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--Chapter 5 - Prisoners Of The Blight-- Once the medusa ghost was dispelled, and time passed as the party waited to confirm this was true, divinations and research into the notes and evidence moved swifter than the party imagined from the Council. Talks have already begun to end the war, though the party imagines this will take some time. As Karburtin explains, Even if the war were to end tomorrow it will take some time for the dwarves to reequip and prepare for a war against the Ironfang. Karburtin arranges a remote conversation with your friends in Fangwood and Longshadow. You will find that the Ironfang have consolidated their hold over Nirmathas south of Longshadow, having turned Phaendar into their new stronghold. Without your team to fight them, your allies have done their best to keep them at bay, spreading rumors of the Ghosts of Phaendar and striking at Ironfang resources far and wide. Karburtin looks at you seriously on hearing this news and promises to find aid for you wherever he can.
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Ischorian is not fooled by the ploy of the medusa-ghost and casts magic missiles. Celembriar shrugs “I guess negotiations are over.” and summons a shield archon. The ghost hisses in frustration and commands three elementals to attack as she moans in abject horror. None of the party is affected due to the bolstering auras of the celestials nearby. She retreats to the lava pit with the angel and archon in pursuit. Aielexes peppers her with arrows and the elementals move to attack the party. Celembriar hands his elemental bane sword to Pallicea “Girl, use this!” after she strong jaws the wolf.
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I'm Hiding In Your Closet wrote: GM Aarvid, your avatar looks like (a slightly younger version of) the deranged villain in the B-movie I saw last night (in fact, he is reminiscent of more than one such). Yes, that was me. :) Or was it deja vu from Groundhog's Day? Muahahahhah!
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Thank you for asking. :) I will put some thoughts out here. I have been on these forums for many years and appreciate all the efforts and support by Paizo and the online VO team. I have primarily played and run PFS1 and some SFS but never made the leap to PFS2 Please continue online forums/lodges and conventions and game days. Very much appreciated. I would be interested in seeing the number of games reported by version over time and how much longer each version may receive support. Eventually there may not be critical mass for the older versions. Otherwise keep up the great work. Recognize the tireless GM that continue to run games. Call out new 5 star players etc Thank you.
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Colin_Mercer wrote:
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The battle drags on with Aelexies shooting summoned ants and the hound archon unable to land a final blow. Palecia is severely mauled by vampiric touches but finally with blade and lightning from Phavaarsk she drops. The dwarven miners snap out of their stupor and follow back to the fort. War council with Cobb Greenleaf at Fort Trevalay to send party to scout the Hollow Hills
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I have two options: Elf Arcanist 5th. Works for either tier
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—- round 4 init —-
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The monk is released from the rope by the wizard. The ensuing storm of arrows lands three into the woman despite her cover. —- round 4 init —-
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With the magic wards, the zen archer throws off the lady’s charms long enough to clear his mind. But unfortunately the rope wraps around his legs and arm. —- round 4 init —-
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—- round 4 init —-
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Anything for the Arbitor? —- round 4 init —-
The four hungry dwarves flail at the hound archon 4d20 ⇒ (15, 10, 9, 12) = 46 But have no luck landing any blows on the outsider.
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—- round 3 init —-
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The hound's first slash nearly takes off her arm. JUSTICE WILL BE SERVED! —- round 3 init —-
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She gained 19 temp HP, but lost 8+11+12+19 The hound's DR protects him from the claw, but not the poison. —- round 3 init —-
Pallicea: 1d100 ⇒ 52 The dwarves rush to her aid, but cannot do much against the outsider. The hound spits the bile and retaliates against her. poison: 1d3 ⇒ 1 fort: 1d20 + 14 ⇒ (7) + 14 = 21 vs Poison Hound Archon 2H, PA: 1d20 + 11 - 2 ⇒ (19) + 11 - 2 = 28 for PA: 2d6 + 9 + 3 ⇒ (3, 4) + 9 + 3 = 19
Confirm? 2H, PA: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29 for PA: 2d6 + 9 + 3 ⇒ (1, 4) + 9 + 3 = 17 Pallicea hits herself with her bow for a third time dmg: 1d8 + 2 ⇒ (7) + 2 = 9
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The dwarves advance to the aid of their mistress. Pfvaarsk considers what to do next in the chaotic scene unfolding. —- round 2 init —-
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—- round 2 init —-
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As the lady in the woods moves forward, she spots Pallicea and calls. ”Yes please come join us hero! “ Aeliexes sees the woman advance and he cannot quite shake the song from his mind either. confused : 1d100 ⇒ 8
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Init Pallicea: 1d20 + 2 ⇒ (12) + 2 = 14
The lady and dwarves call out... "Join us, come and join us!" The dwarves raise their mugs and food to you, indicating that you should sit.
