Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
I'm really having a hard time staying focused on this game. I'm going to give it another couple of weeks to get everybody back from the holidays, but am leaning towards dropping this game. Others thoughts???
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado sights the one he hit last time with a weaker version (1st Level) of the same bolt of force in an attempt to remove him from the equation. 3d4 + 3 ⇒ (4, 2, 3) + 3 = 12 Magic Missile
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Deciding to leave nothing to chance, Fornitado sends a unearing bolt of force at his nemisis. 4d4 + 4 ⇒ (4, 2, 2, 3) + 4 = 15 Magic Missile (2nd level slot)
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Thinking of the first thing that hops into his mind. Fornitado takes a step back, and reaches out with a bolt of the chaos of creation. 1d20 + 5 ⇒ (5) + 5 = 10 Ranged Spell Attack
And the air shimmers as a wobbly ball of force leaps towards the target.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
For some reason the map's not working for me right now. Fornitado decides there is not enough odor of roasting goblin in the area, and decides to cook up some more. (Hopefully he can take many out without roasting some friends. 8d6 ⇒ (2, 2, 6, 4, 3, 5, 6, 3) = 31 Fireball (DC14 Reflex for half damage) He then tries to find someone large and armored to put between himself and the worst of his enemies.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
"Thanks for the healing friend. I forgot to step aside once I'd released my fire magic. Won't make that mistake again". Fornitado steps back to let his more martial and bloodthirsty friends finish off the occupants, but ready to step in if his magic is required.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
I hate blasting out AOE spells without a better idea of what I'm seeing... but here goes. Fornitado steps forward. Let me notify them that we are indeed here... and hopefully not destroy anything of value. Fornitado steps up quietly, and sends forth a ball of fire hopefully catching as many of the miscreants in the blast as possible. 8d6 ⇒ (2, 1, 1, 4, 5, 3, 2, 1) = 19 Fiery death (DC 14 Dex for half damage)
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado quickly armors himself. Mage Armor And turns to see what's making the strange noises. Can Fornitado translate what they're saying?
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
"Is this a Mausoleum? Seem to be a lot of remains interred here. Let's try to keep from joining them shall we"?
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado takes a moment to sketch down the words before moving on. "Perhaps more shall be revealed as we venture forth".
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado adjusts his spectacles and runs his fingers along the runes as he translates for the others. Feel free to read spoiler. "Anybody know what Dweomercore is"? 1d20 + 5 ⇒ (5) + 5 = 10 History, Arcana, or religion?
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado steps forward to read the familiar text. “ Hmmm. Talk to me it says. Okay. Who are you, and what can toy tell us of this area”?
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado moves the statue head with his mage hand a bit to see if anything catches his attention. "Well now we know what that was a statue of". 1d20 + 5 ⇒ (9) + 5 = 14 Investigation
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado follows the others in as they progress, nudging the goblin corpse with his toe as he walks by. Then rifles through his pockets quickly to see if he has anything the party might want. 1d20 + 5 ⇒ (1) + 5 = 6 Investigation
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
"I don't trust that pile of rubble. Let me send a quick burst of air to make sure it doesn't concel anything". Fornitado casts Gust of Wind at the pile of rubble to see if anything stirs.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado is strangely quite as they proceed. He's committing everything they see to memory, and comparing the new data to what he already knows.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado moves forward to join Elsie after he sees that she's not being assaulted. 1d20 + 5 ⇒ (4) + 5 = 9 Nature "Hmm these aren't familiar to me either. I know of a tome I could look at that might give me some insight... but for now... Wait! did you say their brains were missing? Are you sure they even had brains to begin with"?
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Before the group starts away Fornitado speaks. "Ah! Now I remember that is a statue of a sahuagin. They are a particular nasty and evil underwater race. Strange to see that here, but I doubt it will be the strangest thing we see". He then joins the group in leaving deep in thought.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado watches the others mess with the statue, trying to ransack his memory for anything similar. 1d20 + 5 ⇒ (16) + 5 = 21 (Arcane, History, Religion, or Nature).
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado shouts out in warning. "That's a gray ooze. It has an acidic touch that can ruin armor and weapons. It is resistant to acid, cold, and fire.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Almost reflexively Fornitado call forth a magic bolt of force, and sends it at the threatening appendage. Magic Missile 3d4 + 3 ⇒ (2, 2, 4) + 3 = 11 "Ah! Beware! What is that thing. 1d20 + 5 ⇒ (10) + 5 = 15 Knowledge: Just about anything. BTW I can't see the map on Roll20.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Once the others make their way forward, Fornitado follows trying to stay in the middle of the group... as he's the most squishy. Casts Mage Armor on himself as they proceed 1d20 ⇒ 15 Perception
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
1d20 + 5 ⇒ (11) + 5 = 16 Religion "Most of these are from common religions, thought this one is a bit weird, like it's from somewhere else. And what I can read of these scrawl seem to be warnings, observations, and graffiti". Fornitado walks about the room seeing if anything else stands out. "From the tales I've heard of this place, I'm not sure how much of these scrawlings are applicable now". 1d20 + 5 ⇒ (17) + 5 = 22 Investigation
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
I see the startup color screen with our Icons. Has a map other than this been posted? If so I can only see the start up screen.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado is not anxious to be one of the first down, and makes an effort to look busy doing something else until a couple of others have made the trip down. After three others have went down, however he's eager to be next. He waves his hat at the patrons of the bar as he descends. "Tally HO!".
