps

The dwarves advance to the aid of their mistress. Pfvaarsk considers what to do next in the chaotic scene unfolding.

—- round 2 init —-
Pfvaarsk(PvC), Arbiter
—- round 3 init —-
Lady(Song, Buffs)
Dwarves(charmed)
Pallicea(confused), Cujo
Celembriar(PvE), Berenstein
Aeliexes(confused)
Pfvaarsk(PvC),


Slides/maps

—- round 2 init —-
Lady
Dwarves(charmed)
Pallicea(confused), Celembriar
Pfvaarsk, Aeliexes(confused)


Slides/maps

As the lady in the woods moves forward, she spots Pallicea and calls.

”Yes please come join us hero! “

Aeliexes sees the woman advance and he cannot quite shake the song from his mind either.

confused : 1d100 ⇒ 8


Slides/maps

Init Pallicea: 1d20 + 2 ⇒ (12) + 2 = 14
Init Celembriar: 1d20 + 4 ⇒ (7) + 4 = 11
Init Pfvaarsk: 1d20 + 0 ⇒ (2) + 0 = 2
Init Aeliexes: 1d20 + 8 ⇒ (2) + 8 = 10
Init Enemy-A: 1d20 ⇒ 16
Init Enemy-B: 1d20 ⇒ 15

The lady and dwarves call out...

"Join us, come and join us!" The dwarves raise their mugs and food to you, indicating that you should sit.


Slides/maps

.


Slides/maps

Chapter 3 - Assault On Longshadow

With the three forts secured, and as the western edge of the forest is neared, a patchy mother dire bear charges and tears into Cujo. The party retaliates reluctantly, as the bear is only defending her cubs. Non lethal damage subdues the bear and it is reunited with her cubs.


Slides/maps

Defenders of the Bronze Oak

Phaendar - Nimathas

After wandering from town and forest in Nimrathas, Pallicea moved to the village of Phaendar to try to escape memories of the raid, but also protect the villagers from having to suffer a similar fate.

She has served with the small militia and Chernasardo Rangers as a volunteer for two years protecting travelers and villagers as best she can.
The past few months she has taken note of the artistic glasswork of a relatively new resident named Pfvaarsk.
Eventually, the caravan stopped at the small town of Phaendar in the Nirmathas as a final stop for Pfvaarsk. There, he picked up a job repairing windows and making glassware.
The elf lived and worked among disparate guerrilla groups after leaving the city of Tamran and traveling through the Fangwood to the western villages of Phaendar and Cavlinor.
The past month he has been spending more time in the western reaches as rumors of mountain passes growing increasingly hostile with giants and goblinoid raids.
During his last visit to Phaendar he stopped to purchase a few glass vials to aid to his collection. He plans to return with his bear-friend Ursab in the next few weeks on the return trip.
After several days of travel, the heavily injured Aeliexes had arrived at a small village: Phaendar.
He stumbled and passed out at the gates due to loss of blood. He was dragged inside and brought to the home of Pallicea the hunter of Erastil. There, he was nursed back to health, leaving a nasty scar on his throat.

In the past week, the return of the traveling elf Celembriar brings news of the Mindspin Mountains to the west. A band of heroic adventures from Belkzen, Lana the Oracle and a dwarf with a metal hand, an elf alchemist and halfling cavalier riding a celestial tiger were able to topple the Storm Tyrant and now possess the Cloud Castle seen flying near Ashpeak and heading northeast.


Slides/maps

Could not update map on phone. Blitz topside, Viridian and frog forging ahead as best they can…


Slides/maps

Likewise to everyone. Hopefully things settle down and everyone is able to enjoy a game every now and then. See you around.


Slides/maps

On a funny/ironic note, another group had been playing book one since 2021 and were halfway when GM left them. So I don’t feel as bad with 9th level after 6 years.


Slides/maps

We gave it a good run, but it was getting further and further between posts. I just worry about Lubella’s player as they were very dedicated poster for years and then just disappeared. :(


Slides/maps

Talvek, I am sorry, I had cross-posted with you, but I was getting to that decision point too with the loss and dealing with the estate of my mom, and now my wife's parents in poor health.

I hate to leave you all hanging...but I know that last gala is going to be a grinder. Playing F2F would be better for that one.

But will let the others chime in...7 years since the original GM started this game is a long time.

Sidius: Agreed on the spell selection vs the majority of foes in this AP.

