Ratfolk Troubleshooter

GL13 "Gillie"'s page

242 posts. Organized Play character for Fox--Pantom.


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Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie hands Makras a small flask of strong whiskey.

He then goes over to the Guardian and shows it the shield.
"Is this you? Why is there a shield with your face?"

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

"I've been thinking about the caretaker! I have some drinks that could make her have a sleep! And it might make her seem a little less reliable..."
Gillie pulls out a couple of bottles of a definitely alcoholic nature.
He pulls the cork from one and the smell is enough to make the eyes water.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

"Oh! That shield looks cool! I know we can't take it but I still want to have a look!"

If I just hang on to the pretty shield people might forget its not my normal shield! Then I could keep it!

"...so... What are we looking for again?"

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

"Would you like me to fix the trap? I like fixing traps! Though when I say fix I suppose I actually mean UN-fix..."
Gillie gets out a bomb and grins impishly.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

"Hey! Turning to stone is cheating! And it hurt my teeth!"

Bite: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Claw 1: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Claw 2: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Tailblade: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25

Bite: 1d3 + 5 + 1d6 ⇒ (3) + 5 + (4) = 12
Claw 1: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11
Claw 2: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (6) = 14
Tailblade: 1d2 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10

Hell yeah! 42 damage after DR! Thats what I'm talking about!

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

I swear I posted yesterday. Sorry.

Gillie continues his onslaught of attacks.

Bite: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Claw 1: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26
Claw 2: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Tailblade: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16

Bite: 1d3 + 5 + 1d6 ⇒ (1) + 5 + (1) = 7
Claw 1: 1d4 + 5 + 1d6 ⇒ (2) + 5 + (6) = 13
Claw 2: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11
Tailblade: 1d2 + 5 + 1d6 ⇒ (1) + 5 + (6) = 12

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Sorry was waiting on the response from Henrik, botting was spot on though.

"Yeah sorry mister lion lion sir but I really don't want to get hurt like that anymore!"

With Darven's position giving a tactical advantage Gillie goes for the lion with everything he's got.

Bite: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12
Claw 1: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Claw 2: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Tailblade: 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Bite: 1d3 + 5 + 1d6 ⇒ (1) + 5 + (6) = 12
Claw 1: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13
Claw 2: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (4) = 13
Tailblade: 1d2 + 5 + 1d6 ⇒ (2) + 5 + (4) = 11

Claws and Bite both deal bludgeoning damage

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Does Henrikuaxian have liberating command? Because this would be a wonderful use for it.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie steps to the side to make more space for his allies and launches himself at the largest lion.

Attack Rolls
Claw 1: 1d20 + 8 ⇒ (3) + 8 = 11
Claw 2: 1d20 + 8 ⇒ (6) + 8 = 14
Bite: 1d20 + 8 ⇒ (13) + 8 = 21
Tailblade: 1d20 + 5 ⇒ (13) + 5 = 18

Damage
Claw 1: 1d4 + 5 ⇒ (3) + 5 = 8
Claw 2: 1d4 + 5 ⇒ (2) + 5 = 7
Bite: 1d3 + 5 ⇒ (1) + 5 = 6
Tailblade: 1d2 + 5 ⇒ (2) + 5 = 7

"I don't like how hard these things are!"

DR, the main weakness of an natural attack build.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie snaps at Magenta as it moves past.

AoO: 1d20 + 8 ⇒ (2) + 8 = 10

But as it slips swiftly past him he snarls and follows up his bite with a flurry of attacks.

Bite: 1d20 + 8 ⇒ (10) + 8 = 18
Claw 1: 1d20 + 8 ⇒ (1) + 8 = 9
Claw 2: 1d20 + 8 ⇒ (1) + 8 = 9
TailBlade: 1d20 + 4 ⇒ (17) + 4 = 21

Bite: 1d4 + 5 ⇒ (1) + 5 = 6
TailBlade: 1d2 + 5 ⇒ (1) + 5 = 6

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie continues his rush to get into the action drawing a small shield as he runs.

Double move drawing quickdraw shield, AC back to full

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

"Gotta go! Talk more soon!"

Gillie turns and runs as dast as he can towards the sound.

