Ratfolk

Fuskee's page

77 posts. Organized Play character for Maar the Volcano Monk.


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Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

A sequel definitely sounds fun. Thanks for running this for us.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

"So it was all just a game, huh? Figures I'd beat it so easily. Maybe set the simulation to Hard mode next time." Fuskee takes a drink from his flask and gives a thumbs up to the camera.

Charisma: 1d20 ⇒ 1

Lol.

"I don't know who made this thing but it's definitely advanced.

Diplomacy: 1d20 ⇒ 10

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee fires off a shot with his rifle...

Azimuth Laser Rifle: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d8 ⇒ 5F

...and then takes a few steps back into the concealment, only the red shine of his exocortex eye glowing as he attempts to vanish from the four armed creature's sight.

Stealth: 1d20 + 12 ⇒ (17) + 12 = 29

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee is still tracking his target but decides to move up a bit to get a better shot through the concealment.

Laser Rifle: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d8 ⇒ 8F

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee will set his combat tracking on to the four armed goblin and takes a shot with his laser rifle.

Azimuth Laser Rifle: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 ⇒ 7F
Miss Chance: 1d100 ⇒ 70

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Sorry I was confused what the whole armor thing was about, I thought the pink icon was a non-goblin with special armor that the engineering roll was for. Any goblin is fine then! Definitely not shooting at the dwarf, lol. Although that would be a Wild Card move.... lol kidding.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Engineering: 1d20 + 11 ⇒ (11) + 11 = 22

Fuskee decides to take on the armored creature since he figured out its weakness and sets his exocortex to track it before firing off a shot.

Azimuth Laser Rifle: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 ⇒ 7F
Crit Damage?: 1d6 ⇒ 3 Burn

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee fires off another shot, not wanting to slip around he stands his ground and just continues to shoot at his exocortex's target.

Azimuth Laser Rifle: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 ⇒ 5F
Ammo: 15/20 Charges

He continues his volley of support fire, using his move action to change targets with his exocortex to combat track the green fluid if the red one dies, before shooting off another laser.

Azimuth Laser Rifle: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 ⇒ 3F
Ammo: 14/20 Charges

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee didn't take his turn for last round, is it okay to do so and also take one for this round?

Fuskee tries to get some of the liquid off of his jacket after falling into the weird liquid but sees hostiles and goes into combat mode. He sets his exocortex to track the red puddle as he raises his laser rifle to take a shot.

Azimuth Laser Rifle: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 ⇒ 3F
Ammo: 16/20 Charges

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee follows at the tail end of the group and goes into the fissure, seeing if he can manage to avoid the oily liquid.

Athletics: 1d20 - 1 ⇒ (15) - 1 = 14

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee looks over to the cameras, "Are we back from the commercial break yet?"

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee shrugs, "I know a couple languages but I have no clue what they're saying."

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee stays at the back of the group and just shrugs as he sips at his flask. "I don't know... System Reboot?" he tries some computer lingo since he's good with computers to see if that gets them to do anything.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee rolls down the debris and hits the ground, raising a hand with a thumbs up to let everyone know he's okay. "Wild card."

He gets up and gives it another shot, this time being a bit more careful.

Athletics: 1d20 - 1 ⇒ (2) - 1 = 1

He starts to make his way up again before tumbling back down and landing with another loud thud. "Wild card could use some help."

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Although Fuskee was not that great at climbing he decides to give it a shot, not wanting to be the only one that asks for a rope to be pulled up with. Still trying to please his new found audience, he decides to try and be a badass by climbing up as quick as possible.

Athletics w/ Crowd Pleaser: 1d20 - 5 ⇒ (13) - 5 = 8

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee barely has time to put his rifle away before being whisked into the booth. "Well, it's not their fault, you see it's hard to keep up with me and my enhancements but they seemed to hold their own." he relaxes a bit in front of the cameras and takes out his flask for a sip. "Was I surprised? Nah. I've been here before and we fought goblins back then so this is nothing new to me. And when you've traveled as much as I have, a spiny energy reflecting creature isn't really out of the ordinary. As for my role in the team, I like to think of myself as the wild card. Sure I could have attacked the spiny thing in front of me but that goblin was getting away and someone had to take care of it. Wild card." as he says his new found catch phrase he shoots two finger guns at the cameras.

