Giant Slayer

Flyndal Danwrick's page

352 posts. Organized Play character for Lekku.


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The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

“No hard feelings, Tahonikepsu... You can rebuild the Sages, innovate, and even make allies among the nations here and with the Society. In fact, I know some folks that would be very interested to meet you...” The halfling continues his spiel, just as if he were talking to a rug merchant, instead of the ancient wyrm towering over him...

Good game, guys!

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Before all this wraps up, Flyn will try again to recruit some allies for the Exchange. Surely they’d value connection with a Jeweled Sage, and a Time Dragon to boot!

I’ll try to work this in, once the voting is complete.

Recruit/Profession(Merchant) DC 20: 1d20 + 10 ⇒ (19) + 10 = 29

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

“I don’t know much about that...” Flyn says eyeing Koh sideways, “But it seems to me that you’re more likely to accomplish your goals together – or fail apart. Rebuild the Sages, then innovate. You get numbers, diversity, and give your order a damn better chance of not winking out in one fell swoop. Even time dragons can be killed, yeah?”

“I vote with Amenopheus.”

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Oh, I see now.

“Hmmm. A lamp for each sage? You get Ameno’s statue; I’ll take care of Ruby, here.”

Move a lamp into each Sage’s hand, keeping an eye on the crystal

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

“Anybody see a lamp?”

If we can’t find one, Flyn will use his everburning torch as a substitute in the hand of the sapphire statue.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

“Watch the others – they could attack us too.” Flyn moves back to the center of the room, his steps weighed down by the strain of their journey to this place.

I won’t be of much use while fatigued. Adjust accordingly.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

“I’ve got this – help Desh first!”

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Still can’t rage. I hate this place.

Flyn nods to the northern statue, and calls to Desh. “I'll keep this one busy – take care of the other one.” Drawing his shield, Flyn moves to box in the animated figure.

Move/Draw; Total Defense. AC is 25

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Thanks for the bot. Been busy today.

Appraise: 1d20 - 1 ⇒ (4) - 1 = 3
Intelligence: 1d20 - 1 ⇒ (2) - 1 = 1
All Knowledge skills are untrained:
Knowledge (Arcana): 1d20 - 1 ⇒ (11) - 1 = 10   +2 vs Humans
Knowledge Engineering: 1d20 - 1 ⇒ (19) - 1 = 18   +2 vs Humans
Knowledge (History): 1d20 - 1 ⇒ (7) - 1 = 6   +2 vs Humans
Knowledge (Nature): 1d20 - 1 ⇒ (9) - 1 = 8   +2 vs Humans
Perception: 1d20 + 12 ⇒ (11) + 12 = 23

Cëanel Firdhanor wrote:
"Amenopheus...is that you, in those illustrations? There, in the floor." Kay stays back for a moment.

“Yeah, it does! Hey, Ameno – where’s your head at?”

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

“Well, now don‘t that seem just real damn easy...” Flyn grumbles, eyeing the room for traps and ambushes.

Perception: 1d20 + 12 ⇒ (13) + 12 = 25   +1 vs Traps  /  +2 vs Humans

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

“And if the Society does accept you, you just might find yourselves in good company among some friends of mine.”

Recruit/Profession(Merchant) DC 20: 1d20 + 10 ⇒ (4) + 10 = 14
Recruit/Profession(Merchant) DC 20: 1d20 + 10 ⇒ (9) + 10 = 19

Argh! So close! Stupid dice.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyn suppresses a snicker at Desh’s confusion. Forcing a serious expression, he turns to their prisoners. “How many did the Consortium send here? What was your mission and intel?”

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyndal moves around the frozen man warily, attempting to knock the weapon (?) from his rigid hands.

CMB/Disarm Helpless target: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18

Or I’ll just take it away, if that is an option.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyn draws a spear and lobs it at the split sorcerer, eliminating one of his doppelgangers.

Is the Giltterdust still active? Can we see it on the map?