Gillie takes the Run action so his AC is reduced to 11 till his next turn

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie's actions:

"Hi! I'm Gillie! What's your name? Why do you have that over your eyes?"

Gillie waves with both right arms.

Subtlety? Never heard of it.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

"Okay! That sounds fun! Lets go!"
Gillie has begun to slightly bounce on the spot as he eagerly waits to get going. It does mean it looks like he's vibrating slightly.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Thats a lot of trapfinding...

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie moves quickly in his strange multi-limbed gait towards the door to the north of Guardian and climbs up on to the wall next to the door and looks it over for traps or oddities (more out of habit than distrust of the library)

"This way looks great! Lets go over here!"

Perception with Trapfinding: 1d20 + 5 ⇒ (4) + 5 = 9

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie sags when his tales are referred to as worthless.

He stays quiet during the rest of Glorymane's speech, have a little sulk.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None
Darven Aulamaxa wrote:


Personally, I'm viewing this mostly as Darven stating facts, not trying to be diplomatic per se. My diplomacy is terrible, so I'd like to refrain from rolling it unless it is required to proceed (1d20-2).

Its alright I got that 20, just roll to assist :P

Dark Archive

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CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillir looks from Makras to the guardian and back.

"Oh I don't think he's jesting! Just odd! Nothing wrong with odd as the doctor used to say."

He does look genuinely wowed by the lion. Its size compared to his small (even for ratfolk) stature is definitely a factor.

"I really love your library! It seems very special so you must be very special since its your library! I can tell you lots of stuff if you want! What do you want to hear?"
Without waiting for a response Gillie dives into an unfocused and unpredictable high speed description of many unconnected events, both local scale and world wide.
"There is was a god in the far north who tried to stop his tribe getting sick with a poison but it didn't work so he got really angry but we found a cure for the poison and it made him happy again now he isn't attacking random people anymore, and there was a race in the Mwangi and the pathfinders were allowed to join and then some people cheated but we won because..."
Gillie doesn't seem to need to stop to draw breath.
"... I heard that a person had books from Cheliax that hadn't been changed and that's really cool because Cheliax changed lots of stuff in their books and we went and got them, well not we this group and me but we the pathfinders, my friend Tuck told me because he helped get the books, Tuck has really good cookies, he sometimes gets cookies from a shop called The Chocolate Chip Raisin and the baker's daughter accidently borrowed his secret cookbook and someone saw it and made some cookies and they tasted so good the baker invited them to come work with him and now the cookies are even better..."

Diplomacy: 1d20 ⇒ 20

Gillie wears his heart on his sleeve and it is plain to see he is full of genuine amazement at the library as well and awe of the Guardian.
He retells events with a sense of true joy reminiscent of a child recalling a holiday. He clearly wants nothing more than to tell the Guardian everything he can and is at no stage deliberately leaving things out or stretching the truth.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

will save: 1d20 + 0 ⇒ (19) + 0 = 19

Sense motive on Tinker/Henrik to pick up the subterfuge: 1d20 - 1 ⇒ (1) - 1 = 0

oops...

At the sound of the roar Gillie makes a beeline towards the guardian climbing over bookshelves if necessary.

"WOW! You're alive? Are you going to try to kill us, that happens a lot."

Gillies ears prick up with interest at Tinker's response. "Are you? Wow! What's a Lion's blade? Does it mean a claw? Why would a lion use a blade?"

Nodding at Henrik's comments. "That's right! We're a team! And we're here on a very important mission!"

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

apparently my post last night got eaten... boting was spot on though
Before we start Gillie places a 1 hour hourglass on a table where everyone can see.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Once his card has been activated Gillie happily sheds the bulky cloak he wore to hide his extra arm and darts over to look at the statues in question. He climbs up the wall next to the statue to get a close look at the book to see if any words seem to be visually different.

Take 10 with a climb speed for 32 on the wall not the statue itself

"This is probably not a situation for blowing the door off its hinges is it? That is something I can do if we need it!"

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie is reassured by someone who can match his enthusiasm.
”Hi Henrikuaxian! The doctor gave me a third arm to make me good at climbing! It sometimes feels funny cause its different than the other ones! It works different cause its big and strong but it doesn’t move as quick. Its like how a tail feels different to a leg! Why do you clip your nails? My nails are claws and so I don’t have to carry heavy swords and knives and things!”

