Thunder Wizard

Flora Mossgreen's page

306 posts. Organized Play character for Michael Hallet.


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The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1
GM Hawthwile wrote:
Whoop! Thanks for catching that Flora! I've updated the Chronicle sheet - give it a look here and let me know if I'm still using your characters' levels as their numbers (or if I've invented an entirely new way to be incorrect). XD

Looks right now. Thanks!

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

The numbers of the aid characters are not right on mine.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora taps herself with a wand (Deadeye's Lore) and quickly scouts for an unblocked route.

Survival: 1d20 + 28 + 4 ⇒ (11) + 28 + 4 = 43

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

The Boonies: 1d20 ⇒ 7

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora starts riding her slipstream, navigating through the treacherous terrain as if surfing on a wave.

Acrobatics: 1d20 + 14 ⇒ (15) + 14 = 29
REFLEX: 1d20 + 17 ⇒ (18) + 17 = 35

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora decides to take a risk.

She gathers power before taking a step in front of the door. She then tries to push a powerful spike through the opening in the cell.

Includes sickened penalties
Empowered, Maximized Kinetic Whip using my last point of internal buffer.

Wood Knife: 1d20 + 17 ⇒ (19) + 17 = 36 Damage: 6d6 + 13 ⇒ (1, 6, 3, 2, 6, 1) + 13 = 32 (65 damage, magic and piercing)

If it provokes an AoO on its next turn...

Spoiler:
Wood Knife: 1d20 + 17 ⇒ (6) + 17 = 23 Damage: 6d6 + 13 ⇒ (2, 6, 5, 4, 3, 6) + 13 = 39 (68 damage)

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora moves down the hall past where the banshee is held and aims a powerful blast of wood at the door.

Wood Blast: 1d20 + 20 ⇒ (20) + 20 = 40 Damage: 6d6 + 22 ⇒ (3, 3, 3, 2, 6, 1) + 22 = 40

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Perception: 1d20 + 23 ⇒ (9) + 23 = 32

That stone looks loose. Could be a stash... or a trap. A magic rune in the floor. Can anyone do something about that?

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora has no way of making a DC 25 Climb check with a +0 modifier. Neither do I have any items which will help.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora tries her best to quickly end this thing.

Step forward, drop the wand, gather power as a move action, Maximized, Empowered, Entangling Wood Blast using 1 internal buffer.

Wood Blast: 1d20 + 19 + 1 + 1 ⇒ (6) + 19 + 1 + 1 = 27 Damage: 6d6 + 21 + 1 ⇒ (4, 4, 5, 5, 2, 3) + 21 + 1 = 45

Immediate action: Combat Boon from Year of the Shadow Lodge to reroll the attack roll.

Wood Blast: 1d20 + 19 + 1 + 1 ⇒ (2) + 19 + 1 + 1 = 23

well, I tried.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora pulls out a different wand and tries to get rid of the darkness.

Dispel Magic: 1d20 + 14 ⇒ (5) + 14 = 19

Going to use my reroll
Reroll: 1d20 + 14 + 3 ⇒ (11) + 14 + 3 = 28

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora pulls out a wand and then activates it.

Veil of Positive Energy

(+2 sacred bonus to AC and saves vs undead for 10 minutes.)

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Correct

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Bless weapon doesn't work on projectile weapons. You can cast it on the ammunition, but the spell only affects 1 piece not 50.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

No worries. I was figuring they were advanced bodaks or something like that. Advanced bodaks would have a 25 AC.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora would have acquired and used an oil of daylight

Flora moves towards yellow and tries to cut him down with a whip of thorns.

FORTITUDE: 1d20 + 23 ⇒ (5) + 23 = 28

Wood Whip: 1d20 + 21 ⇒ (2) + 21 = 23 Damage: 6d6 + 15 ⇒ (1, 2, 2, 1, 4, 2) + 15 = 27 Magic slashing

If Flyn's shot dropped yellow, move me within 10 feet of blue and I'll take the same actions against blue.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

If yellow is still up, conjure a whip of wood and attack, if not, attack blue.

Wood Whip: 1d20 + 19 ⇒ (12) + 19 = 31 Damage: 6d6 + 15 ⇒ (6, 1, 3, 2, 3, 4) + 15 = 34
Wood Whip: 1d20 + 14 ⇒ (19) + 14 = 33 Damage: 6d6 + 15 ⇒ (4, 3, 2, 2, 5, 3) + 15 = 34

Can make up to 6 AoOs per round with the whip. +19 for 6d6+15

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora gathers her power and fires a blast at red.

Point blank, precise shot entangling (DC 24) winter blast.
Winter Blast: 1d20 + 19 + 1 ⇒ (9) + 19 + 1 = 29 Damage: 12d6 + 27 + 1 ⇒ (6, 3, 2, 5, 2, 1, 3, 4, 5, 2, 6, 5) + 27 + 1 = 72

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora will start to heal Beaky with some wands.

Cure Moderate Wounds x4: 8d8 + 12 ⇒ (4, 4, 3, 4, 1, 6, 7, 4) + 12 = 45

She then heals Kramac

Cure Moderate Wounds: 2d8 + 3 ⇒ (5, 5) + 3 = 13

Tossing aside that expended wand she goes for a less potent one.