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Chapter 3 - Assault On Longshadow With the three forts secured, and as the western edge of the forest is neared, a patchy mother dire bear charges and tears into Cujo. The party retaliates reluctantly, as the bear is only defending her cubs. Non lethal damage subdues the bear and it is reunited with her cubs.
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Defenders of the Bronze Oak Phaendar - Nimathas After wandering from town and forest in Nimrathas, Pallicea moved to the village of Phaendar to try to escape memories of the raid, but also protect the villagers from having to suffer a similar fate. She has served with the small militia and Chernasardo Rangers as a volunteer for two years protecting travelers and villagers as best she can.
In the past week, the return of the traveling elf Celembriar brings news of the Mindspin Mountains to the west. A band of heroic adventures from Belkzen, Lana the Oracle and a dwarf with a metal hand, an elf alchemist and halfling cavalier riding a celestial tiger were able to topple the Storm Tyrant and now possess the Cloud Castle seen flying near Ashpeak and heading northeast.
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Could not update map on phone. Blitz topside, Viridian and frog forging ahead as best they can…
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Likewise to everyone. Hopefully things settle down and everyone is able to enjoy a game every now and then. See you around.
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On a funny/ironic note, another group had been playing book one since 2021 and were halfway when GM left them. So I don’t feel as bad with 9th level after 6 years.
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We gave it a good run, but it was getting further and further between posts. I just worry about Lubella’s player as they were very dedicated poster for years and then just disappeared. :(
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Talvek, I am sorry, I had cross-posted with you, but I was getting to that decision point too with the loss and dealing with the estate of my mom, and now my wife's parents in poor health. I hate to leave you all hanging...but I know that last gala is going to be a grinder. Playing F2F would be better for that one. But will let the others chime in...7 years since the original GM started this game is a long time. Sidius: Agreed on the spell selection vs the majority of foes in this AP. Healing will be very useful. If saving vs spells is to be avoided, waves of fatigue or hungry earth? I have never used either, but both are saveless.
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Sidius - teleport is always good. Cloudkill can be good in many situations but is ineffective against devils, elementals and undead. All of which appear in the later episodes. So actual mileage will vary.
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Beorn? Is that you? I have not seen hide nor hair of you since that old geezer Noonan was left high and dry in the desert? That one??? The one with a crazy dwarf Dwalindor the Pahmet flying around in a stolen pyramid or something? So you have this bard that made it to 2nd level and then were abandoned by the GM? I actually inherited this game when their original GM left years ago. I'd have no problem if you joined, but you would have to jump up a few levels (7 to be exact). Up to the others if they want to swap out a halfling bard for a halforc bard. :) We are heading into the final chapter of the 3rd book (as you probably saw).
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Lubella and Kenji check the floors above and below for any stragglers and clear out wounded that were not already dead. Guards are sent to haul off their injured comrades. Lubella sighs I wish they could be redeemed. I am sure this will harm our reputation as the collapse of this keep will not go unnoticed by Thrune, but it cannot be helped. They return with the word the keep is clear of soldiers and a few captives/slaves. *** Back at the Anvil of Unmaking, the Archons step aside. Proceed...if it is your will. The great wheel takes effort to turn, but when it finally does, it screeches a near deafening groan to be expected from a metal gear that hasn't been moved in centuries! At the rotation, the three chains wiring it to the pillars snaps, and the floor begins to rumble. It's time to move! The party turns and rushes back past Torag's guardians, down the stairs and back outside the walls. Dust pours from cracks in the walls and cascades of gravel rain from the ceiling. Back in the courtyard, the walls have already started to come apart, with massive sheets of stone crumbling to the ground. You retreat through the gates and rush down the steep road to add a safe distance from the collapsing fort, then turn and watch as the last of the Menador Keep comes apart, the walls crashing into the courtyard, sending tremors that near throw you off the mountain path. A thick cloud of dust visible for miles flows from the rubble. Another victory for the Silver Ravens. One that will not go unnoticed as defeated guards stand in defeat as they drag their wounded back towards the other side of the gap in fear and awe. *** The trek down the mountain is easy, with no signs of pursuit. The wind has finally dispersed the dust cloud as the sun sets, with the last of the plume still visible in the red light of dusk. The overland trip back to the ship and beyond to Kintargo will have mixed feelings, but the Captain will be eager to hear of your exploits. Level to 9th as you return to the ship. I will hold off on any dialog until each person has a chance to respond.