Healing will be very useful. If saving vs spells is to be avoided, waves of fatigue or hungry earth? I have never used either, but both are saveless.


Slides/maps

Sidius - teleport is always good. Cloudkill can be good in many situations but is ineffective against devils, elementals and undead. All of which appear in the later episodes. So actual mileage will vary.


Slides/maps

Beorn? Is that you? I have not seen hide nor hair of you since that old geezer Noonan was left high and dry in the desert? That one??? The one with a crazy dwarf Dwalindor the Pahmet flying around in a stolen pyramid or something?

So you have this bard that made it to 2nd level and then were abandoned by the GM? I actually inherited this game when their original GM left years ago.

I'd have no problem if you joined, but you would have to jump up a few levels (7 to be exact). Up to the others if they want to swap out a halfling bard for a halforc bard. :)

We are heading into the final chapter of the 3rd book (as you probably saw).


1 person marked this as a favorite.
Slides/maps

Lubella and Kenji check the floors above and below for any stragglers and clear out wounded that were not already dead. Guards are sent to haul off their injured comrades.

Lubella sighs I wish they could be redeemed. I am sure this will harm our reputation as the collapse of this keep will not go unnoticed by Thrune, but it cannot be helped.

They return with the word the keep is clear of soldiers and a few captives/slaves.

***

Back at the Anvil of Unmaking, the Archons step aside.

Proceed...if it is your will.

The great wheel takes effort to turn, but when it finally does, it screeches a near deafening groan to be expected from a metal gear that hasn't been moved in centuries! At the rotation, the three chains wiring it to the pillars snaps, and the floor begins to rumble.

It's time to move! The party turns and rushes back past Torag's guardians, down the stairs and back outside the walls. Dust pours from cracks in the walls and cascades of gravel rain from the ceiling. Back in the courtyard, the walls have already started to come apart, with massive sheets of stone crumbling to the ground.

You retreat through the gates and rush down the steep road to add a safe distance from the collapsing fort, then turn and watch as the last of the Menador Keep comes apart, the walls crashing into the courtyard, sending tremors that near throw you off the mountain path. A thick cloud of dust visible for miles flows from the rubble. Another victory for the Silver Ravens. One that will not go unnoticed as defeated guards stand in defeat as they drag their wounded back towards the other side of the gap in fear and awe.

***

The trek down the mountain is easy, with no signs of pursuit. The wind has finally dispersed the dust cloud as the sun sets, with the last of the plume still visible in the red light of dusk.

The overland trip back to the ship and beyond to Kintargo will have mixed feelings, but the Captain will be eager to hear of your exploits.

Level to 9th as you return to the ship. I will hold off on any dialog until each person has a chance to respond.


Slides/maps

I am ok to continue if there is enough interest. I do not expect we would find anyone willing to join for the last part of a book (many would only want to start the entire series, except people like Kenji who completed books #1 & #2 and waited for us to reach #3).

I am not sure if Lubella and Kenji would potentially return, so I'd not want to utilize their PCs. We can park them in Kintargo as NPC like we did with a couple others. Working day jobs or sources of information.

My biggest concern is the last part is a melee-heavy grinder and could overwhelm the 3 (or even 4). There are some NPC's to be had to assist but not carry the battle.

Anyway, you can each level to 9th. I will post the wrap up here and return to Kintargo.


Slides/maps

Ok, once the device is set in motion, there will be 10mins to evacuate everyone and everything. After that, the mission is accomplished.

The grand ball and finale back in Kintargo will be the conclusion of this book. However, it is more complex than this keep and could take months to resolve. We have possibly lost 1-2 players, so running it will be a challenge. Rather than bot them, I could look at a couple PC/NPC options or even ask if people are willing to see this through to conclusion.


Slides/maps

The two archons bow.

The demolition of this keep will finally release us from our servitude for years unnumbered here.
Torag's blessing upon you. May thy endeavors end well.


Slides/maps

The two outsiders listen intently as Talvek tries to convince them, and

We are bound here to ensure that the Anvil
of Unmaking is activated only for proper cause, and until
we are satisfied, we do not allow anyone to activate the
device.

Lubella adding her comments to bolster his claims.

As my college has stated, Cheliax has overrun the area and is using this pass to convey armies to overthrow the peoples of the land. Blocking the pass is the best means to prevent these atrocities.