Cure Light Wounds x2: 2d8 + 2 ⇒ (4, 6) + 2 = 12

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora gathers power and fires a larger blast into the dim lighting at the big creature.

Extended range, entangling winter blast
Miss Chance: 1d100 ⇒ 55
Winter Blast: 1d20 + 19 ⇒ (8) + 19 = 27 Damage: 12d6 + 27 ⇒ (2, 2, 4, 1, 2, 2, 6, 2, 6, 2, 3, 1) + 27 = 60 Half cold, half magic and slashing

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora moves to the side and fire a blast at the creature behind the pillar.

Extended range, entangling wood blast

Wood Blast: 1d20 + 19 ⇒ (19) + 19 = 38 Damage: 6d6 + 21 ⇒ (1, 1, 5, 1, 3, 5) + 21 = 37 Damage is magic and slashing

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora moves next to Lissa and fires a blast at one of the swarms.

Extended Range Entangling wood blast
Wood Blast: 1d20 + 19 ⇒ (15) + 19 = 34 Damage: 6d6 + 21 ⇒ (2, 4, 6, 3, 6, 1) + 21 = 43
Reflex DC 25 or entangled if still there.

If none of the swarms are left, move up and create a kinetic whip.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora moves along with the others.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora offered her healing wants to anyone who needed them.

I have about 60 CLW charges, so if you need them for healing just roll it and I'll mark it off.

She then peered into one of the mirrors. She saw a younger version of herself leading a group of novice Pathfinders through her homeland. They were racing through the jungle for some prize, a chalice of some sort. She didn't really get the idea of racing for prizes, but was more than happy to explore. After this she would get to explore many more lands than she'd ever dreamed possible.

Perception: 1d20 + 23 ⇒ (7) + 23 = 30

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora decides hanging back isn't helpful right now.

She fires her blast at close range.

entangling wood blast

Wood Blast: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40 Damage: 6d6 + 21 + 1 ⇒ (6, 4, 1, 3, 5, 6) + 21 + 1 = 47
magic, slashing damage

Confirm: 1d20 + 19 + 1 ⇒ (20) + 19 + 1 = 40 Damage: 6d6 + 21 + 1 ⇒ (5, 4, 4, 3, 6, 3) + 21 + 1 = 47

It's super effective!

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

[b]"Well I have no way over the wall, but let me see if I can open the way for you. Be prepared to move.

Flora pulls out a wand and points it at the wall. Can't fail the UMD check

Dispel Magic, level 14
1d20 + 14 ⇒ (20) + 14 = 34

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

With the golem illuminated, Flora will step forward, gather power and fire a blast at the golem.

Extended Range, entangling winter blast
Winter Blast: 1d20 + 19 ⇒ (10) + 19 = 29 Damage: 12d6 + 27 ⇒ (6, 5, 4, 2, 3, 1, 3, 1, 4, 5, 2, 5) + 27 = 68 half the damage is magic and piercing half the damage is cold

I've been calculating the DC of entangling infusion incorrectly. The save DC is based on the level of the blast (5) not the level of the infusion (2). As it is a substance infusion the DC is modified by Con, not Dex. So the Reflex DC is 24 not 17.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Apparently I misread my sheet and never replaced my oil of daylight that I used in my last adventure, so apparently I have no way of seeing in here unless someone else has a light source.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora will step forward and create a lash of cold in her hand which she whips at the giant twice.

Cold whip (reach, touch): 1d20 + 19 + 1 ⇒ (8) + 19 + 1 = 28 Damage: 6d6 + 4 ⇒ (5, 6, 2, 4, 1, 3) + 4 = 25
Cold whip (reach, touch): 1d20 + 14 + 1 ⇒ (3) + 14 + 1 = 18 Damage: 6d6 + 4 ⇒ (1, 6, 1, 4, 5, 3) + 4 = 24

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora gathers power and tries to it the giant with a powerful blast.

Winter Blast: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21 Damage: 12d6 + 27 + 1 ⇒ (1, 2, 6, 3, 4, 5, 2, 6, 6, 5, 2, 2) + 27 + 1 = 72

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora moves into a clearing between the trees where he can see a bit of the red giant hiding behind it.

Extend range, entangling cold blast
Cold Blast (touch): 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26 Damage: 6d6 + 10 ⇒ (6, 4, 4, 2, 1, 3) + 10 = 30

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora moves to get a clear shot at them and fire a blast of cold at the blue giant.

Extended range entangling cold blast

Cold Blast (touch): 1d20 + 19 ⇒ (7) + 19 = 26 Damage: 6d6 + 10 ⇒ (2, 4, 5, 5, 3, 2) + 10 = 31

Reflex DC 17 or entangled on a hit.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

"You will want to use crushing damage against the bonethorn. It's not undead so don't try to heal it."

Flora steps forward, gathers power and fires a single shot at red. A mix of icy cold and driving thorns rips through the creature.

Gather power as a move action to reduce burn cost by 2.

