HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Before all this wraps up, Flyn will try again to recruit some allies for the Exchange. Surely they’d value connection with a Jeweled Sage, and a Time Dragon to boot! I’ll try to work this in, once the voting is complete. Recruit/Profession(Merchant) DC 20: 1d20 + 10 ⇒ (19) + 10 = 29
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 “I don’t know much about that...” Flyn says eyeing Koh sideways, “But it seems to me that you’re more likely to accomplish your goals together – or fail apart. Rebuild the Sages, then innovate. You get numbers, diversity, and give your order a damn better chance of not winking out in one fell swoop. Even time dragons can be killed, yeah?” “I vote with Amenopheus.”
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Oh, I see now. “Hmmm. A lamp for each sage? You get Ameno’s statue; I’ll take care of Ruby, here.” Move a lamp into each Sage’s hand, keeping an eye on the crystal
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 “Anybody see a lamp?” If we can’t find one, Flyn will use his everburning torch as a substitute in the hand of the sapphire statue.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 “Watch the others – they could attack us too.” Flyn moves back to the center of the room, his steps weighed down by the strain of their journey to this place. I won’t be of much use while fatigued. Adjust accordingly.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 “I’ve got this – help Desh first!”
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Still can’t rage. I hate this place. Flyn nods to the northern statue, and calls to Desh. “I'll keep this one busy – take care of the other one.” Drawing his shield, Flyn moves to box in the animated figure. Move/Draw; Total Defense. AC is 25
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Thanks for the bot. Been busy today. Appraise: 1d20 - 1 ⇒ (4) - 1 = 3
Cëanel Firdhanor wrote: "Amenopheus...is that you, in those illustrations? There, in the floor." Kay stays back for a moment. “Yeah, it does! Hey, Ameno – where’s your head at?”
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 “Well, now don‘t that seem just real damn easy...” Flyn grumbles, eyeing the room for traps and ambushes. Perception: 1d20 + 12 ⇒ (13) + 12 = 25 +1 vs Traps / +2 vs Humans
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 “And if the Society does accept you, you just might find yourselves in good company among some friends of mine.” Recruit/Profession(Merchant) DC 20: 1d20 + 10 ⇒ (4) + 10 = 14
Argh! So close! Stupid dice.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Flyn suppresses a snicker at Desh’s confusion. Forcing a serious expression, he turns to their prisoners. “How many did the Consortium send here? What was your mission and intel?”
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Flyndal moves around the frozen man warily, attempting to knock the weapon (?) from his rigid hands. CMB/Disarm Helpless target: 1d20 + 6 + 4 ⇒ (8) + 6 + 4 = 18 Or I’ll just take it away, if that is an option.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Flyn draws a spear and lobs it at the split sorcerer, eliminating one of his doppelgangers. Is the Giltterdust still active? Can we see it on the map? Spear: 1d20 + 8 ⇒ (16) + 8 = 24
1 is Real: 1d3 ⇒ 3
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Works for me either way! Acro: 1d20 + 8 ⇒ (10) + 8 = 18
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Survival, Human(?): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28 “What in the nine hells are you doing, boy? Not there! Go that way!” With some gentle feedback, Flyn guides Narad toward the shallow end of the pit, and tosses him a pertified tree limb.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 I thought most of us had mounts, but just couldn't bring them to this point.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 All I know of is 8 hours rest. Also, I forgot about my DR 5/epic, so I’m adjusting my HP accordingly.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Survival/track, AA for Desh: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19 +2 vs humans “And who were the others that it mentioned?” Fort: 1d20 + 10 ⇒ (12) + 10 = 22 Fort: 1d20 + 10 ⇒ (3) + 10 = 13 Bah!
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Kay, I got an avatar for your elemental, if you want it. It's on the map.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Mwk Cold Iron Greatsword, RAGE, Power Attack, Flank, Inspire: 1d20 + 12 + 2 + 1 ⇒ (3) + 12 + 2 + 1 = 18
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Narad, Rogue wrote: Any way we can shift over some, so I can get some flanking, too? Otherwise, I'm just window dressing in a fight. Sorry, Narad. I would have worked my way to the other side, had I known you planned to go there.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Freeing his greatsword, Flyn hurls all manner of profanities at their attacker. Move to finish the round; Now flanking with Desh. Reflex, Inspire: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 I’m confused. Did I somehow begin combat?