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
"Well I'll be honest. I'm a bit frail, and not a great melee fighter, and can't really take much damage, but I blow up crap and I know things. Seriously, I've got a few tricks up my sleeve if the going gets tough".
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado with his silly childish sense of humor makes a roaring noise, fierce face, and claws the air with imaginary claws... "Rrrrr! Rrrrrrr! Rrrrr!. I like it.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
As Fornitado sees the greedy others join the cause, he decides that his boredom, and light coin purse tip the scale in favor of joining the fools caper. "Well... If you'll have me, I'll join your madcap plunge".
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado feels his coin purse as the group of individuals gather around the table. His eyebrows raise as he learns more of the Xanathar. He knows of such beasts, but they are fearsome and well beyond his capabilities to confront. Then he takes the time to view each of the participants of the conversation, a they gather around the storyteller. They look competent. Perhaps they could be convinced to work together... if the coin is sufficient.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
"I've heard the name in passing, but strangely enough don't seem to be able to recall it's exact meaning. Please enlighten me".
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
>>> Elise "Dang it! I missed the story. That one always has something interesting to say... though sometimes he can be a bit vague in sharing it. Seems like everything with him is cloaked in intrigue". Fornitado gestures at the recently vacated chair. "Is it presumptuous of me to join you? Perhaps you might have an interesting tale as well. While my coin is not unlimited, I can spare enough to buy you a beverage to reward your hospitality". Unless stopped Fornitado will sit down.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
1d20 + 5 ⇒ (9) + 5 = 14 Religion 1d20 + 5 ⇒ (9) + 5 = 14 Religion 2 Fornitado look up as the normal group of bettors rushes to the bar to pay or receive. He gave up a few nights back as he couldn't help but bet on the competent looking groups, but then always seemed to lose as they usually didn't make it back intact. When the excitement died down, he wandered over to hear the end of the storytellers tale.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado slides his chair a bit closer hoping to pick up on any nuggets of information. He was growing bored, and ready for something to set his soul alight. Perception: 1d20 ⇒ 1 But over the din of the crowded bar, he's sure he hears them discussing something about breeding a cow and a horse to come up with a horned riding horse that gave milk. He goes back to his wine. If I'd rolled anything but a one I'd have slid even closer...
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Just out of curiosity are healing potions really twice as much as they are in the players handbook or is this just an oversight ?
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
And mine is Steve C. Though you've probably already got it. I'll go ahead and spend some of my funds, now that I'm in... :-)
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado sits at his normal table...sipping his normal wine... and waiting for something extraordinary to happen. He stifles a yawn.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Yeah thanks. Seems we are not up to the tasks of your "deadly" dungeons. Two TPK's and I'm out :-).
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado steps back, and grimaces in pain. 5'step back and cast CLW 1d8 + 4 ⇒ (6) + 4 = 10 CLW
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
"Ouch"! "Come on team"! "Let's take these things out, before they poke us to death. 1d20 + 5 ⇒ (4) + 5 = 9 Bow
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado grows angry at the unprovoked attack. "Take this you freak." 1d20 + 5 ⇒ (14) + 5 = 19 Longbow
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
I'm really having a hard time visualizing this situation. Seeing one of the party fall, Fornitado steps forward drawing his longbow, and channels positive energy to try and revive Strang. He will also try to find some partial cover from the javelins. 2d6 ⇒ (3, 2) = 5 CPE
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
I'm kind of with Terion here. I usually can post daily (Work sometimes rears it's ugly head to prevent it), but if the posts are too slow, then I lose interest, and think "Well no hurry to post here, it won't be resolved this week". Group dynamics are vital in PbP, and you sometimes don't have it, not due to GM or player inadequacy, just sometimes things don't jive. I'll stay active for a while, and see if things change, but that would be the exception.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado steps forwards and begins calling down for guidance from above to heal the injured fighter. Sacrifice: Hold Person 2d8 + 2 ⇒ (3, 2) + 2 = 7 CMW (-2 for crisis of faith) "Here". "Let me attend those wounds". "That was great entertainment".
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado looks up at the target chest. "Well I don't know much about locks, and mechanical things, but I can use my spiritual power to assist in a small way. Fornitado will cast "Guidance" on all attempting, with each getting a +1 to their roll.
Male, Darkvision 60'; Sell Slots: (1) 4/3, (2) 3/2; (3) 2/2; Sorcery Points 5/5 (Careful Spell/Quickened spell) Half-Elf Sorcerer (Wild Magic) / 5: AC 12(15); HP 22/18; S-1,D+2,C+3,I+2, W+0, C+6; Init +2; PP-10; PI-15
Fornitado stays in the room Strang and he found, and tries to puzzle out what is happening here, while awaiting the arrival of the party. |