Spear: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

1 is Real: 1d3 ⇒ 3

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Works for me either way!

Acro: 1d20 + 8 ⇒ (10) + 8 = 18

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Survival, Human(?): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28

“What in the nine hells are you doing, boy? Not there! Go that way!” With some gentle feedback, Flyn guides Narad toward the shallow end of the pit, and tosses him a pertified tree limb.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I thought most of us had mounts, but just couldn't bring them to this point.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

All I know of is 8 hours rest. Also, I forgot about my DR 5/epic, so I’m adjusting my HP accordingly.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Survival/track, AA for Desh: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19    +2 vs humans

“And who were the others that it mentioned?”

Fort: 1d20 + 10 ⇒ (12) + 10 = 22

Fort: 1d20 + 10 ⇒ (3) + 10 = 13       Bah!

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Kay, I got an avatar for your elemental, if you want it. It's on the map.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Mwk Cold Iron Greatsword, RAGE, Power Attack, Flank, Inspire: 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18
Damage: 1d10 + 16 + 1 ⇒ (6) + 16 + 1 = 23

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
Narad, Rogue wrote:
Any way we can shift over some, so I can get some flanking, too? Otherwise, I'm just window dressing in a fight.

Sorry, Narad. I would have worked my way to the other side, had I known you planned to go there.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Freeing his greatsword, Flyn hurls all manner of profanities at their attacker.

Move to finish the round; Now flanking with Desh.

Reflex, Inspire: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I’m confused. Did I somehow begin combat?

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

“Who are you calling liars!? You come down and say that to my FACE!”

Intimidate: 1d20 + 3 ⇒ (20) + 3 = 23

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

“Poisoned. By what, I can’t...” Flyn suddenly cuts off, glancing up at the cliffs above. Lowering his voice for his friends alone, he nods up toward a large scaly shape among the rocks.“We’re not alone!”

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Perception: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22

Heal: 1d20 + 6 ⇒ (11) + 6 = 17

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Survival: 1d20 + 8 ⇒ (15) + 8 = 23  +1 tracking; +2 vs human

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Strength, Aid Another: 1d20 + 3 ⇒ (12) + 3 = 15
Strength, Aid Another: 1d20 + 3 ⇒ (9) + 3 = 12
Strength, Aid Another: 1d20 + 3 ⇒ (5) + 3 = 8
Strength, Aid Another: 1d20 + 3 ⇒ (3) + 3 = 6
Strength, Aid Another: 1d20 + 3 ⇒ (1) + 3 = 4

Sigh...

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I don't know that I'm going to beat that 21 without using up some Rage, etc. We should probably take a different option.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

If nobody else volunteers, and assuming our casters detect no foul business afoot, Flyn will stow the magic dust and inscripted sheet. That dagger isn't worth the trouble it could bring.

“Narad, can you find any way to open this hidden passage?”

If Disable Device is of no use...

STR: 1d20 + 3 ⇒ (5) + 3 = 8
STR: 1d20 + 3 ⇒ (18) + 3 = 21

Perception: 1d20 + 12 ⇒ (4) + 12 = 16

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I misunderstood.

Survival/Track + AA: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30   +2 if he's human

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Heal + Desh's AA: 1d20 + 6 ⇒ (19) + 6 = 25

“His lucky day, then...”

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Stowing his mace, Flyn digs into his pack to retrieve his everburning torch. “Quite the welcoming committee.”

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Will, Mythic Inspire: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18   +2 vs. Fear

Edit: I missed all that out-of-combat business.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

LOL. Nice catch; It's fixed, now.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
Desh Greyskin wrote:
Also, Desh's initiative is +6. I had failed to update it in the stat-line when I applied his mythic tiers.

Ditto. I'm still compiling the changes.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Taking his silver morningstar in hand, Flyn leaps the rubble to smash the skeleton threatening Koh.