Diplomacy: 1d20 ⇒ 5

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

If the spiny creature is bigger than Fuskee he'll go through the square, if it's the same size he can just tumble through the square next to it, either way the CR will be the same since Ysoki get +5 racial bonus to go through an enemy's square and the CR is only +5 more to go through instead of around. Just doing it for the cameras.

Fuskee sees his prey getting away and makes a dramatic move for the cameras as he runs past Saryn with Kato and tries to slide under the creature for a clear shot at the escaping goblin.

Acrobatics: Tumble: 1d20 + 5 ⇒ (17) + 5 = 22

He rolls right into a firing position and takes off a shot at his fleeing target that his exocortex is still tracking.

Azimuth Laser Rifle: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 ⇒ 3F

"Damn! Almost a headshot!"

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee lines up a shot going through the melee combat between Saryn and the armadillo creature and goes for the blue goblin right through the firing hole he just cut out of his protective wall.

Laser Rifle: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 ⇒ 5F

"C'mon guys, you gotta get in FRONT of the cameras! You're not gonna do much work behind that wall!"

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee moves up after the goblin but can only make it behind Saryn before he spots the other goblin cutting a hole in the window to take a shot. His cybernetic eye beams out a red tracking laser as he sets his exocortex to combat track that goblin for next turn. "Who's gonna buy me a beer if I can shoot that goblin through his peephole?"

Move 30ft and Move action to combat tracking the blue goblin.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee times his movement with Jed to make a dramatic double shot at the goblin as he runs up and fires off with his laser rifle.

Laser Rifle: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d8 ⇒ 1F

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee takes on the mindset of a vidgamer and moves up to the wall to peek around the corner and try to spot what's ahead while keeping his red mechanical eye dim to maintain his stealthiness.

Stealth: 1d20 + 12 ⇒ (18) + 12 = 30

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Sorry I'm usually really good about being active but I just started PbP up again after being away for like a year so I haven't gotten into a good routine yet, pretty much missed all week before I remembered I had to check here. I should be posting more often now that we're rolling.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee had been following along quietly and drunkenly but the impact of the explosion rattled his senses and activated his synaptic accelerators, his exocortex lighting up a bright red light where his eye used to be as he scanned the area for threats, pulling his laser rifle from his back. "Sorry I've been lagging behind, I'm awake, what's going on?"

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee has no relation with Zo! so he stands off to the side and sips at his flask until everyone is ready. "I'm ready whenever you all are. Oh, I'm Fuskee by the way. I'll be your driver this evening." he waves with the same hand holding his flask before taking another drink.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

"Salvation's End again, huh? Sounds like fun." Fuskee was already a little tipsy but snuck out his flask for another quick sip, hoping it would help him keep up with their excited employers. "Plus, everyone loves watching a drunk Ysoki. I better bring extra booze."

Fuskee is a Ysoki Mechanic standing at about 3'5 with a big laser rifle strapped to his back. He wears a bit of jewelry on his ears, neck and fingers, but the first thing most people notice is his cybernetic red eye which is actually his exocortex that holds his AI "Acid Burn". He's also missing a little chunk of his right ear.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Chronicle: 5
Player Name: Nick
Character Name: Fuskee
Organized Play #-#: 130411-701
Faction: Acquisitives
XP: 4
Fame: 7
Credits: 1673
Day Job: Profession (Vidgamer): 1d20 + 10 ⇒ (13) + 10 = 23
Reputation: Acquisitives 8 Wayfinders 1
Boons: Claimant to Salvation (Slotless), Faction's Friend (Social), Marked Field Agent (Slotless), Star Sugar Heartlove!!! (Slotless), Hero of the Stars (Starship), Starfinder Insignia (Slotless), Ghibran Linguist (Slotless)
Starship Role: No starship combat? Fuskee is a sad pilot. :(

Acquisitives

GM Aerondor wrote:

And while I wait to see if there is enough interest in high level (that is, level 3+) characters to run Sanctuary... I'll open up a table of Live Exploration Extreme!