She would auto assist with +19

We have remained here, isolated from
the world, for ages—they have no concept of this Cheliax as
you describe. However, Torag would not approve of the wonton
enslavement and destruction of the working peoples, and you have convinced us of your righteousness. You may proceed.

They bow and step aside, motioning to the device beyond.

Anvil of Unmaking DC12 Engineering:

. The Anvil of Unmaking is a mechanical
device in remarkable working condition, complex in
engineering but simple to comprehend. A PC must
succeed at a DC 12 Knowledge (engineering) check to
understand that rotating the wheel atop its character bell
one full rotation causes complex internal mechanisms to
release. The chains connected to the three support pillars
then snap taut, shattering all three pillars. This in turn
sets up a cascading failure throughout the structure that,

once it begins, can be halted only by powerful magic like
wish or miracle. As internal supports snap and shatter in
the slow-moving chain reaction, the entire keep shakes,
shudders, and rumbles. It takes a full 10 minutes for
Menador Keep to collapse, which in theory gives any
survivors within plenty of time to flee to safety


1 person marked this as a favorite.
Slides/maps

Talvek recalls early in his youth overhearing a traveling band of dwarf miners chanting some such prayer to Torag as they marched off to the silver mines.

"Hi Ho....Hi Ho...its off to work we go. With halls of stone and ore to tow, may Torag keep us workers whole....hi ho"

As he approaches with his childhood knowledge and the utterance of this prayer,
the previously unnoticed magical trap on the stone face within the door to deactivates
and the door swings open, provided the supplicant is within 5 feet of the door.
Beyond, is a dusty room with two outsiders whom immediately snap to attention.

Thick layers of dust cover the floor of this room and the
looming contraption of stone and iron it contains. Looking
something akin to a massive, squat bell of stone bound in
iron bands, the device is connected to pillars of iron to the
west, east, and south via taut metal chains. Four iron beams
radiate from the top of the central bell, almost like the wheel
of an ancient winch.

Map has been updated...

The two outsiders, with flaming warhammers at their sides step forward:

Beneath their helmets and armor, they have pale or nearly jet-black hairless skin. Their eyes burn bright with the flames of their faith, flaring brightest when they conjure forth their hammers.

First in dwarven, then finally resorting to true speech...

HALT! Supplicants of the mighty Torag!
State your reasons for approaching the Anvil of Unmaking.

They await a response, although a raised eyebrow shows they were not expecting such a motley crew.


Slides/maps

Lubella shrugs while Kenji searches through his backpack.

Alas, among the five of you before the door and the dozen or more ancient languages known, the runes of the dwarves escapes you.

Talvek finds no traps but the door appears to be locked with a complex set of bars.

I have it covered. One moment, as I read this scroll...

Kenji produces a scroll of comprehend languages and reads it.

“Beyond is the Anvil of Unmaking, yet woe to those who give not
prayer to the Father of Creation before undoing what his
children hath wrought.”


Slides/maps

Talvek and Sidius search the rubble and find the statues dropped a pair of magic warhammers.

Looking into the hall to the south, definitely the path less traveled...in centuries it seems.

Dust covers the floor and cobwebs hang from the ceiling of
this vaulted, fifty-foot-long hallway. Curved alcoves flank the
hallway, four to a side. Each alcove contains a long-dry basin
held aloft by a stone dwarf. Runes are carved above the door
to the south, while the door itself bears the carved face of a
scowling dwarven man


Slides/maps

With the crumbled statues of Torag no
Longer barring the way, the far hallway to the south is Clear.


Slides/maps

Sidius misses with his crossbow and the bolt ricochets off the wall

The blast of air is slightly more effective.

Kenji and Lubella step up to take a few more chips out of the statue and this one drops as well.

Kenji atk: 1d20 + 8 ⇒ (12) + 8 = 20 for dmg: 2d6 + 6 ⇒ (2, 2) + 6 = 10

Lubella atk: 1d20 + 8 ⇒ (15) + 8 = 23 for dmg: 1d6 + 4 ⇒ (4) + 4 = 8

”TORAaaaaaaggg……..,ugh! “

Round 3 (everyone hasted) ---
(15) NGuardian(hasted,-28), SGuardian(hasted,-41)
(8) Sidius(19), Kenji(11)
--- Round 2 ---
(17+) Arcos(10),Lubella(40)Talvek(23)

*** Out of Combat ***


Slides/maps

Talvek destroys his stony opponent in a flurry of precise strikes.


Slides/maps

lol dang so that’s where all the good rolls have been hiding .