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Sparky rushes into the fray, but does not hit (not flat footed since they had melee last round). The four guards re-engage into combat. Red on Kenjihalberd: 1d20 + 5 ⇒ (10) + 5 = 15 for crossbow: 1d10 + 1 ⇒ (4) + 1 = 5 (miss due to haste?) DIE you rebel scum! Pink on Sparkyhalberd: 1d20 + 5 ⇒ (14) + 5 = 19 for crossbow: 1d10 + 1 ⇒ (6) + 1 = 7 HITS! Blue moves back with his crossbow and opens a door to the west. More guards are heard gathering at a door to the south side of the stairs. Talvek and Lubella prepare to emerge from their hallway and hear the loud hissing screech of some beast overhead to the north. A commanding human voice in common booms THE WALLS ARE BREACHED! TO ARMS ! DEFEND THE KEEP FOR THE ORDER! Lubella and Talvek can now run to the stairs as stated, or change actions... ======round 5 ====
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Yep, but had to wait until had PC to make the big post... Green swings his halberd at Lubella attack: 1d20 + 5 ⇒ (5) + 5 = 10 for dmg: 1d10 + 1 ⇒ (10) + 1 = 11 Teal and Blye both take swings at Kenji attack: 1d20 + 5 ⇒ (1) + 5 = 6 for dmg: 1d10 + 1 ⇒ (9) + 1 = 10
The guards in the towers shoot at Arcos and Talvek from across the courtyard... SCCCCRREEEEEAAAAMMMM! go the bolts.... on Acros attack: 1d20 + 3 ⇒ (13) + 3 = 16 for dmg: 1d10 + 2 ⇒ (10) + 2 = 12
on Talvek attack: 1d20 + 3 ⇒ (1) + 3 = 4 for dmg: 1d10 + 2 ⇒ (3) + 2 = 5
INTRUDERS! Alert the officers! We are under ATTACK! Like a bunch of good stormtroopers, their aim is horrible ======round 3 ====
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Traversing the streets before Dawn is technically close to violating curfew. However so few dottari want to cause trouble for themselves after a long night on patrol. Besides, only hard working peasants or those truly insane would be active at this hour. Lieutenant Nones greets you in the pale light. ”Good. The Captain was not sure your lot would make it. Welcome aboard. Stow your belongings below. The cabin steward will show you to your quarters. “ She winks and then orders the lines be untied and anchor pulled. ”Lee Ho! Prepare to set sail. Full rudder…, trim sails to quarter speed from the harbor. Double time! “ Captain Sargaeta stands at the helm rail on the Scourge of Belail and simply nods to you as you go below deck. The disciplined crew execute their duties with flawless precision.
CORE Female Half-Elf Cleric Sarenrae 11 (HP 91/91) AC 22[18] /12[12]/20[16] (CMD 15) (Fort +12[+9], Ref +8[+4], Will +15[+11]) (Init +2) (Perception +17[+12]) Immune Sleep, RezFire/10, +2 Ench 1/7 channels used {airwalk cir v evil } | glory+9 (0/9) used. Fire bolts 0/10 | 1 reroll
”I know, like right, Doodle. I have been reading a lot of old journals in the Grand Lodge while waiting for this mission. I really thought I was ready to totally retire. “
Male Kasatha Spacefarer Solarian 4 | Init +1 | Peception +6 | Sp 27/27, HP 25/25, RP 0/1 | EAC 15, KAC 16 | Fort +5, Ref +2, Will +5 | Reroll 1/1 |
Kaath tries to determine how the Cosmos wants him to assist ”By the power of a galaxy, this shall be done!“ perception : 1d20 + 6 ⇒ (19) + 6 = 25 ”But not by lifting with your back. Sir Feighnswelle! Bend those knees! And Zoey, pay attention! That beam almost struck your head! Ysh, don’t walk while looking at your comm device! By the Cosmos! Don’t drive the float too close to the curb!“
male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}
In my experience, having one PC with a decent appraise is very uncommon. Having two at the same table is a rare treat (and very handy here with all these puzzles)
male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}
Roderick will take a look at the remaining six, with auto- aid from Malaz ”Malaz, take a look at these as well. How about this one next… “ appraise, hero, assist : 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 27
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Lubella is not able to help the bleeding elf-hag. The other is still knocked unconscious. Kenji finds a small cache with a bag and a chest hidden under a root of the big tree to the near side of the bridge. chest of jewels, bag of coins: Treasure: 179 gp, 180 sp Amber (80 gp), Chrysoprase (45 gp), Citrine (50 gp), Citrine (55 gp), Freshwater Pearl (11 gp), Peridot (50 gp), Rhodochrosite (9 gp), Topaz (500 gp), Zircon (55 gp); Carved jade idol (80 gp), Carved stone idol (30 gp), Gold baby rattle (100 gp), Ivory drinking horn with copper ends (60 gp), Silver flagon with sea elven religious markings (80 gp)
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”Aye little lady. Here’s one of my favs “ He puffs his chest and starts ” I've been ashore too long, me boys
My heart is there
I've been ashore too long, me boys
He stops. ”Aye. That’s a good one. Now we are in sight of thar Nitch. Keep yer eyes pealed. No tellin what we ar gonna see here. “
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Dog Leg McGee, whom seems a bit even more unbalanced, responds with a smile. Aye, I remembers ya. He coughs The village of Acasizi is in a region plagued by ghost ships, sea serpents, and flesh-eating merfolk. Ifin yer gold is good...and double, aye, I'll give er a go. When and how many is a small party? Will be 20 gold coins each, in advance is preferred. But I can make some wriggle room for ye as prior customers. he coughs again. I'll get her ready. Pre-dawn before the farmers milk the chickins. We don't want no dottari watchin us leave or nothin'. Takes two days each way. So bring a lunch. I ain't providin' no meals.