Sign-ups are in my usual sheet.

This one is of particular interest if you(the player) has played the Special 01-00 "Claim to Salvation" (you don't need to have assigned the chronicle to the character that is playing this); and for characters who have met and impressed Zo!

It is a tier 1-4 game, so anyone can rock up.
I'll prioritize two seats for a "new" SFS player. To me that means it is your 701 or 702 character and you are still first level. If I get six signups and nobody is new, I'll not keep them open indefinitely though.

Signed up! Sadly my 701 character just hit level 2 but I'm okay with the lottery. ;P Also did 1-00 as well so that's exciting!

Acquisitives

GM Bugman wrote:
Welcome back! Don't be disappointed if it doesn't get super active in here until after Paizocon. I'd expect a flood of activity and recruiting next week.

Haha wow, typical Fuskee timing, come back to play on the one week that everyone is going to be busy. Thanks for the heads up!

Acquisitives

I just came back from a long break from SF, waiting for more Society adventures to come out and there seems to be a ton now! I'll be keeping my eye on all of the signup sheets but until then, if anyone is in need of a level 2 Ysoki Mechanic, I can run any adventure after #1-03.

Acquisitives

GM Psyblade wrote:

Could the following starfinders report for duty for a Live, Exploration, Extreme adventure! ?

meloriel, Eddv, Ben, Cellion, Suede, Deevor

Added my name to your sign up sheet in case someone drops out. :)

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Another 2 for my boon roll seems fitting! I hope my cursed dice rolls don't keep following Fuskee around! Also good run guys, a lot more RP than usual which was a nice change! I definitely like play by post because of the more time allowed to type up a nice big paragraph of details. Hope to see you all around again soon. ;)

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

"Yadda yadda. Those two covered it pretty well. I need to spend some time reconfiguring my systems, it seems. Something was a little off this mission and I don't know what it was." Fuskee adds while he takes another drink from his flask.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

"The Society doesn't need or want him so I say we hand him over to the people that do. Might as well build some credibility with AbadarCorp."

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

"I'm okay with whatever. Turning him in is probably for the best." Fuskee walks over and kicks the mine cart. "Make ME look like a fool will you?" after getting revenge on the cart he goes over and leans against a wall, taking out his flask. "Yeah I need just a minute before we head out."

Regaining Stamina, yay, no more dice rolls.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee doesn't even bother to move, having some pretty good range on his laser rifle as he takes another shot at Talbot.

Laser Rifle: 1d20 + 8 ⇒ (2) + 8 = 10
Damage maybe: 1d8 ⇒ 5F

This is the most 1s and 2s I've ever rolled in a campaign, ever, lol.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Don't worry about me LEO, at level 2 I have way more HP/Stamina than you guys and I'm still sitting pretty good even after taking a cart attack. :P

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee runs along the tracks with his combat tracking still on Talbot, his leg still hurting from the cart bashing into him, eager to get revenge for making him look like such a fool.

Azimuth Laser Rifle: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 ⇒ 1F

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Spellgem Cache only gives: Comprehend Languages, Life Bubble, Mystic Cure or Share Language. I thought your gems sounded too good to be true so I double checked, sorry!

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Reflex: 1d20 + 10 ⇒ (1) + 10 = 11

Jesus christ, what is happening to me?

Fuskee sees the cart coming and jumps to move out of the way but a part of his foot is caught on the tracks for a second as the cart knocks him away from the tracks.

He turns and sets his combat tracking (move action) to target Talbot before firing off a quick shot with his rifle for revenge.

Azimuth Laser Rifle: 1d20 + 8 ⇒ (2) + 8 = 10

......

I hate you so much right now Fuskee

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee rushes up with his rifle out and takes a quick shot at Red while his exocortex begins to analyze all of the targets in the room, unable to begin his combat tracking just yet.