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I am ok to continue if there is enough interest. I do not expect we would find anyone willing to join for the last part of a book (many would only want to start the entire series, except people like Kenji who completed books #1 & #2 and waited for us to reach #3). I am not sure if Lubella and Kenji would potentially return, so I'd not want to utilize their PCs. We can park them in Kintargo as NPC like we did with a couple others. Working day jobs or sources of information. My biggest concern is the last part is a melee-heavy grinder and could overwhelm the 3 (or even 4). There are some NPC's to be had to assist but not carry the battle. Anyway, you can each level to 9th. I will post the wrap up here and return to Kintargo.
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Ok, once the device is set in motion, there will be 10mins to evacuate everyone and everything. After that, the mission is accomplished. The grand ball and finale back in Kintargo will be the conclusion of this book. However, it is more complex than this keep and could take months to resolve. We have possibly lost 1-2 players, so running it will be a challenge. Rather than bot them, I could look at a couple PC/NPC options or even ask if people are willing to see this through to conclusion.
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The two archons bow. The demolition of this keep will finally release us from our servitude for years unnumbered here.
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The two outsiders listen intently as Talvek tries to convince them, and We are bound here to ensure that the Anvil
Lubella adding her comments to bolster his claims. As my college has stated, Cheliax has overrun the area and is using this pass to convey armies to overthrow the peoples of the land. Blocking the pass is the best means to prevent these atrocities. She would auto assist with +19 We have remained here, isolated from
They bow and step aside, motioning to the device beyond. Anvil of Unmaking DC12 Engineering: . The Anvil of Unmaking is a mechanical device in remarkable working condition, complex in engineering but simple to comprehend. A PC must succeed at a DC 12 Knowledge (engineering) check to understand that rotating the wheel atop its character bell one full rotation causes complex internal mechanisms to release. The chains connected to the three support pillars then snap taut, shattering all three pillars. This in turn sets up a cascading failure throughout the structure that, once it begins, can be halted only by powerful magic like
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Talvek recalls early in his youth overhearing a traveling band of dwarf miners chanting some such prayer to Torag as they marched off to the silver mines. "Hi Ho....Hi Ho...its off to work we go. With halls of stone and ore to tow, may Torag keep us workers whole....hi ho" As he approaches with his childhood knowledge and the utterance of this prayer,
Thick layers of dust cover the floor of this room and the
Map has been updated... The two outsiders, with flaming warhammers at their sides step forward: Beneath their helmets and armor, they have pale or nearly jet-black hairless skin. Their eyes burn bright with the flames of their faith, flaring brightest when they conjure forth their hammers. First in dwarven, then finally resorting to true speech... HALT! Supplicants of the mighty Torag!
They await a response, although a raised eyebrow shows they were not expecting such a motley crew.
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Lubella shrugs while Kenji searches through his backpack. Alas, among the five of you before the door and the dozen or more ancient languages known, the runes of the dwarves escapes you. Talvek finds no traps but the door appears to be locked with a complex set of bars. I have it covered. One moment, as I read this scroll... Kenji produces a scroll of comprehend languages and reads it. “Beyond is the Anvil of Unmaking, yet woe to those who give not
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Talvek and Sidius search the rubble and find the statues dropped a pair of magic warhammers. Looking into the hall to the south, definitely the path less traveled...in centuries it seems. Dust covers the floor and cobwebs hang from the ceiling of
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With the crumbled statues of Torag no
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Sidius misses with his crossbow and the bolt ricochets off the wall The blast of air is slightly more effective. Kenji and Lubella step up to take a few more chips out of the statue and this one drops as well. Kenji atk: 1d20 + 8 ⇒ (12) + 8 = 20 for dmg: 2d6 + 6 ⇒ (2, 2) + 6 = 10 Lubella atk: 1d20 + 8 ⇒ (15) + 8 = 23 for dmg: 1d6 + 4 ⇒ (4) + 4 = 8 ”TORAaaaaaaggg……..,ugh! “ Round 3 (everyone hasted) ---
*** Out of Combat *** |