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GM Ladile wrote:
If you did not get coverage yet I can pick this up later tonight after running errands. My other GM sub table is back on track..,
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Hopefully you are feeling better. Get rest and recuperation. Just let me know when you are ready. Will plan to cover until Sunday unless you say otherwise.
Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}
Hopefully this is one of those scenarios where they give credit for bypassing using non-combative solutions. Batman for the win. With two paladins in a mostly ‘good’ party, not killing sleeping neutral npc’s seems prudent. Fwiw - Omrax last mission was with a group entirely composed of swashbuckling pirates.
Male Half Elf -Paladin 13 AC32/T11(18) /F31/CMD28| Hp 121/121 | Fort:+21;Ref:+16;Will+18(25) |Percept.+10 | Init.+3. { } ( +2 keen div bond 1/3 used, smite for 2/6 used. Hands 6d6 6/15 used) { eaglesoul 10hrs— } Spectral Wolf {AC24 100/100 hp}
For reference on the map added both - assuming radius center is at the guard. @GM feel free to remove the templates - was just using to show myself the scale described above for the two spells.
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I would be remiss if I did not mention, while this chapter will have combat, there will also be much diplomacy and social interaction with other factions in the city. The intent is to build a network to confront the Thrunes and their leadership of Kintargo.
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*** Starting Book 3 *** Hetamon pauses for a moment and then carefully chooses his next statements to Sidius. As you should be aware, that with the clearing of the Lucky Bones
He continues. The addition of a brief weekly meeting with key allies and leaders among with your group is well advised. This may have mutual benefits, including potential help you seek. I was approached by
He pauses before adding. One of the girls, Feiya is her name I believe. She may be able to help you.
Male Human Hellknight| HP: 59/59 AC:23 T:19 F:22 | Saves F:7 R:7 W:12 (evasion) | Init: 4 | Per: 12 | CMB:7 CMD:26 | Speed 30ft | Active: | Condition: none Hellknight of the Torrent
You return to the Lucky Bones with mixed emotions. The sadness of saying goodbye to the ghost who finally found release from her torment, but the excitement of knowing you now have a larger, more defensible base for the movement. Searching through the gaming room, you find the remaining gear of Lorelu, which she said she no longer needed and donated to your cause, which she identified as: Lorelu's stuff:
Her magical treasures and coins remain: 240 gp, 119 pp, a bejeweled silver ring worth 1,500 gp, a Small suit of +2 shadow leather armor, a ring of protection +2, a circlet of persuasion, and a partial deck of illusions containing only the eight spade cards Octavio, as the senior member of the supporting teams bows in silence with his Hellknights, as your infiltrators. He has assembled all the teams at this milestone achievement for the rebellion. The Order of the Torrent snaps to attention as you enter the room. All honor and praise to the New Ravens!!! Smiles can be seen on the many faces of the other teams. Tuck and the halfling burglars (ahem thieves), Aava and the rescued sea elves as potential spies, Master Crow and the small band of freedom fighters and your original team of now merchants. All look to you for guidance. All look to the Silver Ravens as the future of a free Kintargo. Your team's efforts for the past couple weeks have garnered a large number of new supporters, the treasury has almost reached 300gp and you are known as Sentinels (rank 9). *** End of Book Two *** See discussion, and updated rebellion slides for teams info
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The procession of the halflings remains to the resting place is not interrupted at the southern gate . As the remains are placed at the Dawn turns bright, you faintly see the outline of Lorelu first blinking at the brightness, then a faint smile of remembrance, With a nod to Lubella and each one there, she then closes her eyes one last time, basking in the warm rays. She fades from view and a feeling of peaceful blessings washes over you.
Female Elf
Lorelu relaxes and a wave of exhausted relief washes over her expression. If you are willing to do this for me, I would be grateful. She backs away, pointing to her remains. Out of combat...for now I was going to trade some information with you on the game.