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 “Who are you calling liars!? You come down and say that to my FACE!” Intimidate: 1d20 + 3 ⇒ (20) + 3 = 23
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 “Poisoned. By what, I can’t...” Flyn suddenly cuts off, glancing up at the cliffs above. Lowering his voice for his friends alone, he nods up toward a large scaly shape among the rocks.“We’re not alone!”
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Perception: 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22 Heal: 1d20 + 6 ⇒ (11) + 6 = 17
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Survival: 1d20 + 8 ⇒ (15) + 8 = 23 +1 tracking; +2 vs human
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Strength, Aid Another: 1d20 + 3 ⇒ (12) + 3 = 15
Sigh...
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 I don't know that I'm going to beat that 21 without using up some Rage, etc. We should probably take a different option.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 If nobody else volunteers, and assuming our casters detect no foul business afoot, Flyn will stow the magic dust and inscripted sheet. That dagger isn't worth the trouble it could bring. “Narad, can you find any way to open this hidden passage?” If Disable Device is of no use... STR: 1d20 + 3 ⇒ (5) + 3 = 8
Perception: 1d20 + 12 ⇒ (4) + 12 = 16
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 I misunderstood. Survival/Track + AA: 1d20 + 8 + 1 + 2 ⇒ (19) + 8 + 1 + 2 = 30 +2 if he's human
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Heal “His lucky day, then...”
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Stowing his mace, Flyn digs into his pack to retrieve his everburning torch. “Quite the welcoming committee.”
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Will, Mythic Inspire: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18 +2 vs. Fear Edit: I missed all that out-of-combat business.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 LOL. Nice catch; It's fixed, now.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Desh Greyskin wrote: Also, Desh's initiative is +6. I had failed to update it in the stat-line when I applied his mythic tiers. Ditto. I'm still compiling the changes.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Taking his silver morningstar in hand, Flyn leaps the rubble to smash the skeleton threatening Koh. Mwk Silver Morningstar (2h): 1d20 + 8 ⇒ (11) + 8 = 19
Not quite fast enough to move into flanking...
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Desh is a bit busy right now, so I'll put his rolls out there to help move things along.
Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Escape Artist: 1d20 + 7 ⇒ (16) + 7 = 23
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Desh and I both have +8 to Survival. We should probably be the two attempting that.
Fort: 1d20 + 10 ⇒ (16) + 10 = 26 +2 vs Fear
Escape Artist: 1d20 + 3 ⇒ (15) + 3 = 18
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Dungeon Master S wrote: Flyndal is the bigger threat, so the allip turns and casts a spell on Flyndal, causing the warrior excruciating pain. Will DC 16 or become horribly disfigured and suffer a -2 to all saving throws for the next week What was that spell, and is there anything to repair Flyn’s beautiful face? Also, I’m assuming I’ll have these save penalties all through the next mission? Any solution for that?
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 I don't have the material handy, but if it's listed at all in chapter 3, I would think it is available. I don’t know if CORE would counter any of this, but a Dev said that Legendary Weapon was legal for PFS in general (in this mission). John Compton wrote:
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Found this, regarding DotS3 CORE and Mythic Power. Rigby Bendele wrote: Does the chronicle sheet open up access to it? It does, so it's an available option in Core. In this case, it's identical to how it's handled in the current campaign.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Entrepreneur: (2+ goals): Once per game session, you may either purchase an item found on one of your Chronicle sheets at a 5% discount, or gain a +5 circumstance bonus on your Day Job check. This discount stacks with similar abilities for a maximum discount of 15%.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Just the Qadira Boon not crossed out. (Exchange)
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 I can see the In Tier, now. It did remind me that I still don't have the updated Chronicle for Part 1
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Desh Greyskin wrote:
Ditto.
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Flyn reaches up with probing fingers to feel at his mutilated flesh. Wincing, he nods to the spirit-woman. ”Might as well, I suppose...” GM – Faction Journal question: Exchange Faction Journal wrote: Resolve a combat encounter nonviolently through diplomacy, trickery, bribery, or a similar tactic. Would you say that giving up the scimitar would qualify for this objective? If so, please note that my day job check will become 26
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 I'm back! Thanks for botting. My Will save while raging is +8, but I still would have missed it by 1! Gah...
HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments: Halfling Barb x3 Ranger x1
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6 Flyndal frowns in the shadows. Good business demands the newcomers offer something of value in trade, but he remains silent and hidden, still distrustful of this lot. |