Azimuth Rifle: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 1d8 ⇒ 5F

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee makes his way back to the group and puts a finger to his lips, motioning them to be quiet. He whispers to them, "Talbot is up there and someone is with him. Let's jump him and make this an easy payday." His synaptic accelerators turn on as he feels his exocortex begin to overclock and heighten his reflexes, ready for battle with his laser rifle ready.

Ready to run in guns blazing when everyone else is, unless they have other plans.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

"Whatever, I think the booze back at the bar was spiked with something. I can't seem to get my sh*t together." he says as he pulls out his flask and takes another drink before putting it back away in his coat pocket and stealthily walking ahead of the group.

Stealth: 1d20 + 12 ⇒ (13) + 12 = 25

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee continues to sneak around, hunched down with his laser rifle out, but stops when warned about the trap. He watches as Vandor offers to disarm it but after a few minutes, he can tell that the human is having difficulty managing the wirings of the laser rifle and steps up to give a helping hand.

Engineering DC 15: 1d20 + 11 ⇒ (2) + 11 = 13

"Weird, this thing is like impossible to disarm. Maybe we'll just have to shoot it from a distance."

Damnit Fuskee, get your skill checks together!

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

While the group checks out the lockers and ore, Fuskee stealths up ahead to the tracks and tries to get a glimpse deeper into the mine. Once he moves up and gets a look around, he uses his exocortex to attempt to connect to any commlinks that the group may have equipped so he can relay information to them quietly. "I think our contact with the Society said that Talbot didn't know he had the Charlatan's Stone, thinking it was something else. He may have figured it out but I think that they were suggesting he doesn't know he is creating illusions."

Stealth: 1d20 + 12 ⇒ (10) + 12 = 22

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

"Not my problem, she should have thought of that before she came in here shooting at us. I did fire a warning shot for her. That's what that first shot was. I totally didn't miss. 100% calculated." Fuskee smirks as he makes light of the situation and continues sipping at his drink as he cools himself off.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee quickly pours another glass for Glitch and slides it down the bar before placing the bottle back where he found it, before Pod can come back and catch him.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Relieved at the battle ending so abruptly, Fuskee lays down his weapon on the bar counter and pours himself another drink before the barkeep can come back to catch him. "Let's not wait too long, it seems like Talbot is sending people after us so we should bring the fight to him before we're interrupted again. Let's take 10 so you guys can catch your breath and we'll head out?"

Voting we take 10 minutes so everyone can regain their Stamina and then head out, but I'm willing to wait if anyone has any other ideas.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Will Save: 1d20 ⇒ 5

Fuskee's weakened willpower thanks to the alcohol causes him to take some extra damage but shrugs it off.

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

Fuskee will keep unloading shots into Maarbadvae while holding his position behind the bar.

Azimuth Laser Rifle: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 ⇒ 6F Damage

"Boom, that's what I'm talking about, good aiming, Burn."

Acquisitives

M Ysoki Ace Pilot Mechanic 2 | ST 6/12 | HP 14/14 | RE 4/4 | EAC 16 | KAC 17 | +3 Fort | +10 Reflex | +0 Will | +7 Init | +0 Perc |

IMPORTANT NOTICE GUYS!

So the new book Alien Archive was just released and with it a ton of new races were added to Starfinder. Most importantly, in a blog post linked here:

http://paizo.com/paizo/blog/v5748dyo5lk7r?That-Cantina-Feel

They talk about the legality of some of these races in Society play and there is a FREE RACE BOON where you have GMs from your adventures sign off and after 6 and 12 entries, you unlock a special uncommon race to be used for a future character! Go check it out and make sure you download it and start backtracking any adventures you've done so you don't miss out on any entries and work towards unlocking those races. Also we'll need Sedoriku to sign off on it once this adventure is done as well.

Super excited! I haven't actually checked out the new book yet but the boon allows for a choice of 2 uncommon races after 6 entries and 1 more race after 12 entries so it's always fun to see new stuff in Society play! :)

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