She pauses in thought on what might be helpful. “Some of the more tenacious acolytes of the pipe
Again... “The river runs below us now, and its dark
She stops chattering and changes her tone. So when do you think we could leave...I mean you with my remains to find rest?
Female Elf
Oh right. Watching is so boring.
The halfling spirit pouts. Very well, here are the rules. At least you will play the game. She motions Lubella into the room and while waiting, points to the table in the center. The game is simple. It is called Odds and Evens. Have you heard of it? No? Good. She looks hopefully at the door to see if she garnered any other interested players. This game uses a standard gaming cube. The round begins
Not really stopping, she continues... The two players then alternate
Cheaters/Gamers:
A player who seeks
to cheat at odds and evens and succeeds at a DC 20 Sleight of Hand or Profession (gambler) check can adjust the total of his roll; on a success, that player can reroll one of the three dice rolled in that throw, but must accept the new result. The actual result of this Sleight of Hand check sets the Perception DC for others to notice the character cheating. I updated the map with Lubella just inside door and 3 guys out in the hall. Please confirm before we start.
CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30
Very interesting on painting to match the rubble. Almost if to hide something. Viridian comments as he inspects the screen and area. perception: 1d20 + 13 ⇒ (20) + 13 = 33
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison) lol that is my first ever (as a player ) for CDG in all my years. Probably only 3-4 times as a GM from my players…so I had to look it up.
Male Tengu Ninja 5/Bloodrager 1 | HP: 45/45 | AC:18 | T: 13 | FF: 15 | CMD: 12 | Fort: +6 | Ref: +11 | Will: +4 | Init: +7 | Perc: +11| Speed 40 ft. Ninja 5 (5/6 ki used) / Bloodrager 1 (0/5 rage) Destined Strike+1 (1/3) Stealth (+14) {herorism, invis}
Makras Vekker wrote: I'm back, many thanks for your patience, everyone. Now I just have to get caught up on what I missed in Gameplay! Not much…just us hanging around waiting for you :) lol
male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}
Ditto on the gratitude for all these scenarios being run! Thanks so much for keeping PF1 alive.
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I almost hate to say this but sometimes the one sentence random event rolls are more intriguing than the main plot line (to me at least) .
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison) Dwalindor smiles at Noonan ”He ain’t gonna be bad mouthing Sarenrae after that! “ He steps up at haves at it with Amanda, taking +2 blessing ”Curse you furry dead thing!!! “
umm…if this thing is critable, it ain’t going to go well… Confirms?: +5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 28 + 2 + 2 ⇒ (14) + 28 + 2 + 2 = 46 for damage,rage, pa: 4d6 + 60 + 4 ⇒ (4, 1, 6, 1) + 60 + 4 = 76 ignore hardness/15 +5 Adm furious earthbreaker, rage, pa/FF : 1d20 + 14 + 2 + 2 ⇒ (11) + 14 + 2 + 2 = 29 for damage,rage, pa: 4d6 + 60 + 4 ⇒ (4, 5, 3, 5) + 60 + 4 = 81 ignore hardness/15 .
Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4
”I need to adjust my statistical algorithms to account for the rare outliers on laser pistol hitting large targets in tactical situations. Some may call this ‘beginners luck’. “
Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4
Wait? You mean all those year end skill assessment surveys and compliance training required to be completed annually and entered into societies mega personnel development database are not available to all agents in a dossier at the start of each mission? What kind of organization is this?????
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Small world indeed! I spent the night in Paducah driving home from Florida 3weeks ago. We are outside St. Louis. Not as bad here as Mayfield in Kentucky but had four tornadoes hit around us. Amazon center had blown in half. 50 people were missing at one point. Thanks for running this for us. Water made it a good challenge. Stay safe! Victoria \Gm Aarvid
Android Technomancer 4 - Consumables (gland 0/1) (jumpers 0/1) | HP 24/24| SP 24/24 | RP 5/5 | Speed 30 ft. | Init +2 | Perc +3 | KAC 14| EAC 13 | Fort +1 | Ref +4| Will +4
Lexicor nods at Oraeus discovery. survival: 1d20 + 1 ⇒ (19) + 1 = 20 Dang! Lexicor looks down and finds something unusual. I have noticed a faint trail of blood leading to a locked maintenance tunnel door. Perhaps that will illuminate our search.