Winter Blast: 1d20 + 19 + 1 ⇒ (1) + 19 + 1 = 21 Damage: 12d6 + 27 + 1 ⇒ (1, 4, 6, 1, 3, 4, 6, 5, 4, 6, 4, 6) + 27 + 1 = 78 Physical blast. Damage is half cold, half magic and piercing

Unfortunately her shot goes awry.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora will attempt to identify any creatures that can be identified by nature (+24)

Flora moves forward and will fire a blast at the closest creature (red).

extended range, entangling wood blast.

Wood Blast: 1d20 + 19 ⇒ (9) + 19 = 28 Damage: 6d6 + 21 ⇒ (2, 4, 4, 1, 6, 2) + 21 = 40

On a hit reflex DC 17 or entangled.

Damage is magic and either bludgeoning, piercing, or slashing. Depending upon any identified resistances of her target. Default to slashing if nothing is known.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Zagan,

Particularly squishy, not really. It looks like you have 3 front-liners

Karmac (AC 34, touch 13, 93 hp),
Lissa (AC 33, touch 19, 112 hp, 30 nonlethal)
Flora (AC 35, touch 18, 157 hp, 66 nonlethal).

If you really want to use shield other on someone, I would consider Karmac because with our nonlethal, Flora and Lissa will go unconscious far before they are in danger of dying. Flora falls unconscious with 92 damage, but it takes more than twice that (185 damage) to kill her.

If there is any weakness to mitigate it would be that none of us have a particularly spectacular Will save for this level.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Survival: 1d20 + 28 ⇒ (5) + 28 = 33

"These plants are nothing ordinary. They should not exist."

Flora will give herself a charge from her wand of Deadeye's lore every hour so that she can keep her senses about her while not slowing down. (+20 UMD, so I can't fail the roll the activate.)

Do we know how far our destination is? I might have other buffs depending on how long we'd estimate the trek taking.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

I'm not attempting any heroic aid at this point. Even though all mine are seekers and average roll is just above the not being injured threshold and I think having them available later will be important.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Because aid characters can die, the decision made by the VOs is that they are locked out of participating in other scenarios.

So you will need to choose a different one.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

I will also pick up the same type of restoration scroll (800 gp), as well as a scroll of consecrate (175 gp), and spend 2 prestige on a wand of veil of positive energy.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1
Zagan Caamora wrote:
Tried to join the discord and it's saying the invite is invalid.

Try this one. Invites expire after 24 hours.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

"Whole places missing with nothing but a crater left in its place and unusual biomes popping up with little explanation? Anyone heard from Hao Jin lately?"

"Well I grew up in the jungle, so I hope I can help us navigate through the area."[/b]

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

I start every day with 6 burn. 4 for Flesh of Wood, 2 for Shroud of Water.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Player Name: Michael Hallet
Character Name: Flora Mossgreen
PFS Number: 2608-18
Faction: Concordance
Slow Tracking? (Y/N): N
Day Job (please roll now): Survival (Hunting Lodge): 1d20 + 28 ⇒ (2) + 28 = 30
Preferred Chat Channel: Either is fine.
Special Notes/Abilities: Fairly mundane kineticist build. Can fight at range or in melee. No area attacks.

Flora has a constant slipstream effect active, so I'll need to know if the terrain is changing elevation. I'll assume flat unless told otherwise:

Slipstream wrote:

When moving across level ground, the target’s speed increases by 10 feet.

If going downhill, speed increases by 20 feet instead, but slipstream provides no movement bonus when going uphill.

I'll probably buy a few low level scrolls before we start for emergencies.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Sorry I thought I had posted that I was readying for the other woman to pop up. So you did what I was planning to do anyways.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Temp HP: 2d10 + 14 ⇒ (5, 7) + 14 = 26

Flora moves to a better vantage point, pulling out a wand that she uses to heal some of her wounds.

CSW: 3d8 + 5 ⇒ (2, 7, 3) + 5 = 17

Current status: 8 lethal damage, 80 nonlethal damage, 26 temp hp.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

I am dispelling an effect on the blue caster. Not on me. No idea what she has, but if ranged attacks can't affect her, I'm completely helpless against her. I have no means of flight.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora decides to pull out a wand and start trying to dispel the effects on her. She then move away from the others.

Dispel: 1d20 + 14 ⇒ (16) + 14 = 30 One spell or effect of CL 19 or less on her will be dispelled.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora will try to hit her with one of her wooden blasts.

Wood Blast: 1d20 + 18 + 1 + 3 ⇒ (6) + 18 + 1 + 3 = 28 Damage: 5d6 + 18 ⇒ (6, 3, 6, 1, 5) + 18 = 39

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora moves ahead pulling out a wand from her belt as she goes. She levels it at the woman in blue and a wave of fear washes over her and Mal.

DC 16 Will save or panicked for 7 rounds. Shaken for 1 round on a successful save.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Mal, are you OK with having to save against a fear effect? I think you'd only fail on a natural 1. I want to see if I can't split up the casters, but I don't think there is anywhere I can go in a single move (70 feet) that will put me in a position where I can target blue but not either you or Jeras in a 30 foot cone.

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