He seems disappointed that his spell suggestion wasn’t helpful but that passes quickly.
”I didn’t know it takes a long time... I don’t do spells! I mix up things in my bottles and that makes stuff happen... Sometimes it explodes! Mostly when I want it to explode but not always!”

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

I am so sorry. I didn’t realise I forgot to change alias...

Dark Archive

Hello! I am ready to Adventure! I love going on adventures!

Player Name: Fox-Phantom
Character Name: GL13 “Gillie”
PFS #: 228375-5
Faction: Dark Archive
Day Job: +5
Perception: +4
Initiative: +5

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Hey Losonti. Could you please mark this as inactive?

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

I say buy one but that would definitely just be the import taxes bring the one that got made in the jungle back into Absolom

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

He could always buy one. Bone is a legal special material and once your make it +1 it loses the fragile quality

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

I thought I had a flank with Khana at the time of the attack...

”Get back here you icky thing!”

Gillie scrabbles after the thing and after Yates takes his swing he bites at it.
Moving for a flank with Yates but can’t move my token atm as I’m on a tablet.

Bite: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Damage: 1d3 + 5 + 1d6 ⇒ (2) + 5 + (4) = 11

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

"I have no idea what that means Khāṇa! Lets make this guy more dead!"

Attack Claw1: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Attack Claw2: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Attack Bite: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Attack Tail Blade: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Damage Claw1: 1d4 + 5 + 1d6 ⇒ (2) + 5 + (5) = 12
Damage Claw2: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15
Damage Bite: 1d3 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13
Damage Tail Blade: 1d2 + 5 + 1d6 ⇒ (1) + 5 + (4) = 10

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie steps upto the creature and lets loose with everything he has.

Bite: 1d20 + 8 ⇒ (19) + 8 = 27
Claw 1: 1d20 + 8 ⇒ (15) + 8 = 23
Claw 2: 1d20 + 8 ⇒ (5) + 8 = 13
Tailblade: 1d20 + 4 ⇒ (5) + 4 = 9

Bite (B/S/P): 1d3 + 5 ⇒ (3) + 5 = 8
Claw 1 (B/S): 1d4 + 5 ⇒ (1) + 5 = 6
Claw 2 (B/S): 1d4 + 5 ⇒ (4) + 5 = 9
Tailblade (S): 1d2 + 5 ⇒ (1) + 5 = 6

5ft step up, full attack. Can’t move token atm

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie cautiously moves forward, crouching low to the ground, teeth bared.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Sorry for the delay, messy day....
Ill post first thing tomorrow morning (7-8hrs)
Sorry

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Fancy footwork: 1d20 + 10 ⇒ (7) + 10 = 17

Gillie jumps quickly between the dry patches of land and tries to balance on logs to make fast progress.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

I’m so sorry. Apparently my saves got eaten and I didn’t notice :/

Fort save: 1d20 + 5 ⇒ (18) + 5 = 23
Gillie bounds along with Khāṇa singing along.
”What do you do with drunken goblin!? What do you do with drunken goblin? Hide all the matches!”
Fort save: 1d20 + 5 ⇒ (1) + 5 = 6
But Gillie’s odd gait, alternating between upright and all fives, doesn’t hold up over the hours.
”No chance anyone wants to give me a piggyback?”
When the party stops and Thorur heals their aches and pains Gillie flops onto the ground.
”Does anyone mind if I take second or third watch? I’ll do both even! I just need to take a nap...”

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Yeah let’s give it a go

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie is focused on winning the race and has no extra plans.

”The Doctor who made me used to talk about his time in Geb. But I don’t know much about it.” Gillie looks a little embarrassed at his reaction after Khāṇa‘s comments but nothing keeps his spirits down for long and the next thought quickly pushes the negative ones out. ”Why would a potion help a hammer? Wouldn’t you need to use an oil?”

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

The joy on the face of the little ratfolk upon hearing Thorur’s praise radiates out like a glowing fire as Gillie practically vibrates with happiness.

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie hands Thorur a carefully made suit of something armour. "I think this will fit!"

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

"I'll check the trees for you Bahram."