male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}
GM Watery Soup wrote:
CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30
”Good try Bella, but you cannot out drink me. I am a professional. “ Fort : 1d20 + 8 ⇒ (16) + 8 = 24 He orders a couple more after finishing his and Bella’s ”Yes, Pau. Definitely more missions in pubs when I become VC! “
Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }
Victoria will summon one last water elemental to help our modest front-liner :) Ready Assumes she had already cast communal resist electricity on party for 10mins each
CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30
Viridian smiles as the elemental menace falls away. ”Pau, I hope this is not one of your old classmates. “ The swordsman rushes towards the new foe with swords in hand ”I don’t like your greeting committee. “ Sword, prayer: 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30 for dmg: 1d8 + 9 + 1 ⇒ (2) + 9 + 1 = 12
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison) ”Wow! The ring will great on my hairy knuckles. You can have this oversized sword, Noonan. Besides, who ever heard of a self respecting barbarian using a sword too large for them just to look iconic? “ he smiles
Male Dwarf Barbarian (Invulnerable rager) 14 / Ranger 2 | HP 214/214 DR7/- | AC25 FF19 T13 | Saves +22 /+14/+13 (+4 v spells, +2 v fear, +2 v poison) | init + 2 | Perception +23 Boots 0/12 : Rage 5/37 used {raging hp 261/261 } resist fire/3
raging:
DR6/- | AC23 FF21 T10 | Saves +23 /+12/+14 (+4 v spells, +2 v fear, +2 v poison) Agree, cannot confirm on a nat-1 (whew). But also, Dwalindor was not yet raging. Both hits land 21+16-12DR = 25 dmg The dwarf spits blood from the cut and gore. NOW YOU JUST TICKED ME OFF!!! RHAHAHHHHRRRHGGGG! Rages and steps 5' for full attack with 10' reach hammer. +4 Adm furious earthbreaker, rage, pa/FF : 1d20 + 27 ⇒ (4) + 27 = 31
confirm #2 : 1d20 + 18 ⇒ (18) + 18 = 36
I did not see any fire damage, but he has 3/fire resistance. Also, if she is considered a evil outsider, his celestial blood will cause an extra 1d6 good damage. good: 2d6 ⇒ (2, 2) = 4 if needed on the first two swings.
CORE Male Halfelf Druid 4 | HP 35/35 | AC19, T 11, FF 18 | CMD 26| F +8 R +3 W+9 ; | Init +1 | Perc +16 Blitz the wolf. AC 19. HP 30/30
Thanks GM - I spoilered the potential crit roll but yours was exactly the same damage :) At the sight of the jar nearly crushing him ”Hey! Where did this come from?!?? “ He will tap it with short sword in disbelief Will : 1d20 + 4 ⇒ (1) + 4 = 5 doh! ” I guess I will wait until they lift it again.“ He readies a strike if a snake emerges from the jar within reach Readied : atk: 1d20 + 15 + 1 + 1 ⇒ (20) + 15 + 1 + 1 = 37 for dmg: 1d8 + 9 ⇒ (7) + 9 = 16 Crit atk: 1d20 + 15 + 1 + 1 ⇒ (13) + 15 + 1 + 1 = 30 for dmg: 1d8 + 9 ⇒ (1) + 9 = 10 .
Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }
Eyes flicker open. ” Trokkus! We really need to stop meeting like this.“ she smiles weakly in gratitude but still obviously in pain from the repeat injuries. GM - does she get an action or did she miss hers while unconscious?
Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }
Zzzzzz. Well at least she got one good zap off before they conked her out again!
male Human Chirurgeon 8 AC20(24)/T15(19)/F16/CMD17 |HP 67/67 | Fort:+11;Ref:+13;Will+6 |Percept.+12 | Init.+10 (1/1 mutagen: used bombs 11/15 used) wings 2/7min {heroism, cues, endure elements, shield, mutagen}
Roderick observes the sudden commotion with interest ”I say! What have we here? “ He checks the position of the man and thugs ”Tell your thugs to step away or we will defend with force if necessary. “ He steps forward and readies to throw at the leader if he advances or attacks anyone. Readied : Bomb, range, pb: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
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Thanks Shamus - for reference Quote:
I am assuming the ground and ruins are about as immovable as you can get. So I have been playing movement is stuck/stopped.
Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }
”NOO! Pai are you ok? “ Wembly casts haste on those allies within the 30’ of him. Whiskers climbs 20’ into the air to attack into the air to attack pink (Whiskers has 70’ fly movement) ” Whiskers get that thing that just hurt Pai!“ Whiskers Mgc bite, haste: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
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potion of invis and clw Checking the sniper and jester…both are stable but unconscious The sniper has…:
potion of cure light wounds, smokesticks (2); Other Gear studded leather, handaxe, longbow with 20 arrows, Razmiri religious pamphlet (worth 1 gp)=Behold the Living God!, a lengthy religious pamphlet extolling Razmir’s miracles and the rewards that await his loyal servants. tindertwigs (2), 11 go Jester has…: potions of cure light wounds (2), potion of invisibility, caltrops, silk rope, tanglefoot bag(1) Other Gear masterwork chain shirt, daggers (3), 8 gp .
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