Mwk Silver Morningstar (2h): 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 1d6 + 13 ⇒ (1) + 13 = 14

Not quite fast enough to move into flanking...

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Desh is a bit busy right now, so I'll put his rolls out there to help move things along.
~~  BOTTING DESH  ~~

Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Fort: 1d20 + 5 ⇒ (4) + 5 = 9

Escape Artist: 1d20 + 7 ⇒ (16) + 7 = 23

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Desh and I both have +8 to Survival. We should probably be the two attempting that.
Survival: 1d20 + 8 ⇒ (19) + 8 = 27   +2 vs Humans, +1 to Track

Fort: 1d20 + 10 ⇒ (16) + 10 = 26   +2 vs Fear
Fort: 1d20 + 10 ⇒ (18) + 10 = 28   +2 vs Fear

Escape Artist: 1d20 + 3 ⇒ (15) + 3 = 18

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
Dungeon Master S wrote:
Flyndal is the bigger threat, so the allip turns and casts a spell on Flyndal, causing the warrior excruciating pain. Will DC 16 or become horribly disfigured and suffer a -2 to all saving throws for the next week

What was that spell, and is there anything to repair Flyn’s beautiful face? Also, I’m assuming I’ll have these save penalties all through the next mission? Any solution for that?

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I don't have the material handy, but if it's listed at all in chapter 3, I would think it is available. I don’t know if CORE would counter any of this, but a Dev said that Legendary Weapon was legal for PFS in general (in this mission).

John Compton wrote:
PaperStSoapCo wrote:

So, with Part 3 coming soon:

Using the mythic boon, giving a character 3 mythic tiers and choosing Legendary Item as one of the paths, can a character, during Part 3, use the Upgradeable legendary item ability to get a one time half-price upgrade on an item?

I imagine you could do that, but if your character's mythic tiers only lasted for one scenario (as indictated on the Chronicle sheet), the item would cease to be legendary and lose all of its mythic benefits--arguably including any subsidized enhancements gained through the upgradeable property. I doubt there would be any refund.

Let's avoid gaming the system in this way, please. I vacilated for a while on whether or not to exclude the legendary item path ability, and I decided to leave it in so that folks could have a talking hat or a mythic Gamin the Misforged for an adventure.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Found this, regarding DotS3 CORE and Mythic Power.

Rigby Bendele wrote:
Does the chronicle sheet open up access to it? It does, so it's an available option in Core. In this case, it's identical to how it's handled in the current campaign.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

~~~ Day Job roll for Part 2 ~~~
Day Job – Profession(Merchant), Entrepreneur: 1d20 + 9 + 5 ⇒ (16) + 9 + 5 = 30      –      75GP and another tick toward a Faction Goal!

Entrepreneur:
(2+ goals): Once per game session, you may either purchase an item found on one of your Chronicle sheets at a 5% discount, or gain a +5 circumstance bonus on your Day Job check. This discount stacks with similar abilities for a maximum discount of 15%.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Just the Qadira Boon not crossed out. (Exchange)

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I can see the In Tier, now. It did remind me that I still don't have the updated Chronicle for Part 1

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
Desh Greyskin wrote:

I'm getting this:

“The folder that you were viewing no longer exists or you no longer have permission to access it. You have been moved to My Drive.”

 

 Ditto.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyn reaches up with probing fingers to feel at his mutilated flesh. Wincing, he nods to the spirit-woman. ”Might as well, I suppose...”

GM – Faction Journal question:
Exchange Faction Journal wrote:
Resolve a combat encounter nonviolently through diplomacy, trickery, bribery, or a similar tactic.

Would you say that giving up the scimitar would qualify for this objective? If so, please note that my day job check will become 26

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I'm back! Thanks for botting. My Will save while raging is +8, but I still would have missed it by 1! Gah...

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyndal frowns in the shadows. Good business demands the newcomers offer something of value in trade, but he remains silent and hidden, still distrustful of this lot.