Take 10 for a 33. Anything interesting to report?
Still need input on who wants armour/weapon too.

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CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

unless we get attacked over night in which case we will be in very rough shape
I’m willing to try though

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CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

What was the party’s thoughts? Do you have a decent weapon Thorur? Gillie is armed to the teeth ;)
Armour would be nice, I don’t have a huge amount of health. However my AC is already higher than anyone else’s so...

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CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Craft check: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

"We should use these bodies before we move on!"

Gillie will move as quickly as he can and knock up some basic equipment from one of the corpses.

"Armour? Weapon? I wouldn't mind some armour! Or a shield maybe..."

Can I make a small sized suit of armor and a light shield?

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Once he and Bahram are done in the tree Gillie will join in the crafting.

I am trained in craft alchemy but I don’t know if that would count. That’s a +6 or my int is just +1.
I probably won’t roll with the +1 tbh

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie scampers up the tree beside Bahram
Take 10 for 33

”There really is a lot of trees here isn’t there!”
He looks down towards Bahram. ”You coming?”

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie's ferocious assault doesn't relent for a moment.

AoO (Flank): 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Damage Claw1: 1d4 + 5 + 1d6 ⇒ (1) + 5 + (6) = 12

As the creature touches down Gillie launches at it tooth and claw screeching
"Put! Him! Down!"

Attack Claw1: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Attack Claw2: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Attack Bite: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
Attack Tail Blade: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25

Damage Claw1: 1d4 + 5 + 1d6 ⇒ (4) + 5 + (2) = 11
Damage Claw2: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (3) = 11
Damage Bite: 1d3 + 5 + 1d6 ⇒ (2) + 5 + (1) = 8
Damage Tail Blade: 1d2 + 5 + 1d6 ⇒ (1) + 5 + (3) = 9

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie moves up and stands poised to strike
"Come on Yates! Teamwork time!"

Gillie readies an action for when Yates threatens the opponent

If he moves into a flanking position:

Attack Claw1: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25

Damage Claw1: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (1) = 9

With no flank:

Attack Claw1: 1d20 + 8 ⇒ (11) + 8 = 19

Damage Claw1: 1d4 + 5 ⇒ (4) + 5 = 9


Those are amusingly similar

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Everything okay with everyone?

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CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None
GM Losonti wrote:

Gillie's first attack downed Green, so I went and stepped him next to Red for the rest of his attacks.

Yates's blow sends his target reeling, and into a perfect position for a brutal slash of Gillie's claw that tears its throat out. A storm of claws and teeth, he shreds the next closest amphiptere to ribbons, leaving only one enemy left fighting.

Bolded characters are up! That turned around quickly!

Gillie is built to put out a lot of damage :D and not get hit much.

His build is based on the songbird of death style thing though I’ve toned it down in favour of flavour, hence the three arms :p
Traditionally you go swashbuckler but I wanted the extra arm for silliness (was originally going to go for 2 extra to impersonate Stitch but that cost too much functionality.
He was near unplayable till I got the agile amulet of mighty fists though...

Dark Archive

CN Ratfolk Level 4 Alchemist/Vexing Dodger |HP 29/29 | AC: 21 (+2 vs animals) T: 16 FF: 11| Fort +5; Ref +10; Will +0 * +3 vs poison & +1 alchemical weapons or harmful effects from drinking | Init: +5 | Perception: darkvision |Sense Motive: -1| CMB: 0 CMD: 15 | Special Abilities: Unnatural, Cornered Fury, I have 3 arms | Movement: 25ft Base 15ft Climb | Active Conditions: None

Gillie gives a snarl and goes for the creature tooth and claw.

Full attack with a flank

Claw1 Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Claw1 Damage: 1d4 + 5 + 1d6 ⇒ (3) + 5 + (5) = 13

Claw2 Attack: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Claw2 Damage: 1d4 + 5 + 1d6 ⇒ (2) + 5 + (3) = 10

Bite Attack: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Bite Damage: 1d3 + 5 + 1d6 ⇒ (2) + 5 + (6) = 13

Tailblade Attack: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Tailblade Damage: 1d2 + 2 + 1d6 ⇒ (2) + 2 + (4) = 8